Alexandrina Posted June 9, 2024 Posted June 9, 2024 On 6/8/2024 at 6:56 PM, Lion King said: No, not thatâs what I meant. I just feel itâs not very creative when it comes to licensed themes that are based off movies, tv show, pop culture. The original in-house themes I consider are creative things desginers produces. I can see the argument that it's more creative on the part of the designers, but I fail to see how it's more creative on the part of the kids building. Whether it's a licensed theme or an in-house theme, the kids are still either operating within the framework of somebody's design (by building the set per instructions, or using the defined characters as written), or they're creatively engaging by extrapolating from that basic framework into their own ideas. A child making up their own fantastical adventures with their Luke Skywalker minifigure is just as creative as a child making up their own adventures of Bo'sun Will. Functionally, whether a theme came from the brains of Lego designers or a prior media doesn't make any difference to the bricks in the kids' hands. When I think back to my own creativity with my Lego as a kid, the peak came when I created my own characters and stories whole-cloth from combinations of the bricks I had, but until Lego comes up with a new plastic that reads a child's mind and reshapes itself accordingly, the sets they sell are going to have to contain some form of pre-defined characters/settings - which, by the very nature of Lego, are basically clay for the kids to take further. Quote
Renny The Spaceman Posted June 9, 2024 Posted June 9, 2024 4 hours ago, BrickBob Studpants said: Fair enough. But given how often themes from the 80s and 90s are brought up here and treated as the pinnacle of all sets in existence, some people do seem to want exactly that  I know it's the "unpopular opinion" thread, my point was just that it doesn't make much sense to go back to those days. Well yeah, ofc. Time's arrow neither reverse or holds still and all that, everything is temporary, we're all dust in the end we can never go back and all but I still don't really think that's a licensed V original theme thing, I mean every long running licensed theme has a significant percentage of it being recycled sets and the big ones are all based on nostalgic properties where a big, arguably the main, part of the appeal is that it'as a brand people grew up with. Star Wars, Harry Potter, Mario, Superheroes (this theme is 90% Batmobiles and Hulkbusters) Jurassic Park all share these qualities. Mario's not even through it's fifth year and we've had three King Boo Ghost houses, these are all based t varying degrees around going back to the old days, especially with Harry Potter, that's got no concurrent media to hide behind the did two sets for those awful prequel films and everything else is over a decade old nostalgia. Hell, Potter is also a prime example of fans begging for a theme to return because of their nostalgia for it. Not saying any of this is wrong inherently but it's very much the same. The difference of course being that an established brand is free marketing, which isn't really a "get with the times, this is what's in now" thing as it is more a tactical corporate decision. Not arguing it makes sense for LEGO to ignore that the funko pop route is more economical just saying that idea that one of these is any more driven by nostalgia or rehashing of the past than the other doesn't feel accurate. Once again though, the retreading old steps thing isn't what I want. New original ideas, the occasional throwback is fine, especially for anniversaries, but these themes shouldn't be the backbone of anything outside the some pieces of expanded media or merch (Classic Space is my favourite theme and even I want them to cool their jets with the new colours). I think all the recent Castle sets do show however that clearly both in quality and reception that the old type of sandbox themes can work in the modern day. It's not in the same way but neither is the way they approach Ninjago, or Harry Potter or anything the same as when they started. Quote
DonQuixote Posted June 10, 2024 Posted June 10, 2024 You need more imagination as a kid playing with classic castle than with a licensed theme. In Starwars you allready have the information who is good, evil and in between. There are so many different factions in classic castle and it's up to the kid to make up the storyline. Crusaders,Black Falcons, Forrest People, Black Knights, Wolfpack, Dragon Masters,Fright Knights....Who are they and what do they want? That's why classic castle is the best theme ever .I was a big fan of it as a kid and now as an adult since the release of the Lion Knights castle. Classic castle is so popular among afols and afobs.Look at how fast the Mountain Fortress has sold out at BDP! And look how many submissions are castle related. Quote
