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Posted
The way I see it, it will going to be very very hard for you to coordinate and arrange the night scenes, and the possibilities of scenarios will increase tremendously. Of course, its exciting for us to have the abilities to manuiplate, but the reason for some players whom doesn't have any abilities at all, is to limit the complexity and confusion that could be given, which is why normally in most games, there is only one or two "advanced" or "uncommon" roles given to random players assigned to them.

I don't see it being as complex as you say. After all, each character would only get one action per night (out of the two or three they get to choose from), and several characters would have the same spells. The spells would be simple, for the most part, such as "Protego" and "Expelliarmus", which would protect a person from curses and prevent someone from cursing, respectively.

I know you guys don't know my track record for forum-based games here, but I can only assure you that I've hosted a whole plethora of them in the previous message board I used to frequent, ranging from four Survivor games to fantasy RPGs to a new type of game where players kill off each other's characters using cards they're given (only the players don't know which characters belong to which contestant).

But it's not my intention to get all haughty about my experience, I just wanted to say that I have it (if you trust my word on that, heh). Anyway, I'll be waiting until it's my turn to host a Mafia game, even if it seems like it'll be two years before I get to do that. :laugh:

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Posted
I have an idea.... how about Haunted House Mafia? Were a bunch of people are invited to a haunted mansion, but some of the people are ghost possesed.......

Oh, man, that's a great idea! :sweet:

Wait, except, they can't kill ghosts... :look:

Posted (edited)
Oh, man, that's a great idea! :sweet:

Wait, except, they can't kill ghosts... :look:

But they can kill the possesed people. And of course the ghosts can enter other "bodies" (Converstion)

Edited by Zapper Brick
Posted
You're listed as the next mystery already and MotEE is in some kind of closing state, so if you want to start your signup, this would be a good time for it. :thumbup:

Oh boy! Thanks Shadows! I'll have sign-up up tomorrow evening! Be on the look-out! There are only a few roles, so make sure to be alert! I actually have a question. Can I use Brickster's mehod for picking players, where they write out a few different reasons that they think they should be chosen?

Posted
I actually have a question. Can I use Brickster's mehod for picking players, where they write out a few different reasons that they think they should be chosen?

Use whatever method you see fit, but I'd like you to choose 50% new players please... :sweet: Thanks.

Posted
Use whatever method you see fit, but I'd like you to choose 50% new players please... :sweet: Thanks.

Ah dammit. Me and Bob we're gonna do what you did for Baritones: Choose players. Not necessarily all "good" players but can't we put the minimum for new players down abit? :grin::blush:

Posted
Ah dammit. Me and Bob we're gonna do what you did for Baritones: Choose players. Not necessarily all "good" players but can't we put the minimum for new players down abit? :grin::blush:

Try to provide a fair opportunity for newer players to gain experience, while balancing out the requirements of the game. Use your best judgment on the matter and remember that everyone was new once, so we can't discover the new mafia stars until we've had a chance to see them play.

With the average mafia game taking 20+ players, that shouldn't be too hard.

For mysteries or smaller games, I think it's reasonable to be a little selective.

Posted
Try to provide a fair opportunity for newer players to gain experience, while balancing out the requirements of the game. Use your best judgment on the matter and remember that everyone was new once, so we can't discover the new mafia stars until we've had a chance to see them play.

With the average mafia game taking 20+ players, that shouldn't be too hard.

For mysteries or smaller games, I think it's reasonable to be a little selective.

Well we've planned 20 spots. (So far no plans for extra characters) I know we will include some new players I was just saying can't the ratio be leaning more on the experienced side? :look:

Posted

You can choose players, that's fine. I just want new hosts to pick 50% new players to give more people a chance to play. More experienced hosts can be more picky. But I put in some new players for Baritones II and got some great players, ie Johnny Blue and Alice...

Posted (edited)
You can choose players, that's fine. I just want new hosts to pick 50% new players to give more people a chance to play. More experienced hosts can be more picky. But I put in some new players for Baritones II and got some great players, ie Johnny Blue and Alice...

Ok, Fair enough. :classic:

Thanks for answering my question. :sweet:

EDIT: Another question :blush:

Is it okay if the game contains adult content? (Seeing as this is a adult site I don't see why it wouldn't) :look:

Edited by Darth_Legois
Posted
I just want new hosts to pick 50% new players to give more people a chance to play. More experienced hosts can be more picky.

Shouldn't that be the other way around? It makes much more sense that a new host would pick more experienced players, while an experienced host could pick more beginners. That way it's more balanced, and not a trainwreck waiting to happen. :tongue:

I'm not telling you how to do your job, but I do think you're putting an awful lot of pressure on new hosts, when it should be just the opposite: new hosts get to test out their wings and are given more leeway, while experienced hosts have to be more responsible.

