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Posted (edited)

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Cattle die
Walls crumble
Crops wither
same as with Men
but I know of something that is eternal
and that is the glory of the Raven City

 

Table of content

I. Overview

II. A Look at the Armed Forces

III. The People and Politics

 

 

Raise the Raven Banner - A Guide to the Free City of Essen

Quote

"There's always smoke rising from Essen, its insatiable furnaces hungry and its people industrious as ever. Some say that's why it's called 'the Black City'. I just think it's because of their nature. Brooding and gloomy sods, the lot of 'em."

-- George Chatham, Corrish trader visiting the Raven City

Description
The Free City of Essen - the Raven City, the Black City and home of the Ever-Oak - is nested in the upper bend of the mighty river Karn, near the Iron Hills. Once a powerful and high-standing duchy, it lost most of its might and territory during the Dance of Dukes: a dynastic dispute with its rival Aden that saw the death of all of Essen’s von Helborg rulers and thus their claim to the Carnite throne.

Despite its historical misfortunes and loss of the ducal titles and territories, Essen still remains one of the strongest city-states of Carno, backed by a powerful economy that thrives on metalworking, forging and arms manufacturing, which have earned the city the title of Carno’s Armory.

Nickname
Essen has several monikers, but the most common ones are the Raven City or Carno’s Armory.

Colors
Predominantly black, accompanied by shades of dark grey and odd traces of white.

Flag
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The historic flag of Essen was yellow and black (figure I). However this flag is rarely used nowadays and is known as die Fahne der Grossmachtzeit, or the Flag of Great Power (Times). It was the flag flown during the heyday of the city, when its was part, and capital, of the duchy ruled by the von Helborg dynasty - before it was defeated during the Dance of Dukes.

As a sign of the great wealth they lost and the ushering into a new era, the Essians since decided to discard the yellow-gold from their flag and now fly a stark solemn black and white banner instead (figure II).
 

Iconography
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  • Der Rabe, or the Raven (figure III) - the Raven is the symbol of Wotan, chief god of the Essian pantheon. Legend says Hraban the Founder settled his people after following a raven to the location of what was to be Essen. Essen's riches are said to have been a gift from the gods themselves.
  • Der Totenkopf, or the Skull (figure IV) - the Skull was added to Essian uniforms and general iconography after the Dance of Dukes. It is the symbol of the nation's perpetual mourning for the loss of their dukes and the city's prestige and stands as a reminder of what once was and should be re-won. It was also chosen as a means to strike fear in the hearts of opponents. It has since become ubiquitous throughout Essian society, so much that it is now as much synonymous with the city as the iconic Raven. The Skull reminds the Essians of "memento mori", or "keep Death in mind" and thus make most of every day and make your name and city proud.
  • Die Eiche, or the Oak Tree (figure V) - while not as often used as the Raven and Skull, Oak iconography still forms a major part of Essian symbolism. The oak is the tree to which Wotan speared himself in search of greater understanding of the world. As such a great oak tree was planted at the city's founding in his honor. The tree was later burned down with the rest of the city in the aftermath of the civil war, but has since slowly started to regrow. Many Essians see this as the symbol for things to come and believe one day, they will be the ruling city-state of Carno once more. Oaks and oak leaves also form an integral part of Essian religion and places for contemplation are often centered around ancient oaks. Laurels made of oak leaves are bestowed upon those who have performed great features or deeds for the city.

 

A DETAILED LOOK at the FREE CITY OF ESSEN

Leadership

Stadtrat or Senate
The Free City is governed by the Stadtrat, literally 'city council' but in essence a Senate populated by a number of representatives elected from the burghers of the city. These comprise of mostly wealthy merchants and bankers, those chosen to voice the woes of Essen’s dependencies and ranking figures of the military. While anyone holding citizenship in Essen can be elected to the Stadtrat, a number of seats are always reserved for members of the First Families: Grand Burghers of immeasurable wealth and influence who can trace their lineage back to the early days of the city's founding.

Burgomaster and Stadtholder
The Senate is presided by the Burgomaster, who is also the ruler of the city. In the aftermath of the civil war, royal forces in Aden also demanded a symbolic seat for the King in the Senate in order to show royal power and keep an eye on things. The Carnite King is thus represented by the Stadtholder or Steward, from outside of Essen. In the wake of the war the office of Steward held much power and often vetoed decisions of the Senate in spite, but over time it has faded to irrelevancy and is now simply a glorified title, bribed to turn a blind eye in favor of Essen's interests. 

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Location

The Free City of Essen and its surrounding territories are located in the upper bend of the river Karn. Upstream to the west of its rival - and the nation’s capital - of Aden. In the past, the great power and western location of its ruling ducal dynasty gave rise to the nickname 'Grand Duchy of the West', with the von Helborg dukes referred to as 'Grand Dukes of the West'.

