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THIS IS THE TEST SITE OF EUROBRICKS!
THIS IS THE TEST SITE OF EUROBRICKS!

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  On 4/9/2018 at 6:56 AM, CMP said:

"Almost like it's been here since, hell, I dunno, she died."

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"Gotta commend ya for yer commitment to your ruse. Pity if it all went up in flames wouldn't it be?" A small fire alights in the Doomsayer's palm as he holds it over the dry corpse.

  On 4/9/2018 at 10:59 AM, Flipz said:

"Hmm.  You know, if you really are the Doomsayer of Heroica's past," Arthur says, addressing the strange dwarf this time with deceptively casual Diplomacy, "it's my responsibility to make a rather simple inquiry.  How's Lucifuge?"

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"Lucifuge? Sounds like a celestial of some sort."

  On 4/9/2018 at 3:05 PM, StickFig said:

Matthias does his best to stay quiet and unnoticed, while also doing his best to keep Chesterine at arms distance and the red heat of a blush from creeping back into his face. Without much to add to the conversation, the gnome reaches out through the ether towards the strange dwarf, trying to sense whether nurturing would have any effect - is he perhaps a true Founder, but under some sort of spell?

Matthias's nurturing seems to have no effect upon the dwarf.

  On 4/9/2018 at 1:01 AM, UsernameMDM said:

Hoke takes another step.

"The corpse was here well before we arrived the first time."

37882213835_e6563e17b0_t.jpg
"I warned ya!" The cavern begins to shake as Hoke finds his legs encased in earth. The Doomsayer's form begins to blur until multiple dwarves stand before the party.

Round 0 of Tomb Tussle
Atramor - Lock-picks - No Success

The Enemy
37882213835_e6563e17b0_t.jpg The Doomsayer *???* *???* *???* *???* *???* *???* *Permanently Transcended & Blessed* *Immune to Blinded & Sealed & Instant KO* *Quickened 14*
Type: Humanoid
Level:  40
Health: 8000/8000
Defense: 10
Ether: 100/100
Special I: Heat Metal - The Doomsayer spends 1 ether to deal damage equal to the Target's SP, ignoring SP and Row, used if the target's base class is Knight
Special II: Anti-life Shell - The Doomsayer spends 1 ether to create a ward that blocks all of the target and target's allies from healing for 3 turns, used if the target's base class is Cleric
Special III: Chromatic Orb - The Doomsayer spends 1 ether to deal damage to the party equal to the number of gems the target holds times 10, used if the target's base class is Mage
Special VI: Confusion - The Doomsayer spends 1 ether to cause the target to deal a HIT to each of the target's allies, used if the target's base class is Barbarian
Special V: Mage Hand - The Doomsayer spends 1 ether to steal a random piece of the target's and target's allies' current equipment, used if the target's base class is Rogue
Special VI: Simulacrum - The Doomsayer spends 1 ether to create a duplicate of himself, used if the target's base class is Ranger
Passive Special I: ???
Passive Special II: ???
Passive Special III: ???
Passive Special IV: ???
Passive Special V: ???
Passive Special VI: ???

Drops: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Prayer Beads (User is Permenantly Blessed, accessory) 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)

Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number.

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 45 4/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*

Power Bonus: +3
Defense:
 10
Health: 88/88
Gold: 975
Equipment: Living Mythril Claws (WP: 34, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)
Inventory

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18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 108/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

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dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 1/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 158
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Requiem (WP: 20; Wood and Light-elemental; Longbow),
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hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 60.8 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind, Ice, and Wood* *Absorbs Poison* *Bound*
Power Bonus: +5 Power, +7 WP
Defense: 66
Health: 103/103
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), , Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Bone Claws (+3 WP, 2 SP, hand wear), 
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16858651466_09a5cf51c9_o.jpg Torc *Out of Battle*
Female Dragon Adult 
Level: 60
Health: 90/90
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 1/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed
Power Bonus: +18
Defense: 7
Health:
 42/42
Ether: 33/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff),