Am I the only one who thinks this way? :wacko:

Posted

EDIT: Another question :blush:

Is it okay if the game contains adult content? (Seeing as this is a adult site I don't see why it wouldn't) :look:

I'm surprised Arin didn't sneak in and try to molest me, but we can't have everything now can we?
Does that answer your question?
Posted (edited)
Use whatever method you see fit, but I'd like you to choose 50% new players please... :sweet: Thanks.

Yay, that will mean I get a better chance to play. I have been thinking about joining a mafia or mystery since Baritonites 1.

Edited by Eskallon
Posted (edited)
Does that answer your question?

That's just talk which is fine :tongue: , I mean like LEGO Sex scenes like not really full-on lego sex scenes (Like The Brick Testament, Great MOCS btw :wink: ) But still sex scenes where say it'd show clothes on the floor and maybe minifigs in err "compromising positions"? :blush: Okay probable not that much but I was just wondering what the limit is... :blush::laugh:

Edited by Darth_Legois
Posted
That's just talk which is fine :tongue: , I mean like LEGO Sex scenes like not really full-on lego sex scenes (Like The Brick Testament, Great MOCS btw :wink: ) But still sex scenes where say it'd show clothes on the floor and maybe minifigs in err "compromising positions"? :blush: Okay probable not that much but I was just wondering what the limit is... :blush::laugh:

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Posted
Is it okay if the game contains adult content? (Seeing as this is a adult site I don't see why it wouldn't) :look:

People sometimes die horribly graphic deaths, if we can handle that and not a little 'adult' action, people might start thinking we're a bunch of uptight Americans. :wink:

In other words, keep it discrete and amusing. It's more effective anyway.

Am I the only one who thinks this way? :wacko:

Usually. :wink:

Let's not create too fine a line. All Hinck is saying is that we want everyone involved and experienced hosts get a little more control. There are no quotas and we aren't going to turn down a game because we disagree with the distribution of players (unless I'm not automatically in the game, of course :devil:).

That's just talk which is fine :tongue: , I mean like LEGO Sex scenes like not really full-on lego sex scenes (Like The Brick Testament, Great MOCS btw :wink: ) But still sex scenes where say it'd show clothes on the floor and maybe minifigs in err "compromising positions"? :blush: Okay probable not that much but I was just wondering what the limit is... :blush::laugh:

Yes, that's good. Think "implied content" and you'll do fine. Oh, and try to get out more, you know, talk to girls and stuff. :grin:

Posted
Yes, that's good. Think "implied content" and you'll do fine. Oh, and try to get out more, you know, talk to girls and stuff. :grin:

Thanks for backing me up. :cry_sad::tongue:

Posted
People sometimes die horribly graphic deaths, if we can handle that and not a little 'adult' action, people might start thinking we're a bunch of uptight Americans. :wink:

In other words, keep it discrete and amusing. It's more effective anyway.

Usually. :wink:

Let's not create too fine a line. All Hinck is saying is that we want everyone involved and experienced hosts get a little more control. There are no quotas and we aren't going to turn down a game because we disagree with the distribution of players (unless I'm not automatically in the game, of course :devil: ).

Yes, that's good. Think "implied content" and you'll do fine. Oh, and try to get out more, you know, talk to girls and stuff. :grin:

Okay my last post didn't come out the way I hoped. :blush: (A Little mixup from my brain to my fingers. :blush::grin: ) All I wanted to know was what was the limit with these things (Doesn't necessarily mean I will use stuff like that I was just wondering :wink: )

LOL! I get out plenty.... I uh.. just happen to have more male friends then female.... :look::blush::grin: Like I said I was just wondering. If I use anything it'll be "implied content" which I was already planning on using, if any. :wink:

Posted
Now this is what im talking about! :sweet:

Hehee. I've got some good ideas on how to go on about it too. A story of soldiers and soon to be deserters :devil:

Posted
Shouldn't that be the other way around? It makes much more sense that a new host would pick more experienced players, while an experienced host could pick more beginners. That way it's more balanced, and not a trainwreck waiting to happen. :tongue:

I'm not telling you how to do your job, but I do think you're putting an awful lot of pressure on new hosts, when it should be just the opposite: new hosts get to test out their wings and are given more leeway, while experienced hosts have to be more responsible.

Am I the only one who thinks this way? :wacko:

Don't overthink it. I said more experienced hosts can be more picky. That doesn't mean they all will. Hopefully each host will be fair. I just want to make sure new hosts know that it's necessary to think of new players and not just pick the popular players. Pressure should be put on new hosts as so many in the past have just fallen out of the nest and fallen to the earth where they break their necks and rot underneath the tree stinking the place up to high heaven. Well, you started the wing analogy... :sceptic:

Posted
...fallen out of the nest and fallen to the earth where they break their necks and rot underneath the tree stinking the place up to high heaven. Well, you started the wing analogy... :sceptic:

:hmpf:

:laugh:

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