Kintobor Posted February 13, 2022 Posted February 13, 2022 Zaria moves to D4 and readies herself for an initial attack, defending herself. "Kirwin, I'd advise you step back so Viper can stand where you are (C5) and take shots at these creatures when they approach us. Varen, I need you to step back. We need you capable of taking shots from a distance. We will be on the defensive here! Merei, ready yourself. We're going to need some supportive spellcasting." Quote
Zepher Posted February 13, 2022 Posted February 13, 2022 Varen fires on Hydra B before moving back to C4. Merei rallies Viper and stays put. “I am incapable of connecting to spells at the moment, Zaria.” Merei’s flames are burning low. “It has been a long and difficult day.” Quote
The Legonater Posted February 13, 2022 Author Posted February 13, 2022 15 hours ago, Kintobor said: Zaria moves to D4 and readies herself for an initial attack, defending herself. "Kirwin, I'd advise you step back so Viper can stand where you are (C5) and take shots at these creatures when they approach us." MM Note: Going to let @karmajay reply to this before posting. Also thanks to Zeph for posting an action for Varen; I hope you've been alright, @KotZ! No pressure if things have been busy! Quote
karmajay Posted February 13, 2022 Posted February 13, 2022 I'll move back to an available space and defend with the flamethrower. Quote
The Legonater Posted February 14, 2022 Author Posted February 14, 2022 Round Two: Merei rallies Viper (+3) Kirwin defends themself (+1) Zaria defends herself (+2) Varen vs. Hydra Sprout B - (5, 6, 5, 5, +1, -1) Four Successes vs. (6) One Success = Three damage Viper defends Varen (2) Hydra Sprout A moves to E3 Hydra Sprout A vs. Zaria - (4, 6, 2, +1) Three successes vs. (3, 3, 4, 1 +1) Two successes = One damage Hydra Sprout C moves to D5 Hydra Sprout C vs. Viper - (4, 4, 4, +1) Four successes vs. (4, 5, 6, 1, +1) Four successes = Zero damage Hydra Sprout B moves to D3 Hydra Sprout B vs Varen - (4, 4, 6, +1) Four successes) vs. (3, 5, 4, 1) Two successes = Two damage Hydra Sprout D moves to E6 Hydra Calyx A, B enter combat - initiative rolls: Hydra Calyx A - (2, 3) Zero successes Hydra Calyx B - (5, 2) One success The party readies themselves to hold the line as the sprouts charge. Merei uses her wisdom to line up Viper's position, while Kirwin and Zaria brace themselves for the coming onslaught. Viper fires the first shot, putting a blast through the length of one sprout and almost eliminating it outright, were it not for its alien flexibility. In a fury, the sprout bares down on Varen. Acting fast, Viper is able to push the sprout off of the lawyer before it is able to down him, but it still scratches deep through Varen's clothes. The mercenary is able to shrug off a sprout himself, whilst Zaria pushes off a third sprout as it digs into her skin. Looking up, the heroes see two calyxes cross the summit of crates. They're not nearly out of this yet. Two turns before airlock opens. The Enemy:Hydra Sprout AVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 5 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout BVitality: 2/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: Plasma PotionInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout CVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: Aether BrewInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout DVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 10 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Calyx AVitality: 10/10Velocity: 2Strength: 4Skill: 2Smarts: 1Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3Equipment: 10 Credits, Plasma PotionInnate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)Passive Ability: Thorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier Hydra Calyx BVitality: 10/10Velocity: 2Strength: 4Skill: 2Smarts: 1Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3Equipment: Aether Brew x2Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)Passive Ability: Thorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier The Party:Kirwin (karmajay)Character Points: 4/17Vitality: 4/6Velocity: 1Strength: 2Skill: 1Smarts: 3Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 Credits: 18Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility BeltInventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission) Merei TeoAge 24 Female, Helioi-Touched Celestial (Born Menahi) Character Points: 3/17Vitality: 3/6 Velocity: 2Strength: 2Skill: 2Smarts: 3Spirit: 0/3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 161Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Holo-Tome (+1 to non-Spell Arcana, Nature, Religion, and Occult Checks) Varen Nastayo (KotZ)26, Male, HumanCharacter