jester Posted May 29, 2022 Posted May 29, 2022 43 minutes ago, Stephan said: Maybe I should wait until May 4th 2023 then, with the next update I'm afraid users wont't forgive such a delay Quote
Stephan Posted May 30, 2022 Posted May 30, 2022 On 5/25/2022 at 11:25 PM, polymaker said: tested adding a refID attribute to the part in the palette to match the IDs in the assembly but it did not work. I had tested this as well.. Sad that it doesn't provide this option, but nothing we can do about that. Quote
Jason C. Hand Posted June 1, 2022 Posted June 1, 2022 On 5/29/2022 at 2:49 PM, jester said: I think it'll be a celebration day for Star Wars fans after next update Maybe someone can do something similar for the Harry Potter series. Quote
BrokenEye Posted June 2, 2022 Posted June 2, 2022 (edited) Alright, got some white p—oh wow, no. Absolutely not. Let's start again. I've got some power shields that are white. Anyway... Spoiler Spoiler Spoiler That just leaves the purples and the golds, which I'm probably going to do together since they're both relatively small sets. And on a subject that's sure to involve significantly fewer troubling noun-piles, I've also done some 2x2x3 round brick decals. These will likely need to be adjusted, because I had neither a vector map nor an aspect ratio to work with, but I was able to find scans of the original decal sheets, which took most of the guesswork out of the actual shapes. Spoiler Spoiler Spoiler Edited June 2, 2022 by BrokenEye Quote
Takanuinuva Posted June 2, 2022 Posted June 2, 2022 So https://www.bricklink.com/v2/catalog/catalogitem.page?P=24375#T=C was used in the feet of the Lego Optimus and they were connected into a full pin hole despite being half pins. I'm guessing it's legal cause they are rubber. Think LDD could allow the same please? Quote
Stephan Posted June 2, 2022 Posted June 2, 2022 1 hour ago, Takanuinuva said: Think LDD could allow the same please? Definitely not according to the regular connections... but I might have an idea how to fix it, if it appears to be possible as I think it should be... Quote
DraikNova Posted June 6, 2022 Posted June 6, 2022 (edited) Any chance brake disc 35189's connectivity could be fixed? It seems to try to pop into hubs "behind" where it should, making it conflict with them. Edited June 6, 2022 by DraikNova Quote
Stephan Posted June 6, 2022 Posted June 6, 2022 (edited) 3 hours ago, DraikNova said: Any chance brake disc 35189's connectivity could be fixed? It seems to try to pop into hubs "behind" where it should, making it conflict with them. I never had any trouble with this part? Can you show the problem? Edited June 6, 2022 by Stephan Quote
DraikNova Posted June 6, 2022 Posted June 6, 2022 1 hour ago, Stephan said: I never had any trouble with this part? I believe it's also an original LDD part. Can you show the problem? This is the best screenshot I could manage, but the issue is basically that 35189 tries to go in too far into the hubs that are supposed to accept its weird variant pin, and as such they collide and can't be connected. Quote
jester Posted June 6, 2022 Posted June 6, 2022 @Stephan @DraikNova I found the solution for 35189 Just open 35189.xml and insert this connection lines <Connectivity> <Hinge type="185" oriented="1" angle="120" ax="-0.5774" ay="-0.5774" az="0.5774" tx="0.0056" ty="-0.0078" tz="1.2" /> <Axel type="2" length="0.8" grabbing="0" startCapped="0" endCapped="0" angle="120" ax="0.5774" ay="0.5774" az="0.5774" tx="0.0056" ty="0.7922" tz="-0.8112" /> <Axel type="2" length="0.8" grabbing="0" startCapped="0" endCapped="0" angle="120" ax="0.5774" ay="0.5774" az="0.5774" tx="-0.685" ty="-0.4065" tz="-0.8112" /> <Axel type="2" length="0.8" grabbing="0" startCapped="0" endCapped="0" angle="120" ax="0.5774" ay="0.5774" az="0.5774" tx="0.6961" ty="-0.4065" tz="-0.8112" /> <Custom2DField type="22" width="2" height="2" angle="180" ax="0" ay="0.7071" az="0.7071" tx="0.4056" ty="0.3922" tz="-0.8112"> 22:1:1,22:2:1,22:1:1, 22:2:1,16:4:64,22:2:1, 22:1:1,22:2:1,22:1:1 </Custom2DField> <Custom2DField type="22" width="2" height="2" angle="180" ax="0" ay="0.7071" az="0.7071" tx="1.096" ty="-0.8078" tz="-0.8112"> 22:1:1,22:2:1,22:1:1, 22:2:1,16:4:64,22:2:1, 22:1:1,22:2:1,22:1:1 </Custom2DField> <Custom2DField type="22" width="2" height="2" angle="180" ax="0" ay="0.7071" az="0.7071" tx="-0.2849" ty="-0.8078" tz="-0.8112"> 22:1:1,22:2:1,22:1:1, 22:2:1,16:4:64,22:2:1, 22:1:1,22:2:1,22:1:1 </Custom2DField> </Connectivity> Quote
