Waterbrick Down Posted May 25, 2018 Author Posted May 25, 2018 QM Note: Unless Althior or Matthias have any other actions, I'll auto-run in the next 4hrs. Quote
Waterbrick Down Posted May 25, 2018 Author Posted May 25, 2018 The party dashes through the Eubric swapping out equipment and preparing themselves for any further resistance.Round 2 of Battle in the Streets>Bellanotte does nothing>Dyric does nothing>Dyric does nothingHoke does nothingAtramor gives Scroll to Luke - SuccessAtramor does nothing>Leona uses Mead - Success>Leona does nothing>Infantry does nothing>Infantry does nothing>High Guard does nothing>High Guard does nothingArchers does nothing Archers does nothingLuke does nothingLuke does nothingAlthior does nothingAlthior does nothingMatthias does nothingMatthias does nothingRound 3 & 4 The Party does nothingBattle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Paladin Knight A (Mob 3)Type: HumanoidLevel: 90 (3*30)Health: 900/900 (3*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Knight B (Mob 3)Type: HumanoidLevel: 90 (3*30)Health: 900/900 (3*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Knight C (Mob 3)Type: HumanoidLevel: 90 (3*30)Health: 900/900 (3*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 GoldPaladin War Priest A *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness*Type: HumanoidLevel: 40Health: 1200/1200Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.Drops: Myrrh, 10 GoldPaladin War Priest B *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness*Type: HumanoidLevel: 40Health: 1200/1200Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.Drops: Myrrh, 10 Gold Paladin Archer Battalion A (Mob 6) *Attacks ignore Row*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin Archer Battalion B (Mob 6) *Attacks ignore Row*Type: HumanoidLevel: 60 (6*10)Health: 1200/1200 (6*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 GoldThe Enemy Flank B Watchman Guard A (Mob 4)Type: HumanoidLevel: 120 (4*30)Health: 800/800 (4*200)Special: Piercing Maneuver – Reduces the target's SP to 0.Drops: Potion, 10 Gold Watchman Guard B (Mob 4)Type: HumanoidLevel: 120 (4*30)Health: 800/800 (4*200)Special: Piercing Maneuver – Reduces the target's SP to 0.Drops: Potion, 10 Gold Watchman Guard C (Mob 4)Type: HumanoidLevel: 120 (4*30)Health: 800/800 (4*200)Special: Piercing Maneuver – Reduces the target's SP to 0.Drops: Potion, 10 Gold Town Watch Heavy Enforcers A (Mob 4) *Attacks deal Stunned*Type: HumanoidLevel: 52 (4*13)Health: 1000/1000 (4*250)Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 Gold Town Watch Heavy Enforcers B (Mob 4) *Attacks deal Stunned*Type: HumanoidLevel: 52 (4*13)Health: 1000/1000 (4*250)Special: Rabble Breaker - Target loses positive effectsDrops: Remedy, 10 GoldTown Watch Informant A *Attacks deal Weakened*Type: HumanoidLevel: 40Health: 1000/1000Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.Drops: Mead, 100 GoldTown Watch Informant B *Attacks deal Weakened*Type: HumanoidLevel: 40Health: 1000/1000Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.Drops: Mead, 100 GoldDragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened*Power Bonus: +3Defense: 10Health: 89/89Gold: 1020Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Living Mythril Claws (WP: 36, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)Inventory Spoiler Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightning, fire, earth, wind, ice, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x Ruby, Amethyst, 2x Aquamarine, Archangel's Summonstone, Archdemon SummonstoneConsumables: Health Core, 2 Elixirs, 3 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater PotionsTools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar) Althior Emorith, The Dragonslayer (K-Nut)36 years old male (undead) human ProphetLevel 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Power Bonus: +6 (+18 to Spells)Defense: 10Health: 93/93Ether: 103/108Gold: 5130Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)Inventory: Spoiler Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), GeodeConsumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), HurricaneTools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) Dyric Rone(The Legonater) Human male, AssassinLevel 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*Defense: 6Health: 45/45Power Bonus: 0Gold: 593Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)Inventory: Spoiler Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),Spell Items: Diamond, OpalConsumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly VenomTools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*Power Bonus: +5 Power, +7 WPDefense: 61Health: 106/106Gold: 996Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),Inventory: