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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted
1 hour ago, Duvors said:

"Excuse me," said Enson, addressing the cabinet while bowing slightly, "is there something we can help you with?"  As he spoke he leaned slightly to peer around the pice of furniture just to make sure that it wasn't something behind it talking.

28 minutes ago, Waterbrick Down said:

"Is someone stuck in there? Hello sir, we're heroes from Heroica and we'll get you out."

As Enson and Valesia look around the bookshelf, they notice a figure stuck behind the bookshelf, his bright yellow suit dusty and his fez lopsided on the floor.

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"Yes, there is something you can do to help me, can you get this person out from underneath me!" The figure sarcastically barks at the party before jeering in pain. "My aching toes, ack!"

34 minutes ago, Peppermint_M said:

"If that's not the one making a noise, I want to check the books. We might find something useful or just fun for later."

Perception Check: (DC: 2) 5,5,3 2 Successes, One Failure

Looking through the cabinet, Aysu finds the shelves filled with old, aged books on a variety of subjects, most of them dated by a hundred years: old cook books, outdated star maps, early studies into aetherdiving. However, one sticks out: it's spine doesn't seem worn in a way similar to the others. Taking it out of the cabinet, Asyu opens it to reveal a small, hidden safe inside the false book. The lock appears to be electronic in nature, needing a number to be inputted between 0000 and 9999. A slip of paper is tucked into the false book, between the safe and the front cover.

Quote

Five cats catch five mice in five minutes.

How many cats does it take to catch a hundred mice in a hundred minutes?

 

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Posted

"Oh, a maths riddle!" Aysu read over the note again. "Hmm, so five cats take five minutes for five mice. So they each caught a mouse a minute; no wait..." Aysu mumbled to herself. "Okay, ok... Five cats each caught five mice in five minutes. They all took those five minutes to catch a mouse. But if there were one hundred mice to catch and they had one hundred minutes, it would still be Five Cats needed." She looked at the code lock. "So, do I put 0005? or just 5? We should've brought along a hacker!" 

Posted
9 hours ago, Kintobor said:

As Enson and Valesia look around the bookshelf, they notice a figure stuck behind the bookshelf, his bright yellow suit dusty and his fez lopsided on the floor.

51275400631_bfba1b0742_o.jpg
"Yes, there is something you can do to help me, can you get this person out from underneath me!" The figure sarcastically barks at the party before jeering in pain. "My aching toes, ack!"

"Oh my, just one moment sweetie we'll help you out of there. Did you say there's two of you trapped back there?" Valesia looks around her, "Enson, Hun, perhaps we can use that broomstick there as a lever to help the poor gentlemen out?"

9 minutes ago, Peppermint_M said:

"Oh, a maths riddle!" Aysu read over the note again. "Hmm, so five cats take five minutes for five mice. So they each caught a mouse a minute; no wait..." Aysu mumbled to herself. "Okay, ok... Five cats each caught five mice in five minutes. They all took those five minutes to catch a mouse. But if there were one hundred mice to catch and they had one hundred minutes, it would still be Five Cats needed." She looked at the code lock. "So, do I put 0005? or just 5? We should've brought along a hacker!" 

"What are you goin' on about, Sugar? Sounds just like the time I had to scale up a batch of bonbons, I had the same number of ovens, just took me a bit longer to get 'em all whipped up. I'd say your logic is sound and aim for that first one."

Posted
9 hours ago, Kintobor said:

As Enson and Valesia look around the bookshelf, they notice a figure stuck behind the bookshelf, his bright yellow suit dusty and his fez lopsided on the floor.

51275400631_bfba1b0742_o.jpg
"Yes, there is something you can do to help me, can you get this person out from underneath me!" The figure sarcastically barks at the party before jeering in pain. "My aching toes, ack!"

"Now now, there's no need to be rude."

19 minutes ago, Waterbrick Down said:

"Oh my, just one moment sweetie we'll help you out of there. Did you say there's two of you trapped back there?" Valesia looks around her, "Enson, Hun, perhaps we can use that broomstick there as a lever to help the poor gentlemen out?"

"I believe the man is being sarcastic madam.  And yes, that is a good idea, but we should remove the books first to make the cabinet lighter.  Would you mind assisting me?"

Enson will remove the books from the cabinet and use his Void Star Hammer to lever the object off the man.