MAB Posted June 10, 2024 Posted June 10, 2024 16 hours ago, Lion King said: I donât think licensed thems are competely original.  They cointinue remaking the sets, such as Hagridâs Hut, Great Hall, Milliecum Falcon, If you are a collector, you end up having multir Great Halls, multi Hagridâs Huts, multiracial Mlllieum Falcons at your home.  Is that a âcreativityâ thing Lego is doing for several years? But then is it creative to do police and fire sets year after year? They might change the settings from town to forest to swamp back to town, yet the builds and play are frequently very similar. And the important thing is that it sells. Once Classic Space or Castle had been done for a year, was it still original after that? Is Ninjago or Friends still original?  9 minutes ago, DonQuixote said: You need more imagination as a kid playing with classic castle than with a licensed theme. In Starwars you allready have the information who is good, evil and in between. There are so many different factions in classic castle and it's up to the kid to make up the storyline. Crusaders,Black Falcons, Forrest People, Black Knights, Wolfpack, Dragon Masters,Fright Knights....Who are they and what do they want? That's why classic castle is the best theme ever .I was a big fan of it as a kid and now as an adult since the release of the Lion Knights castle. Classic castle is so popular among afols and afobs.Look at how fast the Mountain Fortress has sold out at BDP! And look how many submissions are castle related. Yet so many kids will have played with castle repeating stories of Robin Hood or of Arthurian type legend. Even though the characters are not necessarily licensed or named, their backstory was already partly in children's heads from cultural stories. Having some knowledge of who a character is can actually help a child understand them and build their own imaginative stories around them. Give a kid the choice of either a plain minifigure or one from a selection with some printing on them, and I reckon in most cases, they'd go for one that is printed as the print gives them a hint as to how to play with it. Licensed sets are also popular with AFOLs. Look at the sales of Star Wars, look at the volume of discussion on EB in the Star Wars forum. Look at the volume of discussion about LOTR in the historic forum, look at the amount of discussion in the licensed forum. LEGO needs both licensed and unlicensed to retain its popularity. If it suddenly decided no more licensed themes, they would just lose customers. The people buying them won't suddenly decide that they will buy Dreamzzz or Ninjago or City instead. Other brands would take them up and produce similar sets to what LEGO does now, and LEGO would lose market share. The wide product availability within unlicensed LEGO themes may even go down as people become used to buying other brands as they are the ones with the popular licenses. Quote
Lego Nostalgia Posted June 10, 2024 Posted June 10, 2024 I hate Ninjago,Dreamzzz and Monkie Kid, I miss Power Miners,Space Police,Fantasy Era,Agents and Monster Fighters, those were really cool and are far better than the ones we have now Quote
CloneCommando99 Posted June 10, 2024 Posted June 10, 2024 (edited) I love Ninjago. But honestly I think that its overwhelming success is the cause of the lack of new original themes. For Example: Chima and Nexo Knights were killed by Ninjago because they were nowhere near as popular and in turn Ninjago required their funding for more seasons. Thus Lego thought that those original themes wouldnât do well. The diminishing amount of new original themes began around 2014. The Year when Ninjago was resurrected for Rebooted. Since then Lego original themes have been limited to one âhey letâs try something newâ every two years. Edited June 10, 2024 by CloneCommando99 Quote
MAB Posted June 10, 2024 Posted June 10, 2024 (edited) 1 hour ago, Lego Nostalgia said: I hate Ninjago,Dreamzzz and Monkie Kid, I miss Power Miners,Space Police,Fantasy Era,Agents and Monster Fighters, those were really cool and are far better than the ones we have now And no doubt that at the time, there were people that hated Power Miners and Space Police because those stupid new themes knocked the so much better older themes they loved off the shelves. 