Spoiler

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Black: current territory of Essen. To the east - at the mouth of the Karn - lies the exclave of Karnemünde. The lands surrounding Karnemünde were given over to Aden as result of the treaty following the civil war.
Dark red: the Grand Principality of Wisimar, ally of Essen. You can read more here.
Red: territory of the ruling royal city-state of Aden. Lighter shaded territory is personal Crown territory of the king. As such, since the king is also the ruler of Aden, it can somewhat be viewed as Adener territory.

One day, I will finish this map :tongue:

Fiefs and dependencies

Quote

"While the Raven City is nestled on the shores of the mighty river Karn, it is the heart of the region called the Black Country - its hinterland beyond. Originally referring only to a stretch of land dominated by grand surface-level coal seams that blackened the soil and powered the myriad of ironworks, coalworks, furnaces, brickworks and other manufactories which spewed its dark smoke into the sky, darkening the days and lighting the nights with fire. Together with the mercantile and artisanal prowess of the Essen, the region formed the backbone of its economical might. Over time the term came to cover all of the lands owned by the Free City, regardless of its geographical or economical characteristics, rather being named thusly due to Essen's heraldic association with the color black."

-- Excerpt from 'Carno, Its Land And People' by Fritz Lorensen

The dominion of Essen not only controls the Free City itself, but also holds sway over vast farmlands and smaller villages and hamlets outside of the city’s walls. Collectively this area is called the Black Country, literally referring to its coal-rich dark soil, many iron ore deposits and smoking chimneys of manufactories and in a symbolic sense referencing the land's ties to the city of Essen.

The original territory owned by the von Helborg Duchy was once much larger, stretching even further west, and consisted of a patchwork of lands and cities gained by conquering or marriage politics. Despite the loss of the duchy and the greatly diminished size of Essen’s territory since its heyday, it is still large enough to make Essen one of Carno’s powerhouse city-states.

Points of interest:

  • In the Old World:
    • Drakenberg - A small mining village in the Iron Hills, mostly known as the place of origin of the Karsten family.
    • Karlsbad - A spa town founded on natural springs in the Iron Hills. A luxurious place where many of Essen's elite come to relax and spend their weekends.
    • Kärnitz - A rural village located on the fertile plains around Essen. A farming and husbandry community, Kärnitz supplies Essen army with a unit of Kärnitzer Ulanen.
    • Wiesenborg
    • Karnemünde - An exclave of the Free City situated at the mouth of the river Karn, on the Carnite coast. It was acquired by Essen via marriage politics and was once the capital of a larger strip of land along the coast. After the war Aden gifted most of Karnemünde's territory to its own allies, leaving only the city in Essen's control.
  • In the New World:
    • Treesborg - The Carnite name for 'Fort Arltrees'. It is not truly a proper colony, but rather a joint settlement with Oléon on El Oleonda. It has grown out of a regiment of soldiers stationed there in the aftermath of the Lotti conflict.

 

History
To be updated, currently a copy-paste from Flickr. Updated 06.09.'24

Essen was founded a long time ago by Hraban the Founder. Legend has it he followed a couple of ravens who led him to a bend of the great river Karn. There they nested upon black rock, which Hraban took as a sign of Wotan, the All-Father. Thus he settled his people - descendants of Garveyan stock, migrating northwards - there. In honor of the gods, Hraban planted a mighty oak, a holy tree that would become a symbol for Essen.

Over time the city grew, thanks to its ideal trading position. Originally a commercial center for textile trade and manufacturing, Essen was granted city and market rights, further stimulating the growth of its economic base. It was during this time the city started to exploit the natural resources of its region and lay the foundation for Essen's future and started to shift from mostly a trade hub into a manufacturing center. Hraban's black rock turned out to be only the tip of large stretches of seams of coal and coupled with an abundance of metal ore in the surroundings hills Essen's economy was propelled forward in unprecedented ways, transforming it into the metalworking and arms forging capital of Carno.

How or when the Free City was acquired by the von Helborg dukes is vague, but its inclusion into their territories and subsequently becoming the very capital of the Duchy proved a further catalyst for the power of Essen and the Duchy as a whole, which came to dominate the southern banks of the Karn - rivaling and perhaps even outshining Aden.

Under the guidance of the von Helborg dukes, first Wilhelm and then his son Karl, Essen clashed with Aden over control of the Kingdom of Carno after a supposed dispute during the new King's election. The clashed turned into a bitter-fought civil war that ravaged the country and saw both von Helborg dukes killed, with Essen and its allies on the losing side. The end of the war saw the Raven City razed and its mighty oak put to the torch. In revenge, royalist forces put many of Essen's ancient and noble families to the sword, with only a few making it out alive. Thus, Aden remained the prime city state of Carno. In order to further secure its power, a royal decree was drafted up abolishing the Helborg Duchy, recanting its ducal titles and partitioning most of its territories to either the King or his allies.

