karmajay Posted September 27, 2021 Posted September 27, 2021 I looked again in the rules & FAQ but did not see an answer - what exactly does a Hampering, Contained Elemental Grenade do? Also do grenades have blast range, etc? Quote
Duvors Posted September 27, 2021 Posted September 27, 2021 Just now, karmajay said: I looked again in the rules & FAQ but did not see an answer - what exactly does a Hampering, Contained Elemental Grenade do? Also do grenades have blast range, etc? The Grenade rules are in the Trade Bazaar where they're sold. There was supposed to be a note somewhere in the rules to explain that. I should also mention that technically the correct wording would be Hampering, Contained, Chemical Grenade, but again the rules don't explain that. Quote
karmajay Posted September 27, 2021 Posted September 27, 2021 (edited) 20 minutes ago, Duvors said: The Grenade rules are in the Trade Bazaar where they're sold. There was supposed to be a note somewhere in the rules to explain that. I should also mention that technically the correct wording would be Hampering, Contained, Chemical Grenade, but again the rules don't explain that. It reads a bit different under the engineering kit you get at start. Edited September 27, 2021 by karmajay Quote
Classic_Spaceman Posted September 27, 2021 Posted September 27, 2021 28 minutes ago, The Legonater said: Soren exposed his whole plan for Yelana for no reason except so that they could start being honest with each other. Yelana responded by saying he was an idiot and accusing him of selling them out. But at this point we're veering into an OoC conversation and the quest is almost over - we can discuss all of this in the MM thread when we're done. In that case, I completely misread the interaction! I thought that Soren realised that his lie was too flimsy to maintain against Yelana's questioning, so he just told her what had happened. After that, I was writing Yelana as reacting to his admission (not as insulting him). 😬 Quote
Waterbrick Down Posted September 27, 2021 Author Posted September 27, 2021 1 minute ago, Classic_Spaceman said: "You'd actually call me the 'K-word'?! I just, I can't!" Yelana threw her hands into the air with a scoff and walked out into the dining car. Karen? No. Quote
Classic_Spaceman Posted September 27, 2021 Posted September 27, 2021 (edited) 1 minute ago, Waterbrick Down said: Karen? No. Edited September 27, 2021 by Classic_Spaceman Quote
Duvors Posted September 27, 2021 Posted September 27, 2021 (edited) @Zepher Sealed also prevents rallying, you might want to Defend, Meditate, Try Something, Use an Item, Change Equipment, or Dash. Edited September 27, 2021 by Duvors Quote
Zepher Posted September 27, 2021 Posted September 27, 2021 Thanks, changed it to the defend action! Quote
Duvors Posted September 28, 2021 Posted September 28, 2021 @CMP It might be good to specify that you want to go before Kirwin (you can do this due to having the same result on your initiative checks) so that your attack doesn't accrue range penalties due to the speeder's movement. Quote
Endgame Posted September 28, 2021 Posted September 28, 2021 I have to say, it's only been a couple of battles, but playing melee in H2.0. feels really good so far! That was my biggest concern back when I was running Mission 0, so I'm really happy to be having fun running around and bonking heads with Decker. Quote
Classic_Spaceman Posted September 29, 2021 Posted September 29, 2021 10 minutes ago, Waterbrick Down said: Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 5/15 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1/1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 190 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles, Radiation Gauntlet (Standard Energy Armor) Inventory: Plasma Potion x2, Cloaking Generator, Standard Issue Security Blaster (Standard Short Range Energy Weapon) Yelana should just have one Plasma Potion, since she used one to heal Soren. Quote
Waterbrick Down Posted September 29, 2021 Author Posted September 29, 2021 Just now, Classic_Spaceman said: Yelana should just have one Plasma Potion, since she used one to heal Soren. Noted, fixed. Quote
Classic_Spaceman Posted September 29, 2021 Posted September 29, 2021 Just now, Waterbrick Down said: Noted, fixed. 👍 Quote
The Legonater Posted September 29, 2021 Posted September 29, 2021 I believe Soren should have an extra 25 credits from when he looted Kish. Quote
Waterbrick Down Posted September 29, 2021 Author Posted September 29, 2021 3 minutes ago, The Legonater said: I believe Soren should have an extra 25 credits from when he looted Kish. Also fixed. Quote
karmajay Posted September 29, 2021 Posted September 29, 2021 In one of the other threads in regards to characters there was a discussion about character making proficiency changes between missions that really changes their character. Can anyone point me to the rules or discussion about that? What are the boundaries of these changes? Quote
Waterbrick Down Posted September 29, 2021 Author Posted September 29, 2021 1 hour ago, karmajay said: In one of the other threads in regards to characters there was a discussion about character making proficiency changes between missions that really changes their character. Can anyone point me to the rules or discussion about that? What are the boundaries of these changes? It's in the FAQ. Q·: Can I change my character’s stats or start a new character?A: Yes, while we find it entertaining to see characters grow from mission to mission, we understand that sometimes you won’t know if you find a certain character or playstyle enjoyable until you actually play. With that in mind, if you wish to “respec” your characters creation and level up points you are free to do so. Please follow the below constraints:- Do not respec during a mission. - It is preferable (but not necessary) to have a story to go along with your character’s change in stats; the Training Room thread is appropriate for this roleplay.- If you are starting a brand new character, you may only transfer character points. Items and Equipment are not transferred between new and old characters. Please do not attempt to circumvent this. Quote
Zepher Posted September 29, 2021 Posted September 29, 2021 I’m pretty divided between rallying Bers and meditating, but I think this will be more helpful in the long run. Quote
Waterbrick Down Posted September 30, 2021 Author Posted September 30, 2021 Classes have now been added to the Training Center. You need to have at least 5 in one of the Proficiency Requirements, but you're free to switch back and forth between missions. A big thanks to @Duvors for all the work put in to making these a reality! Quote
Waterbrick Down Posted October 2, 2021 Author Posted October 2, 2021 2 hours ago, Duvors said: Having said this, Enson will cast Sustaining Healing on Ronin and continue to Meditate. So this might be something we have to figure out, but currently any party with a member who has magical healing will be starting every encounter with full health due to the new Meditate rules. Quote
Waterbrick Down Posted October 4, 2021 Author Posted October 4, 2021 13 minutes ago, Duvors said: "Well I'd rather not like to fight that in the water. Do you think there is anything we can do to lure it onto the land?" When a player comes up with a better idea than you. *furiously scribbles* Quote
Endgame Posted October 4, 2021 Posted October 4, 2021 39 minutes ago, Waterbrick Down said: When a player comes up with a better idea than you. *furiously scribbles* What do you mean, clearly that was the idea the whole time!! Quote
Zepher Posted October 6, 2021 Posted October 6, 2021 Interested to see how Bulking Stim plays in practice! I'm thinking it might be an item that essentially grants invulnerability when it's taken? It seems unlikely that we can hack through 7 temporary hit points in a timely manner - I think this will just be more true as enemies get more powerful. Also, wonder what will happen to the left over points? Say I'm at 8/14 vitality, and take a stim, getting me up to 16/14. I then get hit once dropping me to 13/14. When the stim ends, am I still at 13/14? If I don't get hit, does it count as a full heal? If so, it's doing two big things instead of just one! Quote
Waterbrick Down Posted October 7, 2021 Author Posted October 7, 2021 The way I see it, is that they're temporary hit points. They'll soak extra, but then you go back to your original unless the attack managed to burn through all of the temp hit points. Quote
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