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Posted
6 hours ago, Scubacarrot said:

Ooc: Can I put a point in Smarts please?

Jonk looks at the Skeleton.

"Bertram is that your friend?"

Then on to the spiders.

"Or one of these fella's? Jippo? Hello?"

51927448913_30835338b8_t.jpg
"Jippo's a fellow Dwarf."

51964994717_5a4d32b152_z.jpg

Jonk looks at the spiders in the case, they seem locked in some sort of stasis. A plaque above the repository reads:

Phejharian Shadow Weavers
Family: Araneidae  Species: Umbra Clavipes 
Female Juvenile, Female Adult, Male Juvenile, Male Adult
(left to right, top to bottom) 

A faint voice responds to Jonk's call.

<Hello? Can you hear me?>

4 hours ago, Duvors said:

In that case I'd like to raise my insight to two. Also, that Spider Bomb should be in Billeck's inventory.

Enson looked around the room with an expression of mild disgust. He'd never been a stickler for proper burials - a corpse was just matter after all - but this detached, possessive attitude towards death rankled with him. Gliding across the floor, he leaned over the body of the Quo'ri, trying to see who they were.

"I don't think any of these are Jippo, Jonk." he said, "If they were, I'd expect them to be less desiccated."

51966553805_35b32f48b8_z.jpg

Enson Medicine Check (DC1) - (4,1,2,+1) 2 Successes

A quick examination of the corpse from behind the glass confirms to Enson, that the skeleton is a good 500 years old. A complex machine seems to maintain the atmosphere of the case at particular conditions to inhibit further deterioation. A plaque on the case reads:

Bradoliontisvet of the Rippling Throne
First and last of his line
Wielder of the Flowing Font

MM Note: Stats have been updated in the post above.

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Posted (edited)

Enson shakes his head. "Power and wealth in life, look what it bought you." Hearing the muffled voice, he turns around and walks over to the blue frog. "Hello?" he said, "Is this you? Who are you?"

Edited by Duvors
Posted
29 minutes ago, Waterbrick Down said:

The voice continues, faint.

"Oh my goodness another rational being! You have no idea how dull it gets in here."

"Bertram, I think your friend might be a ghost."

Posted
31 minutes ago, Duvors said:

Enson shakes his head. "Power and wealth in life, look what it bought you." Hearing the muffled voice, he turns around and walks over to the blue frog. "Hello?" he said, "Is this you? Who are you?"

22 minutes ago, Scubacarrot said:

"Bertram, I think your friend might be a ghost."

The bright blue amphibian speaks very slowly and with great labor. A similar mechanism to the other containment units seems to have been newly engaged on the top of the bell jar.

51966282654_7d5465e013_t.jpg
<Last I checked, I'm still me. Ernest Wollipog at your service. Or I would be, were I not slowly losing what's left of my faculties.>

 

Posted

Aysu tried not to make eyes at the shiny weapon the skeleton held, this was worse than being in the junk section of the station. At least there it was not junk and not shinies that belonged to others.

"Oh neat, can we let our new friend out?" Aysu looked closely at the jar, hoping to find a safe way to let the amphibian out.

Posted
17 hours ago, Peppermint_M said:

Aysu tried not to make eyes at the shiny weapon the skeleton held, this was worse than being in the junk section of the station. At least there it was not junk and not shinies that belonged to others.

"Oh neat, can we let our new friend out?" Aysu looked closely at the jar, hoping to find a safe way to let the amphibian out.

Aysu Engineering Check (DC 1) - (2,5,6) 2 Successes

The scrapper takes a look at the bell jar and notes the supply lines and the shut off valves. With a deft twist, Aysu halts the flow of the statis gas, loosening the jar and freeing the amphibian.

51966282654_7d5465e013_t.jpg
<Oh, thank you! You've no idea what it feels like to be fully aware of your surroundings but to be locked in your own body.> Ernest stretches his limbs slowly, but with growing vitality. <That's so much better. Now who are you folks? Obviously not more of the Archivist's goons... at least I hope not. Is this some sort of psychological torture?The frog looks slightly paranoid.

Posted
2 hours ago, Scubacarrot said:

"I already said, I am Jonk! Have you heard the name Jippo or seen any dwarves go past, possibly against their will?"