However, Essen and its people are resilient and just like the oak started to regrow over time, so did the city and its people spring back up with an iron resolve. Some of the Grand Burghers that had been able to escape the war - some abroad - with most of their fortune returned to the city, investing heavily and rekindling the fire of Essen's economical might which once again started to flourish. Not looking for another war, the King compromised and restored some of Essen's privileges making it a Free City in the Kingdom, ruled by a Stadtholder appointed by the King.

Essen begrudgingly accepted the terms. In an act of defiance, however, they decided to change their uniforms to black in honor of their late rebellious dukes and added the skull and crossbones to their caps, so their deaths and the once great power of the Duchy would never be forgotten.


 

Society and Culture

A Mercantile Nature
The Essians are very mercantile in nature and belief that hard work pays off eventually. Unlike most other great city-states, duchies or fiefs in Carno, Essen does not have a noble landed class of Junkers in the strict sense of the notion. Founded and expanded as a Free City, Essians have always been proud of their independence and have held their republican system in high regard. It is true that its untraditional non-feudal nature with relatively free mobility and entrepreneurial spirit has most likely been a key factor in the resurgence of the city in the aftermath of the civil war.

Despite its meritocratic nature, it does however have an upper patrician class of wealthy ancient merchant and banking families called the Grand Burghers. These are burghers of exceptional wealth or contributions to the city, who dominate economical and political life. The pinnacle of these Grand Burghers are a select few families called the First Families of Essen, who have been part of its social and mercantile fabric for ages. Representatives of these families form the nucleas of the Stadtrat.

Many of true noble families, or Junkers, of the Helborg duchy were outsiders and not true burghers of the City. Most lost their lives either during the civil war or were put to death afterwards as a reprisal measure to ensure no other claimant could rise up to defy Aden - a fate that also befell several families of the Grand Burghers.

As such, the divide between commoners and upper class is less rigid in Essen and a strong mercantile middle class has sprung up. Indeed, the city’s wealth has come from its merchants and artisans for ages. Thus, it is no surprise they hold much of the city’s power. Many powerful merchant families have worked their way up into highest echelons of Essian power over time and large conglomerates control much of Essen’s economic and political life. 

The merchant families of Essen form the catalyst for its economical power and many outsiders flock to the city looking for work in one of their many workshops, factories or forges or the mines outside the city walls, spread all over the Black Country. One of the most well-known and mightiest of families is that of Karsten. Originally from Drakenberg, they moved to Essen some generations ago and first made their money in the mining business, which later expanded to forging and metalworking, eventually leading to them even opening a banking system and operating a wagonway in the countryside, amassing great wealth and land in the process.

Religion
As is common amongst the Madrice Peninsula, Essen too knows the Faith. However, only a minority of its subjects follow the Faith in its traditional sense. Carno in general, just as Garvey, mostly has its own unique versions of the Faith, its gods and its customs and Essen is no exception.

Slightly deviating from standard Carnite practice, most people of Essen practice a very naturalistic and spiritual approach to the Faith called Wotanism. Wotanism focuses on the purity of the mind, body and the surrounding world through contemplation and finding solace in work and understand one’s surroundings.

Wotanism has no real rigid structure and is more of a collection of customs and beliefs than an actual religion as such.

Like the Faith, it knows many deities and spirits, but as its name implies Wotan is the chief god: the One-Eyed Allfather who speared himself to the World Tree in search of understanding of the world. It is known some radical Rune priests follow his example and take their eye, hoping to unlock the secrets of the world, just like the All-Father. A key belief of Wotanism is that everything has its own Spirit that can lead to bad things when not properly appeased, which also partly explains the tradition and folklore of maintaining the Great Oak - if it were to die or fall, ill omens will come to the City.

Ironically, the Wotanist faith has also led to a slight dichotomy in Essian society, with some wanting to strongly preserve nature in all its aspects and others steadfastly pursuing all means of understanding the world around them and thus furthering the path of scientific and mechanical progress.

Fondness of Science
Perhaps a combination of the Essian mercantile instincts and an influence of its naturalistic Wotanist ways of finding enlightenment have led to a great scientific interest. Essians are thoroughly intrigued by all things technological and mechanical and have amassed vast knowledge in the field of metallurgy and ballistics over time. Many rich families send their children to famed Corrish universities so they can learn from the best there.

Values and Traditions
After their defeat at the hands of Aden and its allies, Essen lost most of its power base and prestige and was stripped of virtually all privileges it had obtained over time. Its people were at a loss, the city had lost its leadership and income. However, diligent as any Carnite, the Essians doubled down on their values and traditions and somewhat secluded themselves from the outside world, working on rebuilding their city and recovering its former glory.

While most Carnites are know to be disciplined and industrious, the Essians are double so, making them seem detached, overtly serious and distant to many outsiders. The society of Essen became geared towards one purpose: showing their adversaries that despite their defeat during the Dance of Dukes, Essen was and still is the beacon of Carno.

