Darnok Posted June 15, 2018 Posted June 15, 2018 (edited) Port Raleigh was buzzing with activity these days. Multiple sugar plantations - some smaller, some bigger - has been set up over the last weeks, with a first sugar mill already processing the raw sugar cane. Local authorities have decided to build on this foundation by setting up a Grand Rum Factory: 1. Delivering the raw materials (by LM71Blackbird) First the sugarcane is transported from the plantation to the factory, usually on carts: 2. Storing the raw materials until procession (by LM71Blackbird) Once delivered, the sugarcane is stored in the factories warehouse: 3. Creating the mash (by Ayrlego) The first step in production is to crush the sugar cane and mix it with water and yeast - thus creating the mash that is the basis for the following steps: 4. Fermenting the mash (by Ayrlego) The mash is allowed to rest, so the sugars are transformed into alcohol. Carefully stirring the mash allows the mash to ferment evenly: 5. Distilling the fermented mash (by LM71Blackbird) After fermentation, the mash is distilled in huge tanks: 6. Filling the distilled rum into barrels (by LM71Blackbird) After the distillation is finished, the rum is filled into barrels: 7. Storing the barrels for ageing (by Ayrlego) Once the rum is done and filled into barrels, it has to be stored to age: Inside: Street view: 8. Filling the finished rum into bottles (by Spud the Viking) After reaching the right age, the rum is filled into bottles. It seems like the content of those bottles is not for everyone: Inside: Street view: 9. Transporting the bottled rum away (by Spud the Viking) Finally, the rum is transported away, to be sold to thirsty customers: ================================================== This thread will collect all builds for a faction cooperation of Corrington. The goal is to set up a large rum factory in Port Raleigh. We decided to approach this project by splitting the 48x48 footprint into 9 builds of 16x16 each, covering the following aspects of rum production: Material delivery: the sugarcane arrives at the premise. Material storage: the sugarcane is stored for further procession. Creating the mash: crushing the sugarcane and mixing it with water and yeast. Fermenting the mash. Distilling the fermented mash. Filling the distilled rum into barrels. Storing the barrels for ageing. Filling the finished rum into bottles. Transporting the bottled rum away. This split-up has lead to some fast results over the last days, with positive comments about the procedure. So if others want to copy this idea: please do so, it works well for us. I will update this post over the next days and weeks with the builds still to come. Once all nine builds are done, this cooperation will be licensed as a large factory. Comments and questions are appreciated! Edited July 14, 2018 by Drunknok Quote
Roadmonkeytj Posted June 15, 2018 Posted June 15, 2018 I like the idea to split into smaller builds ... So far the mash room is my favorite Quote
LEGO Train 12 Volts Posted June 15, 2018 Posted June 15, 2018 Very nice MOC ...I love the context and I like drink rum! Quote
Professor Thaum Posted June 15, 2018 Posted June 15, 2018 Yeah I like this idea very much too Nice first builts from Ayrlego and Spud Quote
Fraunces Posted June 15, 2018 Posted June 15, 2018 Clever idea of splitting the big acreage. Nice builds as well (although I do hope this does not become mainstream: I personally like the big 48x48 MOC full of details to stare at for a good amount of time to let the entire build sink in) Quote
Darnok Posted June 16, 2018 Author Posted June 16, 2018 (edited) Thanks everybody for the nice comments so far. 11 hours ago, Fraunces said: (although I do hope this does not become mainstream: I personally like the big 48x48 MOC full of details to stare at for a good amount of time to let the entire build sink in) I kind of agree, but keep in mind that this is a cooperation between different players. It is not the only way to do it of course, but splitting it up into smaller builds is just the simplest solution to let different builders contribute. It might be an idea for people with very little time at their hand to get bigger projects done (@Capt Wolf comes to mind): split up a larger build into smaller ones, build one small part at a time, make pictures, repeat until done. That way one can work at the pace possible, instead of being stopped by toughts of "this is way too big, I will never get it done!". For most people it is more fun to build bigger though, at least that is my impression so far. So I do not see this becoming the standard outside of coop projects (and even there it is not necessary at all). Bigger builds are and will be the norm I believe. Edited June 16, 2018 by Drunknok Quote
Capt Wolf Posted June 27, 2018 Posted June 27, 2018 I'm happy to see some activity in Port Raleigh again, and I really like these "detailed process" builds. My favorite build/part is step 3, creating the mash, with the ox-powered mill (and ingenious part usage for the cane stalks!). Great collab. Well done by all the contributors! Quote
LM71Blackbird Posted June 28, 2018 Posted June 28, 2018 The sugarcanes are being delivered to the factory! Sugarcane cart 1 by LM71Blackbird, on Flickr Sugarcane cart 2 by LM71Blackbird, on Flickr Quote
Darnok Posted June 28, 2018 Author Posted June 28, 2018 Great work everybody! Currently the steps #2, #5, #6 and #9 are still open (with @Spud The Viking working on #9). Quote
LM71Blackbird Posted June 28, 2018 Posted June 28, 2018 The sugarcanes are being stored before being pressed! Sugarcane Storage 1 by LM71Blackbird, on Flickr Sugarcane Storage 2 by LM71Blackbird, on Flickr Quote
Darnok Posted July 14, 2018 Author Posted July 14, 2018 Almost there, only the last step is missing! Quote
Spud The Viking Posted July 14, 2018 Posted July 14, 2018 Whoops. I'll get that uploaded tonight. Quote
Darnok Posted July 14, 2018 Author Posted July 14, 2018 This coop build is now finished, exactly one month after it was started. Great effort by all the contributing builders, you have done a marvelous job! Quote
RocketSeason Posted July 19, 2018 Posted July 19, 2018 I absolutely love the design of these little pieces! Quote
Bart Posted July 19, 2018 Posted July 19, 2018 (edited) Nice collection of builds, question though when you separate the builds over several players, how do you usually split the license cost and after that the yield ? Edited July 19, 2018 by Bart Quote
Darnok Posted July 19, 2018 Author Posted July 19, 2018 9 minutes ago, Bart said: question though when you separate the builds over several players, how do you usually split the license cost and after that the yield ? It was decided to build this for Port Raleigh, so the settlement will both pay the license cost as well as collect the income generated. Quote
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