Posted
47 minutes ago, Peppermint_M said:

"Oh, a maths riddle!" Aysu read over the note again. "Hmm, so five cats take five minutes for five mice. So they each caught a mouse a minute; no wait..." Aysu mumbled to herself. "Okay, ok... Five cats each caught five mice in five minutes. They all took those five minutes to catch a mouse. But if there were one hundred mice to catch and they had one hundred minutes, it would still be Five Cats needed." She looked at the code lock. "So, do I put 0005? or just 5? We should've brought along a hacker!" 

Typing 0005 into the input device, a musical jingle plays out after Aysu presses the enter key. The safe opens, revealing it's contents of an Essence of Glibness (Consumable, Makes the next Deception, Intimidation, Performance, or Persuasion Proficiency Check Lucky.)

36 minutes ago, Waterbrick Down said:

"Oh my, just one moment sweetie we'll help you out of there. Did you say there's two of you trapped back there?" Valesia looks around her, "Enson, Hun, perhaps we can use that broomstick there as a lever to help the poor gentlemen out?"

13 minutes ago, Duvors said:

"Now now, there's no need to be rude."

"I believe the man is being sarcastic madam.  And yes, that is a good idea, but we should remove the books first to make the cabinet lighter.  Would you mind assisting me?"

Enson will remove the books from the cabinet and use his Void Star Hammer to lever the object off the man.

Removing the remaining seven books, Enson and Valesia work together to lift the cabinet off of the man trapped beneath it. After pushing it up and aside, the figure grabs his fez, places it promptly on his bald, wrinkly head, and turns around to the party. The party isn't quite sure what species he is, but he smiles at them with a toothy smile as he stands up.


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"Many thanks, many thanks. I suppose I should introduce myself. My name is Mr. Grumble. I am the concierge of this hotel turned mercenary hall. Now then, what can I do for you, now that I am free from that tormenting position I was in?"

Posted

"Well sir," said Enson with a slight bow, "we would be obliged if you'd tell us how you came to be here.  I noticed a plank propped against the cabinet in such a way that it would prevent you from freeing yourself, which would seem to indicate someone deliberately trapped you here.  Would I be correct in that surmise?"

Posted
1 hour ago, Kintobor said:

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"Many thanks, many thanks. I suppose I should introduce myself. My name is Mr. Grumble. I am the concierge of this hotel turned mercenary hall. Now then, what can I do for you, now that I am free from that tormenting position I was in?"

"Well there Mr. Grumble, it is a pleasure to meet another one of the fine employees of this revered establishment. I must agree with my fine companion Enson here, do you suspect some sort of foul play that trapped you here? Also, you haven't happened to hear anything else wandering down here have you?"

Posted
1 hour ago, Duvors said:

"Well sir," said Enson with a slight bow, "we would be obliged if you'd tell us how you came to be here.  I noticed a plank propped against the cabinet in such a way that it would prevent you from freeing yourself, which would seem to indicate someone deliberately trapped you here.  Would I be correct in that surmise?"

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"Absolutely correct." Mr. Grumble replies in a deep, raspy, yet refined voice. "As the concierge, it is my duty to ensure that this establishment's comfort is the best it possibly can be, so when I noticed the telltale signs of rodents, I came down here to investigate further on my own accord. Little did I know the rats were smart enough to lay a trap and wedge me between the wall and the bookcase."

41 minutes ago, Waterbrick Down said:

"Well there Mr. Grumble, it is a pleasure to meet another one of the fine employees of this revered establishment. I must agree with my fine companion Enson here, do you suspect some sort of foul play that trapped you here? Also, you haven't happened to hear anything else wandering down here have you?"

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"That's the peculiar thing: rats aren't this smart, at least no rat I'm aware of. There definitely is something... I don't know... orchestrating the rats? I've heard the rats patrol the basement in groups, their little clawed feet scampering about. I'm not particularly inclined to knowledge regarding the natural world, so I'm not sure what would cause such a thing. Even that one time I worked as a camp counsellor for a children's summer camp, my goal was teaching children how to safely operate a kayak, not teach them every single organism living in Lake Tichimungo."

22 minutes ago, Peppermint_M said:

"Sorry about getting distracted sir." Aysu bowed her head a little. "How long have you been trapped down here?" 

Mr. Grumble exhales sharply, annoyed yet seemingly over the issue.
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"That is quite alright. Apology accepted.