Spoiler Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepConsumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc MeadTools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), TorcFemale Dragon Adult Level: 61Health: 91/91Element: FireAbility: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10Health: 42/42Ether: 32/33Gold: 715Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)Inventory: Spoiler Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Spell Items: EmeraldConsumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)Tools: Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10Health: 58/58Ether: 56/56Gold: 0Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior)Male Elf Sage *Immune to Bleeding & Poison*Level: 35Power Bonus: 9Defense: 0Health: 51/51Ether: 40/40Gold: 0Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian KnightLevel 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*Power Bonus: 10Defense: 40 80Health: 71/71Gold: 10Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6)Power Bonus: 0Defense: 32 (10*3)Health: 60/60 (10*6)Gold: 0Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3)Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10)Power Bonus: 0Defense: 2Health: 30/30 (10*3)Gold: 0Equipment: Standard Issue Crossbows (WP: 10, Crossbow)Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human KnightsLevel 60 (3*20)Power Bonus: 0Defense: 32 (3*10)Health: 60/60 (3*20)Gold: 0Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)Inventory: Grand PotionParty Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it. Quote
The Legonater Posted May 25, 2018 Posted May 25, 2018 Bellanotte, keep that lucky chant going, and keep back. Atramor, do you want to take those War Priests? We wouldn't want our luck turning against us. Rone loosens bolts at Paladin Knight Mob B (A, C) and Watchman Guard Mob B (A, C) from the back row. Quote
CMP Posted May 25, 2018 Posted May 25, 2018 (edited) Atramor nods at Dyric, slashing War Priest A (twice) and B (twice) from the front row. "Someone nail down those archers!" Luke will attempt to cast his Scroll of Arc Frailty on each flank once from the back row. Leona will attack Watchman Mobs A and C from the back row. The Skirmishers will attack Heavy Enforcer Mobs A and B from the back row. Lion Knight Archers will fire on Informants A and B from the back row. The High Guard will attack Knight Mobs A and C from the back row. Battle Order Luke Luke Bellanotte Dyric Dyric Torc Hoke Atramor Atramor Leona Leona Infantry Infantry High Guard High Guard Archers Archers Althior Althior Matthias Matthias Edited May 25, 2018 by CMP Quote
UsernameMDM Posted May 25, 2018 Posted May 25, 2018 1 hour ago, CMP said: Battle Order Torc gets her own turn. Quote
StickFig Posted May 25, 2018 Posted May 25, 2018 Matthias continues to heal with his stave, firing at Informants when he has the chance. > Matthias: Heal (Stave) v. first (by battle order) injured party member; if none, Extraorinaire v. Informant A > Matthias: Heal (Stave) v. first (by battle order) injured party member; if none, Extraorinaire v. Informant B Quote
K-Nut Posted May 26, 2018 Posted May 26, 2018 Althior casts Ethereal Darkness on both Paladin Archer Battalions from the back row. Quote
Waterbrick Down Posted May 27, 2018 Author Posted May 27, 2018 QM Note: Still need actions for Hoke and Torc. Quote
The Legonater Posted May 28, 2018 Posted May 28, 2018 As he waited for the action to kick off, Dyric’s mind ran through the events of the past day, trying to put the dots together. False Founders, created from faerie dust. The Doomsayer's adamant belief of his own legitimacy. The Fey One, missing. Something had to connect in it all. Lost in thought, Rone rifled aimlessly through his bag, looking for the next set of arrows. His hands traced a magically charged surface, surprising him. His line of thought shattered, Dyric glanced down to examine what he hand found. Ah, the Sigil of the Cold Circle, from the Magpie op. It had been a few years ago, now. Sea monsters, rats, Melville. Jules. Jules! Hoke, I just had a thought. The assassin’s posture was unnaturally stiff, clutching at invisible wounds. He had avoided dwelling on the specifics of that day for a long time. The weight of it all bore down on him now as he tried to pick out the relevant information amongst the heavy emotion of it all. You remember the Magpie job? The, um – the visions, that Jules gave us? Memories. Like we were there. The image of that table lay wedged in his vision. Focus, Dyric, get to the point. Melville tortured Jules to the point where Jules sent out his memories, via magic. Matthias, you suggested back at the guild that the Fey One might have been a victim. That whoever created these Founders may have did it by… well, by getting the dust from them. If that’s the case… maybe whoever’s behind all this didn’t just kill the Fey One but harnessed their memories as well. These Founders certainly believe themselves to be the original article. If they were forged from legitimate memories of the old Veterans… I don’t know, it’s just a theory. I might be totally off-track; we don’t even know where the Fey One is. But it might lend some legitimacy to this whole shindig. Quote
