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Just how cool is the CCB?  

70 members have voted

  1. 1. Well?

    • I'm sorry I can't seem to decide just how cool it is
      7
    • soooooo cool
      5
    • Outstanding
      22
    • Truly amazing, best idea ever!
      20
    • I truly can't live life without it!
      16


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Posted (edited)
I just had one question. On the sides of each smaller module such as the blacksmith, are we supposed to add walls on 3 sides, or just the outer one?

I think we should make an example module to show the specifics of the catwalk, height and the like.

I would say that it's up to you how many walls you have. There is certainly no requirement for having walls on all three sides, it really depends on the type of structure you're making. For example, a blacksmith could be open-air, or it could be closed in by walls. If we stick with the catwalk height and everything from the first page, we could probably use my blacksmith shop as an example module.

EDIT: Thrash your plan looks great! Is there going to be any grass/water outside of the walls. Also would like to add the possibility of a garderobe (a medieval toilet) for some humor!

Thanks! I haven't really thought about landscaping outside of the walls. Once we have the inside of the castle build maybe we can think of a moat or some landscaping outside. I like the idea...it's added to the list!

I designed the layout with the intention of using the picture in the first post as how we would do the outside walls. However, to make the castle more impressive we could increase the wall heights from 6 and 12 to 12 and 18. This would make the outside walls a lot higher, and then make the keep look even bigger and cooler.

A few other concerns I have:

I'm a little fuzzy on the whole group set-up. Are we just splitting the construction into groups, and whatever each group builds for their section will stand? Or are we going to have all the groups build one section and then vote one which group did the best? I think that voting for which group did the best would lead to people making cooler stuff to ensure that it will win and be included in the final community castle build.

Let me know what you guys think...

Also, I was thinking about a few other ideas for buildings that could be included...maybe one of these could go in the current WILD CARD spot:

Falconer

Potter

~Thrash

Edited by Thrash
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Posted

I think my specialty could be the interior rooms of the castle, so I'd like to participate in building them.

I'm thinking I could help with at least:

- Royal living quarters for the king and the queen

- Princess' chamber

- Wizard's tower

- throneroom

- dining hall (with long tables)

- kitchen & wine cellar

Anybody else interested in these?

Posted

Ok, well if the stable is gonna go on a 32 x 32, that's fine, but we need to make a few adjustments. For instance, how many studs does the the baseplate extend past the wall for the 32 x 32 pieces? I've got a single story wall crafed at the moment, but am SUPER RIDICULOUS busy so I will get a pic up on Monday night.

Just wanted us to think about it!

Posted

Check 1st post to see the teams list, I will PM those involved shortly. If you don't have time that's fine just let me know and we can substitute for you.

Cheers, also check Thrash's list for ideas that you may like to build in your team.

Posted (edited)

Good job picking the teams ISC.

My only concern is that when I chose the numbers for the structures, I tried to group certain things together. For example, the Tavern is next to the theives guild, apothecary, and adventure's guild since those all seem to be the same sort of thing. And then I put the blacksmith, poleturner, armory, etc. all together since they are related.

The reason I bring this up is because in my group for example, ISC wants to do a Wizard tower while stash2sixx wants to do the stables. If you use my numbering system, these are basically on different sides of the castle.

However, if you guys want to just do sections and randomly pull stuff from the list, then that's fine too. I just thought that grouping certain types of buildings together would make for a better finished product.

Another solution to this problem could be for everyone to make a list of 3 or 4 structures they would be interested in building, and then having ISC figure out a grouping system that would match people who want to build structures that are close to eachother.

I still think it would be best to just set a standard wall height (12, probably) and get rid of the team structure...I mean, it's set up so that anyone can build one of the modules and then add it on to the rest.

~Thrash

P.S. I'll volunteer to do the Theives Guild for my group.

