Waterbrick Down Posted January 22, 2018 Posted January 22, 2018 The party pursuing an audience with Ulric slinks through the streets heading for the hidden entrance to the sewers and the Wolf Gang hideout. Envelopes fall from the sky littering the streets like a fine snow. Quote To the Citizenry of Eubric Freeport; Late this evening, ex-heroes of Heroica assaulted members of the Town Watch and the Paladin Order as they attempted to detain members of the criminal Wolf Gang. The council has determined to deem these individuals as enemies of the city. If you should have contact or sightings of any of the below individuals, reach out at once to your local Watchman or Paladin Order associate. Persons of Interest: Atramor Gibbin Althior Emorith Lawrence Boomingham Dyric Rone Pretzel the Monk Hoke Ablesword Karie Alderflask Kiray Nastayo Throlar Wineghilm Germ the Demon Torald Waruelf Petaldan Parfenius Vindsval Half-born Eric the Nord Matthias the Halfling Ezeran Yavarr Furthermore, due to increased demand upon the Z-mail system and their dependence upon the questionable Ziegfried family, all future Z-mail mailings will require a permit provided by the Eubric Council for Peace and Prosperity in order to be sent. The Council for Peace and Prosperity Heroica Hall As if on queue the party notices a group of a dozen watchmen and paladin patrolling the streets ahead. If they wanted to continue they'd have to find a way around without being spotted. Observing the patrols leads to the following patternsPatrol 1: SSSEEWWNNNNWNNNSSSESPatrol 2: NEEEESSSSWWWWNNNPatrol 3: EEEEESSSSWWWWWNNNNHeroes S = Start E = EndQM Note: Go ahead and PM me your answers in cardinal directions within 24hrs. The Party cannot be in line with a patrol at any given time except for the last move. In case it isn't clear, every square the party moves, the patrols advance one move in their pattern.Sewer Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.25 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, and Confused Power Bonus: +5Defense: 240Health: 71/71Gold: 4375Equipment: Boris Bo's Knuckle Dusters (WP: 9, Improvised Weapon) Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 7 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, and *Confused*; Backwear)Inventory: Spoiler Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Heaven and Hell (WP: 30; Darkness; Dual-Strike; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Mining Hammer (WP: 3, 1/3 chance to inflict *Fragile*), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe)Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), , Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Cloak of the Grand Vizier (SP: 7 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, and *Confused*; Backwear), White Fur Coat (SP:4, grants immunity to stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Spell Items: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile), Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 5 Grand Tonics, 2 Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 4 Phoenix Essences, 5 Meads, 5 Smelling Salts, 5 Nostrums, 5 Mulled Wines, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Candy Cane (Restores 10 Health and 5 Ether)Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 2 *Blind* Bomb, 2 *Seal* Bombs, 2 *Sleep* Bomb, 2 *Confuse* Bombs, 2 *Stun* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 4 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest), Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice) Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.25 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky* *Steal 50% More Gold*Power Bonus: 3Health: 63/63Defense: 7Ether: 15/41Gold: 1186Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory),Inventory: Spoiler Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument), Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger)Artifacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit)Spell Items: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of NewtityBattle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally)Consumables: Grand Potion x14, Tonic x3, Grand Tonic x16, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts, 3x Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x6, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12, Mulled WineTools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human WardenLevel 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Lucky*Power Bonus: 6Defense: 29Health: 44/44Gold: 769Equipment: Wooden Stool (WP: 5, Improvised Melee Weapon), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11)Inventory: Spoiler Weapons and Shields: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.),Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.)Spell Items: EmeraldConsumables: 7X Potion, Nostrum, Ambrosia, 2x Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 4x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken DrumstickTools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Warden. Level 20.33 *Nimble*Power Bonus: 3Defense: 20Health: 58/58 116/116Gold: 620Equipment: Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear). Robes of the Kappa Master (+20 health, user is slowed, bodywear), Weathered Shield (SP: 15).Inventory: Spoiler Weapons: Sundering Longsword (WP: 10; 1/3 chance to deal fragile; longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Mopagsaber (WP: 12; Ice elemental; longsword). Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; staff)Shields: Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Artifacts: Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Mage's Muffler (Protects from sealed; accessory), Sandman's Parasol (Protects from asleep and fast asleep; accessory), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Nunchaku (Gives unarmed attacks the Dual Strike property, allowing the wearer to hit two enemies listed next to each other on one turn, or one enemy twice; suitable for Chi Monks; handwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style)Consumables: x2 Potion, Grand Potion, x3 Remedy, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x3 Smoke Bomb, x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Bright PolishTools: Bedroll, Shovel, Pickaxe, Magnifying Glass. Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Warden. *Nimble* *Immune to Ice* *1/3 chance of dealing Fragile* *Slowed*Level 20 1/3Power Bonus: 0Defense: 20Health: 58/58Gold: 0Equipped: Sundering Longsword (WP: 10, 1/3 chance to deal fragile; longsword), Weathered Shield (SP: 15, Ice elemental), Robes of the Kappa Master (+20 health, wearer is slowed; bodywear), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear).Inventory: Spoiler Weapons: Miracle Lance (A white spear crafted in the likeness of an ancient dragon: WP: 10, doubled against Ancient enemies, lance), Unicorn's Horn (WP: 9, Ice and Darkness elemental, healing becomes nurturing, removing negative effects as well as restoring health; staff).Shields: Elven Shield (SP: 5, all elves in the party gain the same amount of SP as long as the wielder is standing), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing).Artifacts: Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Mage's Muffler (Protects from sealed; accessory), Sandman's Parasol (Protects from asleep and fast asleep; accessory), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies, suitable for anyone; footwear), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]).Consumables: x2 Potion, x2 Tonic, Grand Potion, Grand Tonic, x3 Remedy, Elixir, x2 Nostrum, Soma, x2 Mulled Wine, Ambrosia, Myrrh, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, Sleep Bomb, Seal Bomb, Blind Bomb, Confuse Bomb, x3 Smoke Bomb, x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Bright Polish.Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass. Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant,Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies *Hastened* *Encouraged* Power Bonus: +12Defense: 30Health: 64/64Gold: 134Equipment: Woodsman's Axe (WP: 7, Axe), Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval)Inventory: Spoiler Weapons And Shields:Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Witch's Hammer (WP 8, Poison 10, Hammer), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, DArkness Elemental Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Air, and Ice Elemental), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Crystal Blade (WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Wrath Lance (WP:18, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance)Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)Spell Items: Scroll of Poisoning (Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether), Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Consumables: 5X Mead, 10X Remedy, Potion, 13X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, 4X Mulled Wine, 4X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), 4X Nostrum, Last Resort (Revives all knocked out allies with 1 health.), 2X Smelling SaltsTools & Treasure: Bed Roll, Shovel, Magic Compass, Mythril Shard, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) QM Note: Please check your inventories and let me know if there is anything I'm missing. Quote
Asphalt Posted January 22, 2018 Posted January 22, 2018 OOC: the party must move correct? Stay put is not a viable option. Quote
Kintobor Posted January 22, 2018 Posted January 22, 2018 OOC: You say E is the end, but there is no E on the map besides the cardinal points. Do you mean the F on the map? Or is there a trick to this puzzle? Quote
