Posted April 24, 2024Apr 24 Today I made a crazy stress test by importing about one million Lego pieces in UE5.Each bricks are stand-alone edit-able without any merging, and without any polygon edit or polygon reducing. Using mid-hi end gaming PC (vram10 ram32). It had a very low frame rate, but the editor still works. It consumes almost all the RAM, but the gameplay is not working. UE5 crashed in game mode in 10 seconds due to running out of RAM. I will try the gameplay again after I add more RAM. Edited April 24, 2024Apr 24 by Nachapon Lego
April 27, 2024Apr 27 Author On 4/26/2024 at 10:07 AM, MetaXR said: Wow, 1 million pieces, it's crazy, UE5 Ue5 nanite function just limit just the nuber of difference types of brick, but almost no limit by the quantity of brick to add. It is very digital Lego friendly:D
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