BrokenEye Posted June 12, 2022 Posted June 12, 2022 Alright, I've finally done it. I've finished every single Nexo Knights power shield decoration, and I'm here to present the final two sets. Firstly, there are the purple power shields. You'll notice that the designs on all of them are inverted. In heraldry, an inverted coat of arms is what's known as an "abatement", one of several non-standard features that heraldic authorities can order you to add to your coat of arms to signify to all who see you that you've committed certain particularly dishonorable crimes. In particular, inversion signifies one who is guilty of treason against his king. Seeing that all of these power shields are associated with villains who oppose King Halbert (I know almost nothing about Nexo Nights lore, but I can only assume that Halbert is the true and legitimate king of whatever realm the story of the theme takes place in), I'm curious whether this was a deliberate reference or if it was a purely aesthetic choice. In either case, here they are. Spoiler Next are the gold shields, which seem to be extra special, though I'm not really sure what their powers are. They're all just names of weapons. Maybe they're ceremonial? Anyway, I wasn't sure if the gold trim was the same gold as the backgrounds on these, so I made two versions of each. Spoiler And for my second type of decal today, I've done 11477 (Slope, Curved 2 x 1 x 2/3). Like the round brick last time, these are all pulled from scans of the decal sheets rather than photos of the brick, so there shouldn't be any problem with them fitting correctly. Some of them may be the wrong way 'round, though. It's kind of hard to tell from the photos which end is the thin one. And though I didn't plan it this way, all of these are symmetrical sets of two. Spoiler Quote
Mister_Loki Posted June 12, 2022 Posted June 12, 2022 On 5/29/2022 at 8:49 PM, jester said: I think it'll be a celebration day for Star Wars fans after next update This is an amazing collection of LEGO Star Wars Part decals. I can't imagine the time and effort it took/takes to do these and make them look accurate to the actual decals as well. Quote
jester Posted June 12, 2022 Posted June 12, 2022 @Stephan I know what you was waitng for so much)) 13 hours ago, Mister_Loki said: This is an amazing collection of LEGO Star Wars Part decals. I can't imagine the time and effort it took/takes to do these and make them look accurate to the actual decals as well. Thank you! Yes, it's really time consuming process Quote
Takanuinuva Posted June 14, 2022 Posted June 14, 2022 Hey how do I go about adding new prints into LDD? I wanna put some of the sticker details from Monkie Kid in for a mech I made for Mei. Quote
Jason C. Hand Posted June 15, 2022 Posted June 15, 2022 Hello all. If possible, may these parts be added to the next update? #80834 Minifig Hair w/Nurse Hat & Long Back [Link] #80577 Minifig Hair Long Wavy w/Knit Ski Cap [Link] Quote
jester Posted June 15, 2022 Posted June 15, 2022 5 hours ago, Jason C. Hand said: Hello all. If possible, may these parts be added to the next update? #80834 Minifig Hair w/Nurse Hat & Long Back [Link] #80577 Minifig Hair Long Wavy w/Knit Ski Cap [Link] Already ) will be in the next update Quote
Jason C. Hand Posted June 15, 2022 Posted June 15, 2022 8 hours ago, jester said: Already ) will be in the next update Oh, cool. Alright, thanks! Quote
Takanuinuva Posted June 16, 2022 Posted June 16, 2022 https://www.bricklink.com/v2/catalog/catalogitem.page?P=80431&C=85#T=C&C=85 I assume this part is too recent to add? Though might be able to modify the geometry of a similar piece to make it. Quote
jester Posted June 16, 2022 Posted June 16, 2022 2 hours ago, Takanuinuva said: https://www.bricklink.com/v2/catalog/catalogitem.page?P=80431&C=85#T=C&C=85 I assume this part is too recent to add? Though might be able to modify the geometry of a similar piece to make it. It will be in the next update too Quote
BrokenEye Posted June 16, 2022 Posted June 16, 2022 26 minutes ago, jester said: It will be in the next update too I could see that coming in very handy. Quote
jester Posted June 16, 2022 Posted June 16, 2022 1 hour ago, BrokenEye said: I could see that coming in very handy. As we discussed with @Stephan the next update will be with regular parts and Star Wars will be a separate thematic batch ) Quote
Stephan Posted June 16, 2022 Posted June 16, 2022 3 hours ago, jester said: As we discussed with @Stephan the next update will be with regular parts and Star Wars will be a separate thematic batch ) Yes, after my vacation I will create a new update. Somewhere early July. Quote
Takanuinuva Posted June 16, 2022 Posted June 16, 2022 (edited) 12 hours ago, jester said: It will be in the next update too Nice. Would these 2 parts happen to be on the way as well? https://www.bricklink.com/v2/catalog/catalogitem.page?P=70694&idColor=108#T=C&C=108 https://www.bricklink.com/v2/catalog/catalogitem.page?P=35635&idColor=115#T=C&C=115 (This one has existed since Ninjago Sons of Garmadon yet never got added) Edited June 16, 2022 by Takanuinuva Quote
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