Kwatchi Posted November 17, 2017 Posted November 17, 2017 I dunno. Is it really necessary to monetize colonies even more? They already pay a salary to the mayor and generate a bank before you even count the yields of the individual builds. I thought the point of them was to simply give a reason for player's to build land MOCs. I don't care strongly either way tbh, but it seems like a needless addition that just adds on to the admins workload. Frankly, mayor's can already charge a dock tax if they want to (see Oleon). Quote
Elostirion Posted November 17, 2017 Posted November 17, 2017 1 minute ago, Kwatchi said: I dunno. Is it really necessary to monetize colonies even more? They already pay a salary to the mayor and generate a bank before you even count the yields of the individual builds. I thought the point of them was to simply give a reason for player's to build land MOCs. I don't care strongly either way tbh, but it seems like a needless addition that just adds on to the admins workload. Frankly, mayor's can already charge a dock tax if they want to (see Oleon). I definitely have a different goal in mind. I do not want to increase the overall inflow of money (if anything let's go the other direction), hence my suggestion to reward and punish. BUT a port where 20 ships sail should definitely earn more than a port where only 2 ships sail, that only feels natural and right. Quote
Kai NRG Posted November 17, 2017 Posted November 17, 2017 7 minutes ago, Kwatchi said: Frankly, mayor's can already charge a dock tax if they want to (see Oleon). I like the idea of a reward based on visiting ships to the settlement to offset the incentive for charging dock taxes (which will naturally have a tendency to drive ships away). I'm all for it being complicated behind the scenes, as long as it can be automated to ensure a sustainable work load for leadership, but I do think that the game is already plenty complex on the outside. Perhaps we should have a completely different rules thread, or at least a different post in the property thread, for settlements (would make the property post seem a lot simpler, since settlements is the complicated thing!) since that is really something only mayors absolutely need to know, and will be easier for players to understand after they've already mastered the property and ship rules. Right now the settlement rules come before the rules for property types, which is probably not the best place to start when understanding properties. Quote
Sir Stig Posted November 17, 2017 Posted November 17, 2017 As Maxim I said it 3 hours ago, Maxim I said: The workload for all of this would be way too high. Some realism is good IMO (although humorous entries are also appreciated), but making it to complex can scare people away. A simple bonus for ships visiting adds a little strategy, without skewing the game into a full scale simulator. Quote
Darnok Posted November 22, 2017 Posted November 22, 2017 A question/suggestion to the Powers That Be: could the license cap be raised for the month of December? I think most of us have more time to build around Christmas, so the three available licenses feel like not enough to me. Raising the cap would encourage more activity over the holidays, as well as overall growth over all factions. You would also have more freedom in licensing "Christmas builds" alongside more regular MOCs. Quote
gedren_y Posted November 22, 2017 Posted November 22, 2017 @Drunknok, builds do not have to be licensed right away. The freebuild form has no limits, but the amount of DBs you receive for those builds will reduce once you go over a certain amount. Build and post as many as you care to, and just wait to file the forms. The game constraints are there for a reason. Quote
Darnok Posted November 22, 2017 Posted November 22, 2017 (edited) 1 hour ago, gedren_y said: @Drunknok, builds do not have to be licensed right away. The freebuild form has no limits, but the amount of DBs you receive for those builds will reduce once you go over a certain amount. Build and post as many as you care to, and just wait to file the forms. The game constraints are there for a reason. I know and understand all of that. Constraints can be changed though, especially if it is only for a small amount of time and for a special occasion. None of what you say adresses what I have suggested, so I do not know what you are on about here. Edited November 22, 2017 by Drunknok Quote
