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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

The sign-up deadline for the next Adventure MRCA and Trade MRCA is March 5, midnight, anywhere in the world.

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Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously.

To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form.

To sign-up for the Trade MRCA, read the rules here and then sign-up via this form.

For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone.

 

Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally.

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Consult this map for trade zone numbers before submitting any forms: 

38033143946_0f0207d485_o.png

IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels.

And here are the trade values as of February 14, 619. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below.

Settlement

Faction

Zone

Trade
Value

Acropolis

OL

24

23

Aden

CAR

2

178

Alexport

PRI

29

172

Arlinsport

COR

6

410

Astrapi

OL

23

246

Balmin

NAM

2

175

Balondia

COR

2

149

Bardo

ESL

8

248

Baskers Island

MAR

6

126

Bastion

SR

18

336

Belson

COR

4

897

Breshaun

OL

7

1130

Calisto

MAR

25

78

Camp Isaac

COR

35

63

Cecropia

OL

22

41

Charlatan Bay

SR

24

427

Dortanix

MAR

1

594

Dragonstone

OL

20

18

Elizabethville

COR

22

214

Eltina

OL

7

334

Elysabethtown

ESL

20

178

Fatu Hiva

OL

35

301

Fortaleza Victoria

ESL

32

5

Freeport

GAR

27

26

Fuerte Unido

ESL

32

230

Granoleon

OL

5

892

Haven

SR

21

36

Hojaroja

ESL

32

33

Hussar’s Isle

COR

24

9

Jameston

COR

35

489

Kieg

GAR

3

594

King’s Harbour

COR

24

478

Kings Port

TER

13

898

La Puebloto

ESL

32

5

Lavalette

OL

28

282

Leopaldis

GAR

24

118

Londa

MAR

2

594

Mehit

ESL

32

5

Mesabi Landing

COR

35

400

Montario

ESL

17

100

Mooreton Bay

COR

24

310

Moray’s Den

SR

21

18

Myzectlan

COR

35

118

New Haven

COR

24

52

Nova Malto

ESL

32

90

Nova Terreli

ESL

17

820

Pontelli

ESL

17

170

Poorvintia

CAR

26

7

Poppy Port

SR

26

78

Port Raleigh

COR

20

157

Port Wilks

ESL

22

14

Port Woodhouse

COR

35

80

Prinport

GAR

9

840

Puerto Alijo

ESL

20

5

Puerto Desafio

ESL

32

165

Quinnsville

COR

24

381

Rassilon

SR

18

176

Salida Este

ESL

23

157

Spudkirk

COR

 ?

---

Stedor

ESL

3

297

Stormhaven

COR

22

60

Takashii

SR

18

18

Terreli

ESL

3

892

The Sereen Cay

SR

26

32

Tortuga

SR

32

148

Trador

ESL

32

418

Ulric

ALT

1

149

Weelond

ESL

8

668

Westface

TER

13

592

Windfall Island

OL

28

9

Yeldo

COR

1

594

Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. :wink: 
If sailing to one of these islands, use the name listed here:

Island

Faction

Marked on map as

Zone

Trade
Value

Fever Island

---

1

26

0

Island of Bats

ALT

4

27

0

Bubbling Island

NAM

6

30

0

Garden of Hades

---

9

31

0

Gunpowder Island

---

16

35

0

Stilt People Island

---

17

35

0

Glimmer Island

CAR

20

35

0

Mud Beach

---

21

35

0

Screeching Isle

---

22

35

 0 

Posted
7 minutes ago, Maxim I said:

Just a question, can one cross from zone 29 directly to zone 32?

I do not think so, since they are not adjacent.

Posted
23 minutes ago, Maxim I said:

They do share one point :laugh:

Technically true, but as far as I know that never mattered. You can only travel between zones that share more than a single point - but do not take my word for granted, I could be wrong.

Posted
23 minutes ago, Drunknok said:

Technically true, but as far as I know that never mattered. You can only travel between zones that share more than a single point - but do not take my word for granted, I could be wrong.

This would make most sense :D

Posted
5 hours ago, Maxim I said:

Just a question, can one cross from zone 29 directly to zone 32?

Nope, Drunknok is right. You cannot cut cross corners like that. :)

Posted

I am sorry for being pretty damn late with this, but anyway: the port of Mesabi Landing is open again from this turn on. While I will not be able to support this by a build (yet) due to real life shenanigans, the fact still stands. :thumbup:

Posted

Another "sorry", this time for the double post.

 

Real life remains a bit more trouble for me than I would like, so I want to ask for an extended deadline for this turns AMRCA choices. The paperwork is done already, the two corresponding builds could need until coming Sunday. 

Posted

To keep it fair, we will grant all the requested extensions. However, I will ask you all to post which choice you are making in the adventure topics.

This to make sure everyone has approximately the same information to work with with each deadline.

And please, everyone, fill in your paperwork before the deadline, as otherwise, it complicates matters.

Thank you.

Posted

Due to work, I will not be able to look at the tmrca before earliest thursday, so if anyone is behind on orders, I figure you might as well get 24 hours extra.

Posted

I would like to request an extension for my AMCRA, throne of Gonda. I have everything built, I just need to get it photographed. I am choosing the intel option, but I have some other things I'm doing as well with it, so I will get that up asap. 

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