Inventory:

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39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 4/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion

26214449057_f7b14609f4_t.jpg Chesterine Ziegfried (NPC, controlled by Matthias)
27-year-old Human Necromancer *Immune to Enamored*
Level 30
Power Bonus: +3 (+20 Spellpower)
Health: 39/39
Ether: 59/59
Defense: 1
Gold: 100
Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia

16306387965_97c0811ab4_t.jpg Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric)
24-year-old male Human Skirmisher
Level 43.4  *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Deals double damage to Humanoids and Ancient-type enemies* *Encouraged* *Hastened* *Inspired* *Lucky*
Power Bonus: +5
Health: 69/69 138/138
Defense: 50
Gold: 6230
Equipment: Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Prayer Beads (Makes the wearer permanently Blessed; accessory.)
Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)
Inventory:

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Party Leader, please determine the battle order.

Matthias whispers to Chesterine. "Obvously this isn't ideal, but do you think you can speak to the remains there and find out whether it's the Golden Dragon? If you can find out quickly, maybe we can avoid this messiness." The gnome readies his Stave to heal any injured party members.

  • Author
  On 4/10/2018 at 2:48 PM, StickFig said:

Matthias whispers to Chesterine. "Obvously this isn't ideal, but do you think you can speak to the remains there and find out whether it's the Golden Dragon? If you can find out quickly, maybe we can avoid this messiness." The gnome readies his Stave to heal any injured party members.

26214449057_f7b14609f4_t.jpg
"Not unless I want to get a fireball in the face, that nasty Dwarf is too close."

Hoke feels the earth itself heave up and bite into his legs.  It was more of a nuisance than a deterrent.

  On 4/10/2018 at 6:04 PM, Waterbrick Down said:

26214449057_f7b14609f4_t.jpg
"Not unless I want to get a fireball in the face, that nasty Dwarf is too close."

Hoke quickly digs in his pack and pulls out a scroll, tossing it to the necromancer.

"Use that."

Hoke tosses the Scroll of Sleep to Chesterine.

  On 4/10/2018 at 6:04 PM, Waterbrick Down said:

"Not unless I want to get a fireball in the face, that nasty Dwarf is too close."

Matthias nods sadly. "I thought as much. Oh well."

  On 4/10/2018 at 6:30 PM, UsernameMDM said:

Hoke tosses the Scroll of Sleep to Chesterine.

"Do you really think that's liable to work? Half the heroes I know are immune to sleeping spells and that guy might be a Founder!"

Atramor, should Bellanote be on hastening duty again?

Dyric drops to one knee, firing his crossbow at the Doomsayer from the back row. 

  On 4/10/2018 at 11:11 PM, The Legonater said:

Atramor, should Bellanote be on hastening duty again?

Dyric drops to one knee, firing his crossbow at the Doomsayer from the back row. 

Atramor uses an Ether Core on Bellanotte from the back row.

 

"Got a feelin' puttin' this guy to sleep ain't gonna do much Hoke. Just him with all ya' got!"

Battle Order
Atramor
Bellanotte
Arthur
Hoke
Matthias
Chesterine
Torc
Dyric
Matthias
Althior

  On 4/10/2018 at 5:56 AM, Waterbrick Down said:

37882213835_e6563e17b0_t.jpg
"Lucifuge? Sounds like a celestial of some sort."

Arthur stares at the false Founder with something akin to triumph.  "Your ignorance proves your lie." 

OOC: Just going to remind y'all that Arthur can either use his polearms as throwing weapons, or melee attack with them (even from the Back Row); also, Solidarity will give everyone in a Row Encouraged so long as at least three of you are in said row alongside Arthur.