Waterbrick Down Posted January 22, 2018 Author Posted January 22, 2018 2 hours ago, Asphalt said: OOC: the party must move correct? Stay put is not a viable option. QM Note: Well you could stay put if you're not planning on going to the sewers. The patrols patterns repeat, I just gave you one cycle of their patterns. 2 hours ago, Kintobor said: OOC: You say E is the end, but there is no E on the map besides the cardinal points. Do you mean the F on the map? Or is there a trick to this puzzle? QM Note: My mistake, yes F is supposed to represent E, typo on my part. Quote
Asphalt Posted January 22, 2018 Posted January 22, 2018 (edited) 43 minutes ago, Waterbrick Down said: QM Note: Well you could stay put if you're not planning on going to the sewers. The patrols patterns repeat, I just gave you one cycle of their patterns. QM Note: My mistake, yes F is supposed to represent E, typo on my part. OOC: I meant like a pause. N N E (don't move/pause one movement) E. E Edited January 22, 2018 by Asphalt Quote
Waterbrick Down Posted January 22, 2018 Author Posted January 22, 2018 17 minutes ago, Asphalt said: OOC: I meant like a pause. N N E (don't move/pause one movement) E. E QM Note: When you pause the patrols pause as well, so it doesn’t make a difference. Quote
Palathadric Posted January 22, 2018 Posted January 22, 2018 "I've got a Blind Bomb, Sleep Bomb, and Scroll of Minimizing to break through this puzzle too." Quote
Kintobor Posted January 23, 2018 Posted January 23, 2018 2 hours ago, Palathadric said: "I've got a Blind Bomb, Sleep Bomb, and Scroll of Minimizing to break through this puzzle too." Karie smacks rolled up pamphlet across Pretzel's back."Let's put the bombs away and think this through without alerting the entire city where we are. Now then, perhaps we should work through this as group. Has anyone got any ideas? I've got an idea for how to start this..." OOC: The ten is our tenth move. NNSSWWWWWW. The 10 in the red line is the guards movement. Any thoughts? Quote
Duvors Posted January 23, 2018 Posted January 23, 2018 22 minutes ago, Kintobor said: Karie smacks rolled up pamphlet across Pretzel's back."Let's put the bombs away and think this through without alerting the entire city where we are. Now then, perhaps we should work through this as group. Has anyone got any ideas? I've got an idea for how to start this..." OOC: The ten is our tenth move. NNSSWWWWWW. The 10 in the red line is the guards movement. Any thoughts? (OOC: The red line is incorrect, the bottom end should be one block over from where you have it, and the tenth move should place the guardsmen following it back on their starting position.) Quote
Kintobor Posted January 23, 2018 Posted January 23, 2018 1 minute ago, Lord Duvors said: (OOC: The red line is incorrect, the bottom end should be one block over from where you have it, and the tenth move should place the guardsmen following it back on their starting position.) Karie looks her map over questionably. She frowns and begin to erase away her obvious mistake, quietly scolding herself as she does so."Great job, Karie, really good first move as apparent party leader. I should receive a medal for how stupid I look." Quote
Duvors Posted January 23, 2018 Posted January 23, 2018 1 hour ago, Kintobor said: Karie looks her map over questionably. She frowns and begin to erase away her obvious mistake, quietly scolding herself as she does so."Great job, Karie, really good first move as apparent party leader. I should receive a medal for how stupid I look." "No one thinks you look stupid. Now, if I'm right we should be fine just moving twelve increments straight west. Also, do you see those alcoves on the west side? Perhaps they could be useful." Quote
KotZ Posted January 23, 2018 Posted January 23, 2018 Can we go to the market first before having our character appear here? Quote
Kintobor Posted January 23, 2018 Posted January 23, 2018 1 hour ago, Lord Duvors said: "No one thinks you look stupid. Now, if I'm right we should be fine just moving twelve increments straight west. Also, do you see those alcoves on the west side? Perhaps they could be useful." Karie nods in appreciation. It'd been awhile since she felt like a party wouldn't tear itself apart by the seams without her babysitting. "I see what you're getting at Throlar. I think I've got it, but we'll see where each of us get." Quote
Waterbrick Down Posted January 23, 2018 Author Posted January 23, 2018 2 hours ago, KotZ said: Can we go to the market first before having our character appear here? QM Note: That's fine. Quote
Duvors Posted January 23, 2018 Posted January 23, 2018 49 minutes ago, Palathadric said: "Here. Let's try this: "That last move south renders the seven moves east impossible, sorry." (OOC: WBD, I didn't mention it before, but the stats you have listed for Throlar are out of date. You may want to check my statistics as listing all of the changes that have been made would take too long here.) Quote
Kintobor Posted January 23, 2018 Posted January 23, 2018 While the party mulls over their next move, Karie downs two Grand Tonics."Keep thinking it over, guys. That being said, I think I've nearly got it..." Quote
