Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Hello Ya'll. So I put everything into a spreadsheet to figure things out. This is all the data. I calculated everything assuming your freebee doesn't pay upkeep on runs, which may be wrong, and drag you into more debt. Here's all the data.

Name Ships Score Ships total Upkeep Profit Total Extra
Ayrlego 10 2 122 230 108  
Bastion 4 1 5 18 13  
BlackDeathGR 8 3 55 273 218  
Bodi 9 3 55 40 -15 Captured Ship!
Bregir 34 9 712 308 -404 Lost a Class 4
Breshaun 5 1 5 109 104  
Brickwolf 2 1 0 30 30  
Capt Wolf 15 3 310 845 535  
Captain Genaro 9 2 75 108 33  
Charlatan Bay 4 1 0 13 13  
Dukesc 41 10 1637 834 -803
Lost 2 class 7, class 2
Elyzabethtowne 0 1 0 22 22  
ETTC 17 4 320 211 -109 Lost Class 3
Faladrin 5 2 0 35 35  
Flavius Gratian 2 1 0 0 0 Sank
Garmadon 5 2 0 230 230  
gedryn_y 7 2 5 117 112  
gulagurag 6 2 0 27 27 Lost Class 4
Kai NRG 8 2 40 192 152  
Kaiju 7 2 5 83 78  
Kings Harbour 2 2 0 14 14 Captured Ship!
KolonialBeamter 40 6 1850 1439 -411 Lost Class 7
Kot_Z 7 2 5 25 20 Lost Class 5
Kwatchi 8 2 35 40 5
Captured 2 Ships!
Legostone 29 4 360 1035 675  
MAESTRO 8 2 50 461 411  
Maxim I 9 3 25 439 414  
MCTC 14 3 242 725 483 Lost Class 6
Mesabi 10 2 122 180 58 Is Awesome
Mike S 9 2 90 116 26  
MKJoshA 26 4 662 18 -644 Lost Class 7, 2
Phred 31 10 905 686 -219 Lost Class 6
Pombe 4 1 0 0 0 Lost
Professor Thaum 6 2 0 81 81 Lost Class 4
Puvel 5 2 0 216 216  
Rassilion 4 1 0 37 37  
RNTC 14 3 227 338 111  
Sebeus I 2 1 0 0 0 Sank
SilentWolf 21 5 220 428 208 Lost Class 3
Sir Stig 7 2 5 35 30  
Spud the Viking 2 1 0 34 34  
Umbra Mantis 7 2 5 439 434  

Link to my data https://docs.google.com/a/d.umn.edu/spreadsheets/d/1eJn44HDfrZswK7VEGfUn3r3HuOiL6g_n1FDaYzRNBG4/edit?usp=sharing

Couple thoughts on the data. Again, not clear on the whole freebee upkeep costs. Second, losing a ship adds a lot of loss. And a lot of people lost ships... Finally, I didn't do data for the factions. Searats were the only faction with trade ships, but they certainly lost a lot as well. 

Here's a scatterplot. Notice how scores decrease as ship levels rise....

24130614608_a61e691faf_z.jpgScreen Shot 2017-10-28 at 1.38.47 AM by North White, on Flickr

The highest profit by anyone was @Legostone, who did it with 29 ship levels. The Second and third place came from MCTC at 14 levels, and @Capt Wolf at 15. Additionally, MCTC lost a class 6 ship!

The Secret? I'll get to that...

Ship cost versus levels

26206167149_5cb85de8f1_z.jpgScreen Shot 2017-10-28 at 1.39.02 AM by North White, on Flickr

Look how exponentially expensive having a large fleet is! *huh*

 

So, thoughts. Earlier tonight I mentioned a strategy of having 2 class "2s" and a class 4. I'll refer you back to the first graph. Check out the three dots above the main pack. Those dots each made almost the same amount as adding another class 4 would. Thus, I give you the sweetspot. Any combination of ships that has an upkeep score of less than 125 before being calculated, should make a profit.

I would propose 2 class 2s (one free!) and a class 4 to defend them. This gives you a score of 105 (Again, assuming no upkeep on one of them) which only takes 5 Dbs out of your profit. These can be supplemented with a few class "0s" or "1s" which could hold extra cargo points and perhaps generate more revenue.  addtitionally, more ships means a less likely chance of losing your entire investment.