53 minutes ago, CloneCommando99 said: I love Ninjago. But honestly I think that its overwhelming success is the cause of the lack of new original themes. For Example: Chima and Nexo Knights were killed by Ninjago because they were nowhere near as popular and in turn Ninjago required their funding for more seasons. Thus Lego thought that those original themes wouldnât do well. The diminishing amount of new original themes began around 2014. The Year when Ninjago was resurrected for Rebooted. Since then Lego original themes have been limited to one âhey letâs try something newâ every two years. Yes, Ninjago has sort of consumed many of the ideas that new themes might have used. They have covered traditional architecture to dragons to fantasy technology with antagonists varying from snakes to robots to sky pirates to skeletons and more. I have no doubt that any one sub-theme or year could have been done as a completely new stand alone theme with new heroes each time but keeping the same enemies and builds for the sets. But of course for every new theme they do, there is new advertising, kids have to get used to the new characters, and then they disappear just as quickly and there is no continuity from year to year. A theme like Atlantis or even Monster Fighters could easily have their humans replaced by the Ninjago core characters and be essentially the same storyline. Or the other way, any Ninjago sub-theme have its core characters removed and replaced by something different. I think continuity is important here, as kids buy into the franchising just like they do for licenses. Once they know the characters, they want more of them and with continuity can use them with past sets that they already own. So I understand why LEGO has put so many quite different ideas into the one theme, even if it means the core characters get repeated so often. Edited June 10, 2024 by MAB Quote
Lion King Posted June 10, 2024 Posted June 10, 2024 1 hour ago, CloneCommando99 said: I love Ninjago. But honestly I think that its overwhelming success is the cause of the lack of new original themes. For Example: Chima and Nexo Knights were killed by Ninjago because they were nowhere near as popular and in turn Ninjago required their funding for more seasons. Thus Lego thought that those original themes wouldnât do well. The diminishing amount of new original themes began around 2014. The Year when Ninjago was resurrected for Rebooted. Since then Lego original themes have been limited to one âhey letâs try something newâ every two years. That could explain why Nexo Knight had bugdet issue - they were supposed to release the last wave but they cancelled it anyways, sadly. Quote
Karalora Posted June 10, 2024 Posted June 10, 2024 6 hours ago, MAB said: Yet so many kids will have played with castle repeating stories of Robin Hood or of Arthurian type legend. Even though the characters are not necessarily licensed or named, their backstory was already partly in children's heads from cultural stories. Having some knowledge of who a character is can actually help a child understand them and build their own imaginative stories around them. Give a kid the choice of either a plain minifigure or one from a selection with some printing on them, and I reckon in most cases, they'd go for one that is printed as the print gives them a hint as to how to play with it. This. As much as we romanticize the "unbridled" creativity of kids, they generally benefit from having a defined starting point. Quote
Yoggington Posted June 10, 2024 Posted June 10, 2024 I've a four year old nephew, and as much as I try to convince him we can go 'off book', boy oh boy is that kid a lover of following the instructions. Quote
JesseNight Posted June 10, 2024 Posted June 10, 2024 (edited) I remember in the 1980s, a major starting (and advertising) point in my country was that Lego was all about making anything we wanted. And that's what it was to many kids. I feel the simplified instructions nowadays aren't helping promoting that (and yes more complex builds still had some additional help like parts lists per instruction). But on more basic builds that allowed for easier correcting of mistakes, it motivated to pay attention and be aware of building techniques being used. It motivated to think and learn rather than follow a book to the letter. Not to mention the pictures of suggested alternative builds on the box (without actual instructions for them), the alternative build instructions with bigger sets, the Ideas Books... Can't help feeling a bit sad to see that go lost, and to see people sometimes get mad about instructions still not being clear enough. When it comes to themes, every kid knew what a knight was. Or a spaceman. Or a pirate. Sure we could play King Arthur's story, or Robin Hood's, but we'd also make our own stories. And if you knew what a knight was, that was definitely possible. As for recurring things like police and firefighters in a Town/City theme, that's just inevitable. Town/City is not a recorded moment in history, it is a theme that's about "now". And "now" changes every moment (remember the discussion in Spaceballs LOL). So its sub themes can evolve with the time, much like it does in real life. Edited June 10, 2024 by JesseNight Quote