I have been trapped down her for a number of days now. I worry the other staff might think of me as some sort of layabout, when that could not be further from the truth! Yes, I do enjoy my drink, but my life's work is ensuring that every guest's needs are not only met, but exceeded!" Mr. Grumble takes his fez off his head and places it to his chest in respect. "I have worked great cruise liners as they propel across the stars, serviced some of the finest hotels in Cosmopoli; from the Carlson, to the Wesker, to the Skiatari! I've organized a kids summer camp once or twice, and every time it has been for the comfort and safety of the patrons. For where would I, Mr. Grumble, concierge and servant to all, be without my patrons?" He puts his fez back on his head. "Working some other job, probably, toiling away without aim."

Posted

"Quite admirable.  But what you say concerns me, especially as it seems to confirm Rachel's surmise of something more than ordinary rodents being behind this.  But... several days you say?  You must be starving!  I have some walnuts on me if you want some, and I could probably find something for you to drink on my person, but I'm afraid I can't offer you more than that."

Posted

"Oh you poor thing, if walnuts aren't your fancy, I've got a little bit of peanut brittle here too. Also some left-overs from Rachel upstairs. You wouldn't happen to be familiar with the layout of this here basement now would you? We're a bit out of sorts ourselves."

Posted
2 hours ago, Duvors said:

"Quite admirable.  But what you say concerns me, especially as it seems to confirm Rachel's surmise of something more than ordinary rodents being behind this.  But... several days you say?  You must be starving!  I have some walnuts on me if you want some, and I could probably find something for you to drink on my person, but I'm afraid I can't offer you more than that."

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"I'm not too terribly hungry." Mr. Grumble replies, shrugging at the offer. "Honestly, I'm more parched than anything else. Haven't been able to use my hands to grab at my flask to quench my drying throat." He reaches into his coat's pocket and draws out a silver flask. He uncorks it and drinks heartily.

1 hour ago, Waterbrick Down said:

"Oh you poor thing, if walnuts aren't your fancy, I've got a little bit of peanut brittle here too. Also some left-overs from Rachel upstairs. You wouldn't happen to be familiar with the layout of this here basement now would you? We're a bit out of sorts ourselves."

51275400631_bfba1b0742_o.jpg
"Peanut brittle? Mmm... I wouldn't mind a little bit of that, if you still got any.

As for the place's layout, so long as your not going through any doors, there's only the one corridor, and it goes from here, down and around to the one elevator, and then directly to the garbage chute at the other end. However, entrance into the chute room locked. Thankfully, I do have the keys for that particular lock.

From what I understand this basement is intentionally rather maze like, and there's a bunch of rooms that branch off into various facilities down here. The building was originally a hotel, and from what I can gather it's architect was quite the eccentric. The Grand Ebria Hotel it was called. Would've loved to concierge this place in it's golden days."

Posted

"Excellent!" said Enson, "As it happens we have business in there, some sort of blockage in the chute.  Would you mind accompanying us down there?"

Posted
2 hours ago, Kintobor said:

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"I'm not too terribly hungry." Mr. Grumble replies, shrugging at the offer. "Honestly, I'm more parched than anything else. Haven't been able to use my hands to grab at my flask to quench my drying throat." He reaches into his coat's pocket and draws out a silver flask. He uncorks it and drinks heartily.

51275400631_bfba1b0742_o.jpg
"Peanut brittle? Mmm... I wouldn't mind a little bit of that, if you still got any.

As for the place's layout, so long as your not going through any doors, there's only the one corridor, and it goes from here, down and around to the one elevator, and then directly to the garbage chute at the other end. However, entrance into the chute room locked. Thankfully, I do have the keys for that particular lock.

From what I understand this basement is intentionally rather maze like, and there's a bunch of rooms that branch off into various facilities down here. The building was originally a hotel, and from what I can gather it's architect was quite the eccentric. The Grand Ebria Hotel it was called. Would've loved to concierge this place in it's golden days."

"Here you go." Valesia smiles as she holds out the peanut brittle. "Would you mind letting us borrow that key? We'd make sure to return it once we finished with unclogging the chute."

1 hour ago, Duvors said:

"Excellent!" said Enson, "As it happens we have business in there, some sort of blockage in the chute.  Would you mind accompanying us down there?"

"I don't know Enson, the poor dear has probably been traumatized enough for one day."

