dr_spock Posted September 3, 2018 Posted September 3, 2018 While raiding rules are being worked out, let's have a friendly soccer tournament in the meantime. Quote
Spud The Viking Posted September 8, 2018 Posted September 8, 2018 I have a quick question which I'm guessing would go here - is a rock quarry required to harvest stone for a settlement? A quarry is obviously a large scale project, but clearing stones from an area is vastly different. I ask simply because it would not make sense to build a property containing stone in a settlement without a quarry. Quote
Roadmonkeytj Posted September 8, 2018 Posted September 8, 2018 4 hours ago, Spud The Viking said: I have a quick question which I'm guessing would go here - is a rock quarry required to harvest stone for a settlement? A quarry is obviously a large scale project, but clearing stones from an area is vastly different. I ask simply because it would not make sense to build a property containing stone in a settlement without a quarry. Stone was sometimes transported to build with (think wealthy buildings) Quote
Darnok Posted September 8, 2018 Posted September 8, 2018 A stone quarry is a possible result for prospecting. So you can not build one without having a bit of luck first. Quote
Capt Wolf Posted September 8, 2018 Posted September 8, 2018 5 hours ago, Spud The Viking said: is a rock quarry required to harvest stone for a settlement? If all you want to do is build stone buildings in a settlement, the settlement doesn't have to have a quarry. If you specifically want to have a quarry, you have to have a prospecting build first (and strike stone!). Quote
Ross Fisher Posted September 8, 2018 Posted September 8, 2018 Surely whatever you're mining, you'll end up with plenty of stone for your effort? Quote
Bregir Posted September 8, 2018 Author Posted September 8, 2018 There is nothing in the rules stating you can't build in stone in a settlement without a quarry. But you are always welcome to build in continuity of your own. Quote
gedren_y Posted September 9, 2018 Posted September 9, 2018 (edited) If you build a quarry for story, without the EGS mining system, just don't bother licensing it. Fill the freebuild form out, link it to a settlement (every build helps), and stop there. Then your stone building has a logical source. Or find out where the existing stone quarries are, and claim one of them as the source of the stone. Either way, the people in charge of the EGS processes don't have anything else added to their already complicated issues. Edited September 9, 2018 by gedren_y Quote
Darnok Posted September 9, 2018 Posted September 9, 2018 5 hours ago, gedren_y said: If you build a quarry for story, without the EGS mining system, just don't bother licensing it. Fill the freebuild form out, link it to a settlement (every build helps), and stop there. Then your stone building has a logical source. Or find out where the existing stone quarries are, and claim one of them as the source of the stone. Either way, the people in charge of the EGS processes don't have anything else added to their already complicated issues. Good point. There is a big stone quarry in Mesabi Landing, and the WTC is happy to deal with anybody. Another option is to do a build that focuses on the production side of stonework - maybe by doing not only bricks, but statues and similar things too - and make it an artisan. Quote
LM71Blackbird Posted September 10, 2018 Posted September 10, 2018 So I was thinking... with the new raiding rules (and soon coming land combat?), has there been any thought to adding blockades? During the age of sail it would be quite common for ships to blockade a port in war time. I've got no idea how it could be implemented, but thought I'd bring it out see if we can get a consensus on it maybe... Quote
Bregir Posted September 10, 2018 Author Posted September 10, 2018 1 hour ago, LM71Blackbird said: So I was thinking... with the new raiding rules (and soon coming land combat?), has there been any thought to adding blockades? During the age of sail it would be quite common for ships to blockade a port in war time. I've got no idea how it could be implemented, but thought I'd bring it out see if we can get a consensus on it maybe... You can maintain a blockade by sailing ships to the zone in front of the harbour each month. Just like in reality, it will not be perfect, and it will carry risks, but it can be done. No need to invent a new mechanic for this to complicate the game further. Quote