Waterbrick Down Posted January 23, 2018 Author Posted January 23, 2018 25 minutes ago, Lord Duvors said: "That last move south renders the seven moves east impossible, sorry." (OOC: WBD, I didn't mention it before, but the stats you have listed for Throlar are out of date. You may want to check my statistics as listing all of the changes that have been made would take too long here.) QM Note: Please refrain from posting answers until the time period is up. Stats fixed. Quote
Asphalt Posted January 23, 2018 Posted January 23, 2018 OOC: I haven't hit the site since my question yesterday. It is semester change and final exam time and my students are morons. I will try to look at the puzzle shortly, but please don't wait for me to submit an answer if the deadline has passed. I hate mid year. Quote
Duvors Posted January 23, 2018 Posted January 23, 2018 17 hours ago, Waterbrick Down said: QM Note: Please refrain from posting answers until the time period is up. Stats fixed. (OOC: Thank you.) Quote
KotZ Posted January 24, 2018 Posted January 24, 2018 "Sorry I'm-" Kiray starts, but stops when she notices everyone watching the guards. She whispers, "Oh, here let me take a look too." Just went to the marketplace. Stuff is updated in my hero stats. Quote
Waterbrick Down Posted January 24, 2018 Author Posted January 24, 2018 With much care and stealth and a bit of insight from Pretzel, Karie, and Throlar, the party manages to evade the patrols, ducking into the sewers at the last moment as a patrol rounds the corner. Trudging forward the group finds path after path blocked off, barricaded with numerous cave-ins. At long last they reach an unblocked path ending in a barred door. A knock upon the door and a familiar smiling face greets the heroes. "I was wonderin' when some of ya were goin' to show up. 'Bout time if ya ask me."The Party Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38.5 *Permanently Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, Blinded, and Confused Power Bonus: +5Defense: 240Health: 71/71Gold: 4375Equipment: Boris Bo's Knuckle Dusters (WP: 9, Improvised Weapon) Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 7 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, and *Confused*; Backwear)Inventory: Spoiler Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Heaven and Hell (WP: 30; Darkness; Dual-Strike; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Mining Hammer (WP: 3, 1/3 chance to inflict *Fragile*), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe)Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), , Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Cloak of the Grand Vizier (SP: 7 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, and *Confused*; Backwear), White Fur Coat (SP:4, grants immunity to stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Spell Items: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile), Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 5 Grand Tonics, 2 Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 4 Phoenix Essences, 5 Meads, 5 Smelling Salts, 5 Nostrums, 5 Mulled Wines, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Candy Cane (Restores 10 Health and 5 Ether)Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 2 *Blind* Bomb, 2 *Seal* Bombs, 2 *Sleep* Bomb, 2 *Confuse* Bombs, 2 *Stun* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 4 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest), Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice) Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35.5 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky* *Steal 50% More Gold*Power Bonus: 3Health: 63/63Defense: 7Ether: 15/41Gold: 1186Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory),Inventory: Spoiler Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument), Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger)Artifacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit)Spell Items: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of NewtityBattle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally)Consumables: Grand Potion x14, Tonic x3, Grand Tonic x16, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts, 3x Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x6, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12, Mulled WineTools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human WardenLevel 27 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Lucky*Power Bonus: 6Defense: 29Health: 44/44Gold: 399Equipment: Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12)Inventory: Spoiler Weapons and Shields: Deadly Crossbow (WP:17, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.),Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.)Spell Items: EmeraldConsumables: 10X Potion, Nostrum, Ambrosia, 2x Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, 