Murdoch17 Posted June 10, 2024 Posted June 10, 2024 15 minutes ago, JesseNight said: I remember in the 1980s, a major starting (and advertising) point in my country was that Lego was all about making anything we wanted. And that's what it was to many kids. I feel the simplified instructions nowadays aren't helping promoting that (and yes more complex builds still had some additional help like parts lists per instruction). But on more basic builds that allowed for easier correcting of mistakes, it motivated to pay attention and be aware of building techniques being used. It motivated to think and learn rather than follow a book to the letter. Not to mention the pictures of suggested alternative builds on the box (without actual instructions for them), the alternative build instructions with bigger sets, the Ideas Books... Can't help feeling a bit sad to see that go lost, and to see people sometimes get mad about instructions still not being clear enough. When it comes to themes, every kid knew what a knight was. Or a spaceman. Or a pirate. Sure we could play King Arthur's story, or Robin Hood's, but we'd also make our own stories. And if you knew what a knight was, that was definitely possible. As for recurring things like police and firefighters in a Town/City theme, that's just inevitable. Town/City is not a recorded moment in history, it is a theme that's about "now". And "now" changes every moment (remember the discussion in Spaceballs LOL). So its sub themes can evolve with the time, much like it does in real life. Instructions like that also turned off people in droves from buying LEGO. The instructions of today may be simple, but at least the average joe can read them easily! I myself have issues reading 70's / 80's / 90's instructions and I am 30. This era frustrates me immensely, as I don't like seek-and-find or guess-the-difference games. (Never have!) If I had been around for the "golden age" of LEGO, I would never have gone beyond one set and I would certainly not be typing this very post right now, as I would not be a AFOL. Quote
Lion King Posted June 10, 2024 Posted June 10, 2024 1 hour ago, Murdoch17 said: Instructions like that also turned off people in droves from buying LEGO. The instructions of today may be simple, but at least the average joe can read them easily! I myself have issues reading 70's / 80's / 90's instructions and I am 30. This era frustrates me immensely, as I don't like seek-and-find or guess-the-difference games. (Never have!) If I had been around for the "golden age" of LEGO, I would never have gone beyond one set and I would certainly not be typing this very post right now, as I would not be a AFOL. I donât think. âRaeedingâ is a right word when it comes to step-by-step manuals htat are filled wiht images and smile numbers of pieces (1x, 2x, 5x, 12x). I think âfollowingâ is suitable.  Of course, the current instruments have words, such as bios, service contract informations, etc, that are for âreadingâ. Sorry, I canât help myself but I always pick on words whoever say sound odd to me. Force of habit! Carry on everyone. .. Quote
icm Posted June 10, 2024 Posted June 10, 2024 On 6/9/2024 at 8:51 AM, Lion King said: I donât think licensed thems are competely original.  They cointinue remaking the sets, such as Hagridâs Hut, Great Hall, Milliecum Falcon, If you are a collector, you end up having multir Great Halls, multi Hagridâs Huts, multiracial Mlllieum Falcons at your home.  Is that a âcreativityâ thing Lego is doing for several years? In this discussion about creativity and whether licensed or unlicensed themes, and remakes or new content within licensed themes are more creative, it doesn't come up a lot that there are different kinds of creativity. Unlicensed themes have great freedom of story, characters, looks, and designs, but they often have very pedestrian building techniques. When you have complete creative freedom to shape the build how you want to, there is little reason to adopt new building techniques or new parts to achieve a particular shape, angle, or detail. In contrast, licensed themes usually show great creativity in building techniques and parts design to achieve a particular result in comparison with real-world or fictional reference material. If you compare remakes of Hagrid's Hut, or the Great Hall, or the Millennium Falcon, over the years, you'll see a lot of creativity in how the subject has been approached in new and innovative ways. Speed Champions and Icons set designers have been particularly open about how their goals of accuracy and functionality have pushed them to adopt surprising techniques and have allowed them to request versatile new parts that have since been widely used in other themes. These two forms of creativity are fairly distinct, and in my opinion they're both indispensable. Lego as a company, and we as Lego fans, need both licensed and unlicensed sets in about a 50:50 ratio to promote both kinds of creativity: unlicensed sets for creativity of expression, and licensed sets for creativity of build. Quote
