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Posted (edited)

Don’t leave .lif files that you have extracted in the directory, even if you renamed them.  Move them completely away.
LDD reads everything.  So the files (= colours) in the original LIF could be used, and not the modified files in the extracted folder.

Edited by SylvainLS
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Posted
Just now, leonema said:

all files are in their correct locations and are all from the rar file which date of 24/08/2022

that's why can't understand why i can't see all the colors in the palette :(

There are two more things I can immediately think of. First, there is a newer update released on 29/12/2022 here, perhaps the missing colours you mentioned were added after the update file from August in a more recent update release, so always use the files from the latest update and check back regularly for new releases. Second, if you installed “LDD Version 4.3.12” instead of “LDD Version 4.3.11” there will be issues with the LDD files themselves, refer to my earlier post on how to install LDD perfectly on Windows using both installers.

Posted
2 minutes ago, SylvainLS said:

Don’t leave .lif files that you have extracted in the directory, even if you renamed them.  Move them completely away.
LDD reads everything.  So the files (= colours) in the original LIF could be used, and not the modified files in the extracted folder.

yes, i just figured out exactly this 
i compressed the original files in 7z and then deleted completely


and actually now can see properly all colors in the palette


image.png

 

4 minutes ago, suenkachun said:

There are two more things I can immediately think of. First, there is a newer update released on 29/12/2022 here, perhaps the missing colours you mentioned were added after the update file from August in a more recent update release, so always use the files from the latest update and check back regularly for new releases. Second, if you installed “LDD Version 4.3.12” instead of “LDD Version 4.3.11” there will be issues with the LDD files themselves, refer to my earlier post on how to install LDD perfectly on Windows using both installers.

i'm using the 4.3.11 version 
 

Posted
2 minutes ago, leonema said:

i'm using the 4.3.11 version 

This is fine, I still recommend installing an update once released for access to the latest contents, in your earlier reply you mentioned using the rar from 24/08/2022 which is now outdated, the latest one is from 29/12/2022 as mentioned before.

Posted
15 minutes ago, suenkachun said:

This is fine, I still recommend installing an update once released for access to the latest contents, in your earlier reply you mentioned using the rar from 24/08/2022 which is now outdated, the latest one is from 29/12/2022 as mentioned before.

in fact i'm used to do so

guess i installed the august version by mistake today when was trying to fix the problem...

Posted

Would these parts be included in a future update ? I recall seeing the models in this forum teased in previous updates but never included. I've also been curious about the addition of capes with collars such as pieces used for Martian Manhunter or Doctor Strange.

https://www.bricklink.com/v2/catalog/catalogitem.page?P=59276#T=C

https://www.bricklink.com/v2/catalog/catalogitem.page?P=41637#T=C

https://www.bricklink.com/v2/catalog/catalogitem.page?P=47544pb01#T=C

 

  • 2 weeks later...
  • 2 weeks later...
Posted

For some strange reason, I just discovered that Part 4036 Train Window Glass will no longer attach to Part 4035 Train Window, below is the screenshot showing this behaviour. I have not modified anything in my LDD system files so the cause of this is quite a mystery. On a current project which used this connection before, the Glass are all still in their correct locations but just “scaffolded” into place and are no longer properly attached to the Window Frames. Hopefully, this can be a speedy fix for the upcoming LDD update, thanks.

800x450.png

Posted (edited)

I have decorations to share:

Dice:

	<Mapping decorationID="4594374" designID="3068" surfaceID="1"/> <!-- dice 1 black dot -->
	<Mapping decorationID="4540383" designID="3068" surfaceID="1"/> <!-- dice 2 black dot -->
	<Mapping decorationID="4540387" designID="3068" surfaceID="1"/> <!-- dice 3 black dot -->
	<Mapping decorationID="4540388" designID="3068" surfaceID="1"/> <!-- dice 4 black dot -->
	<Mapping decorationID="4540391" designID="3068" surfaceID="1"/> <!-- dice 5 black dot -->
	<Mapping decorationID="4556011" designID="3068" surfaceID="1"/> <!-- dice 6 black dot -->

image links:
dice 1 black dot: 4594374.png
dice 2 black dot: 4540383.png
dice 3 black dot: 4540387.png
dice 4 black dot: 4540388.png
dice 5 black dot: 4540391.png
dice 6 black dot: 4556011.png

 

Edited by Cregory
Posted (edited)

I have decorations to share:

Heroica dice:

    <Mapping decorationID="4625437" designID="3068" surfaceID="1"/> <!-- dice Heroica Runes (ᚺᛖᚱᚩᛁᚳᚪ) Shield -->
    <Mapping decorationID="4625436" designID="3068" surfaceID="1"/> <!-- dice Heroica 1 Black Dot Skull Sword -->
    <Mapping decorationID="4625428" designID="3068" surfaceID="1"/> <!-- dice Heroica 2 Black Dots Skull -->
    <Mapping decorationID="4625429" designID="3068" surfaceID="1"/> <!-- dice Heroica 3 Black Dots Sword -->

Image links:
dice Heroica Runes (ᚺᛖᚱᚩᛁᚳᚪ) Shield: 4625437.png
dice Heroica 1 Black Dot Skull Sword: 4625436.png
dice Heroica 2 Black Dots Skull: 4625428.png
dice Heroica 3 Black Dots Sword: 4625429.png

Edited by Cregory
Posted
On 7/26/2023 at 5:17 AM, TechnicFan68 said:

Part no. 69912, so far only used in the 42129 Mercedes-Benz Zetros set.