2x Ambrosia, 4x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 8x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, 2x Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken DrumstickTools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Warden. *Nimble* *Immune to Ice* *1/3 chance of dealing Fragile* *Slowed*Level 20 1/3Power Bonus: 0Defense: 20Health: 58/58Gold: 0Equipped: Sundering Longsword (WP: 10, 1/3 chance to deal fragile; longsword), Weathered Shield (SP: 15, Ice elemental), Robes of the Kappa Master (+20 health, wearer is slowed; bodywear), Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear).Inventory: Spoiler Weapons: Miracle Lance (A white spear crafted in the likeness of an ancient dragon: WP: 10, doubled against Ancient enemies, lance), Unicorn's Horn (WP: 9, Ice and Darkness elemental, healing becomes nurturing, removing negative effects as well as restoring health; staff).Shields: Elven Shield (SP: 5, all elves in the party gain the same amount of SP as long as the wielder is standing), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing).Artifacts: Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Mage's Muffler (Protects from sealed; accessory), Sandman's Parasol (Protects from asleep and fast asleep; accessory), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies, suitable for anyone; footwear), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]).Consumables: x2 Potion, x2 Tonic, Grand Potion, Grand Tonic, x3 Remedy, Elixir, x2 Nostrum, Soma, x2 Mulled Wine, Ambrosia, Myrrh, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, Sleep Bomb, Seal Bomb, Blind Bomb, Confuse Bomb, x3 Smoke Bomb, x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Bright Polish.Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass. Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant,Level: 42.4 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies *Hastened* *Encouraged* Power Bonus: +12Defense: 30Health: 64/64Gold: 134Equipment: Woodsman's Axe (WP: 7, Axe), Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji), Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval)Inventory: Spoiler Weapons And Shields:Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Witch's Hammer (WP 8, Poison 10, Hammer), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, DArkness Elemental Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Bifrost Blades (WP: 14, dual strike, dagger Light, Earth, Water, Air, and Ice Elemental), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Crystal Blade (WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Wrath Lance (WP:18, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance)Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)Spell Items: Scroll of Poisoning (Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether), Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Consumables: 5X Mead, 10X Remedy, Potion, 13X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, 4X Mulled Wine, 4X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), 4X Nostrum, Last Resort (Revives all knocked out allies with 1 health.), 2X Smelling SaltsTools & Treasure: Bed Roll, Shovel, Magic Compass, Mythril Shard, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) Quote
Duvors Posted January 24, 2018 Posted January 24, 2018 "I'm sorry, who are you?" (OOC: WBD, you have Throlar's stats written down twice there.) Quote
Kintobor Posted January 24, 2018 Posted January 24, 2018 10 hours ago, Waterbrick Down said: With much care and stealth and a bit of insight from Pretzel, Karie, and Throlar, the party manages to evade the patrols, ducking into the sewers at the last moment as a patrol rounds the corner. Trudging forward the group finds path after path blocked off, barricaded with numerous cave-ins. At long last they reach an unblocked path ending in a barred door. A knock upon the door and a familiar smiling face greets the heroes. "I was wonderin' when some of ya were goin' to show up. 'Bout time if ya ask me." Karie was never used to the sewers, she figured most people weren't. Moving through the sewers she couldn't help but feel ghosts of the past lingering around her in the enclosed gloom. The cave ins and barricades didn't help. Coming to the barred door, Karie was greeted by the first good surprise in a long while."Skrall! It's good to see you again!" Karie grinned back. She wanted to give the hunter a hug, but found her current space too cramped to move too close. "What exactly are you doing down here?" Quote
Palathadric Posted January 24, 2018 Posted January 24, 2018 I laugh at the sight of Skrall. "Well, it appears heroes are crawling out of the woodworks." A few snide comments come to mind, but seeing the Ogre in front of me and the half-giant behind me, I decide to keep them to myself for the time being. Quote
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