JesseNight Posted June 10, 2024 Posted June 10, 2024 1 hour ago, Murdoch17 said: Instructions like that also turned off people in droves from buying LEGO. The instructions of today may be simple, but at least the average joe can read them easily! I myself have issues reading 70's / 80's / 90's instructions and I am 30. This era frustrates me immensely, as I don't like seek-and-find or guess-the-difference games. (Never have!) If I had been around for the "golden age" of LEGO, I would never have gone beyond one set and I would certainly not be typing this very post right now, as I would not be a AFOL. Oh that's understandable, this remains a very subjective matter. And I agree that they probably reach a larger audience this way.  2 minutes ago, icm said: In this discussion about creativity and whether licensed or unlicensed themes, and remakes or new content within licensed themes are more creative, it doesn't come up a lot that there are different kinds of creativity. Yeah I made a mention of it on the previous page. Unlicensed design freedom appeals more to me. I'd like a set to be unpredictable, and surprise me with nice features. Quote
Lion King Posted June 10, 2024 Posted June 10, 2024 5 minutes ago, icm said: In this discussion about creativity and whether licensed or unlicensed themes, and remakes or new content within licensed themes are more creative, it doesn't come up a lot that there are different kinds of creativity. Unlicensed themes have great freedom of story, characters, looks, and designs, but they often have very pedestrian building techniques. When you have complete creative freedom to shape the build how you want to, there is little reason to adopt new building techniques or new parts to achieve a particular shape, angle, or detail. In contrast, licensed themes usually show great creativity in building techniques and parts design to achieve a particular result in comparison with real-world or fictional reference material. If you compare remakes of Hagrid's Hut, or the Great Hall, or the Millennium Falcon, over the years, you'll see a lot of creativity in how the subject has been approached in new and innovative ways. Speed Champions and Icons set designers have been particularly open about how their goals of accuracy and functionality have pushed them to adopt surprising techniques and have allowed them to request versatile new parts that have since been widely used in other themes. These two forms of creativity are fairly distinct, and in my opinion they're both indispensable. Lego as a company, and we as Lego fans, need both licensed and unlicensed sets in about a 50:50 ratio to promote both kinds of creativity: unlicensed sets for creativity of expression, and licensed sets for creativity of build. In regard to creativity, you have a valid point. Well said. And yes, company and fans alike need both licensed and non-licensed themes. I understand that discussion gets carried away but my original point is tthat there are too much licensed themes at the moment.  About a 50:50 ratio is a good balance for both licened and non-lien Ed theme fans and company. Quote
MAB Posted June 10, 2024 Posted June 10, 2024 2 hours ago, JesseNight said: I remember in the 1980s, a major starting (and advertising) point in my country was that Lego was all about making anything we wanted. And that's what it was to many kids. I feel the simplified instructions nowadays aren't helping promoting that (and yes more complex builds still had some additional help like parts lists per instruction). But on more basic builds that allowed for easier correcting of mistakes, it motivated to pay attention and be aware of building techniques being used. It motivated to think and learn rather than follow a book to the letter. Not to mention the pictures of suggested alternative builds on the box (without actual instructions for them), the alternative build instructions with bigger sets, the Ideas Books... Can't help feeling a bit sad to see that go lost, and to see people sometimes get mad about instructions still not being clear enough. When it comes to themes, every kid knew what a knight was. Or a spaceman. Or a pirate. Sure we could play King Arthur's story, or Robin Hood's, but we'd also make our own stories. And if you knew what a knight was, that was definitely possible. As for recurring things like police and firefighters in a Town/City theme, that's just inevitable. Town/City is not a recorded moment in history, it is a theme that's about "now". And "now" changes every moment (remember the discussion in Spaceballs LOL). So its sub themes can evolve with the time, much like it does in real life. Yes, and also before minifigures came along lego was also about making anything we wanted, often paired with small action figures from other brands. Sometimes