Kuramapika1 Posted March 12, 2021 Posted March 12, 2021 Someone have troubles using the aliases to find the parts? I can't do that. Quote
Stephan Posted March 12, 2021 Posted March 12, 2021 Could someone also make 30350 decoratable? I have been trying for a week now to get the UV map right. But it keeps being crooked at the left side.Here's the decoration file for 69130. Quote
SylvainLS Posted March 12, 2021 Posted March 12, 2021 9 hours ago, M2m said: IANAL: How would a patch like this be different from patch of let’s say Diablo 2 that gives you unlimited money ? I don’t know what needs to be done to Diablo 2 but if it’s a modification of the executable and you distribute it, it’s IP infringement. And if there are protections against it that you need to break, it’s DMCA / EUCD. IOW, it’s not because it’s commonplace to crack and hack games and that only the big bad players are sued that it’s lawful. Quote
M2m Posted March 12, 2021 Posted March 12, 2021 (edited) 2 hours ago, SylvainLS said: I don’t know what needs to be done to Diablo 2 but if it’s a modification of the executable and you distribute it, it’s IP infringement. And if there are protections against it that you need to break, it’s DMCA / EUCD. IOW, it’s not because it’s commonplace to crack and hack games and that only the big bad players are sued that it’s lawful. If you distribute the modified exe then yeah copyright infringement, I agree. And yes if there is effective protection against modification then its DMCA / EUCD. But distributing a patch (or trainer program) that modifies the an executable shouldn’t be an issue as along as its not to circumvent effective copyright protection, so I’m not talking about a hack that disables copy protection (because this is illegal as you point out - at least in a couple of countries in Europe). Anyway it goes a little off the core topic of a Lego forum. Edited March 12, 2021 by M2m Quote
SylvainLS Posted March 12, 2021 Posted March 12, 2021 28 minutes ago, M2m said: Anyway it goes a little off the core topic of a Lego forum. Yeah, but not so long ago, it was frowned upon to talk about customizing LDD here. Granted, it was before it was officially abandoned. Quote
M2m Posted March 13, 2021 Posted March 13, 2021 On 3/12/2021 at 5:06 AM, polymaker said: part id => replaced by 30007 => 4215 32239 => 6588 41070 => 32008 45173 => 42060 46212 => 2454 47577 => 93565 52035 => 89536 57722 => 71986 59577 => 57558 60677 => 55676 60700 => 6015 61988 => 53788 63021 => 62699 63153 => 61804 64871 => 32278 82610 => 4034 86210 => 60603 86209 => 60601 88513 => 53451 88701 => 87777 89500 => 85961 None of these parts IDs (the left columns) is available in the Unity pack from Lego. Maybe they really don't like these parts for some reasons (quality, durability issues ?) Quote
Mechbuilds Posted March 16, 2021 Posted March 16, 2021 Anyone have the latest LDD file? I need to add the new differential to LDD.. And the planetary hubs.. Quote
MrLuWillBeLive Posted March 19, 2021 Posted March 19, 2021 On 3/12/2021 at 5:06 AM, polymaker said: Yes you are right. I didn't think of that Anyway here is the list so far: part id => replaced by 30007 => 4215 32239 => 6588 41070 => 32008 45173 => 42060 46212 => 2454 47577 => 93565 52035 => 89536 57722 => 71986 59577 => 57558 60677 => 55676 60700 => 6015 61988 => 53788 63021 => 62699 63153 => 61804 64871 => 32278 82610 => 4034 86210 => 60603 86209 => 60601 88513 => 53451 88701 => 87777 89500 => 85961 There is another set of part IDs that are checked but those are not replaced by another ID, rather they seem to have a special behavior. I'll post what I find. Hey polymaker,The Brick Studio isn't compatible with the GPU from AMD on my computer,It appears to go into no-response after starting,But it working with the GPU from NVDIA,Can i do anything? Quote
Takanuinuva Posted March 23, 2021 Posted March 23, 2021 Is it possible at all to change the default color of the bricks? I'd rather have them black over red. Quote
The Mugbearer Posted March 29, 2021 Posted March 29, 2021 Heya good people! Encountered a bug with the same part I requested last time: It doesn't seem to be working with the cross-axle attached to 11214 (displayed above). Dunno what's wrong. Quote
Stephan Posted March 30, 2021 Posted March 30, 2021 6 hours ago, The Mugbearer said: It doesn't seem to be working with the cross-axle attached to 11214 (displayed above). Dunno what's wrong. I will look into it! Quote