Essians are proud of their independence and are known for their austerity, determination, discipline and extreme industriousness and punctuality. A strong sense of loyalty, obedience and respect is instilled from an early age on and one is heavily frowned upon when neglecting these values.


 

The Military

The army is the pride of Essen and the reflection of its might. Like all Carnite city-states, Essen controls several of its own units, next to the tithe of men they are obliged to send the crown for the nation’s unified royal army.

Essen’s soldiers are famous for they black uniforms and aggressive tactics, whereas many other Carnites prefer to be cautious and tactically defensive. While the infantry forms the largest part of Essen’s army, there are also small yet effective cavalry units, drawn from the surrounding rural villages.

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Characteristics of the Free City of Essen

Overall when part of the Carnite nation proper, Essen will follow Carno's general values. However, in terms of Essen's specific background or for actions concerning Essen specifically, some values differ from those of Carno.

50844073193_914e8430d8_o.png   Naval Power • • • • • • • • • •
As a largely landlocked state, Essen holds little naval power. It upholds a minor fleet of military ocean-going vessels to protect its trade posts, which are mostly stationed in the Essian exclave of Karnemünde. However, as a commercial hub connected to other cities there is always a steady stream of privately-owned commercial ships and barges entering and leaving the city. In extremely dire times, these could be commandeered to build up a fleet.

50844886852_3a5f158602_o.png   Military Power • • • • • • • • • •
Essen is renowned for its disciplined infantry and agile combat doctrines. In the military field, Essians tend to be less conservative than other Carnite states and more easily adopt new strategies and armaments. Essen's combat stratagems emphasize speed, surprise and psychological warfare.

50844804541_9880a2f267_o.png   Science • • • • • • • • • •
Like most Carnites, Essians are quick to accept tried-and-tested advances. However, unlike most other Carnites, Essians themselves also search for scientific insights, especially in the fields of metallurgy and engineering.

50844804626_6c99a23270_o.png   Diplomacy • • • • • • • • • •
Essen lost most of its diplomatic autonomy after the civil war and as such holds little official diplomatic influence outside of Carno. Over the years and with the memories of the war waning, its influence has been on the rise again. Behind the scenes, it still has considerable sway over lesser city-states it once dominated.

50844886787_ed222827b8_o.png   Inner Stability • • • • • • • • •
The society of Essen runs like a clockwork and is geared towards one purpose: the greater good of the city and restoring the honor and power it lost.

50844804471_27a053cf34_o.png   Treasury / Coffers • • • • • • • • • •
Essen's role as prime metallurgical and arms manufacturing center of Carno have given it considerable wealth, despite having been ravaged in the past. This, coupled with its strategic location perfect for trade with Carnite interior and other Madrician nations, has made the city one of the most wealthy and powerful in Carno, rivaling Aden itself.

50844804586_b0780a3365_o.png   Exploration • • • • • • • • • •
While Essians have always been intrigued by the world surrounding them and try to learn and understand as much about it as possible, state-sponsored exploration and colonization has never been a prime objective. Most explorative enterprises are undertaken by private individuals.

50844073273_1eddbe845c_o.png   Culture • • • • • • • • • •
Essians are considered dour by most and their cultural exploits are often put away as "archaic", "gothic" and "passé". It is true that the pragmatic Essians are rather conservative in terms of art, but they still love artistic fields such as architecture, painting, theatre and poetry. They are romanticists at heart somewhat stuck in an idealized past.


 

Known Essians

53973450549_a367c34f23_o.png   Maximilian Coehoorn, Chief of Essen's military on El Oleonda

53973450554_5353105d3f_o.png   Helmut Von Braun, Knights Treasurer Chapter Master in Terraversa [OL - @Ross Fisher]

53973128076_a99a619c03_o.png   Rupprecht Ravenclauwe, head of the Ravenclauwe First Family and key founder of Ravenclaw Company


 

Sources

A collection of links and posts containing RP'ed information pertaining to Essen and its background:

You can also check out the post below to find more MOCs with their own topics.


 

Inspiration

The Free City of Essen draws inspiration from many sources, both fantasy and real-world.

Key elements of its lore can be found in following real-world influences:

  • Brick gothic architecture and art of Northern Germany and the Low Countries
  • Economic and societal aspects found in Hanseatic city-states such as Hamburg, Lübeck, Duisberg, etc.
  • The militaristic traditions of the Kingdom of Prussia
  • An economy of manufacturing and a hotbed for ironworking innovations as in Birmingham (UK), Manchester (UK), Essen (GER) and similar

You can view an architectural mood board I put together here.

Essians are down-to-earth, pragmaticmilitaristic and conservative which is reflected in their sparsely decorated (neo) Gothic brick buildings, the likes of which you would see along the Baltic Sea among various Hanseatic cities.

The real-world influences translate into the names of its citizens, which are mostly Low German or Old Dutch (comparable to Afrikaans).