we even drew figures on card and cut them out to play with our lego, trains and die-cast cars all at the same time. And today kids still play like that. My kids have sets, but they also have a big sack full of lego they build MOCs with. They have continued to play with LEGO to an older age than when I first gave up as a kid, I think mainly due to the parts range allowing so much more detail in their creativity than was possible in the 80s. I think I got a bit fed up with the narrow range of colours and blocky parts, and moved on to other building materials (plaster casts, balsa wood, card, paint, etc) to satisfy creativity because leho wasn't good enough. Instructions have changed but then play has changed and sets have changed. In the 70s and 80s some sets didn't have as many parts as a polybag now, so instructions could be straightforward. And the bigger parts meant it was easier to see where the parts were going in each step, plus there were far fewer different parts then too so mistakes were easier to spot. And play has changed in that kids have more distractions these days. When I was a kid, we didn't have anywhere near the amount of toys kids have today. If they get something wrong in a build because the instructions were not clear and have to remove most of it to correct it, there is a good chance they play with something else more satisfying. That said, my kids have built vintage sets perfectly fine, even though they are used to modern instructions.  I find the challenge of finding the right part(s) slows down building these days, something that didn't really happen in the past when there were often many of the same part in a set so it was easier to find the parts you need for each step quite quickly. That is also possibly part of the reason behind smaller numbers of parts per step. It is of course possible to build a polybag or small set from the picture alone if you want a challenge similar to old instructions or back of the box suggestions, or if you have a big set then you can skip five steps at a time if you like the spot what is different route to building. I also used to role play knights with toys, and cowboys, trains, police and so on, making up our own stories. But then we'd also role play Star Wars, The Six Million Dollar Man, and Grange Hill with our own stories. We knew what characters were likely to do just like we knew what police or knights were likely to do. I don't think LEGO police has really evolved with time. Police sets of today look different to those from 40 years ago only really in that the build style due to the changing bricks and design principles. But they are very much similar for role play. Cops, robbers, cars, helicopters. They keep doing them as kids like role playing action, and also parents see it as reasonably safe. If they did sets based on modern policing rather than stereotypical cops and robbers in whatever setting, I doubt that would be the case. Quote
kuzyabricks Posted June 10, 2024 Posted June 10, 2024 (edited) 13 hours ago, Lego Nostalgia said: I hate Ninjago,Dreamzzz and Monkie Kid, I miss Power Miners,Space Police,Fantasy Era,Agents and Monster Fighters, those were really cool and are far better than the ones we have now Not including Atlantis on that list is blasphemy. However I agree, as much as I love Monkie Kid the original IP sets from the early 2010s were something else. I don't think it was just because I was a kid, but those sets dripped with atmosphere. There was a sense of mystery and not knowing what could come next, what could be lurking in the deep caves of power miners or the trenches of Atlantis. I miss it man. Edited June 10, 2024 by kuzyabricks Quote
MAB Posted June 11, 2024 Posted June 11, 2024 11 hours ago, kuzyabricks said: Not including Atlantis on that list is blasphemy. However I agree, as much as I love Monkie Kid the original IP sets from the early 2010s were something else. I don't think it was just because I was a kid, but those sets dripped with atmosphere. There was a sense of mystery and not knowing what could come next, what could be lurking in the deep caves of power miners or the trenches of Atlantis. I miss it man. But if you go back and read threads about them written at the time, people (presumably AFOLs rather than kids) were often negative about the then current themes, instead favouring stuff from the past. Then years later when the kids have grown up, they start saying how they enjoyed them (and often hate the current offering). I imagine the same thing will happen with Dreamzzz and Monkie Kid years after they have gone. Ninjago will probably still be around, probably rebooted again for a new generation. Given how long it has lasted, if/when it does go it will have loads of nostalgic fans that enjoyed it at the time. Quote
