Berthil Posted January 7 Posted January 7 (edited) Making a Technic clock is sitting on my wishlist for years now, so the non-vehicle contest seems like a good moment to have a go at it. It took me about three days to make the below model in Stud.io but I'm already studying clocks for years now. This clock is inspired by the Bilion Year clock by Brick Technology and has some similarities in the same way in that a drive train or suspension is re-used in models, all via reversed engineering. I hope that is okay for the competition. In the end a clock is not rocket science, it needs an escapement, a weight and the correct gearing for seconds, minutes and hours (1:60:60). Next is building and testing the mechanisms and adjust weights to let the clock run on time. When that works I will fortify and beatify the frame, like covering up the battery box. Maybe also add a Steampunk vibe as far as that is possible with Technic elements. If time permits I want add some ball action with Zamor Spheres (so no GBC). Im thinking of dropping one ball every hour so that it makes a 'chime' sound, or the exact amount of balls at that hour. That might be too ambitious because it should have a mechanical mechanism like the rest of the clock and get drive from the clock. If all works out well I might make building instructions for it. Edited January 7 by Berthil typos Quote
Davidz90 Posted January 7 Posted January 7 Wow, very interesting. So, gravity power + electric auto-rewidner. I like the oscillator a lot. The part at the top, left to the motor, is escapement? Good luck with the striking mechanism, chiming the exact number of hours is sure ambitious, such mechanism may take more space than the rest combined! Quote
Berthil Posted January 7 Author Posted January 7 (edited) @Davidz90 Yes, that's the escapement left of the rewinding motor. Since the weight system is on the left, I hope to make a compact ball chime system on the right with maybe a ball storage and tilt system on the back, or if it doesn't obscure the oscillator, on the front. I agree that chiming the hours with the exact amount of balls in a mechanical contraption may take more space than the clock . Also because of contest time restrictions, I'll probably be concentrating on one ball per hour and release all 12 when it is 12 o'clock but maybe have to add an 'AM' mode without dropping balls to not wake up the whole house . After the contest, I might make a horizontal escapement on top and the elaborate ball chime system as an add-on, as well as more brick-build Steampunk ornaments. Edited January 7 by Berthil last remark added Quote
lcvisser Posted January 7 Posted January 7 Didn’t you make a clock for the pullback contest? Anyway, curious to see how this will work, looks suitably complicated! Quote
Berthil Posted January 9 Author Posted January 9 After 60 hours of work, a more or less digitally finished Technic Pendule Table Clock. I've added a chime ball drop at the right, every hour a Zamor Sphere should drop with a notable sound on a large tile. So at the right a ball will go up in an hour. Since I have no experience with Zamor spheres, I will build the frame and the chime system first as soon as the Zamor Spheres arrive from Bricklink. So expect a video soon of the working chime system . The rubber tires act as sound dampening, it does not make the clock a vehicle . If no effect, I'll probably replace them with something else. On 1/7/2025 at 7:14 PM, lcvisser said: Didn’t you make a clock for the pullback contest? I didn't. Quote
Davidz90 Posted January 9 Posted January 9 Wow, I love the steampunk aesthetics! I'm anticipating a video of the real thing, especially the escapement; there's quite a jump from building it digitally and actually getting it to work reliably. Quote
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