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Posted (edited)

Nocturnus - Settlement Index
 

Description

Nocturnus is home to an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement.

Notes

  • The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post).  
  • The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. 
  • What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here.

This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention.


The Map of Nocturnus

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Special Status Settlements

Abyssian *Former Capital*

Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands. It was the home of the late Guild Leader Lord Ssylirrlith and the throne of Nocturnus, before both were destroyed by the catastrophic explosion of the Orion Sphere. What remains of Abyssian is an inhospitably cold frozen ruin, surrounded by icy swamps as far as the eye can see. 

Once built on a cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. 

(Former) Population: Lord Ssylirrlith, lizardfolk, snakemen

Roofs: Light bluish grey, dark bluish grey

Builds found: 1, 2, 3

Builders: @I Scream Clone, @Ecclesiastes, @Exetrius

 

Shadowmere *HSS Status: Hamlet*

Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. 

Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. 

Population: Vampires, undead, orcs, lizardfolk, minotaurs.

Roofs: Bright red, black.

Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14

Builds found - interior: 1, 2, 3, 4, 5,  6, 7

Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith

 

Regular Settlements

Bás Dorcha

Heavily fortified port city in the east of Nocturnus, near the sea. Features a castle tower rising high into the sky and wizard tower with an enormous crystal. 

Population: Humans, vampires?

Roofs: Black.

Builds found: 1

Builders: @Ecclesiastes

 

Carakath 

Miners town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children.

Population: Humans, dwarves, orcs.

Roofs: Dark red.

Builds found: 1, 2

Builders: @Exetrius

 

Fallen Angel

Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes.

Population: Orcs

Roofs: -

Builds found: 1, 2 

Builders: @-Carson Haupt-, @Exetrius

 

Harbringer's Haven

A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb.

Population: Vampires, batfolk, undead. 

Roofs: Black.

Builds found: 1

Builders: @Jorrith

 

Kelra Labyrinths

System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus.

Disorienting maze of overgrown stone walls of varying height. 

Population: Minotaurs, lizardfolk and lost travellers. 

Builds found: 1, 2, 3, 4

Builders: @I Scream Clone, @Windusky, @The Maestro

 

Kyrrath

Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. 

Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters.

Roofs: Purple. 

Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9

Builders: @jaapxaap, @Exetrius

 

Lith My'athar

Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension.

Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica.

Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals).  

Roofs: Bright red or black.

Builds found: 1 

Builders: @Angeli

 

Merodaquinas

Important stop for people who have crossed or are about to cross the Kelra Labyrinth or the Rakath Mountains. 

Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common.

Population: mostly human.

Roofs: Bright red or dark red, black.

Builds found: 1, 2, 3

Builders: @Cij Daoke, @Exetrius

 

Nestlands Embassy (Formerly: Kas'ret Vud)

Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands, called the Blood Sands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. 

Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments.

Population: Orcs, wherewolves, minotaurs.

Roofs: Black, reddish brown, bright blue

Builds found: 1, 2

Builders: @gedren_y

 

Port Wrath

A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed.

Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration.

Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. 

Roofs: Black or dark red.

Builds found: 1, 2, 3, 4, 5

Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus

 

The Reach

Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains.

Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. 

Population: Goblins, orcs, humans, dwarves, kozar. 

Roofs: Brown.

Builds found: 1, 2, 3, 4

Builders: @Blufiji, @Brandon Stark

 

Rockwail 

Ancient fortified city in the Boulder Bogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. 

Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons.

Population: Humans, orcs, snakemen, frogmen, undead.

Roofs: Dark brown, black

Builds found: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Builders: @-Sunder-, @Exetrius

 

Skavenport

A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers.

Half timbered houses with odd angles and sharp roofs, narrow streets.

Roofs: Black.

Builds: 1, 2, 3, 4, 5, 6

Builders: @Jacob Nion

 

Town of Illusion

It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing...

Population: -

Roofs: -

Builds found: Only this comment

Builders: @Dr.Cogg

 

Vacunani

City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient and extensive archives.

Population: Inani

Roofs: -

Builds found: comment, 1, 2

Builders: @Umbra-Manis

 

Zotharith

City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival.

Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs.

Population: Humans, orcs, mages.

Roofs: Black.

Builds found: 1, 2, 3, 4, 5, 6, 7, 8

Builders: @Exetrius, @jaapxaap, @Henjin_Quilones

 

 

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Edited by Exetrius
updated 15-10-2024
Posted

Yesss lovely initiative - good to see some stuff from Nocty! I think the layout is good as it is, I love that you indicated the different entnicities for (almost) each settlement, as such variety makes Nocty all the more attractive. I also like the choice of including the colour of the roofs, for the sake of such variety again :thumbup:

Posted
On 2/16/2019 at 12:39 PM, en_zoo said:

Yesss lovely initiative - good to see some stuff from Nocty! I think the layout is good as it is, I love that you indicated the different entnicities for (almost) each settlement, as such variety makes Nocty all the more attractive. I also like the choice of including the colour of the roofs, for the sake of such variety again :thumbup:

Yes, the great variety is a good asset of our guild, but it can become hard to wrap your head around which ethnicities live where, and what architecture is found where.

I can't quite put my finger on why including roof colour here is advantageous, but I feel like it helps to get a feel for Nocturnian settlements as a whole. Roof colour is a more defining characteristic in Nocturnus than in the other guilds, I suppose. 

Posted

Updated the status of Abyssian from ***Capital*** to *Former Capital*, after its destruction in the Civil War, and updated the description. 

Posted (edited)

The Nocturnus Settlement Index welcomes its first new settlement since its creation: Bás Dorcha! Generously contributed by our Mitgardian friend @Ecclesiastes!

Our cartographer* has taken the liberty to add further specification to the geographic location.
*Definitely not me :P 

Edited by Exetrius

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