2 hours ago, Peppermint_M said:

"We're here to break someone out, no worries!" Aysu assured Ernest. "So we looks like we have had a practise break-out."

51966282654_7d5465e013_t.jpg
<The name doesn't sound familiar, but there's a lot of folks that come in here and never leave. Dwarves, those are the two-legs with pointy ears, right? Or are they the ones with the green skin?> 

Posted
4 hours ago, Waterbrick Down said:

51966282654_7d5465e013_t.jpg
<The name doesn't sound familiar, but there's a lot of folks that come in here and never leave. Dwarves, those are the two-legs with pointy ears, right? Or are they the ones with the green skin?> 

"Small ones with beards." Enson said. "Tell me, are there any guards about this time of day?"

Posted
2 hours ago, Duvors said:

"Small ones with beards." Enson said. "Tell me, are there any guards about this time of day?"

51966282654_7d5465e013_t.jpg
<Oh, yes then, it's been a little while now. But they dragged someone like that back there.> Ernest indicates the middle door. <Guards, hmmmm... well there's usually a fair number of people in and out. Lot of them spend time in that room. Smells good though.The frog indicates the left door. 

Posted

"What about the right door? And can you find your own way out, Ernest or do you need some help?"

Jonk turns to the others.

"Sounds like we have a choice to head to the guards break room or whatever it is or follow Jippo's trail. What do you all think? Somehow I don't think people enter and never leave this place because they are having too nice of a time."

Posted
2 hours ago, Scubacarrot said:

"What about the right door? And can you find your own way out, Ernest or do you need some help?"

Jonk turns to the others.

"Sounds like we have a choice to head to the guards break room or whatever it is or follow Jippo's trail. What do you all think? Somehow I don't think people enter and never leave this place because they are having too nice of a time."

51966282654_7d5465e013_t.jpg
<Well, not a lot of people go in there, every once in a while someone will take a box in.> Ernest looks around the group. <If it's all the same to you, I'd much rather stick with your group. I'm not even sure where we are. Are we still on Pixiu?>

Posted (edited)

"Ebria Station, actually. By the way, Aysu, if you can open the casket without setting off all the alarms in the building then feel free to grab that scepter thing you've been eyeing."

As he spoke, ensign moved over to the door on the right, sliding it open and peaking inside.

Edited by Duvors
Posted
4 hours ago, Duvors said:

"Ebria Station, actually. By the way, Aysu, if you can open the casket without setting off all the alarms in the building then feel free to grab that scepter thing you've been eyeing."

As he spoke, ensign moved over to the door on the right, sliding it open and peaking inside.

51966282654_7d5465e013_t.jpg
<Ebria Station! Ok then I'm definitely sticking with you. Besides, if there's others stuck in here, it would be our duty to rescue them, right?> Ernest looks to hop onto one of the heroes shoulders.

Enson Stealth Check (DC 1) - (6,3,1)

The Quo'ri cracks open the right door and peers into a dimly lit room that resembles a storage closet. He'd have to move into the room to inspect anything with more detail.

30 minutes ago, Peppermint_M said:

"Well Enson, if you think it is safe to take a look." Aysu examined the casket, she had helped free their new friend, so maybe she could liberate the nice shiny sceptre also..

Aysu Engineering Check (DC 1,3) - (5,2,1) - 1 Success

Aysu locates the controls on the larger repository for turning the chamber's controlled atmosphere system off and opening the case.

Posted
On 3/30/2022 at 4:29 PM, Peppermint_M said:

"Here's hoping my luck holds up..." Aysu chuckled at her success and plucked the sceptre from the case.

As Aysu opens the case she fails to notice the security alarm which immediately begins sounding. Just as she grabs the scepter, three thugs enter the room from the left door. Bertram pushes past Enson into the storeroom as Ernest jumps on the Quo'ri's shoulder.

51966282654_7d5465e013_t.jpg
<Might I suggest a more stealthy approach in the future?>

51966282159_e1f297aca8_t.jpgFlowing Font Scepter - (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon])\

51972635323_e5065ced13_t.jpg
"What are you lot doing in here?"

PREPARE FOR BATTLE!

