Jump to content
THIS IS THE TEST SITE OF EUROBRICKS!
THIS IS THE TEST SITE OF EUROBRICKS!

Featured Replies

30 minutes ago, howitzer said:

But sometimes you want to dump the bucket when it's lowered and vice versa. And you want to do huge number of other motions too, that kind of linkage is completely unrealistic as it mimics only _single_ possible motion of the arm. There are also numerous other Lego excavators (starting with the very first one, 8851) with more motions, which are as realistic as they get within the realms of Lego. So calling that sort of linkage realistic is just as correct as calling the forage harvester's head realistic (which neither are).

Again, the linkage isn't realistic, but the motion is, and is as accurate as is possible at that scale. And I'm not sure what situation would warrant half of the blades on a forage header going the wrong way.

2 minutes ago, Maaboo the Witch said:

Again, the linkage isn't realistic, but the motion is, and is as accurate as is possible at that scale. And I'm not sure what situation would warrant half of the blades on a forage header going the wrong way.

The inability of doing most of the motions of an excavator that follows from having a linkage is the unrealistic part here, not the single possible motion forced by that linkage.

6 minutes ago, howitzer said:

The inability of doing most of the motions of an excavator that follows from having a linkage is the unrealistic part here, not the single possible motion forced by that linkage.

But what motion is there is realistic, unlike the header on this set. 42121 is at least spared by not being a specifically badged, licensed vehicle, whereas this 🐕 professes to be a realistic portrayal of a John Deere 9700 forage harvester and is anything but. Even the bodywork is seriously off, and I'm one of the people who defended the shaping of 42078!

13 hours ago, 1gor said:

perhaps this attachment uses less pieces?

Yeah, I thought about this, but it's not that stylish in my opinion...

53 minutes ago, Maaboo the Witch said:

 

42036 Street motorcycle don't have radiator and breake. If children who played with this set grow up and ride a motorcycle, they don't understand why need brakes and why a radiator is needed, and they will blow the engine and die in an accident.

42092 Rescue helicopter don't have propeller pitch angle on main rotor. If children who played with this set grow up and repairing helicopter, they don't understand how can fix it's main rotor.

And both this model is 40$ like set.

Let's stop this useless conversation. This is toy. And most toy don't that accurate like million dollar scale model.

If you want to continue talking, why not design a header that fits the model size yourself and bring it in?

Edited by msk6003

59 minutes ago, msk6003 said:

If you want to continue talking, why not design a header that fits the model size yourself and bring it in?

Yeah, I'm not doing TLG's job for them.

But orienting to your main point, neither 42036 not 42092 are "real" vehicles; they're vague approximations, and can thus skimp on the details a bit. This set, on the other hand, is supposed to be a replica of an actual, existing vehicle, and it does not accurately represent the real thing even at the scale presented.

*mic drop*

Edited by Maaboo the Witch

37 minutes ago, Maaboo the Witch said:

Yeah, I'm not doing TLG's job for them.

And pay them for your job... brilliant idea, how did't I think of that...

40 minutes ago, Maaboo the Witch said:

42036 not 42092 are "real" vehicles; they're vague approximations, and can thus skimp on the details a bit

42078 Mack has second steering wheel(for B model) inside of cabin top. Kid will think real truck also has second steering wheel inside top of cabin.

Edited by msk6003

6 minutes ago, msk6003 said:

42078 Mack has second steering wheel(for B model) inside of cabin top. Kid will think real truck also has second steering wheel inside top of cabin.

No, that's just a clever way of hiding extra parts, like the additional T-part in 42053. It's not advertised as being an integral function or even a realistic detail.

Oh boy, this toy realism discussion is getting out of hand. And no one even came up with mod ideas for this set or how to actually improve it, even though you have an almost finished digital model to experiment on.

29 minutes ago, R0Sch said:

Oh boy, this toy realism discussion is getting out of hand. And no one even came up with mod ideas for this set or how to actually improve it, even though you have an almost finished digital model to experiment on.

Placing the two middle gears next to each other would produce the counter-rotation, with maybe a slightly off-centre drive gear attached to the wheels underneath. That wouldn't affect the size of the header much, and would achieve a more accurate spin direction in the other gears.

4 hours ago, msk6003 said:

Let's stop this useless conversation.

Your best post - at least in this thread.

31 minutes ago, Maaboo the Witch said:

Placing the two middle gears next to each other would produce the counter-rotation, with maybe a slightly off-centre drive gear attached to the wheels underneath. That wouldn't affect the size of the header much, and would achieve a more accurate spin direction in the other gears.

Stop just talking and build yourself and show us.

Hot (?) take here but umm....

 

 

I think Lego could design the header differently without the new 69762 gears and could maybe have the toggle part (this little frame housing of 2-3 gears) that rotates either output in a different direction, it could maybe be impleneted in the header, then cover it with some yellow panels (or actually, recolor it yellowly, that'd be cool) and make the blades of the header horizontially to either side so that they actually move in a fixed way as the small black pieces roll (whey couldn't they attach the driveshaft to the header tho... no idea).

I know that this discussion is deemed too long already but seeing the previous comments, I want to suggest such idea up for modifying this set. Despite its small scale it does have a good potential for modding and improvements

Actually that's problematic seeing it now, I think that in these forage harvesters only those front gears rotate and not the actual blade... Maybe my idea could fit a combine harvester more, I'm no expert on agricultural machinery :p

Edited by PlopiNinetySix

I have a bit doubt about the friction in the drivetrain, since all is driven by the small wheels and linked together. The 16T gears (red and lbg) driving the beveled yellow ones which results also in much more friction. This is something to find out when the model is available.

18 minutes ago, Timorzelorzworz said:

I have a bit doubt about the friction in the drivetrain, since all is driven by the small wheels and linked together. The 16T gears (red and lbg) driving the beveled yellow ones which results also in much more friction. This is something to find out when the model is available.

That is why I don't like separate wheel for drive header. And for me, that is MUCH more unrealstic than header rotating direction.

By the way, 16t can drive 28t with no problem. Only problem from those combination when it take lot of stress, gear can skipping easly. But in this model it can ignore.

Edited by msk6003

I have just bought 42168.

New Liftarm!

3 of them in the set.

newL.jpg

They are used like this:
1280x1280.jpg

 

And here's parts list for your convenience;

42168inv2.jpg

42168inv1.jpg

1 hour ago, Maaboo the Witch said:

Ooh, a part we never knew we wanted!

But we know now!  I'd like 20 of them please - just for starters.

This really is a highly useful piece! I mostly do a combination of these connectors with a 2L axle...

69819.t1.png32291.t1.png

 

I wonder if it will have any role in the upcoming 1:8 car's gearbox

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.
Sponsored Links