Points: 4/16Vitality: 1/5Velocity: 2Strength: 2Skill: 2Smarts: 2Spirit: 0Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*Known Spells (if applicable): Credits: 124Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator CubeInventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion, Ion Scope (This weapon ignores Obscurement) Zaria Kanara (Kintobor) 226 Year Old Female ElfCharacter Points: 4/18Vitality: 3/6Velocity: 3Strength: 2Skill: 2Smarts: 1Spirit: 1/2Proficiencies: Athletics 1, Religion 2, Melee Weapons 2Known Spells: Warding Bond, Sonic SweepCredits: 139Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight GogglesInventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision), Repulsor (Armour Attachment +1 to Defend Rolls when wearing this armor) Viper Carpathia (Will take suggestions)Vitality: 7/7Velocity: 2Strength: 4Skill: 2Smarts: 3Spirit: 0Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon) Quote
Zepher Posted February 15, 2022 Posted February 15, 2022 "Remember, our goal is survival." Merei moves to B3 and defends herself as Varen moves behind Viper to C5 and drinks a plasma potion. Quote
KotZ Posted February 15, 2022 Posted February 15, 2022 Varen moves to C5 and rinks plasma potion. Quote
The Legonater Posted February 15, 2022 Author Posted February 15, 2022 (edited) MM Note: Still waiting on actions for Zaria and Kiwin. Edited February 15, 2022 by The Legonater Quote
karmajay Posted February 15, 2022 Posted February 15, 2022 I'm not clear where people are moving so I will defend the person closest to the me and the line of fire. Quote
Kintobor Posted February 15, 2022 Posted February 15, 2022 Zaria directs Viper to C2 to fire at Sprout B. "Kirwin, behind me! Now!" Zaria downs a plasma potion and prepares for oncoming assault. Quote
The Legonater Posted February 16, 2022 Author Posted February 16, 2022 Round Three: Merei moves to B3 Merei defends herself Kirwin defends Viper Zaria drinks a plasma potion (4) Viper vs Sprout B - (5, 5, 3, 4, 5, +1) Five successes vs (4) One success = Four damage Viper moves to C3 Varen moves to C5 Varen drinks a plasma potion (5) Hydra Sprout A vs. Zaria - (6, 1, 6, +1) Three successes vs. (2, 2, +1) One successes = Two damage Hydra Sprout C moves to B5 Hydra Sprout C vs. Kirwin - (1, 6, 1, +1) Two successes vs. (5, 4 +1) Three successes = Zero damage Hydra Sprout D moves to C4 Hydra Sprout D vs. Viper - (2, 2, 4, +1) Two successes vs. (4, 2, 1, +1) Two successes = Zero damage Hydra Calyx B moves to F5 Hydra Calyx B vs. Varen - (6, 2, 3, +1, -1) One success vs. (3, 1) Zero successes = One damage Hydra Calyx A moves to F2 Hydra Calyx A vs. Zaria - (2, 4, 3, +1) Two successes vs. (1, 4, +1) Two successes = Zero damage Hydra Sprout B death roll (4) Hydra Meiospore A, B enter combat - initiative rolls: Hydra Meiospore A - (5) One success Hydra Meiospore B - (3) Zero successes The battle intensifies as the Hydra close in. Zaria and Varen both down potions, recovering their health, while Kirwin readies their flamethrower and Merei prepares herself for the struggle. There is a maelstrom of whirling tendrils and gnashing teeth. Viper rolls past Varen, annihilating one of the sprouts as he moved. Zaria shrugged off a hit from a calyx, but in doing so stepped in the path of a hungry sprout. The heat from Kirwin's flamethrower shakes off both a sprout attacking them as well as one going after Viper. The other calyx goes after Varen, but the lawyer is able to shrug off the worst of the attack. The heroes are so thick in the battle they barely notice as two new Hydra creatures form at the top of the crate summit, ready to strike the group from afar. One turn before airlock opens. The Enemy:Hydra Sprout AVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 5 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout CVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: Aether BrewInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout DVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 10 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Calyx AVitality: 10/10Velocity: 2Strength: 4Skill: 2Smarts: 1Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3Equipment: 10 Credits, Plasma PotionInnate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)Passive Ability: Thorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier Hydra Calyx BVitality: 10/10Velocity: 2Strength: 4Skill: 2Smarts: 1Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3Equipment: Aether Brew x2Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)Passive Ability: Thorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier Hydra Meiospore AVitality: 3/3Velocity: 1Skill: 2Smarts: 3Proficiencies: Artillery Weapons 4, Nature 1, Survival 