 

Edited by Khorne
Updated text and some pictures.
Posted (edited)

AN IN-DEPTH LOOK at the FREE CITY OF ESSEN'S ARMED FORCES

Infantry

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Jäger

Role: Light infantry
Description: The Jäger, or 'hunters' have only recently been officially added to the army of Essen. Originally hailing from the Iron Hills, drawn from brigands, adventurers and mountain men, the Jäger have served Essen mostly as ad hoc Freikorps in times of need, the relation dating back even to the time of the civil war. They are hardy, free-spirited soldiers known for their excellent marksmanship and tracking skills. In battle they use a loose formation to screen the main lines, using the terrain to their advantage.

Click the picture to read more.

 

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Totenköpfe line infantry

Role: Line infantry
Description: The line infantry is the face of the Essian army: a black-clad, skull-and-crossbones-adorned disciplined mass. Drilled to a tee, they are the pride of the Eternal City. As is Essen's way in war, the line infantry is employed in an aggressive manner and aim to quickly close the gap with the enemy, marching until they the whites in their opponents' eyes before opening their deadly volleys.

 

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Hilfstruppen line infantry

Role: Auxiliary line infantry / ancillary units
Description: All members of Essian society are mandated to perform regular drills now and then and can be called upon in times of war and are organized into Hilfstruppen This is a measure not taken lightly as it puts severe strain on the City's industrious economy if all the workers are off to war. In war, these units are usually deployed in calmer areas or perform ancillary tasks for the army. On the battlefield they mostly serve to protect the more important professional regiments.

Click the picture to read more.

 


 

Cavalry

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Kärnitzer Ulanen

Role: Lance-armed light shock cavalry
Description: The Kärnitzer Ulanen or 'Uhlans of Kärnitz' are Essen's fast shock cavalry. Hailing from the rural village of Kärnitz, situated on the plains outside the Free City, they are characterized by their signature caps and simple double-breasted short jackets which are adorned with black epaulettes - a rare item in Carnite armies and which is probably derived of the uniforms of the Great Powers of Madrice.

Click the picture to read more.

 

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Todeshusaren

Role: Light cavalry/hussar
Description: They say Death rides a pale horse, but nothing is less true when it comes to the feared hussars of Essen. While skulls and grim iconography in general are ubiquitous throughout Essen's imagery, the hussars have wholly taken up the image of Death and have made it their own.

Click the picture to read more.

 

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Hakkapeliitta or 'Hackpistolen'

Role: Medium cavalry
Description: The Hackpistolen are medium cavalrymen armed with a cleaving sword and multiple braces of pistols. Based on the Garveyan hakkapeliitta sent to aid Essen during the civil war in what is now referred to as the short-lived 'Garveyan Intervention', these hardy cavaliers come with a breastplate and often a steel helmet and are thus able to withstand a prolonged encounter with the enemy troops. They crash unto the lines to wreak havoc, then retreat and repeat. Their aggressive tactics were influential in the redevelopment of Essian cavalry into a more mobile force, less dependent solely on heavy cavalry charges.

Click the picture to read more.

 

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Leibgarde Kürassiere

Role: Heavy cavalry
Description: The pinnacle of true Essian values, the Kürassiere are unflinching in combat and loyal to the end. Despite not fully fitting in with Essen's military doctrines of fast moving light units, these heavy cavalrymen are nevertheless the cream of the army. The Leibgarde is mostly deployed to carry the day in dire situations and their coming is mostly seen as a great morale boost as they thunder into enemy lines like true angels of death, regardless of their own wellbeing.

Click the picture to read more.

 


 

 

AN OVERVIEW OF MOCS portraying the FREE CITY OF ESSEN

 

Edited by Khorne
Added in more MOCs, updated text
Posted

I have always found Prussia fascinating, this is terrific. It is also incredibly helpful for the information to be consolidated. I really appreciate that you have taken the time to fill in the details "at the edge of the map" to add this depth and dimension to the greater brick seas. Thanks, keep it up.

Posted
On 1/17/2021 at 6:38 PM, Count Vroskri said:

Awesome idea! 

On 1/17/2021 at 8:24 PM, Spud The Viking said:

Stunning work :pir-love:

15 hours ago, NOD said:

Interesting and detailed description of the city.

Thanks guys! There's not much new in there. It's mostly an extended centralization of everything that's been out there for now. I just thought it'd be easier to put it into one topic, kind of like how other players group their MOCs and stories (like @Ross Fisher did for the Padre).

I will try and update/complete the graphics and information from time to time and add some pictures to make everything more visually interesting. I'll add in my MOCs as well.

10 hours ago, CapOnBOBS said:

I have always found Prussia fascinating, this is terrific. It is also incredibly helpful for the information to be consolidated. I really appreciate that you have taken the time to fill in the details "at the edge of the map" to add this depth and dimension to the greater brick seas. Thanks, keep it up.

Thanks! It's always fun to know some people read and enjoy this stuff :sweet:.

4 minutes ago, Brickwolf said:

Great start, can´t wait to see more!

