Capt Wolf Posted November 1, 2017 Posted November 1, 2017 The sign-up deadline for both this month's Adventure MRCA and the Trade MRCA is November 15, midnight, anywhere in the world. After consulting with the best Corrington scientists, Oleon and Eslandola maritime experts, and Sea Rat occultists, all agree the forecast for November is for much calmer seas! Payouts of profits from the October Trade MRCA are coming shortly. Thanks for your patience. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Note that the trade zone numbering has changed a bit, so consult this new map before submitting any forms: And here are the trade values as of Nov. 1, 617: Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 47 Alexport PRI 29 32 Arlinsport COR 6 232 Astrapi OL 23 121 Balmin NAM 2 175 Bardo ESL 8 151 Baskers Island MAR 6 25 Bastion SR 18 169 Belson COR 4 238 Breshaun OL 7 525 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 185 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 115 Eltina OL 7 173 Elysabethtown ESL 20 115 Fatu Hiva OL 35 106 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 151 Granoleon OL 5 233 Haven SR 21 23 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 82 Kieg GAR 3 155 King’s Harbour COR 24 197 Kings Port TER 13 148 La Puebloto ESL 32 5 Lavalette OL 28 125 Leopoldis GAR 24 18 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 78 Montario ESL 17 92 Mooreton Bay COR 24 181 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 48 Nova Malto ESL 32 86 Nova Terreli ESL 17 448 Pontelli ESL 17 169 Poorvintia Port Raleigh CAR COR 26 20 30 70 Port Woodhouse COR 35 44 Prinport GAR 9 169 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 112 Quinnsville COR 24 113 Rassilon SR 18 126 Salida Este ESL 23 99 Stedor ESL 3 78 Stormhaven COR 22 44 Takashii SR 18 18 Terreli ESL 3 233 Tortuga SR 32 71 Trador ESL 32 213 Ulric ALT 1 200 Weelond ESL 8 326 Westface TER 13 92 Windfall Island OL 28 9 Yeldo COR 1 155 Quote
Capt Wolf Posted November 1, 2017 Author Posted November 1, 2017 An important reminder: Ships must start the next MCRA in the port in which they ended the prior MCRA. Also, your ship's name must exactly match what is in the ship register. If this is an issue, please use your faction's ship list and copy/paste. Quote
Mesabi Posted November 1, 2017 Posted November 1, 2017 Have any rules changed since the last TMCRA? And I'm glad to see a return to a regular MCRA Quote
Bregir Posted November 1, 2017 Posted November 1, 2017 Just now, Mesabi said: Have any rules changed since the last TMCRA? And I'm glad to see a return to a regular MCRA Generally, no. But we will tweak how we do interception, combat, and trade. Quote
Capt Wolf Posted November 1, 2017 Author Posted November 1, 2017 16 minutes ago, Mesabi said: Have any rules changed since the last TMCRA? Rule changes? No. Behind the scenes changes to how we generate results? Yes. Quote
Legostone Posted November 2, 2017 Posted November 2, 2017 @Lord Buckethead, @MKJoshA, @Maxim I, @Faladrin, @Sebeus I, @Puvel, @Sir Stig, MAESTRO, RNTC and Oleon (and various Co-Adventurers who may be reminded by the Adventure leader): If you want to continue your adventure in the upcoming MRCA, finish your MOCs and post them before the deadline on the 15th Quote
Ayrlego Posted November 2, 2017 Posted November 2, 2017 Wow, you guys are really putting the M back into MRCA!! Great job and I look forward to this next one! Quote
Mesabi Posted November 2, 2017 Posted November 2, 2017 So, I built my ship, for my AMCRA, but I haven't licensed it, since I don't know how to draw from the adventure treasury. Does leadership just do it, or something else? Quote
MKJoshA Posted November 2, 2017 Posted November 2, 2017 Do we have a list of which ports ships are currently in? Quote
Capt Wolf Posted November 2, 2017 Author Posted November 2, 2017 Just now, MKJoshA said: Do we have a list of which ports ships are currently in? A list of the ships sorted by ending port can be found in the KPA thread here: Quote
Bregir Posted November 2, 2017 Posted November 2, 2017 1 hour ago, Mesabi said: So, I built my ship, for my AMCRA, but I haven't licensed it, since I don't know how to draw from the adventure treasury. Does leadership just do it, or something else? Have you agreed with Maxim to license it from the adventure treasury? I believe I asked this (or thought about asking this) in the adventure thread? If you use the adventure treasury, it is the original price. If you use the local banking houses, a 40 % premium will be added to the cost, but it will come out of your own account. Lets take this discussion to the adventure topic. Quote