Kai NRG Posted November 22, 2017 Posted November 22, 2017 1 hour ago, Drunknok said: A question/suggestion to the Powers That Be: could the license cap be raised for the month of December? I think most of us have more time to build around Christmas, so the three available licenses feel like not enough to me. Raising the cap would encourage more activity over the holidays, as well as overall growth over all factions. You would also have more freedom in licensing "Christmas builds" alongside more regular MOCs. I think this is a nice option, though of course it would always be possible for builders to "save" their MOCs and post later. But raising the cap for a month seems like a neat idea to me. (Not saying this because I anticipate being able to build extra myself, I probably won't!) Quote
Kwatchi Posted November 22, 2017 Posted November 22, 2017 2 hours ago, Drunknok said: I know and understand all of that. Constraints can be changed though, especially if it is only for a small amount of time and for a special occasion. None of what you say adresses what I have suggested, so I do not know what you are on about here. They can be changed of course, but BoBS has been operating under the existing ones for nigh on two years and there doesn't seem to be much need for this imho. I recall at one point I had 6 properties waiting in queue to be licensed; they got done within a couple of months. Now that the initial rush of the new ERA start-up is over, I think you'll find most players get 0-2 MOCs done a month (regardless of licensing). Quote
Sir Stig Posted November 22, 2017 Posted November 22, 2017 Here are the reasons why I don't think it is necessary to raise the limit. -You can always licence later. -Everything does not have to be licensed. -A lot of building time can be used to improve on building technique (challenge yourself with using a new type of roof/snot/subtle changes/endless).' In the beginning I emphasized quickly raising my cash flow, and planned on doing the EGS aggressively, but the focus tilted into a building joy and presence that feels better than the EGS rewards. I think it have helped me to put less pressure on myself in general. The creative flow can be challenging though, when the ideas comes quicker than you can build. But not to worry, it can always be licensed later. Sometimes life happens, and that can also be nice. For those times it is good to have some extra builds for if/when that happens. Quote
Darnok Posted November 30, 2017 Posted November 30, 2017 (edited) A question about the following scenario: assume two settlements less than 50 miles apart, either one or both with a medium fortress (range: 50 miles). Do the defnse stats stack, or not? So can one fort protect another settlement if it is nearby, and can forts in a scenario as given support each other? Another question concerning the MAESTRO monopoly on apples: what ingame meaning does that have? Can I build apple plantations or is that out? Edited November 30, 2017 by Drunknok Spelling! Quote
Garmadon Posted November 30, 2017 Posted November 30, 2017 Just now, Drunknok said: A question about the following scenario: assume two settlements less than 50 miles apart, either one or both with a medium fortress (range: 50 miles). Do the defnse stats stack, or not? So can one fort protect another settlement if it is nearby, and can forts in a scenario as given support each other? Another question concerning the MASTRO monopoly on apples: what ingame meaning does that have? Can I build apple plantations or is that out? To the first question - yes, they will stack up for the extent to which the ranges coincide Consider the case where two settlements with medium fortresses are 45 miles apart; both settlements will receive the protection of both fortresses, but the blacksmith shop 10 miles on the far side of the second village will be protected only by the fortress under whose range it falls. As to the other, the only meaning of any in-game monopoly is that the builder who has the monopoly will benefit from a greater income when building that kind of thing than another person would. More specifically - yes, you can build as many apple plantations as you'd like! But if you build an apple plantation and a Maestro builder builds one too, they will make one and a half amount the DBs each month for it that you do (you will make the same amount as you would for any other plantation). Quote