1Equipment: Sack of Acid, 5 CreditsInnate: Acid Spit (Standard Artillery Weapon, poisons)Passive Ability: Propagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action Hydra Meiospore BVitality: 3/3Velocity: 1Skill: 2Smarts: 3Proficiencies: Artillery Weapons 4, Nature 1, Survival 1Equipment: Sack of Acid, Plasma PotionInnate: Acid Spit (Standard Artillery Weapon, poisons)Passive Ability: Propagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action The Party:Kirwin (karmajay)Character Points: 4/17Vitality: 4/6Velocity: 1Strength: 2Skill: 1Smarts: 3Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 Credits: 18Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility BeltInventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission) Merei TeoAge 24 Female, Helioi-Touched Celestial (Born Menahi) Character Points: 3/17Vitality: 3/6 Velocity: 2Strength: 2Skill: 2Smarts: 3Spirit: 0/3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 161Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Holo-Tome (+1 to non-Spell Arcana, Nature, Religion, and Occult Checks) Varen Nastayo (KotZ)26, Male, HumanCharacter Points: 4/16Vitality: 4/5Velocity: 2Strength: 2Skill: 2Smarts: 2Spirit: 0Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*Known Spells (if applicable): Credits: 124Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator CubeInventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion, Ion Scope (This weapon ignores Obscurement) Zaria Kanara (Kintobor) 226 Year Old Female ElfCharacter Points: 4/18Vitality: 4/6Velocity: 3Strength: 2Skill: 2Smarts: 1Spirit: 1/2Proficiencies: Athletics 1, Religion 2, Melee Weapons 2Known Spells: Warding Bond, Sonic SweepCredits: 139Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight GogglesInventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision), Repulsor (Armour Attachment +1 to Defend Rolls when wearing this armor) Viper Carpathia (Will take suggestions)Vitality: 7/7Velocity: 2Strength: 4Skill: 2Smarts: 3Spirit: 0Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon) Quote
Zepher Posted February 17, 2022 Posted February 17, 2022 "Do not get cut off, Zaria!" Merei calls. "We are close. Careful. Careful." She rallies Viper as Varen fires on Calyx A. Quote
Kintobor Posted February 17, 2022 Posted February 17, 2022 Zaria casts Interposing Ward on herself. "Viper, strike the one Varen's shooting at!" Quote
The Legonater Posted February 17, 2022 Author Posted February 17, 2022 MM Note: I believe we're just waiting on an action from Kirwin! Quote
karmajay Posted February 17, 2022 Posted February 17, 2022 Kirwin moves one square closer to the airlock and defends Quote
The Legonater Posted February 17, 2022 Author Posted February 17, 2022 (edited) Round Four: Merei rallies Viper (+3) Kirwin defends themself (+1) Zaria casts Interposing Ward on herself (+5) Viper vs Calyx A - (2, 4, 5, 3, 6, +1, -1) Three successes vs. (3, 2) Zero successes = Three damage Varen vs Calyx A - (3, +1) One success vs. (1, 1) Zero successes = One damage Hydra Sprout A moves to D3 Hydra Sprout A vs. Viper - (6, 6, 1, +1) Three successes vs. (1, 1, +1) One success = Two damage Hydra Sprout C vs. Kirwin - (5, 5, 2, +1) Three successes vs. (3, 6 +1) Two successes = One damage Hydra Sprout D vs. Merei - (1, 4, 6, +1) Three successes vs. (1, 2, 4, 4, 1) Two successes = One damage Hydra Calyx B moves to E6 Hydra Calyx B vs. Varen - (4, 5, 3, +1) Three successes vs. (6, 1) One success = Two damage Hydra Calyx A vs. Zaria - (2, 3, 3, +1) Three successes vs. (2, 3, +1, +5) Six successes = Zero damage Hydra Meiospore A moves to G3 Hydra Meiospore A vs. Viper (5, 3, 3, 1, +1) Two successes vs. (6, 5, +1) Three successes = Zero damage Hydra Meiospore B vs. Zaria (2, 6, 1, 1, +1) Two successes vs. (6, 4, +1) Three successes = Zero damage Hydra ???? enters combat Things get bloody as the mass of Hydra crashes into the party. Zaria whispers a prayer and casts a shimmering shield over herself while Kirwin preps their drone and flamethrower to scare off anything that attacks. Merei gives an encouraging word to Viper, who opens fire on the nearest Calyx with Varen. They're able to sned hunks of liquid flesh flying off the creature, but are not able to put it down for good. The amorphous mass of Hydra attacks, hacking and slashing at the party and chipping away at their steady defenses. Only Zaria, still shielded, is able to get away unscathed. The Meiospores spit globs of acid into the crowd but, miraculously, none of the party is hit. Behind them, the airlock dings pleasantly and the door swings open. They're barely able to appreciate the relief when a rumbling violently shakes the room. Looking up, they see a giant hand-like configuration of