Posted
8 minutes ago, Waterbrick Down said:

"I don't know Enson, the poor dear has probably been traumatized enough for one day."

"I wasn't suggesting he come any farther than the door, though to be honest I don't want to leave him here alone."  He coughed into his fist and turned to address the man; "Are there any stairs you can take up?  I'm afraid the elevator is broken at the moment."

Posted (edited)
On 6/28/2021 at 7:56 PM, Duvors said:

"Excellent!" said Enson, "As it happens we have business in there, some sort of blockage in the chute.  Would you mind accompanying us down there?"

23 hours ago, Waterbrick Down said:

"Here you go." Valesia smiles as she holds out the peanut brittle. "Would you mind letting us borrow that key? We'd make sure to return it once we finished with unclogging the chute."

Mr Grumble squints at the part, eyeing them up and down warily.

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"I was given a most sacred duty to keep these keys safe. Hmm... I don't know. I can most definitely accompany you to the end of the hall and unlock the door to the garbage chute room, but letting you have the keys..."

15 hours ago, Peppermint_M said:

"Yeah, the way things are going, I don't think the stairs are a great option either. At least until we get the problem down here sorted."

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"Well, there should be stairs around here somewhere. It makes no sense to not have stairs. I'll take a look around and see if I can find some while you three head down the chute. I also know the chute room has some rope you can use to ensure that you can climb back up the chute once you're finished down there." Mr. Grumble looks behind the party, frowning and looking concerned. "Tsk. Company. Behind us."

As the heroes turn around, a small group of large, furry rats glare at them with their beady red eyes, each standing on its hind legs. Each is almost the size of a house cat, and their heads tilt to better look the party over. Not a peep comes from them, not until they charge the party!

PREPARE FOR BATTLE!

A                          B                   C                     D                    E        

1 51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg
2 51280477439_6f5d98edab_t.jpg8550088848_454a259535_t.jpg8550088848_454a259535_t.jpg8550088848_454a259535_t.jpg51280477439_6f5d98edab_t.jpg
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Initiative Roll:
Enson: Two Success (5,5)
Valesia: Two Successes (5,5)
Aysu: Two Failures (1,1)
 

The Enemies:

8550088848_454a259535_t.jpgUnusually Large Rat A (B2)
Vitality: 4/4
Velocity: 2
Strength: 1
Skill: 1
Smarts: 1
Spirit: 1/1
Proficiencies: Melee Weapons 1, Nature 1
Inventory: Claws (Standard Kinetic Melee Weapon)
Spells: Sickening Radiance
Drops: 10 Credits

8550088848_454a259535_t.jpgUnusually Large Rat B (C2)
Vitality: 4/4
Velocity: 2
Strength: 1
Strength: 1
Skill: 1
Smarts: 1
Spirit: 1/1
Proficiencies: Melee Weapons 1, Nature 1
Inventory: Claws (Standard Kinetic Melee Weapon)
Spells: Sickening Radiance
Drops: Plasma Potion

8550088848_454a259535_t.jpgUnusually Large Rat C (D2)
Vitality: 4/4
Velocity: 2
Strength: 1
Skill: 1
Smarts: 1
Spirit: 1/1
Proficiencies: Melee Weapons 1, Nature 1
Inventory: Claws (Standard Kinetic Melee Weapon)
Spells: Sickening Radiance
Drops: 5 Credits

MM Note: For the sake of this combat, the Rat's proficiency for Sickening Radiance is Nature instead of the usual proficiencies needed to cast the spell.

The Party

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Ensonvilterayquis (Enson)
60 cycles old male Quo'ri
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Spirit: 2

Proficiencies: Insight 1, Medicine 1, Melee Weapons 1, Religion 2
Spells: Healing Light, Purging Font

Credits: 10
Equipment: Void Star Hammer (+1 Melee Elemental)
Inventory: Nanite Elixir 2x, Plasma Potion 2x

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Valesia
 (Waterbrick Down)
110 Year Old Female Cladrasith
Character Points: 0/10
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 1
Spirit: 3/3
Proficiencies: Insight 1, Medicine 1, Nature 2
Known Spells: Elemental Evocation, Healing Light, Mystic Binding, Photonic Manipulation
Credits: 0
Equipment: Holo-scroll, Chef's Kit (Standard Kinetic Melee Weapon)
Inventory: Ætherbrew, Essence of Precaution

51248320975_bcf967b704_t.jpg

Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human
Character Points: 0/10
Vitality: 6/6
Velocity: 2
Strength: 2
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 2, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 10
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, kinetic), Farsight Goggles
Inventory:

Please determine turn order!

