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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Your creation seems a very interesting 3D mosaic software.

What do you think to edit the first post of this topic and create a presentation page, so it can be added to the section index?
Has the software a name?

Posted

Hi Calabar - I'll see if I can do what you suggest about creating a presentation page.  My python script is really part of a "3D conversion pipeline" that relies on a number of other people's freely available software.  My code is a "missing link" to convert from coloured voxels (for which there are quite a few editing tools freely available) to .ldr files; as part of a larger pipeline.  You can download the proposed pipeline here...https://github.com/pennyforge/ColouredVoxels2LDR/blob/master/User Guide - Pipeline to convert coloured 3D model files in Blender to coloured Lego LDraw models .pdf

Currently it's more of a process than a piece of software so I'm not quite sure I'm ready to give it a name yet!

Posted

I recently went the other way arround transforming .ldr into .obj to render it. For my understanding you have to scale your voxels a little bit cause I think your video game characters are looking a bit high compared to their width. But I guess you are at a good starting point to fulfil that missing link :)

Posted

Hi Ragni,

Yes, you are correct - Voxels are based on cubes (which have 3 axes of symetry) where as a 1x1 Lego brick is rectangular (with only 2 axes of symetry) - I think you need to scale the original 3D model in the height axis by about 0.8 (before you convert the 3D model to voxels) to allow for this difference - and as you point out I hadn't done this with my original models so when they are converted to .ldrs they look slightly out of proportion.

 

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