Don't have time for a full tactical analysis, but just some quick things I noticed: we have a max of 11 attacks, but Not-The-Doomsayer has 14 on Quickened, aside from Bellanotte-induced extra attacks.  Also, barring Free Hit overload Arthur is literally untouchable by him due to *Immune to Magic* (see ruling here), so feel free to have him go ham, just beware of Chromatic Orb (maybe if we have some spare turns Arthur can lend his Diamond to someone who wouldn't trigger that particular Special?  Just so the rest of the party doesn't have to risk the damage?). :wink:

...actually, some rulings questions for WBD: 1.) what's Bellanotte's base class for purposes of the Doomsayer's Specials?  2.) Did you roll for Atramor's lockpicks yet?  3.)  How does *in flight* work?

  • Author
  On 4/11/2018 at 4:48 AM, Flipz said:

 

...actually, some rulings questions for WBD: 1.) what's Bellanotte's base class for purposes of the Doomsayer's Specials?  2.) Did you roll for Atramor's lockpicks yet?  3.)  How does *in flight* work?

QM Note: Bellanotte's base class is rogue, I just rolled for Atramor's Lockpicks, *in flight* removed, it was only used for the last battle. Also to note, Torc is currently not in the battle.

Why wouldn't/shouldn't we try Sleep?

  On 4/11/2018 at 12:46 AM, CMP said:

"Got a feelin' puttin' this guy to sleep ain't gonna do much Hoke. Just him with all ya' got!"

"You never know..."

Hoke attempts to lift his legs as he consumes a small bottle out of his belt pouch.

Free Use - Remedy on Self
Doomsayer, Zoot's Order, Front Row

Althior takes a Nostrum, then uses a Darkness Spell  on the doomsayer from the back row.

Bellanotte, you know the drill! Hasten us up!

I repeat my attack. 

Matthias, not certain of the plan but certain that the other heroes are swinging, motions Chesterine to stay towards the back. He fires off a shot with his Extraordinaire, then swings his stave around to heal anyone who's hurt.

> Matthias: Extraordinaire v. Enemy
> Chesterine: Revive v. First KO'd Party Member
> Matthias: Heal (Stave) v. First Injured Party Member; if none, Extraordinaire v. Enemy

  • Author

QM Note: Still need actions for Arthur and everyone's second action.

OOC: Since I'm online tonight and able to give an action, I'll do that now, but I'll be unavailable from Friday through Monday, at minimum, so please keep that in mind, folks; there's a reason I asked WBD to have Arthur's battle actions controlled by Dyric. :wink:

Arthur melee attacks the enemy with his Dauntlet Index twice from the Front Row, then melee attacks the enemy once with his Dauntlet Index from the Back Row.

I think it's safe to assume everyone just repeats their attacks unless otherwise noted. 

  • Author

The battle commences, Althior quickly delivers and Ether core to Bellanotte who immediately begins the rapid march inspiring the heroes spirits and making them fleet of foot. Arthur is set on the defensive as the dwarf unleashes blow upon blow. With each spell infused strike the Skirmisher finds himself growing slower as the Doomsayer's magic circumvents Arthur's mystical immunities. Hoke breaks his legs free before landing with a tremendous strike on the mage, the dragoon calls for Torc but the dragon is still far above them. Matthias scores a direct his on the Doomsayer with his cannon as Dyric follows up with two well placed crossbow shots. Althior drains a nostrum and fires a sphere of swirling shadow at the Founder. The Doomsayer swings his staff in a dizzying circle dealing out damage, dropping Chesterine and incapacitating Bellanotte in a tomb of stone. With a final spell the dwarf refreshes himself and suppresses all the magical effects in the room around him.

QM Note: Just as a heads up, as Arthur is *Immune to Magic*, Bellanotte's Battle Songs will have no effect upon him.