Yes, this one can be added :). I thought I already did, but apparently not.

21 hours ago, suenkachun said:

Hopefully, this can be a speedy fix for the upcoming LDD update, thanks

Hmm, I will check this. 

Posted

I have decorations to share.

Nixel Faces (I placed them below the existing nixel faces and remarked the existing two.):

	<Mapping decorationID="606885" designID="14769" surfaceID="1"/> <!-- Existing Nixel Face -->
	<Mapping decorationID="606886" designID="14769" surfaceID="1"/> <!-- Existing Nixel Face -->
	<Mapping decorationID="6097124" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6133696" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6135175" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6142859" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6142861" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6146745" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6146749" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->
	<Mapping decorationID="6148296" designID="14769" surfaceID="1"/> <!-- Added Nixel Face -->

Image links:
6097124.png
6133696.png
6135175.png
6142859.png
6142861.png
6146745.png
6146749.png
6148296.png
 

Posted
53 minutes ago, Cregory said:

I have decorations to share.

Where did you get the decorations? Because they look a bit rough?

Posted (edited)

The black dot dice and nixel faces were made from Stud.io screen caps. The heroica dice are edited scans of my actual new unused parts. The rough look is intentional in the original design.

Edited by Cregory
Posted (edited)

Would it be difficult to make part 85863, micro figure decoratable? I collect Lego Games and like making them in LDD beforehand.
There are so many micro figures I would like to make.

Edited by Cregory
Posted (edited)

Would it be possible to add more Ninjago and original LEGO Theme parts in general? Here's a list of parts I would love to play around with in LDD:

 

Edited by Mister_Loki
  • 2 weeks later...
Posted

Just checked my current projects in LDD and added a few new Bricks to the list of all existing Bricks with a possible distorted Decoration surface (UV Mapping exceeding texture bounds), use this information when applying the fixes. Being simply a tiny visual issue these can always be modified later. To confirm the issues simply apply a full-size photo Decoration to each Brick’s main Decoration Surface and check the four edges of each Decoration displayed in LDD for any distortion.

Already confirmed and clearly visible: Part 2431 Flat Tile 1×4, Part 3068 Flat Tile 2×2, Part 87079 Flat Tile 2×4, Part 4150 Flat Tile 2×2, Round (compare with similar Part 14769).
Not yet confirmed but still visible: Part 15210 and Part 15210 Four-sided Sign With Snap, apply Decoration 93337 onto both and neither will be displayed 100% correctly.
Potential new candidate: Part 3039 Roof Tile 2×2/45°, not sure what is going on here but when applying a Decoration which fills up the entire slope surface; sometimes the Decoration will get cut off on the left and right sides of the slope, sometimes the Decoration will not fill up the slope on the top and bottom sides, so it’s best to check this Brick’s UV Mapping too.

Thanks.

Posted
10 hours ago, Takanuinuva said:

Something I'd like fixed in the next update is the connection between https://img.bricklink.com/ItemImage/PN/86/32828.png and technic pins like https://img.bricklink.com/ItemImage/PN/5/89678.png

It won't go all the way in even with limits removed. But are able to in real life. 

That might be difficult since there is a colission between the connection of 32828 and the inside of the pins. That's unfortunately a bug. I'll see if I can find a workaround. 

Posted
13 hours ago, Stephan said:

That might be difficult since there is a colission between the connection of 32828 and the inside of the pins. That's unfortunately a bug. I'll see if I can find a workaround. 

I'm referring to the fact that it doesn't reach the stopper part. It barely goes into technic pins at all.

  • 3 weeks later...
Posted

Sorry for the delay in the update!

There seems to he a problem with the LEGO part database. They update is waiting on the correct LEGO Braille bricks decoration numbers. Consider the amount of Braille bricks, I want to have all the numbers correct before I distribute the update.

Posted

Hello: long time no see you! 

I take a look into these:

On 8/21/2023 at 3:31 PM, Takanuinuva said:

Something I'd like fixed in the next update is the connection between https://img.bricklink.com/ItemImage/PN/86/32828.png and technic pins like https://img.bricklink.com/ItemImage/PN/5/89678.png

It won't go all the way in even with limits removed. But are able to in real life. 

And find two solutions in the part 4274.xml:

  1. Delete axel type=19 entirely, in the connectivity section or
  2. Change the length of the same axel to a small size.

So, in response to:

On 8/22/2023 at 2:02 AM, Stephan said:

That might be difficult since there is a colission between the connection of 32828 and the inside of the pins. That's unfortunately a bug. I'll see if I can find a workaround. 

it's not a bug; rathern a missmatch of the length.

Posted
On 9/10/2023 at 4:50 AM, Kuramapika1 said:

And find two solutions in the part 4274.xml:

  1. Delete axel type=19 entirely, in the connectivity section or
  2. Change the length of the same axel to a small size.

Can you send me your connection data for 4274?

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