Waterbrick Down Posted May 29, 2018 Author Posted May 29, 2018 Luke's scroll spell washes over Flank B causing the guards' armor to splinter as Bellanotte continues her melody. Dyric drops bolt after bolt into the Town Watch ranks as Torc and Hoke once more lead the Party on a decimating strike wiping out nearly all of the Town Watch forces. Atramor drops the remaining war priest as Leona and the Lion Knights take defensive formations. The archers finish off the remaining enforcers and informants as Althior launches a barrage of magical darkness, Matthias following it up with pyrotechnics from his cannon.Round 5 of Battle in the Streets>Luke uses Scroll of Arc Frailty on Flank A - Failure - -7 Ether>Luke uses Scroll of Arc Frailty on Flank B - Success - -7 Ether>Bellanotte uses Lucky Chant - Success - -24 Ether>Dyric vs. Paladin Knight Mob B - Grim Reaper Special Damage Lethal Aim - War Priest A Assassinated, 705 Gold Stolen>Dyric vs. Town Watch Guard Mob B - Lethal Hit Lethal Aim Lethal Aim - No Assassination, 584 Damage To Town Guard A, B, CTorc vs Informant A - Damage Dragon's Wrath - 964 Damage to Watchman Guard A, KO'd; 990 Damage to Watchman Guard B, KO'd; 958 Damage to Watchman Guard C, KO'd; 1014 Damage to Watchman Enforcer A, KO'd; 848 Damage to Watchman Enforcer B; 816 Damage to Informant A; 732 Damage to Informant BHoke vs. Informant B - Hit Dragon Aid - 452 Damage; KO'dAtramor vs War Priest A B - Critical Theft Theft Damage - 760 Damage, 40 Gold StolenAtramor vs War Priest B - Grand Theft Hero Grand Theft Hero Steal & Hide - 1072 damage, KO'd Myrrh and 10 Gold Stolen>Leona vs. Watchman Mob A Enforcer Mob B - Special Damage Shield Bash Shield Bash - 40 Damage, Stunned>Leona vs. Watchman Mob C Enforcer Mob B - Special Damage Special Damage Mirror Sentinel>Infantry vs Enforcer Mob A B - Phalanx Special Damage Phalanx>Infantry vs Enforcer Mob B - Phalanx Special Damage Damage>High Guard vs Knight Guard A - Sentinel Hit Special Damage>High Guard vs Knight Guard C - Critical Hit Special Damage Miss - 50 Damage>Archers vs. Informant A - Special Damage Aim Hit - 160 Damage >Archers vs. Informant B Enforcers B - Triple Shot Hit Aim - 160 Damage to Enforcers B, KO'd; 320 Damage to Informant A, KO'd>Althior vs. Paladin Archers A - Spell Spell Aim - 472 Damage, Blinded -1 Ether>Althior vs. Paladin Archers B - Spell Aim Alea Lacta Est - 472 Damage to All Enemies, Blinded -5 EtherMatthias vs. Informant A Paladin Knight A - Hit Hit Damage - 236 Damage and Fragile to Paladin Knight A, B, Paladin Archer BMatthias vs. Informant B Paladin Knight A - Roots of Life Hit Damage - Nothing HappensBattle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank A Paladin Knight A (Mob 1) *Blinded (3 Rounds Remaining)* *Fragile (3 Rounds Remaining)*Type: HumanoidLevel: 30 (1*30)Health: 192/300 (1*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Knight B (Mob 1) *Blinded (3 Rounds Remaining)* Fragile (3 Rounds Remaining)*Type: HumanoidLevel: 30 (1*30)Health: 192/300 (1*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Knight C (Mob 2) *Blinded (3 Rounds Remaining)*Type: HumanoidLevel: 60 (2*30)Health: 378/600 (2*300)Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.Drops: Potion, 10 Gold Paladin Archer Battalion A (Mob 2 *Attacks ignore Row* *Blinded (3 Rounds Remaining)*Type: HumanoidLevel: 20 (2*10)Health: 256/400 (2*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 Gold Paladin Archer Battalion B (Mob 3) *Attacks ignore Row* *Blinded (3 Rounds Remaining)* Fragile (3 Rounds Remaining)*Type: HumanoidLevel: 30 (3*10)Health: 492/600 (3*200)Special: Crippling Shot - Target is either Weakened, Fragile, or SlowedDrops: Remedy, 10 GoldThe Enemy Flank BDragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened*Power Bonus: +3Defense: 10Health: 89/89Gold: 1090Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)Inventory Spoiler Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightning, fire, earth, wind, ice, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x Ruby, Amethyst, 2x Aquamarine, Archangel's Summonstone, Archdemon SummonstoneConsumables: Health Core, 2 Elixirs, 3 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, MyrrhTools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar) Althior Emorith, The Dragonslayer (K-Nut)36 years old male (undead) human ProphetLevel 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Power Bonus: +6 (+18 to Spells)Defense: 10Health: 93/93Ether: 