I don't know how fast there'll be updates. Essen is only a city in an NPC minor nation, after all :tongue:. I have no idea have it will evolve. Like I said, I'll definitely try to add some scene-setting pictures to give the topic a bit more visual flair.

Posted

Thanks for including Helmut in this post. I use him as a character in a lot of different places, and this is one of the best fits for him. His heraldry is usually a black falcon on a yellow field, so everything falls into place here. 

Posted

Heads up to those interested: I updated some parts of the main post and added in some military units and a summary of MOCs in the second post.

Topics updated:

  • Iconography information has now been completed
  • Characteristics/national stats have now also been filled in
  • A chapter 'Sources' has been added, where you can find the official RP'ed background information and sources
  • A link to an architectural mood board I made awhile ago as visual guidance for myself has been added to the 'Inspiration' chapter
  • The map has been updated, showing the proper location and territory of Essen and fiefdoms (sadly, I haven't continued finishing the drawing and general lay-out graphically, though)

On my to-do list:

  • I will add more units to the army overview. Mostly this is just separating soldiers that are now in group shots (e.g. the Death Head's infantry in the main post, together with the cavalry need to be split apart). Most units can already be found in Flickr.
  • I will further update the main post over time with more shots of characters or just some MOC scenes to visually enhance the post, like the topics of the main nations have.

The main framework is largely there though and I think it already gives quite a good summary of Essen's background, state-of-mind and visual style.

I've intentionally left most of the Carno map blank and only added in "my" stuff and that which was already on the map (lcoation of Aden). As such, there's is still plenty of room for others if they want. I certainly wouldn't want to claim everything as "mine" :blush:.

Posted

The map is gorgeous, and the added details really help flesh out the nation. Nice work!

Has it been discussed previously whether the 4 existing factions will always be the only 4 player factions (i.e., might a fleshed out nation like this band together with other ones to form some confederation, etc)?

Posted (edited)
1 hour ago, evancelt said:

The map is gorgeous, and the added details really help flesh out the nation. Nice work!

Thanks! I really need to get around to actually finishing the surrounding artwork, with the figures and all. Still to need to draw these either in Illustrator or perhaps on the iPad or Photoshop if I want a more painterly feeling to them. I just can't find the time to actually do it. I'm looking for a gothic-y vibe for the map, befitting of the city.

Quote

Has it been discussed previously whether the 4 existing factions will always be the only 4 player factions (i.e., might a fleshed out nation like this band together with other ones to form some confederation, etc)?

It don't know the details of what has been discussed, but I do believe the 4 current player factions will remain the player factions. Player activity isn't super high and the Sea Rats barely have active members, so adding more player factions wouldn't be beneficial I think. The Star Wars Factions RPG also works with about 3/4 factions, I think. Most likely for similar reasons.

Again, I don't know the specifics, but confederations might be obtained through player activity (MOCs) or AMCRA. But even then, the 4 main factions will always be the main focus. There has been an excellent AMCRA to explore Mokolei and perhaps secure an alliance. When we were working on the background for the Grand Alliance State, it was initially also @Ross Fisher's and mine idea to do an AMCRA there, to perhaps secure an alliance for Oléon. In the end that didn't happen (mostly because I couldn't find the time to do it properly), but Ross did make an excellent series about the history.

So in summary I guess you could say: if you build it and the Court agrees with it, you might establish background for or relations with an NPC nation. Perhaps @Bregir or @Ayrlego could chime in here, to make sure I have it right?

EDIT: Just for completeness' sake, here's a link roughly outlining some of the as of yet very blank NPC nations. Nothing is set in stone for those, though, I think.

Edited by Khorne
Posted
1 hour ago, Khorne said:

The Star Wars Factions RPG also works with about 3/4 factions

I think we have 10 official factions now, but at least 3 of those have effectively retired, and the 2 newer ones only have 1 member each. So, yeah, only 5 factions really. 

Posted (edited)

 

5 hours ago, evancelt said:

Has it been discussed previously whether the 4 existing factions will always be the only 4 player factions (i.e., might a fleshed out nation like this band together with other ones to form some confederation, etc)?

I was told once that the 4 main factions were very set in stone, but that was ages ago. I'd be surprised if that changed. 

4 hours ago, Khorne said:

EDIT: Just for completeness' sake, here's a link roughly outlining some of the as of yet very blank NPC nations. Nothing is set in stone for those, though, I think.

A few details I will add:

Back in ye old times, when I was far more arrogant, I drew up some rough outlines for a lot of the Lore to the Southern nations. Very little of it was used, but I think these details kind of remain: 

  • I remember a decent amount of us agreeing that the The Southern Peninsula can be called the 'Kawashita' peninsula, as a reference to Andromeda's Gates, but it was never finalized. 
  • Dranmonto is the Japan analog, mostly due to how the islands look, and there was decent agreement on it being the Japan analog. (I remember this being like one of the only things we all agreed upon in that committee lol)
  • Kemblarsi used to be a part of Kemblar, mostly because of my AMCRA there. I think it has it's leaders defined in the AMCRA, but that's about it, and It doesn't go into much detail over culture, aesthetics, so I'd say it's like 5% defined.

