Capt Wolf Posted June 30, 2022 Posted June 30, 2022 The sign-up deadline for the next Trade MRCA is July 19, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of February 8, 622. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Spoiler . Settlement Faction Zone TradeValue Acropolis OL 24 65 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 695 Astrapi OL 23 420 Aurelia OL 20 80 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 570 Belson COR 4 897 Black Beach COR 35 10 Black Rock SR ??* 85 Breshaun OL 7 2355 Brickford Landing COR 39 75 Calisto MAR 25 160 Camp Isaac COR 35 80 Cecropia OL 22 55 Ceniza Bajo ESL 38 20 Charlatan Bay SR 24 740 Chiquita ESL 36 10 Damaborg ESL 50 ?? Dortanix MAR 1 594 Elizabethville COR 22 360 Eltina OL 7 565 Elysabethtown ESL 20 290 Fatu Hiva OL 35 500 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 190 Freeport GAR 27 120 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hellion SR 50 160 Hilto SR 26 5 Hojaroja ESL 32 60 Hussar’s Isle COR 24 35 Interlagos ESL 41 80 Jameston COR 35 1085 Jiangkai OL 39 90 Kieg GAR 3 594 King’s Harbour COR 24 770 Kings Port TER 13 740 La Puebloto ESL 32 5 Lavalette OL 28 605 Leopaldis GAR 24 118 Londa MAR 2 594 Luyang LOT 45 ??? Mehit ESL 32 5 Mesabi Landing COR 35 1320 Montario ESL 17 105 Mooreton Bay COR 24 465 Moray’s Den SR 21 50 Myzectlan COR 35 205 Neuberg CAR 39 100 Neustadt CAR 38 180 New Haven COR 24 85 New Nassau SR 35 45 Nola Mar OL 13 415 North Silithona OL 13 190 Nouveau Oleandia OL 51 120 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Oryant LOT 45 ??? Pamu TER 13 100 Pilnton OL 13 180 Pontelli ESL 17 145 Poorvintia CAR 26 50 Poppy Port SR 26 345 Port Mordo COR 49 25 Port Raleigh COR 20 325 Port Wilks ESL 22 45 Port Woodhouse COR 35 235 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 180 Quinnsville COR 24 745 Salida Este ESL 23 315 Seawatch CAR 43 20 Solaro MAR 49 ??? South Silithona ETV 13 55 Spudkirk COR 43 230 Stedor ESL 3 297 Stormhaven COR 22 120 Tanari TER 13 100 Tarlor ETV 13 100 Terreli ESL 3 892 The Sereen Cay SR 31 55 Tortuga SR 32 385 Trador ESL 32 685 Ulric ALT 1 149 Wayport CAR 35 25 Weelond ESL 8 1320 Westface ETV 13 650 Windfall Island OL 28 10 Wullham COR 40 185 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. . The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Spoiler . Island Faction Marked on map as Zone TradeValue In the Prio Seas Fever Island --- 1 26 0 New Altonia ALT 4 27 0 Verona NAM 6 30 0 Garden of Hades --- 9 31 0 Stilt People Island --- 17 35 0 Gernia CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35 0 In the New Haven Sea The Blue Hole --- 2 36 0 Isla de Plata --- 3 37 0 Castor --- 5 41 0 Pollux --- 6 41 0 Saltbush Island --- 8 42 0 The Oval --- 10 38 0 Monkey Island --- 14 49 0 Coconut Island --- 15 51 0 Arlintina --- Arlintina 51 0 . Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon! Additionally, just a quick reminder that a couple of players had results from the last MRCA that required builds before those ships could sail again. Quote
Maxim I Posted July 11, 2022 Posted July 11, 2022 Public Service Anouncement MAESTRO PORTS welcome black flagged vessels! Given the current political struggles within Eslandola, the still unknown official status of the island of Berelli and the need for supplies in Damaborg, the harbor authorities of Elysabethtown have succumbed to the continious attempts of bribing of Captain Grey. On the other side of the ocean, the growing settlement of Damaborg is in need of more supplies and inhabitants and prefer food and income (even from pirates) over spilling much needed funds and resources on keeping pirates away. From this moment onwards, the harbor authorities of Elysabethtown (zone 20, value 290) and Damaborg (zone 50, value >80) will not further share the list with anchored vessels to official authorities or even the KPA. As Elysabethtown and Damaborg are still part of Eslandola, the only restriction is that before arriving in the harbor, no Eslandolan vessels were harmed, destroyed or captured. If this would have been the case, the assaultings vessels could be seized by the settlement of Elysabethtown/Damaborg. (OOC: if you want to visit Elysabethtown or Damaborg, don't attack Eslandolan ships that turn). Furthermore the officials from both harbors are warning that within the city walls, Tullips and Pnences are not considered to be legal methods of payment! If certain Black Flagged captains have questions, feel free to contact your local Apple Cider merchant to discuss this further. Official statement of MAESTRO: "Blame it on Count Lewishamilton or whatever his name is. We still are not as corrupt as he is and income will be invested in the development of our settlements and their residents. And Pnences are a fraud just like Tullips. But we do like Gwuinees, they are cute" Quote
Maxim I Posted July 14, 2022 Posted July 14, 2022 Since I have 4 (or more, I can't keep track) damaged vessels, do I have to build 1 moc for each damaged vessel? Quote
Capt Wolf Posted July 14, 2022 Author Posted July 14, 2022 4 hours ago, Maxim I said: Since I have 4 (or more, I can't keep track) damaged vessels, do I have to build 1 moc for each damaged vessel? Nope, you don't have to do anything for them. Quote
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