98/108Gold: 5130Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)Inventory: Spoiler Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), GeodeConsumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), HurricaneTools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) Dyric Rone(The Legonater) Human male, AssassinLevel 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*Defense: 6Health: 45/45Power Bonus: 0Gold: 1298Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)Inventory: Spoiler Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),Spell Items: Diamond, OpalConsumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly VenomTools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*Power Bonus: +5 Power, +7 WPDefense: 61Health: 106/106Gold: 996Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),Inventory: Spoiler Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepConsumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc MeadTools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), TorcFemale Dragon Adult Level: 61Health: 91/91Element: FireAbility: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10Health: 42/42Ether: 32/33Gold: 715Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)Inventory: Spoiler Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Spell Items: EmeraldConsumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)Tools: Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10Health: 58/58Ether: 32/56Gold: 0Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior)Male Elf Sage *Immune to Bleeding & Poison*Level: 35Power Bonus: 9Defense: 0Health: 51/51Ether: 26/40Gold: 0Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian KnightLevel 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*Power Bonus: 10Defense: 40 80Health: 71/71Gold: 10Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6)Power Bonus: 0Defense: 32 (10*3)Health: 60/60 (10*6)Gold: 0Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3)Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10)Power Bonus: 0Defense: 2Health: 30/30 (10*3)Gold: 0Equipment: Standard Issue Crossbows (WP: 10, Crossbow)Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human KnightsLevel 60 (3*20)Power Bonus: 0Defense: 32 (3*10)Health: 60/60 (3*20)Gold: 0Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)Inventory: Grand PotionParty Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it. Quote
UsernameMDM Posted May 29, 2018 Posted May 29, 2018 Hoke and Torc once again rain down fire, steel, and death. Torc swoops down to drop off the rest of the party as Hoke dismounts and stabs at their enemy. He leaps onto Torc's back once again and takes to the sky just above the battle, keeping an eye on who to take out next. Quote
The Legonater Posted May 30, 2018 Posted May 30, 2018 Hello? Keeping his thought focused on the task at hand, Dyric loaded a few more bolts and fired at Paladin Knight A (Archer C, Knight B) and Archer Mob B (Archer A, C), keeping to the back. Bellanote, keep that chant going! Assuming that we take out everyone this round, do we want to do up conditionals that way we don't need to wait around before auto-rolling? Quote
StickFig Posted May 30, 2018 Posted May 30, 2018 (edited) Matthias repeats (Battalion A and B instead of Informants). Edited May 31, 2018 by StickFig Quote
UsernameMDM Posted May 30, 2018 Posted May 30, 2018 On 5/28/2018 at 2:30 PM, The Legonater said: As he waited for the action to kick off, Dyric’s mind ran through the events of the past day, trying to put the dots together. False Founders, created from faerie dust. The Doomsayer's adamant belief of his own legitimacy. The Fey One, missing. Something had to connect in it all. Lost in thought, Rone rifled aimlessly through his bag, looking for the next set of arrows. His hands traced a magically charged surface, surprising him. His line of thought shattered, Dyric glanced down to examine what he hand found. Ah, the Sigil of the Cold Circle, from the Magpie op. It had been a few years ago, now. Sea monsters, rats, Melville. Jules. Jules! Hoke, I just had a thought. The assassin’s posture was unnaturally stiff, clutching at invisible wounds. He had avoided dwelling on the specifics of that day for a long time. The weight of it all bore down on him now as he tried to pick out the relevant information amongst the heavy emotion of it all. You remember the Magpie job? The, um – the visions, that Jules gave us? Memories. Like we were there. The image of that table lay wedged in his vision. Focus, Dyric, get to the point. Melville tortured Jules to the point where Jules sent out his memories, via magic. Matthias, you suggested back at the guild that the Fey One might have been a victim. That whoever created these Founders may have did it by… well, by getting the dust from them. If that’s the case… maybe whoever’s behind all this didn’t just kill the Fey One but harnessed their memories as well. These Founders certainly believe themselves to be the original article. If they were forged from legitimate memories of the old Veterans… I don’t know, it’s just a theory. I might be totally off-track; we don’t even know where the Fey One is. But it might lend some legitimacy to this whole shindig. "At this point, I do not disbelieve anything." Quote
