Waterbrick Down Posted June 10, 2018 Author Posted June 10, 2018 QM Note: Someone give an action for Althior and I'll run the next round. Quote
The Legonater Posted June 10, 2018 Posted June 10, 2018 On 6/7/2018 at 1:35 PM, The Legonater said: Althior, keep back and use some Darkness on Watchmen Mob A and B. Was this not satisfactory enough? Quote
Waterbrick Down Posted June 11, 2018 Author Posted June 11, 2018 QM Note: I'm going to assume you want Atramor going before Bellanotte, otherwise she won't have enough ether to keep her lucky chant going.Atramor's bomb rolls lazily down the cobblestones before coming to rest at one of the War Priest's feet. Seconds later the road explodes in a violent plume of multi-colored fire killing nearly all the remaining paladin forces. Dyric fires shot after shot, but his quarry seem to have grown aware of the assassins prowess and keep their heads down. Torc bathes the battlefield in fire as Hoke engages toe to toe with one of the infiltrators dealing the guardsman a nasty wound. Leona's forces encroach further up the street, shields up and in a defensive position as Luke hastily drains two tonics. Althior summons yet another swirling vortex of shadow and destruction, this time raining the arcane maelstrom down upon the town watch soldiers who are utterly torn to shreds their entire beings erased by the power of the void. Matthias readies the nurturing plants of the forest but finds his companions quite capable of handling themselves.Round 12 of Battle in the StreetsArchangel does nothing - Success Atramor uses Doomsday Bomb on Flank B - Success Atramor uses Ether Core on Bellanotte - Success>Bellanotte sings Lucky Chant - Success - -20 Ether >Dyric vs Sniper A - Lethal Hit Special Damage Grim Reaper - No Assassinations, 240 Gold Stolen>Dyric vs. Sniper A - Damage Lethal Aim Special Damage - No Assassinations, 320 Damage to Informant B, Sniper A, Sniper B, SlowedTorc vs Infiltrator A - Breath Breath - 61 DamageHoke vs Infiltrator B - Damage Hit - 228 Damage, Fragile, Cursed, Poisoned 10, Blessed>Leona vs Paladin High Cleric - Mirror Sentinel Shield Bash Mirror Sentinel >Leona vs Paladin High Cleric - Mirror Sentinel Mirror Sentinel Mirror Sentinel >Infantry vs. Vindicator A - Damage Damage Phalanx>Infantry vs. Vindicator A - Special Damage Defend Critical Hit>Archers vs. Informant A - Hit Critical Hit Aim - 200 Damage >Archers vs. Informant B - Damage Critical Hit Damage - 200 Damage >High Guard vs. Vindicator B - Critical Hit Damage Sentinel >High Guard vs. Vindicator B - Critical Hit Damage Sentinel>Luke uses Tonic - Success >Luke uses Tonic - Success>Althior vs Watchman Mob A - Special Damage Alea Lacta Est (6) - 2344 Damage to Watchman Mob A, B, Informant A, B, Sniper A, B, all KO'd; 0 Damage to Infiltrator A and B, - 6 Ether>Althior vs. Watchman Mob B Infiltrator A - Critical Spell Damage, Damage - 0 Damage, -1 Ether>Matthias vs. Informant A Infiltrator A - Damage Roots of Life Critical Hit - Nothing Happens >Matthias vs. Informant A Infiltrator A - Special Damage Roots of Life Critical Hit - Nothing Happens Althior - Transcended - +1 Ether Infiltrator B - Blessed - +500 HP Vindicator A - Poisoned - -10 HP Infiltrator B - Poisoned - 20 HP Infiltrator B - Cursed - -500 Total HPBattle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank ATown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO*Type: HumanoidLevel: 85 (50+[5*7])Health: 4614/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Poisoned 10, Cursed, Blessed* *Fragile (3 Rounds Remaining)*Type: HumanoidLevel: 85 (50+[5*7])Health: 45005000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)The Enemy Flank B Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored* *Slowed* *Poisoned 10* *Blinded (2 Rounds Remaining)*Type: HumanoidLevel: 60Health: 192/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored* *Slowed* *Blinded (2 Rounds Remaining)*Type: HumanoidLevel: 60Health: 415/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Fragile (1 Rounds Remaining)* *Slowed*Type: Holy/HumanoidLevel: 50Health: 6810/8000Ether: 10/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether.Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened*Power Bonus: +3Defense: 10Health: 86/89Gold: 1090Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)Inventory Spoiler Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightning, fire, earth, wind, ice, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers)Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x Ruby, Amethyst, 2x Aquamarine, Archangel's Summonstone, Archdemon SummonstoneConsumables: Health Core, 2 Elixirs, 1 Grand Tonics, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, MyrrhTools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar) Althior Emorith, The Dragonslayer (K-Nut)36 years old male (undead) human ProphetLevel 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Power Bonus: +6 (+18 to Spells)Defense: 10Health: 93/93Ether: 96/108Gold: 5130Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)Inventory: Spoiler Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), GeodeConsumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), HurricaneTools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) Dyric Rone(The Legonater) Human male, AssassinLevel 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*Defense: 6Health: 45/45Power Bonus: 0Gold: 1538Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)Inventory: Spoiler Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),Spell Items: Diamond, OpalConsumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly VenomTools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*Power Bonus: +5 Power, +7 WPDefense: 61Health: 106/106Gold: 996Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),Inventory: Spoiler Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepConsumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc MeadTools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), TorcFemale Dragon Adult Level: 61Health: 91/91Element: FireAbility: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10Health: 42/42Ether: 33/33Gold: 715Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)Inventory: Spoiler Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Spell Items: EmeraldConsumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)Tools: Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10Health: 58/58Ether: 36/56Gold: 0Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior)Male Elf Sage *Immune to Bleeding & Poison*Level: 35Power Bonus: 9Defense: 0Health: 51/51Ether: 10/40Gold: 0Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (1), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian KnightLevel 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*Power Bonus: 10Defense: 40 80Health: 71/71Gold: 10Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6)Power Bonus: 0Defense: 32 (10*3)Health: 60/60 (10*6)Gold: 0Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3)Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10)Power Bonus: 0Defense: 2Health: 30/30 (10*3)Gold: 0Equipment: Standard Issue Crossbows (WP: 10, Crossbow)Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human KnightsLevel 60 (3*20)Power Bonus: 0Defense: 32 (3*10)Health: 60/60 (3*20)Gold: 0Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)Inventory: Grand PotionParty Leader, Please determine the battle order. Everyone else, please determine your action and the row from which you will be performing it. Quote
StickFig Posted June 11, 2018 Posted June 11, 2018 Matthias waits to see if anyone needs healing; otherwise he does nothing. > Matthias: Heal (Stave) v. first injured party member > Matthias: Heal (Stave) v. first injured party member Quote
UsernameMDM Posted June 11, 2018 Posted June 11, 2018 Hoke and Torc dive back in, striking at the same enemies. Repeat. Quote
The Legonater Posted June 11, 2018 Posted June 11, 2018 We're almost there. Keep at it, Bellanote. Althior, you're darkness isn't going to be a whole lot of use at this point. Use some fire twice on the the high cleric from the back. Rone fires twice at Vindicator B (A, High Cleric) from the back. Quote
CMP Posted June 13, 2018 Posted June 13, 2018 "Keep pinnin' em down, they're gonna get reinforcements!"Atramor stabs the High Cleric twice in the back row with his Brain Drill. Archangel does nothing. Leona, Infantry, and High Guard repeat. Archers will fire on the High Cleric. Luke attempts to cast his Scroll of Frailty on Flank A. If he's successful, he then heals any damaged party members. All in the back. Battle Order Archangel >Bellanotte Atramor Atramor >Dyric >Dyric Torc Hoke >Leona >Leona >Infantry >Infantry >Archers >Archers >High Guard >High Guard >Althior >Althior >Matthias >Matthias >Luke >Luke Quote
