January 20, 200916 yr Here is my first try at keep modules: a guest chamber and I put the Queen's Lying-In Chamber next door (not the same as her regular chamber on the third floor). By the way, the Queen is expecting...and the king is hoping for an heir! For more pictures go to the Alpha Thread, here. Hope you like it! Edited January 20, 200916 yr by Lalande
January 20, 200916 yr Thanks for all of the comments guys! I'm really glad you all like it! I almost forgot to comment on all of the great new creations! ISC: Your forestmens treehouse looks exactly like a forestmens treehouse should! It really came together nicely, and I like the older man in the tree. Also, your butcher is great. I really like all of the meat you put around and the upstairs has a good feel to it too. Darkagent: Wow! Two more great modules for team Beta! The Knights Quarters is fantastic with all of the colors, but I like the stairwell even more. When I put stairwell on the list I thought to myself, "Eh, this is going to be a boring module. Who would want to do that?" but you made it a really neat and clever module. I love how the servants are moving stuff from one floor to another with that pulley. Really nicely done! JimButcher: I really like the mannequins. Those ugly fleshy heads seemed so useless...good job finding them a purpose! Waterbrick Down: Great Dwarven Embassy! All of the details are really nice, but my favorite detail oddly enough are the little lamps outfront. That's a really clever technique, I may have to steal use it sometime! ~Thrash
January 20, 200916 yr I finally finished the kitchen! It turned out very well if I do say so myself. Pictures will be up tomorrow. Nice new modules LaLande, I smell an Alpha comeback!
January 20, 200916 yr Author Well its official, we have filled the first post with too many pictures! I'm speaking to KimT about a fix to this situation as I would like to keep all the pics in one place as it looks great. Thanks Thrash and all the others for making this so much fun, the thumbnails, the discussions, and all the nice comments for my modules. I look forward to the Kitchen Erd. Thrash I don't know where to begin with the Tavern/Docks, but they are just awesome! all the great rooms, hidden details, characters etc make for a great little swinging establishment. The Dragon head reminds me of Bettlejuice for some reason. Poll added to first post too
January 20, 200916 yr I Scream Clone said: Well its official, we have filled the first post with too many pictures! Yes, but what about that second post, it's empty? *puts away his magic wand*
January 20, 200916 yr Author ImperialShadows said: Yes, but what about that second post, it's empty? *puts away his magic wand* Thank you Batman, you saved the day! Iris: That's not Batman you goose! Fine Truly magic work Batman Imperial Shadows, I will continue to cause the server to crash with multiple images in one post then Thanks to KimT as well, and all the staff for there great support of the CCB Iris: What a suck up! Lord Gary: Who said that? EDIT: How does everyone like the new layout in the first two posts?
January 20, 200916 yr Ooh, so many gorgeous modules! I can see the town and the castle building up in my mind. I'm proud to see that everyone has taken to building the castle-modules based on my example. If put together, the castle would look very cohesive, I'd reckon. Although quite cubical, too. The new layout on the first page works well, ISC, it's really easy to navigate now. Am I the "Champion" because I posted the first module? If so, then cool!
January 20, 200916 yr Cool! Team Beta has titles! Now we're really the awesomest! Tanned. The jeweller is only Tan on one side. Even though you've solved the picture max problem temporarily, with Trash making so many modules, we could probably cut down some of the pictures by combining the pictures together. Both of my modules are in the same gallery, so there only needs to be one picture and link, and the first three of darkagent's modules are in one gallery as well. It's not much, but it could cut down a few pictures.
January 20, 200916 yr 3D Brickthing said: Cool! Team Beta has titles! Now we're really the awesomest! Tanned. The jeweller is only Tan on one side. Even though you've solved the picture max problem temporarily, with Trash making so many modules, we could probably cut down some of the pictures by combining the pictures together. Both of my modules are in the same gallery, so there only needs to be one picture and link, and the first three of darkagent's modules are in one gallery as well. It's not much, but it could cut down a few pictures. Right! If images can be combined, literally glued together but all linking to one gallery, the quantity of modules per post can increase dramatically. Otherwise, merging all of the pics from a single member into a collage and then placing a series of appropriate links could serve the same purpose. Doing the little trick I did this morning means moving the thread earlier and earlier into time and eventually it'll rip the fabric of space.