The ships in the sweet spot I mentioned?

@Maxim I: 4, 2 (free), 3. Total Upkeep? 25 Dbs

MAESTRO: 4, 4 Total Upkeep? 50 Dbs

@Umbra-Manis: 3, 4: Total Upkeep? 25 Dbs

Obviously, we can't control external factors such as pirates, but we can control how we go to ports. And right now? Fleets of three are in. Additionally, the whole five or more rule prevents larger fleets without having to pay more. To have a group of five or more costs another 100 Dbs.

I already mentioned this, but I think that operating large ships shouldn't be so prohibitively expensive, especially as they're currently functionally useless in a TMCRA. I mean with a one in seven loss rate, I can't afford to send out a big fat ship with high cargo stats. And, as anything above a "5" starts getting really expensive, I just can't seem to find a good way to get it to work. Maybe @Legostone has a trick...

I might analyze the data further more to take into account for ports, but this is just going over costs for ships and whatnot. Please correct me if I screwed up. It's 2AM and I should sleep.

Finally, Please note that this isn't me complaining or praising the game mechanics. This is just me plugging values into a sheet, and telling you what I make of them. 

Posted

Note that upkeep isn't a flat rate. Your Base upkeep is the total upkeep of all ships (including the free one). Your first 100 DBs in Base upkeep is free, the next 100 has no multiplier, and from there there is an increasing multiplier as upkeep rises.

Note that the big ships should be expensive to run, for instance in war, but of course, big (merchant) ships should also have the chance for a high profit. (Which is something we will be adjusting)

Posted

@Mesabi Thanks for doing this! I wanted to do something similar (I might bring 1 more aspect to the table later), but didn’t get around doing it just yet. 

A small note - my total profit (practically) is even higher than that, because the class 4 in my fleet is upkeep free as I had won it in CH4B. Class 5+7+2+4 is 18, not 29 - not sure where you are getting that 29 from.

Given that we’ll be rebalancing everything anyways, I think I can publicly mention that I had calculated the harbour saturation for Eslandolan towns together with the cargo levels of our own fleet to get optimum profits for each port (and I think I succeeded there looking at Eslandolan profits compared to our average vessel size...)

and well, the optimum level is there where the maximum profit sits - not where you have very low upkeep - I think I was very close to that, I think I could probably get another class 4 at some point...

Posted

Another factor in ESL results this month is that most ESL players had a 20% bonus from challenge V, so the results are inflated a bit above the norm.

The analysis is fascinating. Thanks for doing this Mesabi!

Posted
9 hours ago, Bregir said:

Note that upkeep isn't a flat rate. Your Base upkeep is the total upkeep of all ships (including the free one). Your first 100 DBs in Base upkeep is free, the next 100 has no multiplier, and from there there is an increasing multiplier as upkeep rises.

Note that the big ships should be expensive to run, for instance in war, but of course, big (merchant) ships should also have the chance for a high profit. (Which is something we will be adjusting)

I understand the whole Upkeep thing. I used the calculator for everything.

The thing is it's still a little prohibitive to run a big ship. The upkeep for a class "10" is 400 Dbs, when calculated. Let's look at a class 10 focused entirely on trade. This ship would run from Breshaun to Weelond, a fairly high trade value run.

Range =     1
Maneuver =     6
Firepower =     6
Crew =     5
Cargo =     15
Hull =     6
Total Used =     39

277 + 435= 712 Dbs. multiply by 1.5 from the cargo stats and you get 1,068 Dbs. Cut 400 out of the profit and you get 668 Dbs. That sounds great, but this ship only has about the defensive capabilities of a class 6. A couple of class 5s could probably overwhelm her. (I'm not privy to how combat mechanics work when the ships are run. but for argument's sake go with me.) You can't really add anything to defend her without cutting into profit. Add a class 5? say goodbye to another 210 Dbs.

I look forward to seeing the adjusted mechanics. But right now, it's a bit broken.

8 hours ago, Spud The Viking said:

Thanks for compiling this @Mesabi, very interesting read. I think it will take time and effort from both sides (traders and game-masters) until the trade becomes 'balanced'. That's my two pence anyway. 

Thank you! I agree

7 hours ago, Legostone said:

@Mesabi Thanks for doing this! I wanted to do something similar (I might bring 1 more aspect to the table later), but didn’t get around doing it just yet. 

