Stephan Posted May 24, 2020 Posted May 24, 2020 7 hours ago, PicnicBasketSam said: The Dropbox link for 200522v2 goes to a 404 Page Not Found error. Fixed. 7 hours ago, PicnicBasketSam said: Download was successful from GitHub but part 30571 Fixed. 7 hours ago, PicnicBasketSam said: Additionally, parts 48165 Wedge 3x3 Sloped Right and 42862 Wedge 3x3 Sloped Left have a boundary problem Jester will look into that. Quote
jester Posted May 24, 2020 Posted May 24, 2020 (edited) 3 hours ago, Stephan said: Jester will look into that. Fixed and re-upload only xml files Also corrected and re-uploaded 30010 (xml) - there were connection problem - fixed Edited May 24, 2020 by jester Quote
Stephan Posted May 24, 2020 Posted May 24, 2020 1 hour ago, jester said: Fixed and re-upload only xml files Also corrected and re-uploaded 30010 (xml) - there were connection problem - fixed Will add them in 200525v1. Quote
M2m Posted May 24, 2020 Posted May 24, 2020 5 hours ago, Stephan said: Will add them in 200525v1. @jester @Stephan I just wanted to say that this initiative really made my day. I feel like Christmas and birthday happening at the same time ! Quote
Stephan Posted May 24, 2020 Posted May 24, 2020 1 hour ago, M2m said: @jester @Stephan I just wanted to say that this initiative really made my day. I feel like Christmas and birthday happening at the same time ! Merry Christmas and a happy birthday then Quote
Umbra-Manis Posted May 24, 2020 Posted May 24, 2020 I've been gone from Eurobricks since the Christmas holidays and I have to say I'm very impressed with what y'all have been able to do with LDD! Quote
jester Posted May 24, 2020 Posted May 24, 2020 6 hours ago, M2m said: @jester @Stephan I just wanted to say that this initiative really made my day. I feel like Christmas and birthday happening at the same time ! I fill like a Santa) Quote
Takanuinuva Posted May 25, 2020 Posted May 25, 2020 Are we allowed to request parts? Or is it just wait and see? Quote
M2m Posted May 25, 2020 Posted May 25, 2020 (edited) Fixed 20460 and 20461 https://raw.githubusercontent.com/sttng/LDD-New-Parts/master/Primitives/20460.xml https://raw.githubusercontent.com/sttng/LDD-New-Parts/master/Primitives/20461.xml They missed correct values for faces and subMaterialRedirectLookupTable Edited May 25, 2020 by M2m Quote
Stephan Posted May 25, 2020 Posted May 25, 2020 (edited) Removed Edited May 26, 2020 by Stephan Quote
M2m Posted May 25, 2020 Posted May 25, 2020 (edited) 35660 - LEGO Hair with Cap has a bug in the .g file. Typically .g files have the following mesh type: Standard mesh (Hex: 0x3A Dec: 58), and then the additional g1, g2, g3, files may have a textured mesh type (Hex: 0x3B Dec: 59). Anyway in this case 35660.g has (wrongly) a mesh type of 0x3B and also texture coordinates. While LDD will not complain about this, this is not according to Legos 'internal' standards. Edited May 25, 2020 by M2m Quote
jester Posted May 25, 2020 Posted May 25, 2020 (edited) 11 hours ago, M2m said: Fixed 20460 and 20461 https://raw.githubusercontent.com/sttng/LDD-New-Parts/master/Primitives/20460.xml https://raw.githubusercontent.com/sttng/LDD-New-Parts/master/Primitives/20461.xml They missed correct values for faces and subMaterialRedirectLookupTable How it can have 5 decorations faces, if i put only 2 - bottom and top Or you corrected the original parts? 1 hour ago, M2m said: 35660 - LEGO Hair with Cap has a bug in the .g file. Typically .g files have the following mesh type: Standard mesh (Hex: 0x3A Dec: 58), and then the additional g1, g2, g3, files may have a textured mesh type (Hex: 0x3B Dec: 59). Anyway in this case 35660.g has (wrongly) a mesh type of 0x3B and also texture coordinates. While LDD will not complain about this, this is not according to Legos 'internal' standards. Are you able to open G files? How? Edited May 25, 2020 by jester Quote
JGuy Posted May 25, 2020 Posted May 25, 2020 @jester are you able to explain how to convert .g to a .obj file? I am trying but can't figure out how to convert from .lxfml to .3dxml. Is 3DVIA Printscreen required for that? Quote
jester Posted May 25, 2020 Posted May 25, 2020 20 minutes ago, JGuy said: @jester are you able to explain how to convert .g to a .obj file? I am trying but can't figure out how to convert from .lxfml to .3dxml. Is 3DVIA Printscreen required for that? Check the previous page I gave the tutorial and video too Quote
JGuy Posted May 25, 2020 Posted May 25, 2020 3 hours ago, jester said: Check the previous page I gave the tutorial and video too Right, that's helpful! Thank you! Quote