Waterbrick Down Posted June 14, 2018 Author Posted June 14, 2018 Only the most hearty warrior still stand as as Dyric finishes off the two Vindicators and the rest of the group surround High Cleric, slowly piercing his defenses.Round 13 of Battle in the StreetsArchangel does nothing - Success >Bellanotte sings Lucky Chant - Success - -22 Ether >Atramor vs. High Cleric - Critical Hit Special Damage Hide - 178 Damage, 178 Ether Drained>Atramor vs. High Cleric - Grand Theft Hero Damage Critical Hit - 218 Damage, 218 Ether Drained>Dyric vs Vindicator B - Damage Special Damage Grim Reaper - No Assassinations>Dyric vs Vindicator B - Critical Lethal Hit Critical Lethal Hit Lethal Aim - Vindicator A Assassinated, KO'd; 452 Damage to Vindicator B, KO'd, 0 Damage to Paladin High PriestTorc vs Infiltrator A - Special Damage Breath - 61 DamageHoke vs Infiltrator B - Special Damage Dragon's Wrath - 535 Damage to Infiltrator A, 1264 to Infiltrator B>Leona vs Paladin High Cleric - Mirror Sentinel Hit Mirror Sentinel >Leona vs Paladin High Cleric - Damage Shield Bash Shield Bash - 40 Damage>Infantry vs.High Cleric - Special Damage Defend Critical Hit - 144 Damage >Infantry vs. High Cleric - Special Damage Hit Phalanx>Archers vs. High Cleric - Aim Aim Damage - 40 Damage >Archers vs. High Cleric - Damage Critical Hit Damage - 200 Damage >High Guard vs High Cleric - Critical Hit Damage Critical Hit - 200 Damage >High Guard vs. High Cleric - Miss Special Damage Sentinel>Althior vs High Cleric - Spell Aim Spell - 472 Damage, -1 Ether >Althior vs High Cleric - Spell Aim Alea Lacta Est (2) - 612 Damage, -1 Ether>Matthias vs. does nothing - Success >Matthias vs. does nothing - Success >Luke uses Scroll of Arc Frailty - Failure - -4 Ether >Luke uses Scroll of Arc Frailty - Failure - -4 Ether Althior - Transcended - +1 Ether Infiltrator B - Blessed - +500 HP Vindicator A - Poisoned - -10 HP Infiltrator B - Poisoned - 20 HP Infiltrator B - Cursed - -450 Total HPBattle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank ATown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO*Type: HumanoidLevel: 60 (50+[5*2])Health: 4018/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Poisoned 10, Cursed, Blessed* *Fragile (2 Rounds Remaining)*Type: HumanoidLevel: 60 (50+[5*2])Health: 3666/4050Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)The Enemy Flank B Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Fragile (1 Rounds Remaining)* *Slowed* *Enamored (3 Rounds Remaining)* *Stunned (1 Round Remaining)*Type: Holy/HumanoidLevel: 50Health: 4906/8000Ether: 0/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether.Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened*Power Bonus: +3Defense: 10Health: 86/89Gold: 1090Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)Inventory Spoiler Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightning, fire, earth, wind, ice, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers)Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x Ruby, Amethyst, 2x Aquamarine, Archangel's Summonstone, Archdemon SummonstoneConsumables: Health Core, 2 Elixirs, 1 Grand Tonics, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, MyrrhTools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar) Althior Emorith, The Dragonslayer (K-Nut)36 years old male (undead) human ProphetLevel 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Power Bonus: +6 (+18 to Spells)Defense: 10Health: 93/93Ether: 95/108Gold: 5130Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)Inventory: Spoiler Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), GeodeConsumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), HurricaneTools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) Dyric Rone(The Legonater) Human male, AssassinLevel 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*Defense: 6Health: 45/45Power Bonus: 0Gold: 1538Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)Inventory: Spoiler Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),Spell Items: Diamond, OpalConsumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly VenomTools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*Power Bonus: +5 Power, +7 WPDefense: 61Health: 106/106Gold: 996Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),Inventory: Spoiler Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepConsumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc MeadTools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), TorcFemale Dragon Adult Level: 61Health: 91/91Element: FireAbility: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10Health: 42/42Ether: 33/33Gold: 715Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff),Inventory: Spoiler Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Spell Items: EmeraldConsumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)Tools: Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10Health: 58/58Ether: 14/56Gold: 0Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior)Male Elf Sage *Immune to Bleeding & Poison*Level: 35Power Bonus: 9Defense: 0Health: 51/51Ether: 6/40Gold: 0Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (1), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian KnightLevel 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*Power Bonus: 10Defense: 40 80Health: 71/71Gold: 10Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6)Power Bonus: 0Defense: 32 (10*3)Health: 60/60 (10*6)Gold: 0Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3)Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10)Power Bonus: 0Defense: 2Health: 30/30 (10*3)Gold: 0Equipment: Standard Issue Crossbows (WP: 10, Crossbow)Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human KnightsLevel 60 (3*20)Power Bonus: 0Defense: 32 (3*10)Health: 60/60 (3*20)Gold: 0Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)Inventory: Grand PotionParty Leader, Please determine the battle order. Everyone els Quote
The Legonater Posted June 14, 2018 Posted June 14, 2018 Dyric lets his crossbow rest on the ground. Pulling out his Mockthril Longbow, the assassin rises to a stand and fires twice at the High Cleric from the back. Bellanote, you hanging in there? Keep that chant going, we're almost done. Quote
CMP Posted June 16, 2018 Posted June 16, 2018 Everyone repeats. Luke will drink his Tonic when he runs out of ether. Battle Order Archangel >Luke >Luke >Bellanotte Atramor Atramor >Dyric >Dyric Torc Hoke >Althior >Althior >Matthias >Matthias >Leona >Leona >Infantry >Infantry >Archers >Archers >High Guard >High GuardI'm aware Bellanotte is going to run out of ether for the Lion Knights. Can you have Hoke give her an Ether Core next round, MDM? Quote
StickFig Posted June 16, 2018 Posted June 16, 2018 Matthias will use an ether core on Bellanotte when she runs out of ether. Quote
Waterbrick Down Posted June 17, 2018 Author Posted June 17, 2018 Luke finally casts his spell as the majority of the party surrounds the high cleric of Ennoc and nearly defeats the priest. Matthias ensures Bellanotte's ether reserves are upkept as the party dashes onward, the gates of the Hovels now within sight.Round 14 of Battle in the StreetsArchangel does nothing - Success >Luke uses Scroll of Arc Frailty - Failure - -2 Ether >Luke uses Scroll of Arc Frailty - Success - -2 Ether>Bellanotte sings Lucky Chant - Success - -14 Ether Atramor vs. High Cleric - Grand Theft Hero Critical Hit Critical Hit - 436 Damage, 218 Ether DrainedAtramor vs. High Cleric - Grand Theft Hero Hit Damage- 218 Damage, 436 Ether Drained>Dyric vs Vindicator B - Damage Special Aim Hit - No Assassination, 240 Damage>Dyric vs Vindicator B - Damage Damage Special Damage - 0 Damage, StunnedTorc vs Infiltrator A - Special Damage Breath - 122 DamageHoke vs Infiltrator B - Jump Hit Dragon's Wrath - 1070 Damage to Infiltrator A, 1264 to Infiltrator B>Althior vs High Cleric - Spell Alea Lacta Est (4) - 892 Damage, -1 Ether >Althior vs High Cleric - Special Damage Spell Aim - 236 Damage, -1 Ether>Matthias uses Grand Tonic on Bellanotte - Success >Matthias vs. does nothing - Success>Leona vs Paladin High Cleric - Shield Bash Special Damage Mirror Sentinel >Leona vs Paladin High Cleric - Damage Shield Bash Shield Bash - 40 Damage>Infantry vs.High Cleric - Special Damage Hit - 122 Damage >Infantry vs. High Cleric - Defend Phalanx>Archers vs. High Cleric - Hit Hit - 40 Damage >Archers vs. High Cleric -Triple Strike Special Damage - 480 Damage >High Guard vs High Cleric - Special Damage Deflected Damage - 0 