MM Note: First combat in the new system! I'm more than certain I will make a few mistakes, so please bare with me. If you have any questions, feel free to ask! You guys have taken the initiative, and get to act before your enemies this round. Just like in Heroica 1.0, to my understanding, you will need to provide an order in which your PCs act, but you have much more freedom to do stuff, and far fewer numbers to crunch, so feel free to talk and come up with a battle plan!

Edited by Kintobor
Posted

"Right," said Enson, shifting his hammer to a grip not unlike a golfer about to tee off, "Aysu, I suggest you get behind the two of us.  Valesia, I suggest you take the right."

Enson will move to B3 and attack Rat A.

(OOC: @Kintobor Initiative is rolled individually, not collectively, and heroes always act before enemies. The only question here is if Enson or Valesia goes first, which I don't think matters in practical terms so you might as well make it easy to remember and have us act in the order our characters are listed. Also, do the rats have Melee Weapons? Because they don't have any listed and without them their Melee Proficiency is wasted {unarmed attacks only roll the Strength attribute on the attacking end, Melee isn't added}.

@Waterbrick Down @Peppermint_M As for tactics, I suggest Aysu move to C5 and attack Rat B while myself and Valesia head to B3 and D3 respectively and attack the rats in front of us. Valesia could also take the opportunity to cast Elemental Ray on all the rats, but that would take all their spirit.)

Posted
4 minutes ago, Duvors said:

(OOC: @Kintobor Initiative is rolled individually, not collectively, and heroes always act before enemies. The only question here is if Enson or Valesia goes first, which I don't think matters in practical terms so you might as well make it easy to remember and have us act in the order our characters are listed. Also, do the rats have Melee Weapons? Because they don't have any listed and without them their Melee Proficiency is wasted {unarmed attacks only roll the Strength attribute on the attacking end, Melee isn't added}.

MM Note: Right, the rats have "claws" that they'll be attacking with. Also, I forgot to add drops! Thank you, Duvors. :thumbup:

Posted

"Ah aren't they cute!... or not. Sorry Enson, I'm not one for getting warm and fuzzy with such critters." Valesia steps back to A5 and then begins humming a rapid incantation before unleashing an elemental bolt of earthen power at rat B.

OoC: In this particular instance I don't think order between Enson and Valesia, in the future I'd rule that in the case of a tie the players can determine who acts first.

Posted

"Aye sir!" Aysu had her goggles over her eyes, flicked the safety off and stepped to C5, taking aim and firing at Rat B.

 

OOC:Let's pretend the goggles are around her neck, I couldn't get anything to stay put for a photo, but they are equipped!

Posted (edited)

Round 1 of Combat

A                          B                   C                     D                    E        

1 51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg
2 51280477439_6f5d98edab_t.jpg8550088848_454a259535_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg
3 51280477439_6f5d98edab_t.jpg48966140126_7e3935929e_t.jpg8550088848_454a259535_t.jpg51280477439_6f5d98edab_t.jpg51280477439_6f5d98edab_t.jpg
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Battle Order
Enson vs. Rat A: (1 Failure: 3+ Auto Success vs. 1 Failure: 2) 1 Damage
Valesia invokes Elemental Bolt vs. Rat B: (5,1: Success!) 1 Damage
Aysu vs. Rat B: (1 Success: 5,1+ 2 Auto Success vs. 1 Failure: 1) 3 Damage KO!

Rat A vs. Enson: (1 Success: 4 + 1 Auto Success vs. 2 Failures: 2,2) 2 Damage
Rat C invokes Singing Dose vs. Valesia: (5, Success!) 1 Damage

The first attacks go off as combat begins! Enson charges into the fray, battlehammer in hand. He whacks the rat directly from him, leading for it to retreat from the Quo'ri's might. Valesia fires a bolt of elemental energy towards one of the rats as Aysu lays down a series of shots with her rifle, cornerning their quarry in their cross fire and sending it flying across the floor like a ragdoll. The small patrol reacts in kind, advancing on the heroes, one of them managing to invoke a magical aura of their own, their body glowing with a sickening, putrid green glow. The battle continues...