Waterbrick Down Posted May 30, 2018 Author Posted May 30, 2018 On 5/28/2018 at 2:30 PM, The Legonater said: As he waited for the action to kick off, Dyric’s mind ran through the events of the past day, trying to put the dots together. False Founders, created from faerie dust. The Doomsayer's adamant belief of his own legitimacy. The Fey One, missing. Something had to connect in it all. Lost in thought, Rone rifled aimlessly through his bag, looking for the next set of arrows. His hands traced a magically charged surface, surprising him. His line of thought shattered, Dyric glanced down to examine what he hand found. Ah, the Sigil of the Cold Circle, from the Magpie op. It had been a few years ago, now. Sea monsters, rats, Melville. Jules. Jules! Hoke, I just had a thought. The assassin’s posture was unnaturally stiff, clutching at invisible wounds. He had avoided dwelling on the specifics of that day for a long time. The weight of it all bore down on him now as he tried to pick out the relevant information amongst the heavy emotion of it all. You remember the Magpie job? The, um – the visions, that Jules gave us? Memories. Like we were there. The image of that table lay wedged in his vision. Focus, Dyric, get to the point. Melville tortured Jules to the point where Jules sent out his memories, via magic. Matthias, you suggested back at the guild that the Fey One might have been a victim. That whoever created these Founders may have did it by… well, by getting the dust from them. If that’s the case… maybe whoever’s behind all this didn’t just kill the Fey One but harnessed their memories as well. These Founders certainly believe themselves to be the original article. If they were forged from legitimate memories of the old Veterans… I don’t know, it’s just a theory. I might be totally off-track; we don’t even know where the Fey One is. But it might lend some legitimacy to this whole shindig. "You will really need to enlighten me to what we're dealing with here once we are free of this melee, Master Dyric." Quote
CMP Posted May 30, 2018 Posted May 30, 2018 "Almost got 'em mates, now surround 'em and put 'em down." While taking great satisfaction in the effectiveness of the party and their allies, Atramor started to look mildly annoyed as he swiped at Knights A (twice) and B (twice) from the front row. Luke will heal whoever is wounded from the back row. All Lion Knights will attack Archers A for their first turn and B for their second. Battle Order >Bellanotte >Dyric >Dyric Hoke Atramor Atramor >Leona >Leona >Infantry >Infantry >High Guard >High Guard >Archers >Archers Althior Althior >Matthias >Matthias >Luke >Luke Quote
Waterbrick Down Posted June 1, 2018 Author Posted June 1, 2018 Like an angel of death, Dyric's crossbow drops the remaining troops in the street as Bellanotte's chant hangs over the cobblestones as a haunting melody. The Party dashes forward, but can already see more resistance rising to meet them on the horizon. QM Note: Let me know if there are any actions you want to take before the next group of enemies arrive.Round 6 of Battle in the Streets>Bellanotte uses Lucky Chant - Success - -22 Ether>Dyric vs. Paladin Knight Mob A - Critical Lethal Hit Special Damage Damage - No Assassination 904 Damage to Paladin Knight A & B and Archer Mob B, KO'd>Dyric vs. Paladin Archer Mob B Knight Mob C - Critical Lethal Hit Lethal Aim Special Damage - 452 Damage to Paladin Knight Mob C, Archer Mob A, KO'dHokeHoke Atramor Atramor >Leona >Leona >Infantry >Infantry >High Guard >High Guard >Archers >Archers Althior Althior >Matthias >Matthias >Luke >LukeBattle Notes: AoE items and attacks from the Party will effect only the Flank they are attacking. The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive. I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. The Lion Knights Party will not be affected by Dragon's Wrath Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs The Enemy Flank AThe Enemy Flank BDragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*34 year old male human Rogue Thief Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* *Encouraged* *Hastened*Power Bonus: +3Defense: 10Health: 89/89Gold: 1090Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)Inventory Spoiler Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightning, fire, earth, wind, ice, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x