Damage, Stunned >High Guard vs. High Cleric - Miss Hit - 160 Damage Althior - Transcended - +1 Ether Infiltrator B - Poisoned - 20 HP Infiltrator B - Cursed - -405 Total HP Reinforcements ArriveBattle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank ATown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* *Fragile (3 Rounds Remaining)* Type: HumanoidLevel: 110 (50+[5*12])Health: 2826/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Poisoned 10, Cursed, Blessed* *Fragile (3 Rounds Remaining)*Type: HumanoidLevel: 110 (50+[5*12])Health: 2882/3645Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored* *Lucky* *Blessed*Type: HumanoidLevel: 60Health: 2500/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored* *Lucky* *Blessed*Type: HumanoidLevel: 60Health: 2500/2500Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round) Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Transcended*Type: Holy/HumanoidLevel: 50Health: 8000/8000Ether: 10/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether.Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff) Town Watch Enforcer A *Encouraged*Type: HumanoidLevel: 50Health: 1000/1000Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Enforcer B *Encouraged*Type: HumanoidLevel: 50Health: 1000/1000Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Ballista *Immune to Hexed, Poisoned, Cursed, Bleeding, Blinded, Sealed, Asleep, Stunned, Fast Asleep, Bound, Confused, Jinxed, Slowed, Instant KO* *Ignores Rows* Type: MechanicalLevel: 30Health: 5/5 HitsSpecial: Lethal Shot - Reduces the target to 1 HPPassive Special: Shield Breaker - While alive, the Ballista lays down heavy fire allowing all allies to ignore the damage mitigating effects of Sentinel, Mirror Sentinel, Guardian Angel, Veni Vidi Vici, Aura. Town Watch Sniper A *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky* *Hastened*Type: HumanoidLevel: 50Health: 2000/2000Special: Dead Shot – Reduces the target's HP in halfPassive Special: Last Rally - The Watch Captain Encourages in enemies Flank A after 3 RoundsDrops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow) Town Watch Sniper B *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky* *Hastened*Type: HumanoidLevel: 50Health: 2000/2000Special: Dead Shot – Reduces the target's HP in halfPassive Special: Last Rally - The Watch Captain Encourages in enemies Flank A after 3 RoundsDrops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow) Paladin ArrogateType: Light/DarkLevel: 50Health: 2000/2000Special: Penitent Stare - Transfers all negative effects onto targetPassive Special: Sin Eater - While standing the Paladin Arrogate draws all negative effects (excluding Instant KO) that would be dealt to an ally to himself.Drops: Mantle of Suffering (Negates all immunities, 2/3 chance to draw all negative effects (excluding Instant KO) to one's self, Back Wear, suitable for all classes)Town Watch Inspector General *Immune to Negative Effects* *Permanently Nimble*Type: HumanoidLevel: 100Health: 10000/10000Special: Rallying Cry - All Town Watch forces lose their negative effects and are EncouragedPassive Special: Profound Tactics - All Town Watch forces have a 1/2 chance to ignore their Target's the Positive EffectsDrops: 3x Level-up MushroomsThe Enemy Flank BTown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* *Nimble* Type: HumanoidLevel:135 (50+[5*17])Health: 5000/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)Town Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *Nimble*Type: HumanoidLevel:135 (50+[5*17])Health: 5000/5000Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch EnemiesPassive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe) Town Watch Patrolman A *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO*Type: HumanoidLevel: 60Health: 4000/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 GoldPatrol Horse AType: BeastLevel: 15Health: 4/4 HitsSpecial: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Drops: NothingTown Watch Patrolman B *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO*Type: HumanoidLevel: 60Health: 4000/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 GoldPatrol Horse BType: BeastLevel: 15Health: 4/4 HitsSpecial: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Drops: NothingTown Watch Patrolman C *Permanently Hastened* *Immune to