A small note - my total profit (practically) is even higher than that, because the class 4 in my fleet is upkeep free as I had won it in CH4B. Class 5+7+2+4 is 18, not 29 - not sure where you are getting that 29 from.

Given that we’ll be rebalancing everything anyways, I think I can publicly mention that I had calculated the harbour saturation for Eslandolan towns together with the cargo levels of our own fleet to get optimum profits for each port (and I think I succeeded there looking at Eslandolan profits compared to our average vessel size...)

and well, the optimum level is there where the maximum profit sits - not where you have very low upkeep - I think I was very close to that, I think I could probably get another class 4 at some point...

Thanks! Shoot. I should have double checked my numbers. But, that skews the data even heavily further to small fleets. 

I didn't calculate in CHV bonuses or anything, this is really just an analysis of what combinations of ships worked and what didn't. I'm not sure if the Bonuses are on KPA. If so, then Ya'll won't be able to make so much again.

And I'm going to disagree with you there. I see upkeep as so high right now, that it should be the main factor, not profit. As I showed above, big fleets have such high upkeep that the only thing people can do is go to high settlement values, like Breshaun. And I don't like those connotations. For example, The WTC operates out of Mesabi Landing, I would be weird for them to be going from a OL to an ESL settlement, from a gameplay standpoint, in my opinion. 

4 hours ago, gedren_y said:

@Mesabi, I think you have my upkeep too low. I looked it up, and my upkeep should be 25. 50+75-100=25

Sorry!

1 hour ago, Capt Wolf said:

Another factor in ESL results this month is that most ESL players had a 20% bonus from challenge V, so the results are inflated a bit above the norm.

The analysis is fascinating. Thanks for doing this Mesabi!

Again, I didn't know if the bonuses were in KPA

And thank you, I really enjoyed doing this.

Posted

24369951161_932640e54d_t.jpg     What the jibber jabber is @Mesabi talking about?

24156803900_a3a468091d_t.jpg     Who are you trying to be: Mr. T?

24369951161_932640e54d_t.jpg     Who's Mr. T?

24156803900_a3a468091d_t.jpg     Nevermind.

25072137740_cca27f30d8_t.jpg     I believe he's doing an analysis of the last MCRA results and plotting the results for everyone to more easily understand the trends.

24426191796_299bf13634_t.jpg     MATHEMATICS!

24369951161_932640e54d_t.jpg     Such rubbish!  One should just skim the data to get a feel for the results!  Data analysis is a waste of time!

24156803900_a3a468091d_t.jpg     This is exactly why we had to leave Corrington, you stupid professor!

24369951161_932640e54d_t.jpg     For the better.  You'll see I'm right.  Anyways, what did his silly analysis reveal?

25072137740_cca27f30d8_t.jpg     Well, it showed inversely proportional trends: as one licenses larger ships, their upkeep goes up exponentially while their profits become negative.  It would appear that licensing numerous smaller vessels, instead of fewer larger ones, would be advantageous in the current meta, which appears to go against the spirit of the game.

24369951161_932640e54d_t.jpg     Meta what?  Metamorphosis?

25072137740_cca27f30d8_t.jpg     Um...no.

24369951161_932640e54d_t.jpg     Metatarsal?

25072137740_cca27f30d8_t.jpg     No.

24369951161_932640e54d_t.jpg     Meta...

24426191796_299bf13634_t.jpg     METAGAME!

24369951161_932640e54d_t.jpg     What?

24156803900_a3a468091d_t.jpg     Metagame, you stupid professor!  It is the game within the game.

25072137740_cca27f30d8_t.jpg     Quite so.  It refers to the current state of the game as it is played by the players, as opposed to simply following the way the rules are written.  

24369951161_932640e54d_t.jpg     I see.  So where are we in this game right now?

25072137740_cca27f30d8_t.jpg     It appears that we've been captured.

24156803900_a3a468091d_t.jpg     We've been captured again?!?!  @$#%%#^^*&^$#%@$%&^(%^#@$!!!  By who this time?!

25072137740_cca27f30d8_t.jpg     It doesn't say.  I suppose we'll just have to make it up.

24426191796_299bf13634_t.jpg     STAY TUNED!

24156803900_a3a468091d_t.jpg     @$%%&^#%$#@%&&^&$*!!!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...