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Posted
13 hours ago, Duvors said:

"There is nothing to be gained from waiting. Someone will have to deal with these bodies though."

9 hours ago, Peppermint_M said:

"Tip off about a robbery?" 

51927448913_30835338b8_t.jpg
"I'd prefer to not involve the Space Police if we can help it, I've no idea if the Archivist might have some of them on her payroll or if such an action would only anger her further. The shop is connected to the station disposal system, we could simply place the bodies in the compactor if there's no objections.."

Posted

51927448913_30835338b8_t.jpg
"The system is pretty thorough these days. A combination of substantive degradation spells, mechanical processing, and industrial incineration make sure stuff is disposed of quite effectively. Granted I hear the system and the connected sewers have their issues from time to time, but it's not like anyone goes down there often."

Jonk's search of the bodies yield nothing apart from the loot they already acquired.

Posted

 

The heroes help move the bodies to the disposal chute and then let Bertram lock the shop up. The group head down Starbright Street before taking the central lifts down to the docking level of the station. Bertram looks over his shoulder continuously, decidedly on edge after the events in the pizzeria.

The Blue Moon Warehouses were a long corridor of storage facilities situated on the outer ring of the station's more utilitarian level. The regularly spaced street lamps illuminated everything in a cool light blue sheen that reflected off of the numerous steel and chrome storehouses. Dockworkers and labor automatons hauled crates and barrels along the access tunnels with hand trucks and grav pads, filling the air with the scraping of metal and the continuous drone of reverse beepers. Broken shipping containers and random scatterings of junk and abandoned products lined the egresses between the buildings as Bertram led the heroes past row after row of warehouses.

51927448913_30835338b8_t.jpg
"I followed the goons the day they napped Jippo, I turned back just as they went into this alley up ahead, didn't want to get spotted. They..."

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The heroes turn into the alley with Bertram.
51927448913_30835338b8_t.jpg
"This doesn't make sense. This is the spot, I'm sure of it. How?"

Posted

"Hush, young man."
As Enson spoke, he made his way to the end of the alley. Stopping before a barrel of pickaxes, he examined the parallel vertical grooves in the wall.

Posted
3 hours ago, Peppermint_M said:

"Hmm, wonder if I have a setting on these goggles.. Let me take a look." Aysu examined the alleyway.

Aysu Perception Proficiency Check (DC1, 3) - (4,5,4) 3 Successes

Aysu squeezes beside Enson and starts investigating around the same area, but this time starting at the ground. She notes a thin gap between the ground and the wall and identifies the outline of a door concealed in the paneled wall. There is no handle or latch visible. Assessing the remainder of the alley, the markswomen notes that some of the crates and barrels are free from dust and grime, while others look to have not been disturbed or cleaned in quite sometime.

Posted (edited)

Jonk inspects the egg.

"I dont know how this day could get any better, new food, new plant juice, secret passage ways and now eggs."

 

 

Edited by Scubacarrot
Posted
1 hour ago, Scubacarrot said:

Jonk inspects the egg.

"I dont know how this day could get any better, new food, new plant juice, secret passage ways and now eggs."

 

 

 

Jonk Perception Check (DC1) - (2,5,1,5) 2 Successes

Jonk rifles though the egg crate and discovers they are simply cheap decorations, however under the crate he finds a button.

Posted
39 minutes ago, Duvors said:

Enson waved his hand. "Pardon me, but before we do anything, I'd like Aysu to show us all the crates that have been disturbed."

Aysu identifies, the crate of eggs, the barrel of pickaxes, the chest with the net, and the tub of oars.

Posted

Enson pushes the first button that Jonk found under the egg crate.

Enson Strength Check (DC 1) - (4) 1 Success

A surge of debilitating energy courses through the button as Enson pulls his hand away just in time. The Quo'ri pauses in thought before proceeding forward.

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"You alright there? That sounded like quite the shock you just managed to avoid."

Door Puzzle
The door to the hideout is locked shut. There are four buttons that can be pressed. Please send your potential solution (i.e. which buttons you press/what order) to me via PM. Everyone with a correct answer will receive a character point.

Posted (edited)

"Why do people have to make things so abstruse?"

As Enson ponders the puzzle, he will examine the bottle of blue liquid.

Edited by Duvors
Posted
On 3/26/2022 at 2:10 PM, Duvors said:

"Why do people have to make things so abstruse?"

As Enson ponders the puzzle, he will examine the bottle of blue liquid.

Enson inspects the bottle and finds it to be a partially full flask of Tehanui Teal (Mission Item), a potent liquor.

As the heroes ponder the order of the buttons Jonk proceeds to knock on the door. Several minutes pass, but no one answers. Coming over to join the Quo'ri, Jonk and Enson put their experienced heads together and then press the buttons under the (o)ars, the (p)ickaxes, the (n)et, and the (e)ggs sequentially. The door outline behind the pickaxes slides open with a satisfying click allowing the heroes to enter.

The heroes move quietly into a cozy entryway, doors line all of the walls and a number of display cases sit with rare and assumingly valuable collectables.

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Enson and Jonk +1 CP!

Heroes
48966140126_7e3935929e_t.jpg Ensonvilterayquis (Enson) (Duvors)

60 cycles old male Quo'ri
Character Points: 0/24
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 3
Smarts: 2
Spirit: 1/3
Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2
Spells: Healing Light, Purging Font, Warding Bond
Credits: 2
Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes)
Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item),

51248320975_bcf967b704_t.jpg Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human.
Character Points: 1/19
Vitality: 4/6
Velocity: 2
Strength: 3
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 3, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 137
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles
Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon)

51935089225_fbeecfb02f_t.jpg Billeck Wallard (Wolfpackfan99)
26 Cycle old Male Human 
Character points: 1/11
Vitality: 4/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2
Credits: 10
Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell
Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive)

51917792106_e4be646478_q.jpg  Jonk (Scubacarrot)
30-something cycles Male Celestial
Character Points: 0/12
Vitality: 5/5
Velocity: 3
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1
Credits: 10
Equipment:  Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)
Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon)

MM Note: Taking into account some of the feedback from other missions, I'm going to go ahead and trial letting folks spend points mid mission. A few caveats, you cannot rearrange points, only spend them. If raising Spirit, you'll still need to go to the Training Room to pick a new spell.

Posted
8 hours ago, Waterbrick Down said:

MM Note: Taking into account some of the feedback from other missions, I'm going to go ahead and trial letting folks spend points mid mission. A few caveats, you cannot rearrange points, only spend them. If raising Spirit, you'll still need to go to the Training Room to pick a new spell.

In that case I'd like to raise my insight to two. Also, that Spider Bomb should be in Billeck's inventory.

Enson looked around the room with an expression of mild disgust. He'd never been a stickler for proper burials - a corpse was just matter after all - but this detached, possessive attitude towards death rankled with him. Gliding across the floor, he leaned over the body of the Quo'ri, trying to see who they were.

"I don't think any of these are Jippo, Jonk." he said, "If they were, I'd expect them to be less desiccated."

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