Initiiative:
Enson: 1 Success (5,3)
Valesia: 2 Failures (2,3)
Aysu: 2 Successes (1,4,5)

The Enemies:

8550088848_454a259535_t.jpgUnusually Large Rat A (B2)
Vitality: 3/4
Velocity: 2
Strength: 1
Skill: 1
Smarts: 1
Spirit: 1/1
Proficiencies: Melee Weapons 1, Nature 1
Inventory: Claws (Standard Kinetic Melee Weapon)
Spells: Sickening Radiance
Drops: 10 Credits

8550088848_454a259535_t.jpgUnusually Large Rat C (C3)
Vitality: 4/4
Velocity: 2
Strength: 1
Skill: 1
Smarts: 1
Spirit: 0/1
Proficiencies: Melee Weapons 1, Nature 1
Inventory: Claws (Standard Kinetic Melee Weapon)
Spells: Sickening Radiance
Drops: 5 Credits

MM Note: For the sake of this combat, the Rat's proficiency for Sickening Radiance is Nature instead of the usual proficiencies needed to cast the spell.

The Party

48966140126_7e3935929e_t.jpg
Ensonvilterayquis (Enson)
60 cycles old male Quo'ri
Vitality: 3/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Spirit: 2

Proficiencies: Insight 1, Medicine 1, Melee Weapons 1, Religion 2
Spells: Healing Light, Purging Font

Credits: 10
Equipment: Void Star Hammer (+1 Melee Elemental)
Inventory: Nanite Elixir 2x, Plasma Potion 2x

51233820556_180a0dba60_t.jpg
Valesia
 (Waterbrick Down)
110 Year Old Female Cladrasith
Character Points: 0/10
Vitality: 4/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 1
Spirit: 2/3
Proficiencies: Insight 1, Medicine 1, Nature 2
Known Spells: Elemental Evocation, Healing Light, Mystic Binding, Photonic Manipulation
Credits: 0
Equipment: Holo-scroll, Chef's Kit (Standard Kinetic Melee Weapon)
Inventory: Ætherbrew, Essence of Precaution

51248320975_bcf967b704_t.jpg

Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human
Character Points: 0/10
Vitality: 6/6
Velocity: 2
Strength: 2
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 2, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 10
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight Goggles
Inventory:

MM Note: So, I believe combat should be correct. You are arranged currently as your actions will go out during combat, with Asyu going first, then Valesia, then Enson.

Edited by Kintobor
Editing errors
Posted
22 minutes ago, Kintobor said:

MM Note: So, I believe combat should be correct. You are arranged currently as your actions will go out during combat, with Asyu going first, then Valesia, then Enson.

(OOC: A few things; Firstly, weapon and armor mods add additional successes to rolls, not additional die. Secondly, initiative is only rolled on the first round and remains the same for the rest of the battle. Finally, Aysu is welding a Calibrated weapon, which means it adds +2 to damage. Also, it would be nice if you included the enemies' movements when listing actions, as currently it's difficult to tell where each one is.)

Posted
2 minutes ago, Duvors said:

(OOC: A few things; Firstly, weapon and armor mods add additional successes to rolls, not additional die. Secondly, initiative is only rolled on the first round and remains the same for the rest of the battle. Finally, Aysu is welding a Calibrated weapon, which means it adds +2 to damage. Also, it would be nice if you included the enemies' movements when listing actions, as currently it's difficult to tell where each one is.)

Right. So in this instance, as an example, Asyu's dice pool should be two dice rolled plus two automatic hits? And Enson's should be one rolled die plus one automatic hit?

Posted
19 minutes ago, Kintobor said:

Right. So in this instance, as an example, Asyu's dice pool should be two dice rolled plus two automatic hits? And Enson's should be one rolled die plus one automatic hit?

(OOC: The hits aren't automatic. If the rats roll a number of Skill successes equal to or higher than the weapon successes rolled + weapon mod the attack deals no damage, as the total successes of defense rolls are subtracted from the total successes of attack rolls to determine damage. So Enson would roll one die and add one success to that and Aysu would roll two dice and add two successes... if not for a major problem I just noticed.
@Peppermint_M Simply put, Aysu can't use her gun. Each quality of weapon has minimum corresponding Attribute needed to wield them, and Calibrated weapons require +3 to wield. The thing is that the corresponding attribute is determined by damage type, and the Attribute for Kinetic weapons like Aysu's rifle is Strength, which you only have 2 in.)

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