Fragile, Blinded, Stunned, Sleep, Bound, Hexed, Instant KO*Type: HumanoidLevel: 60Health: 4000/4000Special: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Passive Special: Mounted - As long as the Town Watch Patrolman's Horse is still alive he is Permanently HastenedDrops: 50 GoldPatrol Horse CType: BeastLevel: 15Health: 4/4 HitsSpecial: Stampeding Charge – 1/2 chance to stun all heroes in the same row as the target.Drops: Nothing Town Watch Ballista *Immune to Hexed, Poisoned, Cursed, Bleeding, Blinded, Sealed, Asleep, Stunned, Fast Asleep, Bound, Confused, Jinxed, Slowed, Instant KO* *Ignores Rows* Type: MechanicalLevel: 30Health: 5/5 HitsSpecial: Lethal Shot - Reduces the target to 1 HPPassive Special: Shield Breaker - While alive, the Ballista lays down heavy fire allowing all allies to ignore the damage mitigating effects of Sentinel, Mirror Sentinel, Guardian Angel, Veni Vidi Vici, Aura.Paladin Evoker A *Attacks Ignore Row* *Lucky*Type: HumanoidLevel: 50Health: 3000/3000Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemiesDrops: Diamond Summoned Seraphim A *Hastened* *Lucky*Type: HolyLevel: 60Health: /Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemiesPassive Special - Summoner's Bond - The Summoned Seraphim disappears when the Paladin Evoker is KO'dDrops: NothingPaladin Evoker B *Attacks Ignore Row* *Lucky*Type: HumanoidLevel: 50Health: 3000/3000Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemiesDrops: Diamond Summoned Seraphim B *Hastened* *Lucky*Type: HolyLevel: 60Health: /Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemiesPassive Special - Summoner's Bond - The Summoned Seraphim disappears when the Paladin Evoker is KO'dDrops: Nothing Paladin Archer Battalion A (Mob 6) *Attacks ignore Row* *Lucky*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin Archer Battalion B (Mob 6) *Attacks ignore Row* *Lucky*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Slowed* *Enamored w/Atramor (3 Rounds Remaining)*Type: Holy/HumanoidLevel: 50Health: 1704/8000Ether: 0/10Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether.Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.Drops: Paladin Prophet *Immune to Negative Effects and Magic* *Permanently Transcended* *Permanently Hastened* *Permanently Lucky*Type: Holy/HumanoidLevel: 150Health: 10000/10000Ether: 20/20Special: Alea lacta Est – The Paladin Prophet restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of 1 ether. Additionally the Paladin High Cleric Damages all heroes with 50 Light DamagePassive Special - Clarivoyance - While the Paladin Prophet is standing, all Paladin Enemies have a 1/2 chance to avoid negative effects.Drops: Ethereal DiamondDragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened*Power Bonus: +3Defense: 10Health: 86/89Gold: 1090Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)Inventory Spoiler Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightning, fire, earth, wind, ice, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers)Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x Ruby, Amethyst, 2x Aquamarine, Archangel's Summonstone, Archdemon SummonstoneConsumables: Health Core, 2 Elixirs, 1 Grand Tonics, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, MyrrhTools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar) Althior Emorith, The Dragonslayer (K-Nut)36 years old male (undead) human ProphetLevel 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Power Bonus: +6 (+18 to Spells)Defense: 10Health: 93/93Ether: 94/108Gold: 5130Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)Inventory: Spoiler Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), GeodeConsumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), HurricaneTools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) Dyric Rone(The Legonater) Human male, AssassinLevel 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*Defense: 6Health: 45/45Power Bonus: 0Gold: 1538Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Inventory: Spoiler Weapons: Double Chain Whip (WP: 10; Whip), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow),Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),Spell Items: Diamond, OpalConsumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly VenomTools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*Power Bonus: +5 Power, +7 