January 20, 200916 yr Author ImperialShadows said: Doing the little trick I did this morning means moving the thread earlier and earlier into time and eventually it'll rip the fabric of space. Dear God! Help! wont someone think of the children! Maybe we step back in time enough we will reach Medieval times I like the idea of collages as all of mine are in the same folder.....lets see what smarter people than me come up with.
January 20, 200916 yr Wow, so I have the title of BL on speed dial. That's funny because last night I cleaned out my fast and cheap supplier of bley bricks. Now I have to find another source.
January 21, 200916 yr I call discrimination against Alphas! Why don't we get shiny new names? Great work on the new layout, it looks great. The kitchen is now finished! More pictures in the Beta thread.
January 21, 200916 yr I am about 75% done on my cooper and would like to Add my name down for the "Siege on wall section 16 x 16" so I can continue to contribute once I complete my Cooper.
January 21, 200916 yr Wow Erdbeeries! That looks like a great kitchen...I'll have to check out the rest of the pictures in a second and thumbnail it later tonight or tomorrow. ISC, 3 things: 1. Don't worry, I haven't forgotten about the layout. In fact, I've been working hard on a layout that will give us a lot more room and include a few key things that we've forgotten (like a tournament ground). It's a busy week for me, but hopefully I can have it ready to show soon. 2. The new layout for the first few posts looks great, and I really like the nicknames! 3. Congrats on becoming a fellow! ~Thrash
January 21, 200916 yr Author darkagent said: Wow, so I have the title of BL on speed dial. That's funny because last night I cleaned out my fast and cheap supplier of bley bricks. Now I have to find another source. Alright, I love it! Cleaned out the bley, that's great for us Erdbeereis said: I call discrimination against Alphas! Why don't we get shiny new names? Great work on the new layout, it looks great. More pictures in the Beta thread. That kitchen is awesome Erd! I hope you are posting it in Alpha though I promise to work on the names soon, its just im home sick at the moment with no real energy. Stomach bug and exhaustion do that I guess. *Jerry Man* said: I am about 75% done on my cooper and would like to Add my name down for the "Siege on wall section 16 x 16" so I can continue to contribute once I complete my Cooper. Will do when I get around to fixing the Alpha names too. Great to see someone having a crack at that. If you think it should be a 16 x 32 long that's fine as well. Not really sure who is left to attack the castle as they all have embassies, sometimes negotiations don't work though Wow, just noticed I am now a Fellow, how cool is that! Watch out for my strange and eerie powers
January 21, 200916 yr Erdbeereis said: I call discrimination against Alphas! Why don't we get shiny new names? Great work on the new layout, it looks great. The kitchen is now finished! More pictures in the Beta thread. Erd - say it isn't so! Alpha needs you!!!! We need your kitchen! Don't go!!!!!!
January 21, 200916 yr Holy crap. I can't believe I accidentally posted the Kitchen in Beta. I'm an idiot. I'll re-post in Alpha, sorry guys!
January 21, 200916 yr I Scream Clone said: Alright, I love it! Cleaned out the bley, that's great for us That kitchen is awesome Erd! I hope you are posting it in Alpha though I promise to work on the names soon, its just im home sick at the moment with no real energy. Stomach bug and exhaustion do that I guess. Will do when I get around to fixing the Alpha names too. Great to see someone having a crack at that. If you think it should be a 16 x 32 long that's fine as well. Not really sure who is left to attack the castle as they all have embassies, sometimes negotiations don't work though Wow, just noticed I am now a Fellow, how cool is that! Watch out for my strange and eerie powers Im going to use Trolls to attack them because they may be easier to pose than skeletons and any other evil things I have... Although I guess I could borrow some MEGABLOKS...