The Mugbearer Posted April 2, 2021 Posted April 2, 2021 @Stephan Hi it's me again! The 6542 GEAR WHEEL Z16-Ø4.9 seems to be lacking technic pin connectivity. Quote
GeorgeVB Posted April 3, 2021 Posted April 3, 2021 @Stephan would new road plates be included into the next update? Quote
Stephan Posted April 3, 2021 Posted April 3, 2021 18 hours ago, The Mugbearer said: The 6542 GEAR WHEEL Z16-Ø4.9 seems to be lacking technic pin connectivity. Yes, I think it is illegal in real life to do that since the pin remains compressed due to the teeth. 10 hours ago, GeorgeVB said: would new road plates be included into the next update? I might be able to include them (with prints as well). Quote
Stephan Posted April 3, 2021 Posted April 3, 2021 On 3/30/2021 at 7:07 AM, Stephan said: I will look into it! Fixed. New files can be downloaded from Github Pre-Release. Quote
The Mugbearer Posted April 3, 2021 Posted April 3, 2021 3 hours ago, Stephan said: Yes, I think it is illegal in real life to do that since the pin remains compressed due to the teeth. The one I had problems with in LDD is this:https://www.bricklink.com/v2/catalog/catalogitem.page?P=6542b#T=C The one with the teeth doesn't seem to be in it. Quote
Stephan Posted April 4, 2021 Posted April 4, 2021 11 hours ago, The Mugbearer said: The one I had problems with in LDD is this I will check this! Quote
Eggyslav Posted April 5, 2021 Posted April 5, 2021 Haven't heard from you guys lately, how's the new update coming? Quote
ForteNoir Posted April 6, 2021 Posted April 6, 2021 Hey, since the LDD-to-POVRay converter needs to refer to the original lib.DLL as a conversion reference, and it's not compatible with the modded parts (I kept it, and renamed it, as a backup), I can't use the converter in order to render scenes that utilize all of these great new pieces. Are there any workarounds for this? Any alternative rendering solutions I can start learning about? Quote
Stephan Posted April 6, 2021 Posted April 6, 2021 10 hours ago, Eggyslav said: Haven't heard from you guys lately, how's the new update coming? New parts are building up nicely. Two handfuls of new parts, updated new parts, updated original parts, and a bucket load of new prints. The update that you are used to comes in about two weeks. In the meantime you can download all new parts from my pre-release Github. Quote
The Mugbearer Posted April 6, 2021 Posted April 6, 2021 3 hours ago, ForteNoir said: Hey, since the LDD-to-POVRay converter needs to refer to the original lib.DLL as a conversion reference, and it's not compatible with the modded parts (I kept it, and renamed it, as a backup), I can't use the converter in order to render scenes that utilize all of these great new pieces. Are there any workarounds for this? Any alternative rendering solutions I can start learning about? Stud.Io's Eyesight Renderer is your best friend. You can do it like I do: build MOCs in LDD and then export them to Stud.Io for rendering and other features LDD doesn't have. Quote
ForteNoir Posted April 6, 2021 Posted April 6, 2021 2 hours ago, The Mugbearer said: Stud.Io's Eyesight Renderer is your best friend. You can do it like I do: build MOCs in LDD and then export them to Stud.Io for rendering and other features LDD doesn't have. Stud.io absolutely butchers my LDD builds when it converts an .LXF. I don't like it, I don't trust it. Quote
Stephan Posted April 6, 2021 Posted April 6, 2021 On 4/3/2021 at 11:43 PM, The Mugbearer said: The one I had problems with in LDD is this:https://www.bricklink.com/v2/catalog/catalogitem.page?P=6542b#T=C I checked this, but in real life the Technic pin will always be compressed due to the length of the pin hole. The same goes for 3L pins, they will always remain compressed at the tips, making this connection illegal. But, I did notice that the stud connection was applied to the wrong side and fixed that. You can verify this for yourself in real life, or in Mecabricks which has very accurate part geometry. Quote
The Mugbearer Posted April 6, 2021 Posted April 6, 2021 10 hours ago, Stephan said: I checked this, but in real life the Technic pin will always be compressed due to the length of the pin hole. The same goes for 3L pins, they will always remain compressed at the tips, making this connection illegal. But, I did notice that the stud connection was applied to the wrong side and fixed that. You can verify this for yourself in real life, or in Mecabricks which has very accurate part geometry. Ah so it's meant to be sitting loose on an axle by design? That's cool! Quote
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