M2m Posted November 22, 2020 Posted November 22, 2020 Anyone knows official part IDs for these pieces ? BrickLink - Part 65468 : Lego Minifigure, Utensil Trolls Accessories, 11 in Bag (Multipack) [Minifigure, Utensil] - BrickLink Reference Catalog Quote
Rustinidiel Posted November 22, 2020 Posted November 22, 2020 (edited) i've tried to make a render with bluerender and i've seen a custom part i used is missing in the render... the part is "35787 tile modified 2x2 triangular" maybe is a bluerender problem with only this part or with all new "custom" parts? P.S.: i've checked now with blueprint for the instructions... and if my model contains one new "custom" part, the software doesn't show me any instruction step... is all empty Edited November 22, 2020 by Rustinidiel Quote
M2m Posted November 22, 2020 Posted November 22, 2020 (edited) 41 minutes ago, Rustinidiel said: i've tried to make a render with bluerender and i've seen a custom part i used is missing in the render... the part is "35787 tile modified 2x2 triangular" maybe is a bluerender problem with only this part or with all new "custom" parts? P.S.: i've checked now with blueprint for the instructions... and if my model contains one new "custom" part, the software doesn't show me any instruction step... is all empty I think both bluerender and blueprint are not aware of extracted db folder and only read from db.lif. To use both of these tools you need to 'pack' all parts back into db.lif. I created a tool called LIFCreator which is using python. It is however very slow on Windows. https://github.com/sttng/LIF-Creator Edited November 22, 2020 by M2m Quote
Funnysh Posted November 22, 2020 Posted November 22, 2020 @M2m, @Stephan, were do you get lego models, or ypu make it yourself? Quote
M2m Posted November 22, 2020 Posted November 22, 2020 56 minutes ago, Funnysh said: @M2m, @Stephan, were do you get lego models, or ypu make it yourself? I'm getting the parts from here New official tools + parts released via Unity - LEGO Digital Designer and other digital tools - Eurobricks Forums Quote
Funnysh Posted November 22, 2020 Posted November 22, 2020 @M2m @jester @Stephan @polymaker I want to add print on new iron man helmet part, but this part can't be decorated, what i can do, to fix it? Quote
Stephan Posted November 22, 2020 Posted November 22, 2020 8 hours ago, Funnysh said: were do you get lego models, or ypu make it yourself? On a rare occasion I get them from LDraw, but mostly I gather them from other users. Quote
zweifuss Posted November 24, 2020 Posted November 24, 2020 On 11/22/2020 at 10:43 AM, Funnysh said: @M2m @jester @Stephan @polymaker I want to add print on new iron man helmet part, but this part can't be decorated, what i can do, to fix it? You need to import into Blender and give the surface a UV-map. Jester made a video a while ago, search through this thread and you'll find it, he helped me understand how to do it. Sorry I don't have time to find a direct link, but it's there I know it. Once you have made the segment you want decoratable have a UV-map, then you export it out again and import into brickstudio. Once in brickstudio, you import the surface separately as a decoratable part and then you'll see the UV-map on it. That's basically it. Quote
UrSuS Posted November 24, 2020 Posted November 24, 2020 @Stephan can you please check why all files pointed to dropbox from "LDD New Parts" topic are deleted? Are you planning to upload new version? Quote
Stephan Posted November 24, 2020 Posted November 24, 2020 1 hour ago, UrSuS said: can you please check why all files pointed to dropbox from "LDD New Parts" topic are deleted? Should be fixed now! Quote
UrSuS Posted November 24, 2020 Posted November 24, 2020 Thanks a lot! As I understand latest .rar includes all the new parts created so far? Tested on last .lxf and got error: Quote
Stephan Posted November 24, 2020 Posted November 24, 2020 10 minutes ago, UrSuS said: Tested on last .lxf and got error: Yes, could be true. Those files will be re-added in the next update (it's a helmet and the mini doll head). Quote
Rustinidiel Posted November 27, 2020 Posted November 27, 2020 On 11/22/2020 at 9:40 AM, M2m said: I think both bluerender and blueprint are not aware of extracted db folder and only read from db.lif. To use both of these tools you need to 'pack' all parts back into db.lif. I created a tool called LIFCreator which is using python. It is however very slow on Windows. https://github.com/sttng/LIF-Creator i've downoaded the "lif creator" and Python, but not understanded how to use them to create a new db.lif for blueprint and bluerender.. i've sent to you a PM, if you can help me thanks a lot! Quote
Equilibrium Posted November 28, 2020 Author Posted November 28, 2020 (edited) Well... I have made a quick draft of upcoming Ferrari arches: Edited November 28, 2020 by Equilibrium Quote