Round 1 of Tomb Tussle
>Atramor uses Ether Core on Bellanotte - Success
>Bellanotte sings Rapid March - Success - 10 Ether
Arthur vs. Doomsayer - Deflected Damage Deflected Damage - No Deflection, 0 Damage
>Arthur vs. Doomsayer - Deflected Damage Special Damage - No Deflection, 0 Damage, *Spell Weaver* Revealed, *Warden of Earth and Wind* Revealed Arthur Slowed, -1 Ether

Hoke uses Remedy - Success
Hoke vs. Doomsayer -
Jump Hit Hit - 214 Damage, Cursed, Fragile, Poisoned 10
Hoke vs. Doomsayer - Dragon Aid - Nothing Happens

>Matthias vs. Doomsayer - Aim - 44 Damage
>Chesterine - Does Nothing
Dyric vs. Doomsayer - Special Damage Critical Lethal Hit - No Assassination, 443 Damage, *Counter Spell Revealed* Slow Counter Spelled, -1 Ether
Dyric vs. Doomsayer - Special Damage Critical Lethal Hit - No Assassination, 443 Damage, Slow Counter Spelled, -1 Ether

>Matthias vs. Doomsayer - Special Damage - Simulacrum
>Althior uses a Nostrum - Success
>Althior vs Doomsayer - Spell Spell - 464 Damage, -1 Ether

Doomsayer - Free Hits (Atramor, Bellanotte, Arthur, Hoke, Matthias, Chesterine) - 30 Damage to Atramor, 30 Damage to Bellanotte, Petrified & Slowed, -2 Ether, 0 Damage to Arthur, 0 Damage to Hoke, 33 Damage to Matthias, 39 Damage to Chesterine

Doomsayer - Poisoned - 20 Health
Doomsayer - Doomed - -800 total HP
Doomsayer - Transcended - +1 Ether
Doomsayer - Blessed - 720 HP Restored

Althior - Blessed - +1 Ether

Doomsayer - *Dispel Magic* revealed - Doomed, Fragile, Poisoned removed, -3 Ether, Encouraged, Lucky, Hastened, Inspired, Lucky removed from Arthur and Althior, - 5 Ether


The Enemy
37882213835_e6563e17b0_t.jpg The Doomsayer *Ignores Row* *Ignores Immunities* *1/6 Chance to Petrify* *1/6 Chance to Slow* *1/2 Chance to avoid negative effects* *???* *Permanently Transcended & Blessed* *Immune to Blinded & Sealed & Instant KO* *Quickened 15*
Type: Humanoid
Level:  40
Health: 7094/7200
Defense: 9
Ether: 87/100
Special I: Heat Metal - The Doomsayer spends 1 ether to deal damage equal to the Target's SP, ignoring SP and Row, used if the target's base class is Knight
Special II: Anti-life Shell - The Doomsayer spends 1 ether to create a ward that blocks all of the target and target's allies from healing for 3 turns, used if the target's base class is Cleric
Special III: Chromatic Orb - The Doomsayer spends 1 ether to deal damage to the party equal to the number of gems the target holds times 10, used if the target's base class is Mage
Special VI: Confusion - The Doomsayer spends 1 ether to cause the target to deal a HIT to each of the target's allies, used if the target's base class is Barbarian
Special V: Mage Hand - The Doomsayer spends 1 ether to steal a random piece of the target's and target's allies' current equipment, used if the target's base class is Rogue
Special VI: Simulacrum - The Doomsayer spends 1 ether to create a duplicate of himself at the end of the round, used if the target's base class is Ranger
Passive Special I: ???
Passive Special II: Spell Weaver - The Doomsayer ignores target's immunities and Row
Passive Special III: Counter Spell - The Doomsayer has a 1/2 chance to avoid negative effects at the cost of 1 Ether
Passive Special IV: Dispel Magic -  At the end of the round, the Doomsayer removes all negative effects from himself and positive effects from the party at the cost of 1 Ether each.
Passive Special V: Warden of Earth and Wind - The Doomsayer's attacks have a 1/6 chance to Petrify and a 1/6 chance to Slow at the cost of 1 Ether each
Passive Special VI: ???
Drops: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Prayer Beads (User is Permenantly Blessed, accessory) 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)

Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is targetted as many times extra as that number.