WPDefense: 61Health: 106/106Gold: 996Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),Inventory: Spoiler Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepConsumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc MeadTools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), TorcFemale Dragon Adult Level: 61Health: 91/91Element: FireAbility: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10Health: 42/42Ether: 33/33Gold: 715Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff),Inventory: Spoiler Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Spell Items: EmeraldConsumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)Tools: Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10Health: 58/58Ether: 15/56Gold: 0Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior)Male Elf Sage *Immune to Bleeding & Poison*Level: 35Power Bonus: 9Defense: 0Health: 51/51Ether: 2/40Gold: 0Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (1), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian KnightLevel 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*Power Bonus: 10Defense: 40 80Health: 71/71Gold: 10Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6)Power Bonus: 0Defense: 32 (10*3)Health: 60/60 (10*6)Gold: 0Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3)Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10)Power Bonus: 0Defense: 2Health: 30/30 (10*3)Gold: 0Equipment: Standard Issue Crossbows (WP: 10, Crossbow)Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human KnightsLevel 60 (3*20)Power Bonus: 0Defense: 32 (3*10)Health: 60/60 (3*20)Gold: 0Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)Inventory: Grand PotionParty Leader, Please determine the battle order. Everyone els Quote
CMP Posted June 17, 2018 Posted June 17, 2018 Profound Tactics - All Town Watch forces have a 1/2 chance to ignore their Target's the Positive Effects. I can't really wrap my head around this. Encouraged and Reinforced are straightforward, I suppose, but I don't know how any other positive effect interacts with this. Also, I'm basing this plan on the belief enemies are also affected by how flanks work, let me know if this is not the case. I kind of doubt we'd be facing two ballista and two high priests if it weren't. Also, did anyone know Matthias takes half damage from free hits?! Because I didn't. Who says healers can't tank. Atramor whirls around in his drilling of the high priest to see yet another one approach on the opposite front. He is quick to regroup with the party and round everyone up into defensive positions as the Archangel descends on Flank A, using her Holy Word to cleanse their buffs. "Althior, we're gonna need the last of those damn Pumpkin Bombs on Flank B. Everyone else, focus Flank A! Dyric, we need some serious cullin' here, don't let us down, mate. Everyone at the top, be careful, won't be as lucky as we normally are; we're gonna be tankin' hard 'til we can thin these bastards out. Matthias-" the rogue looked left and right - and left, and right, and then down to see the top hat he'd spotted at the periphery of his vision. "-oh, there ya' are. Got a special job for ya', mate. Ya' familiar with scrolls?" Without waiting for an answer, he handed the druid his Scroll of the Chasm. "See that dark-lookin' lady on Flank A? Dunno 'bout you, but I'm thinkin' she'd be of more use on our side," he explained vaguely, with a wink. Atramor then goes to spray Flank B with his bottle of Fearomone from the back row. Lions in the back row. Leona strikes the Inspector General twice. The Archers fire on Ballista A twice. The Phalanx attack Snipers A and B. The High Guard attacks Enforcers A and B. Luke drinks a Tonic and then heals whoever is injured. Battle Order Leona Leona Archangel High Guard High Guard Phalanx Phalanx Atramor Atramor Matthias Matthias Luke Luke Bellanotte Dyric Dyric Hoke Torc Althior Althior Quote
The Legonater Posted June 17, 2018 Posted June 17, 2018 Just a bit longer, Bellanote! 33 minutes ago, CMP said: Dyric, we need some serious cullin' here, don't let us down, mate. Got it! Dyric reclaimed his crossbow and sighted in his next few targets, praying that the High Cleric's protections wouldn't go off. Town Watch Sniper B (Sniper A, Arrogate), and Paladin Archer Battalion B (A, High Cleric). Atramor, what's our plan when we hit the Hovels? Just to be entirely clear, my plan and hope is that Matthias succeeds in turning her and then Dyric can sight in on the General. If you think she's our ace in the hole and you'd rather play safe than sorry, tell me and I'll sight up to Sniper A instead. Not a lot of free targets here. Quote
