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Posted

Your spirit should actually be at 0. You don’t start the game with spirit you need to invest into it.

As your mission master I’ll give you an option: you can respec that skill point now if you’d like, or take a spell. Since you likely have no skill proficiencies at correlate to spell-casting (arcana, religion, nature, etc.) you might wan to grab a new skill proficiency. :classic:

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Posted
5 hours ago, Kintobor said:

 

MM Note: I had a busier day than expected. I'm going to have images up for the hotel and Fix-It's workshop tomorrow. Thanks for your patience!

 

I am starting to see a pattern here...

Posted
10 hours ago, samurai-turtle said:

I am starting to see a pattern here...

Heroica shouldn't take priority over life. :shrug_oh_well: While it's always nice when everyone is able to keep on the same pace, work/family/etc. are all going to take precedent over the fun communal story-telling game. 

Posted (edited)

 

On 2/11/2022 at 3:54 PM, Kintobor said:

Your spirit should actually be at 0. You don’t start the game with spirit you need to invest into it.

As your mission master I’ll give you an option: you can respec that skill point now if you’d like, or take a spell. Since you likely have no skill proficiencies at correlate to spell-casting (arcana, religion, nature, etc.) you might wan to grab a new skill proficiency. :classic:

My mistake... in that case I will swap the 1 Spirit for 1 in Perception.

edit* updated my character sheet.

Edited by Dutch Thriceman
Posted
54 minutes ago, Dutch Thriceman said:

My mistake... in that case I will swap the 1 Spirit for 1 in Perception.

edit* updated my character sheet.

That's still only thirteen of the fourteen points you have available. Remember, the cost of proficiencies is equal to the rank you are increasing that proficiency too. Attributes on the other hand, always require two CP for every plus one increase. That means that discarding that one Spirit will give you two free CP, not one. With the way your stats are laid out now, you can either buy two proficiencies at level one, or increase one attribute by two.

Posted
18 minutes ago, Duvors said:

That's still only thirteen of the fourteen points you have available. Remember, the cost of proficiencies is equal to the rank you are increasing that proficiency too. Attributes on the other hand, always require two CP for every plus one increase. That means that discarding that one Spirit will give you two free CP, not one. With the way your stats are laid out now, you can either buy two proficiencies at level one, or increase one attribute by two.

Thanks Duvors, I just stashed the point away for now for future use. :blush::pir-huzzah2:

Posted
4 hours ago, The Legonater said:

Heroica shouldn't take priority over life. :shrug_oh_well: While it's always nice when everyone is able to keep on the same pace, work/family/etc. are all going to take precedent over the fun communal story-telling game. 

I was talking about to pictures. This is the third time there is none. 

Posted
On 2/13/2022 at 4:46 AM, Kintobor said:

MM Note: I had a busier day than expected. I'm going to have images up for the hotel and Fix-It's workshop tomorrow. Thanks for your patience!

As Legonator says, life comes first, no problem we can wait.

Posted

I have been busy with commission work, my day job, and family issues this past few days. The image for outside Fix-It's Workshop is up, and I'll have the inn up tomorrow. Thanks for being patient. :classic:

Posted
15 hours ago, Kintobor said:

I have been busy with commission work, my day job, and family issues this past few days. The image for outside Fix-It's Workshop is up, and I'll have the inn up tomorrow. Thanks for being patient. :classic:

I get it, life do be like that sometimes, for example starting tomorrow I have an 8 day long row of workshifts (I work in healthcare) all the way through till the end of next week.

Posted
8 hours ago, Dutch Thriceman said:

I get it, life do be like that sometimes, for example starting tomorrow I have an 8 day long row of workshifts (I work in healthcare) all the way through till the end of next week.

Well, the mission isn't on pause. You guys are free to talk to the NPC I've provided. We're very close to a combat scenario.

Posted
On 2/16/2022 at 1:50 PM, Dutch Thriceman said:

I get it, life do be like that sometimes

Indeed - I have been dealing with more Depression than usual over the past few weeks, but I am back now! 
 

On 2/15/2022 at 10:08 PM, Kintobor said:

I have been busy with commission work, my day job, and family issues this past few days. The image for outside Fix-It's Workshop is up, and I'll have the inn up tomorrow. Thanks for being patient. :classic:

No problem - I completely understand. 👍
 

Posted
2 hours ago, Classic_Spaceman said:

Indeed - I have been dealing with more Depression than usual over the past few weeks, but I am back now!
 

Winter depression? When I was younger I was depressed all the time but the last few years luckily only sporadically in the winter season. Anyway welcome back! :pir-huzzah2:

Posted
14 hours ago, Duvors said:

@Endgame @Yzalirk
I'm really happy you chose this route, especially considering I thought up the scenario specifically for Ronin.

Initially I was skeptical because I am, or was, under the assumption that we have an unlisted timer on this mission.  But after I saw the duel posted I could not stop giggling for a few minutes.  Seeing Elfonn Deshelf and the mushroom pile just made me laugh.  This seems like a lot of fun, I am most curious to see how Decker convinces people in the crowd to side for Ronin! :laugh:

Posted
16 hours ago, Duvors said:

Start: +6 CP

The training was intense, after every session Enson's muscles ached from the exertion, his body drenched in sweat and limbs trembling. Still, he could feel his skills improving, his speed increasing, his reactions sharpening. In between training bouts his time was spent practicing stances and strikes, meditation sessions, grooming (necessary when your whole body covered in hair), and practicing his first aid.

...

This whole bit was really well written. If anyone wants an example of how to use the other threads for character development, this is how. :classic:

Posted

Haven't read it yet, but will do so now! Different Duvors shout out: this fight is REALLY fun in Mission 9, the mechanics rock, it's a cool way to reveal names of the other characters in the area slowly, it just works on a ton of levels. The pictures are fantastic as well.

Posted

Thank you both! The pictures are really my favorite part of the whole thing, but they're really hard to make. Posing all those floating parts in stud.io is very tricky.

Posted

Just a warning, I'm going to be taking a trip to Ireland sometime this April. I won't have computer access during this period, as my computer is by no means portable.

Posted
3 hours ago, Duvors said:

Just a warning, I'm going to be taking a trip to Ireland sometime this April. I won't have computer access during this period, as my computer is by no means portable.

Noted, I'll keep this in mind if it looks like 7 is going to drag anymore.

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