M2m Posted May 25, 2020 Posted May 25, 2020 (edited) 8 hours ago, jester said: How it can have 5 decorations faces, if i put only 2 - bottom and top Or you corrected the original parts? Good point ! I may be wrong here. Your 20460 comes with 2 parts (g, g1). The original 20460 comes with 5 parts (g, g1, g2, g3, g4). If I want to use yours should I delete all original g, g1, .., g4 files ? In that case your original xml files was correct. Sorry my bad. I just overwrote the g and g1 file with yours, keeping Legos g2, g3 and g4. 8 hours ago, jester said: Are you able to open G files? How? I am using a hex editor to look at the raw data (0xED is the name of the editor). The .g file format is fairly well documented here: https://github.com/Polymaker/ldd-modder/blob/develop/Documentation/G (mesh) file structure.md You can check lego's own .g and g1, g2, g2, gX files for comparison. The non-flex .g files always have a standard mesh (Hex: 0x3A Dec: 58) indicator according to my experience. The g1, g2, g3, ... files may have a Textured mesh (Hex: 0x3B Dec: 59) indicator (if they are able to be textured) and then also UV mapping info. Edited May 26, 2020 by M2m Quote
Stephan Posted May 26, 2020 Posted May 26, 2020 On 5/23/2020 at 3:17 AM, Jason C. Hand said: Updated the Dobby headpiece to better act as a regular headpiece. Download found here. Your Dobby headpiece features a stud connection on the top. Quote
Jason C. Hand Posted May 26, 2020 Posted May 26, 2020 1 hour ago, Stephan said: Your Dobby headpiece features a stud connection on the top. Thanks for the heads-up, just saw it for myself. That is a result of copying both the collision and connectivity figures of the normal minifig head headpiece. When I get a minute, I will go in and update it. Quote
jester Posted May 26, 2020 Posted May 26, 2020 Just now, Jason C. Hand said: Thanks for the heads-up, just saw it for myself. That is a result of copying both the collision and connectivity figures of the normal minifig head headpiece. When I get a minute, I will go in and update it. I usually use the most similar details) Quote
Stephan Posted May 26, 2020 Posted May 26, 2020 2 minutes ago, Jason C. Hand said: Thanks for the heads-up, just saw it for myself. That is a result of copying both the collision and connectivity figures of the normal minifig head headpiece. When I get a minute, I will go in and update it. Perfect! I will include it then in the next update :) Quote
Jason C. Hand Posted May 26, 2020 Posted May 26, 2020 45 minutes ago, jester said: I usually use the most similar details) 43 minutes ago, Stephan said: Perfect! I will include it then in the next update :) Ok, guys. Just rearranged collision and connectivity for the Dobby headpiece. It can be found on my Bricksafe as "43745 [5-26-20 Update]." Hope this clears up everything. Quote
Holly-Wood Posted May 28, 2020 Posted May 28, 2020 Hi, you're doing a great job here and I love that also LDD users benefit from our collaborative effort over at LDraw.org. However I wonder why the authorship and the history have been stripped from the converted parts and why this Derivative work is shipped with no License and Attribution as determined by the: LDraw.org Parts Library Agreement Kind regards, Willy Tschager LDraw Content Manager Quote
zweifuss Posted May 28, 2020 Posted May 28, 2020 1 hour ago, Holly-Wood said: Hi, you're doing a great job here and I love that also LDD users benefit from our collaborative effort over at LDraw.org. However I wonder why the authorship and the history have been stripped from the converted parts and why this Derivative work is shipped with no License and Attribution as determined by the: LDraw.org Parts Library Agreement Kind regards, Willy Tschager LDraw Content Manager I agree with this... if this is to move forward, all the added parts need to have authorship/history embedded in them. Are there places in the header that this info can be inserted in? On that topic, have the LDD developers ever credited LDRAW library for any of their parts? Where is that information found? Quote
The Mugbearer Posted May 28, 2020 Posted May 28, 2020 2 minutes ago, zweifuss said: On that topic, have the LDD developers ever credited LDRAW library for any of their parts? Where is that information found? LDD was/is an official LEGO software. Quote
M2m Posted May 28, 2020 Posted May 28, 2020 5 hours ago, zweifuss said: I agree with this... if this is to move forward, all the added parts need to have authorship/history embedded in them. Are there places in the header that this info can be inserted in? On that topic, have the LDD developers ever credited LDRAW library for any of their parts? Where is that information found? Don’t think the g parts support that. I guess adding a txt file (per part ?) can be done. On the other hand „The LDraw Steering Committee (SteerCo) also holds an attribution to 'The LDraw Parts Library' in such Derivative Works to be sufficient in lieu of a full list of authors.“. So it seems that crediting the LDraw Parts Lib in general is ok too. How does stud.io do that ? Quote
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