I also have a mostly complete Jameis Farstrider's entry for Namere, but it needs some tweaks and updates, and approval. I'm a little attached to Namere, and the basic gist of it is, Italian City States, Nordic Culture. 

Edited by Mesabi
  • 1 year later...
Posted
On 1/17/2021 at 6:40 PM, Khorne said:

[snip]

Jäger

Hilftruppen

[snip]

So i was going through the excellent lore you had created for the City of Essen :thumbup: I can relate to all of this and see the city and it's troops emerge before my inner eye.

For Jägers you could add that in combat they were operating in loose formation, using the terrain to their advantage.

And Hilftruppen should be Hilfstruppen.

 

Posted
1 hour ago, Yperio_Bricks said:

So i was going through the excellent lore you had created for the City of Essen :thumbup: I can relate to all of this and see the city and it's troops emerge before my inner eye.

For Jägers you could add that in combat they were operating in loose formation, using the terrain to their advantage.

And Hilftruppen should be Hilfstruppen.

Great, glad you liked reading it! Thanks for the feedback, I've updated the entry on the Hilfstruppen and the Jägers.

I've also added @Keymonus's merchant outpost to the index of MOCs.

Posted

THE PEOPLE AND POLITICS of the FREE CITY OF ESSEN

Citizens of the Raven City

Quote

"The Blacks are often dour, but just ask them anything about their City and you'll see them lighten up immediately. I've travelled a lot, but I've seldom come across a people so united and proud. There's an old saying here: 'Stadslugt maekt vry', which means 'city air makes free' and I tend to believe it. There's little animosity to be found and there's a great spirit to get things done. However, don't breathe in the air too deep on a bad day, or the smoke'll make you cough your lungs out."

-- George Chatham, Corrish trader visiting the Raven City

The burghers and Grand Burghers
While the inhabitants of Essen are nominally free and equal, as its name implies, there is nevertheless social stratification albeit in a less severe fashion than the feudal societies of many other cities and countries. Essian society is largely divided between burghers - those with citizenship and the rights - and non-burghers, inhabitants from outside Essen who come to work in the mines, docks, shipyards or factories.

However, the key difference with most traditional societies is the social mobility, which is built on the meritocratic principles of the City. In theory everyone can become a full citizen or burgher of Essen if the required necessities are met, including but not restricted to owning property within the city walls and being able to pay for the magistrate's fee and yearly taxes, or having contributed to the City in an inspring fashion. Proper citizens of Essen have extra rights and are allowed to partake in Essen's political life. It is also their duty to serve in the military, which many make into their career path. Burghers of Essen are expected to uphold the City's values and failure to comply or dishonorable misconduct can lead to one's stripping of rights.

The upper echelon of Essian society is formed by the so-called Grand Burghers. These consist out of the most wealthy and influential families. Many of who made their fortunes in trade and mining enterprises. The Grand Burghers dominate Essian politics and control most of its economy. They are the ruling elite whose rights and title are hereditary.

The First Families
Within the ranks of the Grand Burghers, the most ancient and powerful are the First Families. These are the houses of Grand Burghers that can trace their lineage and wealth back to the early days of the city and who have put their mark on Essen's course in history. They often intermarry to preserve their riches and maintain their noble-like lifestyles. The names and endeavors of these individuals are all well-known throughout Essen and the Black Country - perhaps even Carno and beyond.

The First Families own a myriad of businesses and uphold an expansive international trade network, with members of the Families sent to their Kontors abroad to regulate things there. There are a select few of these grand houses, but the most well-known and powerful are:

  • Karsten,
  • Ravenclauwe,
  • Swarts,
  • Weyland,
  • Grimm,
  • De Witt;

with the Ravenclauwes en Swarts even claiming direct descendence from Hraban the Founder himself. The Karsten family is originally from outside Essen, but moved to the city and made a fortune there in the ironworks and trade industry, earning their way into Grand Burghership. A similar story can be told of the Weylands, who were originally an Altonian merchant family that followed their trade network and eventually settled in Essen, managing their mercantile empire from there.

The Ravenclauwes and Weylands are at the base of the Essener Ostterra Handelsbund (Essian East Terra Trade League), a trade company founded to amalgamate Essian trade interests in the New World and compete with the larger existing trade companies of foreign powers. Due to the Ravenclauwes prominent influence and the usage of their family colors throughout the company's flags and marking have led to the alternate name of Ravenclaw Company.