MKJoshA Posted November 2, 2017 Posted November 2, 2017 Can ships that are in the same zone, but at different ports sail in the same convoy? Like someone at Bardo and someone at Weelond. Or what if they are on the same island, but different ports? Like Bastion and Rassilon. Quote
Capt Wolf Posted November 2, 2017 Author Posted November 2, 2017 9 minutes ago, MKJoshA said: Can ships that are in the same zone, but at different ports sail in the same convoy? Like someone at Bardo and someone at Weelond. Or what if they are on the same island, but different ports? Like Bastion and Rassilon. I have asked this question before and didn't get an answer. That said, having had a chance to see how the programming works, I am willing to say that ships starting in the same zone can sail together in the same convoy, lest @Captain Genaro tells me otherwise. But I'd like him to weigh in before we make that official. Quote
gedren_y Posted November 2, 2017 Posted November 2, 2017 @Maxim I's Knight and my Consort's Duty got diverted to a different port in the same zone as our destination in the last MRCA. From the wording it seemed that all ships have to start their following MRCA from the port they end in the previous one, not necessarily their intended destination. If the intent of the wording is to mean that the starting port should be the same as the destination port in the last filing, then this needs to be clarified. Quote
Bregir Posted November 2, 2017 Posted November 2, 2017 They must all start where they ended. No ship teleports in BoBs. This isn't star trek! Quote
Captain Genaro Posted November 2, 2017 Posted November 2, 2017 2 hours ago, Capt Wolf said: That said, having had a chance to see how the programming works, I am willing to say that ships starting in the same zone can sail together in the same convoy, lest @Captain Genaro tells me otherwise. But I'd like him to weigh in before we make that official. As of now, this would not be allowed. The starting point is determined by port, not zone or island. Quote
Capt Wolf Posted November 3, 2017 Author Posted November 3, 2017 2 hours ago, MKJoshA said: Can ships that are in the same zone, but at different ports sail in the same convoy? Like someone at Bardo and someone at Weelond. Or what if they are on the same island, but different ports? Like Bastion and Rassilon. 12 minutes ago, Captain Genaro said: As of now, this would not be allowed. The starting point is determined by port, not zone or island. OK, I stand corrected. Thanks CG. Quote
Mike S Posted November 9, 2017 Posted November 9, 2017 Ok now where can I find the stats of my ships again? I have them saved in a file on a computer I do not have access to right now. Quote
Bregir Posted November 9, 2017 Posted November 9, 2017 25 minutes ago, Mike S said: Ok now where can I find the stats of my ships again? I have them saved in a file on a computer I do not have access to right now. There is a link in the fleet part of the Corrington Sign-up thread. Quote
Maxim I Posted November 13, 2017 Posted November 13, 2017 For the AMRCA. I want to continue my story, but I have to fill in everything again (ships, db's, troops, ...). Am I correct that this is wrong? :) Quote
Bregir Posted November 13, 2017 Posted November 13, 2017 Just now, Maxim I said: For the AMRCA. I want to continue my story, but I have to fill in everything again (ships, db's, troops, ...). Am I correct that this is wrong? :) I will look into this, Maxim - I agree it isn't optimal as it is currently. Will keep you all posted. Quote
Bregir Posted November 15, 2017 Posted November 15, 2017 NB: We have decided to lower upkeep to 15 % of license cost Rules will be updated later. This change will also be implemented backwards to include last MRCA. Quote
Maxim I Posted November 15, 2017 Posted November 15, 2017 Hooray! Is there already some news on the AMRCA? Quote
Bregir Posted November 15, 2017 Posted November 15, 2017 20 minutes ago, Maxim I said: Hooray! Is there already some news on the AMRCA? Fill in like it asks (ships, troops, etc.), but if you are continuing an adventure, we will disregard whatever you put into your adventure treasury, as we will calculate that based on beginning account plus/minus any flows. :) (We need those details for upkeep etc.) Quote
Maxim I Posted November 16, 2017 Posted November 16, 2017 For those interested: Based on where vessels ended last month: Quote
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