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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

I'm trying to scale up a complex 3D surface and render it in LEGO.  I tried using LSculpt, which yields excellent results at a larger resolution, but not quite as smooth as I'd ideally like for a smaller-scale sculpture.  Is there anything out there that can effectively rasterize a 3D surface using other elements like slopes, tiles, curved pieces?

Specifically:

I'm playing with making a crater baseplate for the 10497 Galaxy Explorer, scaled up to 48x48.  Feeding in the LDraw file for the crater baseplate element into LSculpt yields a very recognizable shape, and looks alright, but it's kinda blocky, and doesn't quite get the smoothness that I'm looking for.  It would be awesome if it tried to also use cheese slopes, 33-degree slopes, etc., to simulate the surface, since I think it would become smoother and more accurate.  Doing that by hand might be my only option, but I'm crossing my fingers that there's another solution.

DaveE

Posted

I've never come across one. As you have found, most of the software is based on blocks / cubes, which works great for six feet tall models but fails quite badly for details that are comparable to the size of the blocks.

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