TonP Posted November 28, 2020 Posted November 28, 2020 (edited) At M2m: Tried the LIF creator and it did create a lif file, but when running blueprint, it crashed with a popup message about the file info.xml not found and in the commandbox the following info: Starting Blueprint v0026.. Good luck! Current folder: C:\Data\Blueprint0026 Initializing database.. Database is located in: C:\Users\tempa\AppData\Roaming\Blueprint\database\brickcache.db java.lang.RuntimeException: java.lang.RuntimeException: File not found /info.xml at blueprint.b.b.a.b.a(Unknown Source) at blueprint.b.b.a.b.<init>(Unknown Source) at blueprint.b.b.a.<init>(Unknown Source) at blueprint.Blueprint.b(Unknown Source) at blueprint.Blueprint.initApp(Unknown Source) at a.a.start(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$8(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$7(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$5(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$6(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:187) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.RuntimeException: File not found /info.xml at lib.ldd.lif.LIFReader.readInternalFile(Unknown Source) ... 15 more I only packed the db folder which does contain a file called info.xml.. I am very much interested in an uptodate blueprint so I hope you can come up with a solution. Maybe you can create a working uptodate lif file for us?;-) Ton Edited November 28, 2020 by TonP Quote
M2m Posted November 28, 2020 Posted November 28, 2020 12 minutes ago, TonP said: At M2m: Tried the LIF creator and it did create a lif file, but when running blueprint, it crashed with a popup message about the file info.xml not found and in the commandbox the following info: ... I am very much interested in an uptodate blueprint so I hope you can come up with a solution. Maybe you can create a working uptodate lif file for us?;-) Ton I created an exe file of the python script for Windows users. It is still very very slow on Windows. Anyway you can get it in the same github repo: sttng/LIF-Creator: LIF Creator - A tool to package files and folders into LEGO Digital Designer LIF files. (github.com) Usage (mind the \ at the end !): LIFCreator.exe "C:\Users\<YOUR USER>\AppData\Roaming\LEGO Company\LEGO Digital Designer\db"\ In case this doesn’t work, let’s continue the discussion in the appropriate thread for LIFCreator Quote
TonP Posted November 28, 2020 Posted November 28, 2020 It works!!! Please see the thread about LIFCreator! Quote
anders67 Posted November 29, 2020 Posted November 29, 2020 A big big super thank you for bringing LDD to live again! The instructions how to install and update with new primities was easy and work like a charm! Quote
Equilibrium Posted November 29, 2020 Author Posted November 29, 2020 So since I already was at it... I made rest of the new parts. I think about releasing them once the numbers are known and later simply updating 3D models (in case of wheel arches) when proper measures are made. Quote
Zerobricks Posted November 29, 2020 Posted November 29, 2020 (edited) Just now, Equilibrium said: So since I already was at it... I made rest of the new parts. I think about releasing them once the numbers are known and later simply updating 3D models (in case of wheel arches) when proper measures are made. Awesome job, well done! Regarding cowling I think there might be some other connection point or such so they latch in/stay in the fender panel? Or is just their width holding them there? Edited November 29, 2020 by Zerobricks Quote
Equilibrium Posted November 29, 2020 Author Posted November 29, 2020 Yes, I'm sure they extend under the arch and I'd guess they latch on the edge, but without actuall pictures it's hard to tell. For now it's just a simple shape: Quote
M2m Posted November 30, 2020 Posted November 30, 2020 10 hours ago, Equilibrium said: Yes, I'm sure they extend under the arch and I'd guess they latch on the edge, but without actuall pictures it's hard to tell. For now it's just a simple shape: Welcome to the new LDD, where parts are included even before Lego releases the actualy model Quote
Jason C. Hand Posted November 30, 2020 Posted November 30, 2020 With all the discussion about Bluerender from earlier, I'm wondering about LDD2POVRAY now.. Quote
M2m Posted November 30, 2020 Posted November 30, 2020 (edited) 1 hour ago, Jason C. Hand said: With all the discussion about Bluerender from earlier, I'm wondering about LDD2POVRAY now.. I don't think LDD2POVRAY is aware of the db folder instead of the db.lif file (I guess it works with a repacked lif file). Just give it a try I guess. Would be nice if the original developer open-sources it or provides an update to support mods (aka reads from the db folder if available). Wondering if there is some interest in a (direct) LDD-to-Blender importer ? Might give coding a try if there is interest. Pro: Can use blender for lighting, and would have access to different rendering engines supported by blender Con: Would have to install Blender (huge package), familiarize with Blender - which may not be easy (and work on my side for coding ) Edited November 30, 2020 by M2m Quote
PicnicBasketSam Posted November 30, 2020 Posted November 30, 2020 13 hours ago, M2m said: Welcome to the new LDD, where parts are included even before Lego releases the actualy model That actually did happen when LDD was officially supported. I'm sure there are probably others but this and this were added at the beginning of 2016, months before they appeared in any sets. Quote
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