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 45 4/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*

Power Bonus: +3
Defense:
 10
Health: 58/88
Gold: 975
Equipment: Living Mythril Claws (WP: 34, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)
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18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 108/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

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dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 1/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 158
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow)
Inventory:

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hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 60.8 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind, Ice, and Wood* *Absorbs Poison*
Power Bonus: +5 Power, +7 WP
Defense: 66
Health: 103/103
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), , Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Bone Claws (+3 WP, 2 SP, hand wear), 
Inventory:

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16858651466_09a5cf51c9_o.jpg Torc *Out of Battle*
Female Dragon Adult 
Level: 60
Health: 90/90
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 1/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed
Power Bonus: +18
Defense: 7
Health:
 9/42
Ether: 33/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff),

Inventory:

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39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* *Petrified* *Slowed*
Power Bonus: 0
Defense: 10
Health:
 25/58
Ether: 46/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion

26214449057_f7b14609f4_t.jpg Chesterine Ziegfried (NPC, controlled by Matthias)
27-year-old Human Necromancer *Immune to Enamored* *KO'd*
Level 30
Power Bonus: +3 (+20 Spellpower)
Health: 0/39
Ether: 59/59
Defense: 1
Gold: 100
Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia

16306387965_97c0811ab4_t.jpg Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric)
24-year-old male Human Skirmisher
Level 43.4  *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Takes Half Damage from Free Hits* *Deals double damage to Humanoids and Ancient-type enemies* *Slowed*
Power Bonus: +5
Health: 69/69
Defense: 50
Gold: 6230
Equipment: Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Prayer Beads (Makes the wearer permanently Blessed; accessory.)
Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd)
Inventory:

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Party Leader, please determine the battle order.

  On 4/12/2018 at 2:17 AM, StickFig said:

Matthias, not certain of the plan but certain that the other heroes are swinging, motions Chesterine to stay towards the back. He fires off a shot with his Extraordinaire, then swings his stave around to heal anyone who's hurt.

> Matthias: Extraordinaire v. Enemy
> Chesterine: Revive v. First KO'd Party Member
> Matthias: Heal (Stave) v. First Injured Party Member; if none, Extraordinaire v. Enemy

  On 4/15/2018 at 6:01 PM, Waterbrick Down said:

Round 1 of Tomb Tussle
>Matthias vs. Doomsayer - Aim - 43 Damage
>Matthias - Does Nothing

Is there a reason Matthias did nothing for his second turn? I gave him an action....

  On 4/15/2018 at 6:01 PM, Waterbrick Down said:

Passive Special IV: Dispel Magic - The Doomsayer removes all negative effects from himself and from the party at the cost of 1 Ether each

OOC: As written, this passive shouldn't have removed any of the party's positive buffs, since it specifies negative effects; it also never says it actually comes into effect, since it doesn't specify when, so I'll take a wild guess and say that the way you wrote it is not the way you designed it and it should probably be reworded. xD

Also, unless I'm completely misunderstanding, there were 9 attacks targeted against the Doomsayer this Round (Matthias would have attacked since no one took damage before his second action), meaning the Doomsayer would only get 5 Free Hits, so Chesterine should still be up and Dyric not hit.

Also, really?  First battle back and you already throw this kind of hot garbage at me?  Really?  :cry_sad:  I guess the Heroica universe really does hate me... :tongue:

Arthur glances at Bellanotte, wincing as she takes the false Doomsayer's hit.  "**** it, this isn't worth it.  Someone remedy Bellanotte, we need to leave."  Arthur throws a Smoke Bomb from the Front Row.

OOC: Also, defense reduction is not an effect (see the Sandy response a couple posts after), so thus should not be negatable by the 50-50 chance.

Edited by Flipz

  • Author
  On 4/16/2018 at 5:23 PM, StickFig said:

Is there a reason Matthias did nothing for his second turn? I gave him an action....