JesseNight Posted June 11, 2024 Posted June 11, 2024 (edited) @MAB You make some very valid points there. The amount of detail and limited building materials and colors definitely was a thing back then. My biggest issue always was not having enough parts... or at least not enough in the same color. I loved making large cars, or large space ships, but the colors of my childhood Lego collection were all over the place. Probably because my interest was also all over the place so I had more smaller sets of all the different themes rather than focussing on one. I'm shocked when I'm looking back at how few parts some of my larger childhood sets really had. As a kid, everything just appears bigger! True that Police as a theme wouldn't evolve much and sticks to the stereotypical cop vs robber setting. It's probably a simple way to get young children acquainted with good vs bad in life, and how they can't get away with evil deeds. I was more referring to the modern building methods giving the vehicles a more modern look, just like how the look of police cars (or any cars) would evolve. As for modern Policing... Just add a minifigure to this and you're done with the sub theme Edited June 11, 2024 by JesseNight Quote
Classic_Spaceman Posted June 11, 2024 Posted June 11, 2024 1 hour ago, JesseNight said:  As for modern Policing... Just add a minifigure to this and you're done with the sub theme Not in America. . . đŹđŹđŹ  Quote
BrickBob Studpants Posted June 11, 2024 Posted June 11, 2024 10 hours ago, MAB said: But if you go back and read threads about them written at the time, people (presumably AFOLs rather than kids) were often negative about the then current themes, instead favouring stuff from the past. You can say that again  Man, people on here were NOT kind to Exo-Force, Power Miners, Agents, or Ninjago when they first came out. Power Miners in particular was torn to shreds for its colour scheme. Also hilarious in hindsight, as I distinctly remember comments about how Ninjago was thought to be a cheap Beyblade and Power Rangers knock-off that would be the biggest flop in TLG's history and very quickly forgotten  Whoopsie. Quote
Toastie Posted June 11, 2024 Posted June 11, 2024 12 minutes ago, BrickBob Studpants said: Whoopsie. That is the cool part, isn't it? Every single (OK, with some exceptions) of the countless posts in this thread, reflect the sole opinion of exactly one individual: The poster. Some claim they know stuff, others claim they have seen stuff, and some give the impression, they regularly walk into TLG headquarters and talk to the gods, advisory board, steering committee, financial district directors, chief designers, baristas, cleaners, ... and then report back here. I do enjoy this very much. There is energy, opinions, and (mostly) nice talk. It makes a difference to so many other sites - I rarely visit, but will never participate in. So, let us have ongoing fun! All the best, Thorsten Quote
The Reader Posted June 12, 2024 Posted June 12, 2024 8 hours ago, Toastie said: That is the cool part, isn't it? Every single (OK, with some exceptions) of the countless posts in this thread, reflect the sole opinion of exactly one individual: The poster. Some claim they know stuff, others claim they have seen stuff, and some give the impression, they regularly walk into TLG headquarters and talk to the gods, advisory board, steering committee, financial district directors, chief designers, baristas, cleaners, ... and then report back here. I do enjoy this very much. There is energy, opinions, and (mostly) nice talk. It makes a difference to so many other sites - I rarely visit, but will never participate in. So, let us have ongoing fun! All the best, Thorsten I do like your analysis and fully agree. đ Quote
Black Falcon Posted June 13, 2024 Posted June 13, 2024 On 6/11/2024 at 11:11 PM, BrickBob Studpants said: You can say that again  Man, people on here were NOT kind to Exo-Force, Power Miners, Agents, or Ninjago when they first came out. Power Miners in particular was torn to shreds for its colour scheme. Also hilarious in hindsight, as I distinctly remember comments about how Ninjago was thought to be a cheap Beyblade and Power Rangers knock-off that would be the biggest flop in TLG's history and very quickly forgotten  Whoopsie. I bet there were plenty that said stuff like Bionicle isn´t Lego and wouldn´t sell well. And there were lots of peope that said the same about Hidden Side, Video (they were right there obviously - though I think the main problem was that the price was just to much because it included the app) but also Mario and Dreamzzz. Honestly I wouldn´t have thought Mario would be running for that many years either but it is still there. That beeing said, people sometimes act like yeah, it was obvious that theme wouldn´t go well but in the end you will have to try to see how good it really goes. Quote
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