Capt Wolf Posted September 10, 2018 Posted September 10, 2018 10 hours ago, LM71Blackbird said: So I was thinking... with the new raiding rules (and soon coming land combat?), has there been any thought to adding blockades? During the age of sail it would be quite common for ships to blockade a port in war time. I've got no idea how it could be implemented, but thought I'd bring it out see if we can get a consensus on it maybe... 8 hours ago, Bregir said: You can maintain a blockade by sailing ships to the zone in front of the harbour each month. Just like in reality, it will not be perfect, and it will carry risks, but it can be done. Yep, this. Corrington had a fairly effective blockade on one of the Sea Rat ports earlier this year. Quote
Capt Wolf Posted October 2, 2018 Posted October 2, 2018 The lamps are lit at the offices of the Kings Port Advertiser and Ship List, and messengers have been seen going to and from the building... Quote
Darnok Posted October 2, 2018 Posted October 2, 2018 23 minutes ago, Capt Wolf said: The lamps are lit at the offices of the Kings Port Advertiser and Ship List, and messengers have been seen going to and from the building... Sooo... the beacons are lit? Quote
Roadmonkeytj Posted October 2, 2018 Posted October 2, 2018 2 hours ago, Capt Wolf said: The lamps are lit at the offices of the Kings Port Advertiser and Ship List, and messengers have been seen going to and from the building... @Capt Wolf If the messenger has arrived in time before she's gone to print please include the following notice: Quote
Ross Fisher Posted October 3, 2018 Posted October 3, 2018 13 hours ago, Capt Wolf said: The lamps are lit at the offices of the Kings Port Advertiser and Ship List, and messengers have been seen going to and from the building... Will I be able to complete my AMRCA action on Monday? Quote
Bregir Posted October 3, 2018 Author Posted October 3, 2018 11 minutes ago, Ross Fisher said: Will I be able to complete my AMRCA action on Monday? Your AMRCA only has to be done before the next deadline (to be announced), not before the publishing date ;) Quote
Ross Fisher Posted October 3, 2018 Posted October 3, 2018 @Bregir Thanks! it's good to have you back. Quote
Keymonus Posted October 3, 2018 Posted October 3, 2018 19 hours ago, Capt Wolf said: The lamps are lit at the offices of the Kings Port Advertiser and Ship List, and messengers have been seen going to and from the building... Great news! We all missed the KPA! Quote
Ross Fisher Posted October 5, 2018 Posted October 5, 2018 Shower thought: One of the challenges at some point should be a battle royale/hunger games knock-out competition, with the chance to kill-off your non-sig stand-in in funny/gruesome ways. I will happily elaborate if you need me to. Quote
Darnok Posted October 5, 2018 Posted October 5, 2018 18 minutes ago, Ross Fisher said: Shower thought: One of the challenges at some point should be a battle royale/hunger games knock-out competition, with the chance to kill-off your non-sig stand-in in funny/gruesome ways. I will happily elaborate if you need me to. I kind of like the idea. Since you can always make up characters on the spot, and do not have to enter one you do not want to lose, there is no real "risk" involved. It could make up for some great and/or hilarious stories though! Keep in mind that you can already risk your characters life though: you can always come up with a story collaboration with somebody to decide the fate of a certain character of yours. Quote
Captain Dee Posted October 5, 2018 Posted October 5, 2018 19 minutes ago, Bregir said: Multi contestant duel? :O Tournament of Retribution: BoBS edition!! (With 4 sides, instead of just Red vs Blue.) Quote
Ross Fisher Posted October 6, 2018 Posted October 6, 2018 7 hours ago, Bregir said: Multi contestant duel? :O I was thinking it might be a fun way of dishing out new territories, when that next happens. Put a bunch of under-equipped redshirts on an island and watch the heads roll. Quote
Darnok Posted October 11, 2018 Posted October 11, 2018 Just noticed in Octobers Account Summary that Zublius Von Wreck (NPC pirate) is currently in the red. Does that have any ingame implications? On a similar issue: what happens to players who are in the red for some time? Quote
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