QM Note: Sorry I only saw the bolded actions, fixed.

  On 4/17/2018 at 6:04 AM, Flipz said:

OOC: As written, this passive shouldn't have removed any of the party's positive buffs, since it specifies negative effects; it also never says it actually comes into effect, since it doesn't specify when, so I'll take a wild guess and say that the way you wrote it is not the way you designed it and it should probably be reworded. xD

Also, unless I'm completely misunderstanding, there were 9 attacks targeted against the Doomsayer this Round (Matthias would have attacked since no one took damage before his second action), meaning the Doomsayer would only get 5 Free Hits, so Chesterine should still be up and Dyric not hit.

Also, really?  First battle back and you already throw this kind of hot garbage at me?  Really?  :cry_sad:  I guess the Heroica universe really does hate me... :tongue:

Arthur glances at Bellanotte, wincing as she takes the false Doomsayer's hit.  "**** it, this isn't worth it.  Someone remedy Bellanotte, we need to leave."  Arthur throws a Smoke Bomb from the Front Row.

OOC: Also, defense reduction is not an effect (see the Sandy response a couple posts after), so thus should not be negatable by the 50-50 chance.

QM Note: Passive special fixed and clarified to be in line with how the round was run. Doomsayer has 15 attacks total, Quickened adds to the existing one attack, just like Hastened adds a second attack. Thus Chesterine is still down. Due to Simulacrum, Doomsayer now has 16 attacks. Welcome back, don't blame me, blame the one who decided to push the Doomsayer's buttons. :laugh: SP reduction fixed.

  On 4/15/2018 at 6:01 PM, Waterbrick Down said:

Round 1 of Tomb Tussle
>Matthias vs. Doomsayer - Aim - 44 Damage
>Matthias - Does Nothing

  On 4/17/2018 at 3:56 PM, Waterbrick Down said:

QM Note: Sorry I only saw the bolded actions, fixed.

May we know the outcome? :tongue:

  • Author
  On 4/17/2018 at 5:51 PM, StickFig said:

May we know the outcome? :tongue:

QM Note: Fixed for real this time. :classic: I had just added it after your second action forgetting you were further down in the battle order.

Atramor stumbles to the side, entirely taken aback by the fraud's intense flurry of attacks, knocking out Chesterine. Visibly, the gears in his head spin as he takes note of their target's excessive consumption of mana. A slow smile creeps onto his face.

"Got an idea, mates. Matthias, get Bellanotte outta that rock if ya' can; we're gonna need all the luck we've got for this - maybe ya' can help us out there, your....affair with Lady Luck goes back years if I remember right...Think you've got the right idea with that bomb Arthur, but maybe somethin' a bit stronger is in order; and if I were you, I'd aim for the eyes. This is the best chance we've got: we got chased out of the Hall, we got chased of the Hovels, I ain't runnin' one more damned step. Althior, get the darkest gem you've got, we gotta blind this little rat before he smashes us to pieces. And if ya' could speed me up Hoke, that'd be great. I've got a shiny new weapon just for him."

The rogue does the best he can to slip behind the Doomsayer in the commotion as he digs around in his cloak, swinging out the acutely dangerous-looking Brain Drill, whirring viciously as he aims at the deceiver's skull from the front row as many times as he can.

"Don't worry, I promise this is gonna hurt like hel."

Battle Order
Hoke
Matthias

Bellanotte
Dyric
Atramor
Althior
Arthur

Arthur bites his lip as he notices his comatose cousin.  After a moment's pause, he nods.  "All right.  I trust you."  Swapping the smoke bomb for a bomb of another sort, he readies himself forthe opportune moment.

Arthur throws a Blind Bomb at the (false) Doomsayer from the Front Row, unless the (false) Doomsayer is already Blind, in which case he uses a Remedy on himself from the Front Row.

 

Edited by Flipz

Hoke uses a Smelling Salts on Atramor.

"You got it."

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