53975502980_87b821deb0_o.png

 


 

The Stadtrat or Senate

Perhaps partly owing to the Garveyan tradition of the tribal thing or moot, Essian politics have been regulated by the Stadtrat, City Council or Senate since ages. The political body is a place where burghers come to voice their opinions and petition their leaders - who are obviously free to ignore their woes. While all burghers can be elected to represent their neighborhood in the Senate, it is largely populated by the more wealthy Grand Burghers who have the time and money needed to participate in politics. As such, it is more oligarchic than truly democratic but a large step up from the feudalist absolutist practices of many others - a fact the republican Essians are rather proud of.

Political groups and ideologies
All Essian burghers are proud to serve their City and all want to advance Essen towards becoming the most powerful state once again. Even though they all share the same values and traditions, there are some different schools of thought that can be distinguished. While the labels applied to these schools or groups are mainly superficial and in no way indicative of actual political organizations, they nevertheless demonstrate some interesting divides in Essian society.

  • Industrialists: this faction is mostly made up of wealthy merchants and industrialists, who make their money in trade, mining and manufacturing. They want to focus on the expansion of Essen's economy and the exploration and exploitation of the New World. They are in favor of a strong army and and expansionist policy. There's a wide range of opinions from moderate to extremist, but this faction is the strongest in the Senate overall.
  • Naturalists: while not opposed to progress, they don't believe it should be limitless and less focused on expansion. While they agree on the necessity of exploration in order to keep up with competition, they' rather invest in scientific exploits and goods to benefit the whole of the City. They represent the spiritualist side of Essian society and many of its elected representatives come from the Rune Priests clergy.
  • Ducalists: the smallest and most insignificant of all factions, but still of importance. They believe in a return to old ducal times and wish to restore the Duchy and challenge the King for control of Carno. They are the most radical in their ideas, which don't find a lot of traction with Essians. Most Essians are content with how things are now and are proud of their independent society, with no need to return to feudal times.

53975073801_c70614950a_o.png

Posted
6 hours ago, Khorne said:

In theory everyone can become a full citizen or burgher of Essen if the required necessities are met

Except women or children - naturally. 

Posted
28 minutes ago, Yperio_Bricks said:

Your artwork is truly outstanding.

Yeah, and it's nice to see Lego elements in the shield designs (ex : the dogs are clearly Lego's design).

Posted
37 minutes ago, Horation said:

Yeah, and it's nice to see Lego elements in the shield designs (ex : the dogs are clearly Lego's design).

And they even have the stud on the back! The hare too. Also the depiction of the Ravenclauwe is very reminiscent of that one piece, 1L bar with clip or whatever it is called.

Posted (edited)
1 hour ago, Yperio_Bricks said:

And they even have the stud on the back! The hare too. Also the depiction of the Ravenclauwe is very reminiscent of that one piece, 1L bar with clip or whatever it is called.

I call it a robot arm, you can call it whatever Bricklink or Lego call it instead, but to me, that's an arm, for robots, or a miniature starfighter...

While I'm at it, what parts are being used for the torsos and Legs? Are they custom? If so, can they be purchased anywhere?

Edited by Horation
preguntas
Posted
10 hours ago, Ross Fisher said:

Except women or children - naturally. 

:laugh:

 

10 hours ago, Yperio_Bricks said:

:pir-love: Your artwork is truely outstanding @Khorne

Thanks! I was trying out some techniques for something else actually and then decided to turn some sketches I had in my notebook into digital illustrations to test out the styling.

Most of the designs I do here, are "tests" or things I can't do or try out at work :grin:.

 

9 hours ago, Horation said:

Yeah, and it's nice to see Lego elements in the shield designs (ex : the dogs are clearly Lego's design).

9 hours ago, Yperio_Bricks said:

And they even have the stud on the back! The hare too. Also the depiction of the Ravenclauwe is very reminiscent of that one piece, 1L bar with clip or whatever it is called.

Yes, I try to use as much Lego elements as possible. Many Lego designers do it as well for stickers in sets, which I try to follow.

In all honesty, the Swarts shield is an adaption of the House Black (from Harry Potter). I wanted a shield with birds and was looking through Lego shields and saw that one and I figured "why not, the sticker can be used in a MOC then".

 

7 hours ago, Horation said:

I call it a robot arm, you can call it whatever Bricklink or Lego call it instead, but to me, that's an arm, for robots, or a miniature starfighter...

I understand, I had some difficulty with that one as well. I didn't want to use the actual Ravenclaw shield, because I want to use it for something else. So I made this version. I have an alternate one with a "real" claw as well, which looks more bird-like but since the other shields were all with actual pieces, it didn't fit 100%.

Maybe I'll have another go at it. We'll see.

 

Quote

While I'm at it, what parts are being used for the torsos and Legs? Are they custom? If so, can they be purchased anywhere?

21 minutes ago, Ross Fisher said:

I think only the pickelhaubes are custom. Everything else is TLG. 

Like Ross said, everything is TLG except the cuirassiers' helmets. The base of almost all uniforms is the fireman torso. I bought a while bunch of those some years ago and were the start of this whole endeavor.

 

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