Waterbrick Down Posted June 17, 2018 Author Posted June 17, 2018 55 minutes ago, CMP said: Profound Tactics - All Town Watch forces have a 1/2 chance to ignore their Target's the Positive Effects. I can't really wrap my head around this. Encouraged and Reinforced are straightforward, I suppose, but I don't know how any other positive effect interacts with this. Also, I'm basing this plan on the belief enemies are also affected by how flanks work, let me know if this is not the case. I kind of doubt we'd be facing two ballista and two high priests if it weren't. Also, did anyone know Matthias takes half damage from free hits?! Because I didn't. Who says healers can't tank. QM Note: Profound Tactics, essentially means: 1/2 chance to take only regular damage from encouraged foes 1/2 chance their foes nimble effect doesn't work on rolls of Damage or Special Damage 1/2 chance their foes only get to roll once when Lucky instead of twice 1/2 chance their foes don't benefit from reinforcement and take double damage Correct, enemies are also affected by how Flanks work unless otherwise stated. 11 minutes ago, The Legonater said: Just a bit longer, Bellanote! Got it! Dyric reclaimed his crossbow and sighted in his next few targets, praying that the High Cleric's protections wouldn't go off. Town Watch Sniper B (Sniper A, Arrogate), and Paladin Archer Battalion B (A, High Cleric). Atramor, what's our plan when we hit the Hovels? Just to be entirely clear, my plan and hope is that Matthias succeeds in turning her and then Dyric can sight in on the General. If you think she's our ace in the hole and you'd rather play safe than sorry, tell me and I'll sight up to Sniper A instead. Not a lot of free targets here. QM Note: Just to provide some clarity around the Arrogate, they only take the negative effects dealt to allies (except instant KO, fixed as intended), not the attacks and damage themselves. For example if Hoke deals damage to Enforcer A the damage goes to Enforcer A, but all the negative effects go to the Arrogate. Quote
The Legonater Posted June 18, 2018 Posted June 18, 2018 2 hours ago, Waterbrick Down said: QM Note: Just to provide some clarity around the Arrogate, they only take the negative effects dealt to allies (except instant KO, fixed as intended), not the attacks and damage themselves. For example if Hoke deals damage to Enforcer A the damage goes to Enforcer A, but all the negative effects go to the Arrogate. i suppose I need to be clearer. My concern is less that the Arrogate will soak up all of Dyric's damage, and more that Matthias may fail with his scrolls and Dyric will instant kill her. Which has a pretty low margin of chance working out like that, but it is a possibility. Quote
StickFig Posted June 18, 2018 Posted June 18, 2018 Matthias accepts the scroll and opens it a little unfamiliarly. Doing his best impression of the powerful mages in storybooks, he shouts out the words of the scroll, concentrating on the Paladin Arrogate and repeating the words until they have some effect. Quote
CMP Posted June 18, 2018 Posted June 18, 2018 7 hours ago, The Legonater said: Just to be entirely clear, my plan and hope is that Matthias succeeds in turning her and then Dyric can sight in on the General. If you think she's our ace in the hole and you'd rather play safe than sorry, tell me and I'll sight up to Sniper A instead. Not a lot of free targets here. Not an ace in the hole, but damn, full negative effect protection and an ally with 2000 health would be nice. Quote
K-Nut Posted June 18, 2018 Posted June 18, 2018 Althior casts fire on Infiltrator A and throws a pumpkin bomb at Flank B from the back row. Quote
The Legonater Posted June 18, 2018 Posted June 18, 2018 13 hours ago, CMP said: Not an ace in the hole, but damn, full negative effect protection and an ally with 2000 health would be nice. Alright. I'll play it safe this round. Dyric switches his first target to Sniper A (Ballista, Sniper B) Quote
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