Darnok Posted November 30, 2017 Posted November 30, 2017 24 minutes ago, Garmadon said: To the first question - yes, they will stack up for the extent to which the ranges coincide Consider the case where two settlements with medium fortresses are 45 miles apart; both settlements will receive the protection of both fortresses, but the blacksmith shop 10 miles on the far side of the second village will be protected only by the fortress under whose range it falls. As to the other, the only meaning of any in-game monopoly is that the builder who has the monopoly will benefit from a greater income when building that kind of thing than another person would. More specifically - yes, you can build as many apple plantations as you'd like! But if you build an apple plantation and a Maestro builder builds one too, they will make one and a half amount the DBs each month for it that you do (you will make the same amount as you would for any other plantation). Excellent, thank you. Solving two issues at once for me! Quote
Maxim I Posted November 30, 2017 Posted November 30, 2017 2 hours ago, Drunknok said: Another question concerning the MASTRO monopoly on apples: what ingame meaning does that have? Can I build apple plantations or is that out? MAESTRO Anyway, if interested in becoming an apple mogul (it is really nice!), there is the MAESTRO Corrington branch. Please contact me or Corrington leadership when interested in becoming member of MAESTRO COR :) Quote
Darnok Posted November 30, 2017 Posted November 30, 2017 44 minutes ago, Maxim I said: MAESTRO Anyway, if interested in becoming an apple mogul (it is really nice!), there is the MAESTRO Corrington branch. Please contact me or Corrington leadership when interested in becoming member of MAESTRO COR :) Spelling fixed. I have no interest in becoming an apple mogul, I just want to build a plantation without stepping on anybodys toes. I am also not interested in joining MEASTRO - I am a proud WTC member already. But thank you for the kind offer. Quote
Maxim I Posted November 30, 2017 Posted November 30, 2017 Wait a minute, has the WTC already 2 members? :o Quote
Darnok Posted November 30, 2017 Posted November 30, 2017 11 minutes ago, Maxim I said: Wait a minute, has the WTC already 2 members? :o Indeed. And we are going to kick your megablocks. Quote
KotZ Posted November 30, 2017 Posted November 30, 2017 On 10/27/2017 at 11:33 PM, Mesabi said: got done with the spreadsheet Name Ships Score Ships total Upkeep Profit Total Extra Ayrlego 10 2 122 230 108 Bastion 4 1 5 18 13 BlackDeathGR 8 3 55 273 218 Bodi 9 3 55 40 -15 Captured Ship! Bregir 34 9 712 308 -404 Lost a Class 4 Breshaun 5 1 5 109 104 Brickwolf 2 1 0 30 30 Capt Wolf 15 3 310 845 535 Captain Genaro 9 2 75 108 33 Charlatan Bay 4 1 0 13 13 Dukesc 41 10 1637 834 -803 Lost 2 class 7, class 2 Elyzabethtowne 0 1 0 22 22 ETTC 17 4 320 211 -109 Lost Class 3 Faladrin 5 2 0 35 35 Flavius Gratian 2 1 0 0 0 Sank Garmadon 5 2 0 230 230 gedryn_y 7 2 5 117 112 gulagurag 6 2 0 27 27 Lost Class 4 Kai NRG 8 2 40 192 152 Kaiju 7 2 5 83 78 Kings Harbour 2 2 0 14 14 Captured Ship! KolonialBeamter 40 6 1850 1439 -411 Lost Class 7 Kot_Z 7 2 5 25 20 Lost Class 5 Kwatchi 8 2 35 40 5 Captured 2 Ships! Legostone 29 4 360 1035 675 MAESTRO 8 2 50 461 411 Maxim I 9 3 25 439 414 MCTC 14 3 242 725 483 Lost Class 6 Mesabi 10 2 122 180 58 Is Awesome Mike S 9 2 90 116 26 MKJoshA 26 4 662 18 -644 Lost Class 7, 2 Phred 31 10 905 686 -219 Lost Class 6 Pombe 4 1 0 0 0 Lost Professor Thaum 6 2 0 81 81 Lost Class 4 Puvel 5 2 0 216 216 Rassilion 4 1 0 37 37 RNTC 14 3 227 338 111 Sebeus I 2 1 0 0 0 Sank SilentWolf 21 5 220 428 208 Lost Class 3 Sir Stig 7 2 5 35 30 Spud the Viking 2 1 0 34 34 Umbra Mantis 7 2 5 439 434 Sorry, just saw this. How'd I lose The Elise? Was she sunk? Quote
Darnok Posted December 1, 2017 Posted December 1, 2017 Not wanting to harass the Powers That Be, but at what point do I get to know the result of my recent mining prospect? And while we are at it: will I ever get to know what that "sweetest fruit" actually is? Quote