Hydra crawling over crates, barreling towards them. Time is tight. Airlock is open. To enter airlock, end your position turn on A4 and take an action to step inside. The Enemy:Hydra Sprout AVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 5 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout CVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: Aether BrewInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Sprout DVitality: 5/5Velocity: 3Strength: 2Skill: 1Smarts: 1Proficiencies: Melee Weapons 3, Nature 1, Survival 1Equipment: 10 CreditsInnate: Piercing Mandibles (Standard Kinetic Melee Weapon)Passive Ability: Self-Pollination - 1/3 chance to revive upon death, gaining 1d4 health. Hydra Calyx AVitality: 6/10Velocity: 2Strength: 4Skill: 2Smarts: 1Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3Equipment: 10 Credits, Plasma PotionInnate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)Passive Ability: Thorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier Hydra Calyx BVitality: 10/10Velocity: 2Strength: 4Skill: 2Smarts: 1Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3Equipment: Aether Brew x2Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)Passive Ability: Thorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier Hydra Meiospore AVitality: 3/3Velocity: 1Skill: 2Smarts: 3Proficiencies: Artillery Weapons 4, Nature 1, Survival 1Equipment: Sack of Acid, 5 CreditsInnate: Acid Spit (Standard Artillery Weapon, poisons)Passive Ability: Propagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action Hydra Meiospore BVitality: 3/3Velocity: 1Skill: 2Smarts: 3Proficiencies: Artillery Weapons 4, Nature 1, Survival 1Equipment: Sack of Acid, Plasma PotionInnate: Acid Spit (Standard Artillery Weapon, poisons)Passive Ability: Propagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action Hydra ????Vitality: 20/20Velocity: 1Strength: 3Skill: 3Smarts: 1Proficiencies: Melee Weapons 5, Long Range Weapons 2, Nature 2Equipment: NoneInnate: Crushing Hand (Calibrated Kinetic Melee Weapon), Long Reach (Calibrated Kinetic Long Range Weapon)Passive Ability: ??? The Party:Kirwin (karmajay)Character Points: 4/17Vitality: 3/6Velocity: 1Strength: 2Skill: 1Smarts: 3Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 Credits: 18Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility BeltInventory: 3 Hampering Minor Chemical Contained grenades, 2 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission) Merei TeoAge 24 Female, Helioi-Touched Celestial (Born Menahi) Character Points: 3/17Vitality: 2/6 Velocity: 2Strength: 2Skill: 2Smarts: 3Spirit: 0/3Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1Known Spells: Healing Light, Solar Flare, Gravity SinkCredits: 161Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)Inventory: Essence of Intellect, Plasma Potion, Nanite Elixir, Holo-Tome (+1 to non-Spell Arcana, Nature, Religion, and Occult Checks) Varen Nastayo (KotZ)26, Male, HumanCharacter Points: 4/16Vitality: 3/5Velocity: 2Strength: 2Skill: 2Smarts: 2Spirit: 0Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*Known Spells (if applicable): Credits: 124Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator CubeInventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Plasma Potion, Ion Scope (This weapon ignores Obscurement) Zaria Kanara (Kintobor) 226 Year Old Female ElfCharacter Points: 4/18Vitality: 6/6Velocity: 3Strength: 2Skill: 2Smarts: 1Spirit: 1/2Proficiencies: Athletics 1, Religion 2, Melee Weapons 2Known Spells: Warding Bond, Sonic SweepCredits: 139Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour), Farsight GogglesInventory: Plasma Potion (3), Aether Brew, Essence of Toughness, Holoscroll (Enhanced Vision), Repulsor (Armour Attachment +1 to Defend Rolls when wearing this armor) Viper Carpathia (Will take suggestions)Vitality: 5/7Velocity: 2Strength: 4Skill: 2Smarts: 3Spirit: 0Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon) Edited February 18, 2022 by The Legonater Quote
Kintobor Posted February 17, 2022 Posted February 17, 2022 As Zaria is bashed about the Hydras she swings her khopesh in a defensive sweep to keep them away from her and the front. Her relief from the airlock opening is short lived as the grating, scraping sound of metal containers scratching against the floor of the cargo hold draws her attention to the mass of tendrils and claws dragging itself towards the group. She feels a wave of unease rapidly drench her as her heart thrums in her chest. "I cannot defend us from that." She turns to the rest of the group. "Not here at least. Viper, to the exit. Now! Everyone else follow suit. I have you covered from these little freaks." Zaria moves to A4 and uses her action to get the hell out of the cargo hold. Quote