Ruby, Amethyst, 2x Aquamarine, Archangel's Summonstone, Archdemon SummonstoneConsumables: Health Core, 2 Elixirs, 3 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, MyrrhTools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar) Althior Emorith, The Dragonslayer (K-Nut)36 years old male (undead) human ProphetLevel 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Power Bonus: +6 (+18 to Spells)Defense: 10Health: 93/93Ether: 98/108Gold: 5130Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)Inventory: Spoiler Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), GeodeConsumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), HurricaneTools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) Dyric Rone(The Legonater) Human male, AssassinLevel 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*Defense: 6Health: 45/45Power Bonus: 0Gold: 1298Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)Inventory: Spoiler Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),Spell Items: Diamond, OpalConsumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly VenomTools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold) Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)Human Male Dragoon Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*Power Bonus: +5 Power, +7 WPDefense: 61Health: 106/106Gold: 996Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),Inventory: Spoiler Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepConsumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc MeadTools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), TorcFemale Dragon Adult Level: 61Health: 91/91Element: FireAbility: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky) Matthias (Stickfig)Level 32 2/3 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*Power Bonus: +18Defense: 10Health: 42/42Ether: 32/33Gold: 715Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)Inventory: Spoiler Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),Spell Items: EmeraldConsumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)Tools: Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* Power Bonus: 0Defense: 10Health: 58/58Ether: 12/56Gold: 0Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.) Lion Knight Party Luke (takes suggestions from Althior)Male Elf Sage *Immune to Bleeding & Poison*Level: 35Power Bonus: 9Defense: 0Health: 51/51Ether: 26/40Gold: 0Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty Dame Leona Kniveton (NPC, takes suggestions from Atramor) Female human Guardian KnightLevel 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*Power Bonus: 10Defense: 40 80Health: 71/71Gold: 10Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP, Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)Inventory: Grand Potion, Remedy Lion Knight Infantry (10) (NPC, takes suggestions from Atramor) Human Skirmishers Level 60 (10*6)Power Bonus: 0Defense: 32 (10*3)Health: 60/60 (10*6)Gold: 0Equipment: Standard Issue Pike (WP: 6, Spear), Standard Issue Shield (SP: 3)Inventory: Grand Potion Lion Knight Archers (3) (NPC, takes suggestions from Atramor) Human Rangers Level 30 (3*10)Power Bonus: 0Defense: 2Health: 30/30 (10*3)Gold: 0Equipment: Standard Issue Crossbows (WP: 10, Crossbow)Inventory: Grand Potion Lion Knight High Guard (3) (NPC, takes suggestions from Atramor) Human KnightsLevel 60 (3*20)Power Bonus: 0Defense: 32 (3*10)Health: 60/60 (3*20)Gold: 0Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)Inventory: Grand PotionParty Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it. Quote
CMP Posted June 1, 2018 Posted June 1, 2018 I'll use two Grand Tonics on Bellanotte. Atramor gave Dyric an approving nod as the party advanced. "Almost there." Quote
UsernameMDM Posted June 1, 2018 Posted June 1, 2018 Hoke and Torc once again touched down by the party, stalking along the street. "Can someone put these to better use than I can?" he asks, holding out 5x Ether Cores. Quote
The Legonater Posted June 1, 2018 Posted June 1, 2018 2 hours ago, UsernameMDM said: Hoke and Torc once again touched down by the party, stalking along the street. "Can someone put these to better use than I can?" he asks, holding out 5x Ether Cores. Toss one or two to Bellanote, she could use the boost. Rone turns to glance at the persistent minstrel. How are you doing there? The assassin collects what arrows he can salvage and keeps a steady pace from behind. Quote
StickFig Posted June 1, 2018 Posted June 1, 2018 "If no one else needs them, they're super helpful for me if we get in a tight spot," Matthias says as he advances. Quote
UsernameMDM Posted June 1, 2018 Posted June 1, 2018 Hoke gives 2 Ether Core to Bellanote and 2 Ether Core to Matthias. Quote
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