January 21, 200916 yr Erdbeereis said: Holy crap. I can't believe I accidentally posted the Kitchen in Beta. I'm an idiot. I'll re-post in Alpha, sorry guys! Phew! You had me worried there... but no worries, just a simple mistake... (if I'm not mistaken Dark Agent has posted his pictures in Alpha before...and he claims to be a Beta)
January 21, 200916 yr Hey everyone, I've been working for quite a while on this updated layout. I've made the following changes: 1. LOTS more room. The interest people have been expressing in this project has been incredible, so I've added a lot more room, not only for the modules that don't have a place yet, but also room for more modules that people might come up with. A few new modules that I've made room for are: Amphitheatre (C8), Tournament Grounds(C3), Crownie Secret Service Tower, Orc Siege Camp (O3, to go with the wall under siege), Memorial Statue (G17) 2. Everything is seperated into 5 districts: Civilian, Docks, Industrial, Military, and Government. The government district has two gatehouses in order to enter it so that most of the civilians can't just go wandering around (G5, G16). 3. A grid in the background where each square equals 8 studs. This should eliminate all confusion about module sizes and such. 4. A moat around the Keep. What's a castle without a moat!? What does everyone think? We obviously need an expansion, but if everyone wants to stick with the old layout, just bigger, I can do that too. I just thought it was time for a major overhaul of the layout to reflect the direction this project has taken. Any input anyone has for new modules or the layout in general would be much appreciated. ISC, obviously you have a big say in this, so let me know ASAP before I go any further with this plan if you want to stick with the old style layout. Hope you guys like it! ~Thrash
January 21, 200916 yr Thrash, I love it! I like that it's now straight walls everywhere, because that allows us to fill in the entire interior with baseplates and community MOC goodness if we want to, and the entire thing is more sturdy. In regards to the dividing of things, this is good in some ways, like making everthing slightly more organized, but it takes away a bit of the fun of the castle where the conflicts between modules are limited to modules of the same kind. I'd prefer it is there were situations where the civilians could have conflict with the military or people of the docks could throw fish at the governors! Also, in a real castle as big as this, the Military would be divided in ways so that it had all the walls just as easily covered. An attack on the docks or the civilian area would not be as well defended from than it could be. Finally, with all the new modules and reorganized module locations, I have no idea how many of which category modules are up for suggustions. But I presume that'll come soon enough if everyone else likes it.
January 21, 200916 yr I'm loving the layout Thrash.. but I am wondering where my new and improved 32 wide siege would fit. Could you give me a location where it would go so I can make a slight change if i feel necessary.
January 21, 200916 yr Author I really love the amount of work that has gone into this layout Thrash! The wall height, huge modules for those game enough, districts. The more rectangular layout looks more fortified as opposed to the old layout. Its a thumbs up from methough I still have a few thoughts on module locations....see below 3D Brickthing said: In regards to the dividing of things, this is good in some ways, like making everthing slightly more organized, but it takes away a bit of the fun of the castle where the conflicts between modules are limited to modules of the same kind. I'd prefer it is there were situations where the civilians could have conflict with the military or people of the docks could throw fish at the governors! Also, in a real castle as big as this, the Military would be divided in ways so that it had all the walls just as easily covered. An attack on the docks or the civilian area would not be as well defended from than it could be. I agree with some of this. A great idea would be a guardhouse in each section to keep the piece and maintain vigil over all the walled city. A simple 16 x 16 module should fill these needs and each module must have a feel like its surroundings. For example the Docks guardhouse would have some local fishermen scum in trouble with the law. Whilst one in the Government district would be buried under paperwork. Hows that sound? 3D Brickthing said: Finally, with all the new modules and reorganized module locations, I have no idea how many of which category modules are up for suggustions. But I presume that'll come soon enough if everyone else likes it. That will come soon enough You know we may have to make new teams up to tackle districts. This may just be the new evolution of the CCB, teams working together on a common design with modules for all members. This may be an organisational nightmare, and as we have built so many already people may not be as interested. Still food for thought. Once again Thrash, well done *Jerry Man* said: I'm loving the layout Thrash.. but I am wondering where my new and improved 32 wide siege would fit.Could you give me a location where it would go so I can make a slight change if i feel necessary. Im thinking this should be on a 32 x32 plate. Half on each side of the wall for more action, though if its already built on a 16 x 32 thats cool. We will make allowances for the larger size as well on the map.