51972561116_9deb635b41_c.jpg

Round 0 of Entryway Engagement
Jonk Velocity Check - (6,5,2) 2 Successes
Enson Velocity Check - (6,5) 2 Successes
Billeck Velocity Check - (4,1) 1 Success
Aysu Velocity Check - (2,2) 0 Successes
Wollipog Velocity Check - (3) 0 Successes

Ytaxxi Thug - (6,3) 1 Success
Amourai Thug - (3,1) 0 Successes
O'Kor'uk Thug - (3,1) 0 Successes

Heroes
48966140126_7e3935929e_t.jpg Ensonvilterayquis (Enson) (Duvors)

60 cycles old male Quo'ri
Character Points: 0/24
Vitality: 5/5
Velocity: 2
Strength: 1
Skill: 3
Smarts: 2
Spirit: 1/3
Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2
Spells: Healing Light, Purging Font, Warding Bond
Credits: 2
Equipment: Plasma Falchion (+2 Melee Energy), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes)
Inventory: Void Star Hammer (+1 Melee Elemental), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item)

51966282654_7d5465e013_t.jpg Ernest Wollipog *Riding on Enson*
Vitality: 1/1
Velocity: 1
Strength: 1
Skill: 1
Smarts: 1
Spirit: 3/6
Proficiencies: Arcana 1, Culture 2, Insight 2, Nature 1, Occult 1, Perception 2, Persuasion 2,
Spells: Tongues, Transmute Matter, Enhanced Vision, Photonic Manipulation, Securing, Obfuscate
Credits: 0
Equipment: None

51248320975_bcf967b704_t.jpg Aysu Kundakçı (Peppermint_M)
22 Rotations Old, Female? Adopted Human.
Character Points: 1/19
Vitality: 4/6
Velocity: 2
Strength: 3
Skill: 3
Smarts: 1
Spirit: 1
Proficiencies: Long Range Weapons 3, Nature 1, Survival 1
Spell: Enhanced Vision
Credits: 137
Equipment:  Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles
Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon), 
Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon])

51935089225_fbeecfb02f_t.jpg Billeck Wallard (Wolfpackfan99)
26 Cycle old Male Human 
Character points: 1/11
Vitality: 4/5
Velocity: 2
Strength: 1
Skill: 2
Smarts: 2
Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2
Credits: 10
Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell
Inventory: Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive)

51917792106_e4be646478_q.jpg  Jonk (Scubacarrot)
30-something cycles Male Celestial
Character Points: 0/12
Vitality: 5/5
Velocity: 3
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1
Credits: 10
Equipment:  Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes)
Inventory: 1lb 00 Flour (Consumable, Mission Item), Rime Dirk (Standard Elemental Melee Weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Throwing Darts (Standard Kinetic Short Range Weapon)

The Enemy

51972635323_e5065ced13_t.jpg Amourai Thug
Vitality: 5/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 1
Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1
Credits: 20
Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon)
Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Crecendo (Consumable, Used as part of the Attack Action, grants three attacks, but then inflicts Stunned the next Turn)

51972560986_610064b477_t.jpg O'Kor'uk Thug
Vitality: 5/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 1
Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1
Credits: 20
Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon)
Inventory: Plasma Pistol (Standard Energy Short Range Weapon),  Crecendo (Consumable, Used as part of the Attack Action, grants three attacks, but then inflicts Stunned the next Turn)

51973125875_634ba7a1f3_t.jpg Ytaxxi Thug
Vitality: 5/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 1
Proficiencies: Athletics 2, Short Range Weapons 1, Melee Weapons 2, Intimidation 1
Credits: 20
Equipment: Exo-Suit, Crude Machete (Standard Kinetic Melee Weapon)
Inventory: Plasma Pistol (Standard Energy Short Range Weapon),  Crecendo (Consumable, Used as part of the Attack Action, grants three attacks, but then inflicts Stunned the next Turn)

Posted
1 minute ago, Peppermint_M said:

"Ooo, sorry." Aysu blinked and skipped back to D2 

OOC: Am I right in thinking that moving two squares is all the action I can take? 

Ooc: If you dont attack you can Dash and move again.

Posted
6 hours ago, Peppermint_M said:

"Ooo, sorry." Aysu blinked and skipped back to D2 

OOC: Am I right in thinking that moving two squares is all the action I can take? 

MM Note: Moving to D2 is within your Velocity, you can still make an attack. We haven't changed the disengage rules yet, so you won't be attacked for moving out of range.

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