Professor Thaum Posted December 1, 2017 Posted December 1, 2017 11 hours ago, Drunknok said: Not wanting to harass the Powers That Be, but at what point do I get to know the result of my recent mining prospect? And while we are at it: will I ever get to know what that "sweetest fruit" actually is? Relax, it's got an extra-long fuse. Quote
MKJoshA Posted December 2, 2017 Posted December 2, 2017 On 10/28/2017 at 1:33 AM, Mesabi said: got done with the spreadsheet Name Ships Score Ships total Upkeep Profit Total Extra Ayrlego 10 2 122 230 108 Bastion 4 1 5 18 13 BlackDeathGR 8 3 55 273 218 Bodi 9 3 55 40 -15 Captured Ship! Bregir 34 9 712 308 -404 Lost a Class 4 Breshaun 5 1 5 109 104 Brickwolf 2 1 0 30 30 Capt Wolf 15 3 310 845 535 Captain Genaro 9 2 75 108 33 Charlatan Bay 4 1 0 13 13 Dukesc 41 10 1637 834 -803 Lost 2 class 7, class 2 Elyzabethtowne 0 1 0 22 22 ETTC 17 4 320 211 -109 Lost Class 3 Faladrin 5 2 0 35 35 Flavius Gratian 2 1 0 0 0 Sank Garmadon 5 2 0 230 230 gedryn_y 7 2 5 117 112 gulagurag 6 2 0 27 27 Lost Class 4 Kai NRG 8 2 40 192 152 Kaiju 7 2 5 83 78 Kings Harbour 2 2 0 14 14 Captured Ship! KolonialBeamter 40 6 1850 1439 -411 Lost Class 7 Kot_Z 7 2 5 25 20 Lost Class 5 Kwatchi 8 2 35 40 5 Captured 2 Ships! Legostone 29 4 360 1035 675 MAESTRO 8 2 50 461 411 Maxim I 9 3 25 439 414 MCTC 14 3 242 725 483 Lost Class 6 Mesabi 10 2 122 180 58 Is Awesome Mike S 9 2 90 116 26 MKJoshA 26 4 662 18 -644 Lost Class 7, 2 Phred 31 10 905 686 -219 Lost Class 6 Pombe 4 1 0 0 0 Lost Professor Thaum 6 2 0 81 81 Lost Class 4 Puvel 5 2 0 216 216 Rassilion 4 1 0 37 37 RNTC 14 3 227 338 111 Sebeus I 2 1 0 0 0 Sank SilentWolf 21 5 220 428 208 Lost Class 3 Sir Stig 7 2 5 35 30 Spud the Viking 2 1 0 34 34 Umbra Mantis 7 2 5 439 434 I never saw the final draft either. This is very helpful Mesabi (and yes, you are awesome)! And I would like it noted that I was the 2nd worse off player of this particular MCRA! Quote
Capt Wolf Posted December 2, 2017 Posted December 2, 2017 Just to make sure everyone is aware, the above chart is from the October MRCA, not the most recent one. Quote
Mesabi Posted December 4, 2017 Posted December 4, 2017 (edited) WARNING DATA NEEDS UPDATING, I WILL FIX SOON! Well, another TMCRA has passed, and it's time to see who made it and lost it. I'll be posting a write up, but here's everyone's scores, with upkeep calculated... Name Ships Score Ships total Upkeep Profit Total Extra Ayrlego 10 2 122 306 184 Blackdeathgr 12 5 280 360 80 Bodi 9 3 55 58 3 Bregir 26 9 838 493 -345 Brickwolf 1 1 0 173 173 Capt Wolf 15 3 310 1671 1361 Captain Genaro 9 2 75 476 401 CelesAuriven 2 1 0 28 28 Charlatan Bay 5 2 5 63 58 Stole the WTC Beacon >:( Dukesc 51 16 2131 1892 -239 Lost class 4, captured class 2 ETTC 12 3 145 311 166 Uses ships not in the registry... Faladrin 5 2 0 85 85 Flavius Gratian 2 1 0 112 112 Garmadon 5 2 0 402 402 gedren_y 7 2 25 176 151 Gulagurag 2 1 0 0 0 Kai NRG 8 2 40 209 169 Kaiju 10 3 55 405 350 WTC Beacon stealer KolonelBeamter 47 7 2365 1334 -1031 KotZ 7 2 5 53 48 Lost class 5 Kwatchi 8 2 55 230 175 >:( Legostone 18 4 360 943 583 MAESTRO 8 2 50 841 791 Maxim I 9 3 25 478 453 MCTC 10 3 55 879 824 Mesabi 10 2 123 154 31 Lost the Beacon Mike S 9 2 90 344 254 Entered the same ship 3 times... MKJoshA 12 2 220 143 -77 Phred 31 11 1255 1207 -48 Ambition and Aspiration are the same? Pombe 3 1 0 0 0 Professor thaum 5 2 0 362 362 RNTC 14 3 227 307 80 SilentWolf 16 5 243 718 475 Sir Stig 7 2 5 145 140 Umbra Mantis 7 2 25 473 448 Total 412 115 8904 15831 6927 I didn't do settlements, nations, or NPCs, for brevity. @Puvel, you have been omitted, as I cannot find the ship class of The Defiance. Please remember these are not in character statements, I'll deal with the loss of the Beacon later. Edited December 4, 2017 by Mesabi clerical error Quote
Kwatchi Posted December 4, 2017 Posted December 4, 2017 Lol Mesabi. Be careful who you attack next time. Our fearsome class 2 & 3 trade convoy has now captured three ships in two months. I hope I didn't jinx us with that bragging. Quote
Bregir Posted December 4, 2017 Author Posted December 4, 2017 11 hours ago, Mesabi said: Bregir 26 9 838 493 -345 I will check up on this calculation. Together with this: 11 hours ago, Mesabi said: Uses ships not in the registry... I am starting to question the validity of the data. The ETTC ships are most definitely in the registry. (Just looked them up in the Corlander fleet list) Quote
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