January 21, 200916 yr I Scream Clone said: Im thinking this should be on a 32 x32 plate. Half on each side of the wall for more action, though if its already built on a 16 x 32 thats cool. We will make allowances for the larger size as well on the map. It is on two 16x32 plates one inside and one outside. the only reason its on two 16x32 plates is because I cannot find any 32x32 without a road or something in the way. Edited January 21, 200916 yr by *Jerry Man*
January 21, 200916 yr Wow! I'm glad that you guys all like the new layout. I was worried about how everyone would respond to such a big change... Here is the updated layout to reflect your guys suggestions and a list of modules to go along with it. I was able to fill every spot except for 2 spots in the industrial district. Those should be easy to fill though, since there were so many different artisans back in the middle ages. Also, I've updated the keep layout a bit to include the Buttery, Lying In Chamber, and Illuminator and also so that the keep has a roof. The way I think that we should tackle the roof is by having a tower on each corner (the wizard tower will be in the North East corner) and then various other platform modules...that explination will probably be more clear once you see the new layout and list below. I have kept every module the same size and everything except for the gatehouse in the keep, which i shortened to 2 stories high instead of the height of the keep. Pickerel was the only one signed up for this and we haven't heard from him in quite a while, so I figured that was ok. So pickerel, (or anyone who has an objection) speak up now before it's too late! D1. Money Changer D2. Fish Monger/Thieves Guild D3. Tavern D4. Dock D5. Out-house D6. Brothel w/ Alley Way D7. Opium Den D8. Witch's Hut D9. Gambling Den D10. Guard Post D11. Alchemist D12. Barbershop I1. Tanner I2. Mason's Guild I3. Siege Factory I4. Carpenter I5. Silversmith I6. Glazier I7. Lumberjack Lodge I8. I9. Poleturner I10. Blacksmith I11. Fletcher I12. I13. Dyer I14. Tapestry Weaver I15. Guard Post I16. Chandler I17. Cooper C1. Adventurer's Guild C2. Doctor C3. Tournament Grounds C4. Animal Pen C5. Butcher C6. Cadger's Menagerie C7. Wizard's Guild C8. Amphitheatre C9. Actor's Guild C10. Vegetable Patch C11. Apothecary C12. Mystery Play C13. Chapel C14. Monastary C15. Graveyard C16. Guard Post C17. Bakery C18. Jester's Joke Shop C19. Jeweler M1. Armory M2. Stables M3. Wall Repairs M4. Oil Smelter M5. Barracks M6. Wall under Siege M7. Fighters Guild M8. Fighting Arena M9. Archery Range M10. Training Ground M11. Elvin Archer's Barracks G1. Church G2. Tax Collector G3. Crownie Secret Service Tower G4. Falconry Mew G5. Gate from Military w/ Guard Post G6. Troll Embassy G7. Skeleton Embassy G8. Wolfpack Embassy G9. Black Falcon Embassy G10. Forestmen's Treehouse G11. Dungeon G12. Torture Chamber G13. Alley-way G14. Dwarven Embassy G15. Bank G16. Gate from Civilian G17. Memorial O1. Main Gatehouse O2. Back Gatehouse O3. Siege Camp K1. Courtyard K2. Gatehouse (2 stories) and drawbridge K3. Servant's Quarters K4. Buttery K5. Kitchen K6. Entrance Hall w/ Great Staircase (2 stories) K7. Wine Cellar K8. Library K9. Guest Chambers K10. Guest Chambers K11. Lying In Chamber K12. Garderobe K13. Royal Armory K14. War Room K15. Knight's Quarters K16. Stairwell (2 stories) K17. Dining Hall K18. Princess' Chamber K19. Prince's Chamber K20. Queen's Chamber K21. King's Chamber K22. Chamberlain's Quarters K23. Throne Room K24. Royal Jail K25. Royal Torture Chamber w/ Staircase to Roof (2 stories) K26. Treasury K27. Wizard Tower K28. Illuminator's Room K29. Jester's Quarters R1. NW Tower R2. Platform 1 R3. Platform 2 R4. Platform 3 R5. SE Tower R6. Platform 4 R7. Platform 5 R8. Platform 6 R9. SW Tower R10. Platform 7 How does that sound? Any ideas for the empty spots in the industrial district? ISC, it probably would be a good idea to redo the teams. Since we already have many of the modules built, I was thinking that all of the already built modules could kind of work as "free agents". In other words, the Government District group could just work on doing the new modules and then use my Troll Embassy, your Forestman's Treehouse, Adam's bank, etc. Also, do you think we should have competing teams for each district and do them one at a time, or just have different groups tackle different districts (or floors for the keep)? ~Thrash
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.