karmajay Posted February 18, 2022 Posted February 18, 2022 moves to A4 and uses their action to get the hell out of the cargo hold Quote
Zepher Posted February 18, 2022 Posted February 18, 2022 OoC: Before I submit actions, we can’t all concurrently occupy that space, can we? We need to take multiple rounds to pull this off? Also I think Meiospores were dropped from the combatants. Quote
The Legonater Posted February 18, 2022 Author Posted February 18, 2022 MM Note: I’ll get the spores back in a minute. As much fun as it would be to roll this round by round, the way I’m going to rule it as once you take an action to enter the airlock, you’re off the board. So no one should need to be in conflict with each other. Quote
Zepher Posted February 18, 2022 Posted February 18, 2022 Merei and Varen and Viper all get into the airlock. Quote
The Legonater Posted February 19, 2022 Author Posted February 19, 2022 (edited) Round Five: Merei moves to A4 Merei steps into airlock Kirwin moves to A4 Kirwin steps into airlock Zaria moves to A4 Zaria steps into airlock Varen moves to A4 Varen steps into airlock Viper moves to A4 Viper steps into airlock The group makes an expeditious retreat as the doors open. One by one they shuffle into the airlock, racing as a veritable wave of Hydra surges across the cargo bay after them. Zaria has to practically drag Dean from his catatonic state into the chamber. Kirwin waits impatiently at the airlock doorway, slamming the button to close the doors as Viper leaps through. The mass of Hydra congeals into a single entity hurtling at the airlock, but the doors seal before it with a pneumatic hiss. There is a moment of pause before a squealing sound reverberates in the chamber. Varen spots a small Hydra tendril on the ground, and crushes it with his boot. Everything falls back into silence, save for the cycling of the airlock and the still-surging Hydra muffled beyond the doorway. Loot: ITA Badge Dean's Birthday Gift Plasma Potion Everyone gains 1 Character Point for surviving the horde! Well, that could have been a hel of a lot worse, I suppose. I'm sorry... I'm... I'm so... He stares uncomfortably at Zaria's blade, still dripping with Duncan's blood. There is a cold, frozen stillness in the airlock before it opens to Container Gamma. Its layout is the same as Beta's, two rooms, and a central cargo chamber at the end of the corridor. The sights are, at this point, hauntingly familiar. A corpse lies against the container floor with Hydra tendrils all around him. An eye has grown on the nearest Hydra stalks, and gazes at the group unblinkingly. Edited February 19, 2022 by The Legonater Quote
Kintobor Posted February 19, 2022 Posted February 19, 2022 Zaria loosens her grip on Dean as she turns back to the door to ensure nothing else slunk its way into the next container. She let herself sigh in relief as the doors close, keeping the pulsating mass of flesh and tendril away. She takes a few deep breaths, placing her hands on her knees as she catches her breath. Her gaze turns to Dean as she notices his fixation on her bloodied blade. "Dean." Zaria takes a moment to try and find the words to say to the terrified agent, failing. "There was nothing left for me to do but to end his suffering. I made my strike on him as painless as I could. All journey's come to an end. Some much shorter, much more tragically than others. I am sorry." She straightens herself and produces a cloth from her satchel, from which she solemnly cleans her blade of blood and ichor. "May his final journey to the place where all travels end be swift and comfortable." She attaches the Repulsor to her Dune Sea Armour as she acknowledges the weight of her khopesh more than usual. Quote
Zepher Posted February 19, 2022 Posted February 19, 2022 “Zaria is right. I am not pleased with how that happened, but what is done is fact.” Merei goes to collect any identification on the body. Looking at Zaria’s blade Merei nods to the eye. “It appears we are being watched. Do we want to be?” Leaning down near the body she mutters to herself. “Stop growing eyes! You need a mouth that can speak our language.” Quote
Kintobor Posted February 19, 2022 Posted February 19, 2022 47 minutes ago, Zepher said: “Zaria is right. I am not pleased with how that happened, but what is done is fact.” Merei goes to collect any identification on the body. Looking at Zaria’s blade Merei nods to the eye. “It appears we are being watched. Do we want to be?” Leaning down near the body she mutters to herself. “Stop growing eyes! You need a mouth that can speak our language.” "If it wishes to hear us it would decide to grow ears." Zaria comments. Quote
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