Edited by Thrash
Posted (edited)

One little thing about the groups ISC, I notice that in your group you are working on the wizards tower, while stash is doing the stables. Since they're on opposite sides of the castle, might that not cause some problems? :grin: Of course, you could always swap some modules around to make them fit in a bit better. That said, shouldn't the wizards tower be in the main keep and not on the outer wall? It seems a bit weird having it up against the wall. Then again, it also seems a bit weird squashing a church up against the outer wall. It will be pretty hard for whoever's building the church to fit it on a 16x16 baseplate. :look: Perhaps if we had a small chapel instead? Castles didn't normally have churches in them. Then again, they didn't normally have taverns and the like inside castles either. :laugh:

What is a thieves guild? That seems like a bit of a weird thing to be encouraging in a castle. If I was king, I certainly wouldn't encourage a guild of thieves, I'd want to eradicate them! It sounds a little to much like Terry Pratchett to me... :grin:

Edited by Dragonator
Posted
One little thing about the groups ISC, I notice that in your group you are working on the wizards tower, while stash is doing the stables. Since they're on opposite sides of the castle, might that not cause some problems? :grin: Of course, you could always swap some modules around to make them fit in a bit better. That said, shouldn't the wizards tower be in the main keep and not on the outer wall? It seems a bit weird having it up against the wall. Then again, it also seems a bit weird squashing a church up against the outer wall. It will be pretty hard for whoever's building the church to fit it on a 16x16 baseplate. :look: Perhaps if we had a small chapel instead? Castles didn't normally have churches in them. Then again, they didn't normally have taverns and the like inside castles either. :laugh:

What is a thieves guild? That seems like a bit of a weird thing to be encouraging in a castle. If I was king, I certainly wouldn't encourage a guild of thieves, I'd want to eradicate them! It sounds a little to much like Terry Pratchett to me... :grin:

I think that this has turned into more of a community medieval walled city with a keep build. I think that's a good thing though.

We can always mess with the modules a bit to make some of them a bit larger. It would be easy to stretch the walls and throw in a 16x32 in place of a 16x16 on both sides.

As for the Thieves Guild, I envisioned it as sort of a run down house that thieves secretly inhabit. I've started working on that specific module, and my goal is to make it look like an old run down house that no one cares about. The door's all boarded up, and there are a few secret entrances...

~Thrash

Posted
Good work ISC!

One thing I would recommend to do is to change the font color of the teams lists. They are a bit hard on the eyes. :wink:

Done, now what are you building for Team Alpha?

Good job picking the teams ISC.

My only concern is that when I chose the numbers for the structures, I tried to group certain things together. For example, the Tavern is next to the theives guild, apothecary, and adventure's guild since those all seem to be the same sort of thing. And then I put the blacksmith, poleturner, armory, etc. all together since they are related.

The reason I bring this up is because in my group for example, ISC wants to do a Wizard tower while stash2sixx wants to do the stables. If you use my numbering system, these are basically on different sides of the castle.

However, if you guys want to just do sections and randomly pull stuff from the list, then that's fine too. I just thought that grouping certain types of buildings together would make for a better finished product.

Another solution to this problem could be for everyone to make a list of 3 or 4 structures they would be interested in building, and then having ISC figure out a grouping system that would match people who want to build structures that are close to eachother.

I still think it would be best to just set a standard wall height (12, probably) and get rid of the team structure...I mean, it's set up so that anyone can build one of the modules and then add it on to the rest.

~Thrash

P.S. I'll volunteer to do the Theives Guild for my group.

I will reconsider my choice as I hadn't even looked where the stables were yet :blush:

One little thing about the groups ISC, I notice that in your group you are working on the wizards tower, while stash is doing the stables. Since they're on opposite sides of the castle, might that not cause some problems? :grin: Of course, you could always swap some modules around to make them fit in a bit better. That said, shouldn't the wizards tower be in the main keep and not on the outer wall? It seems a bit weird having it up against the wall. Then again, it also seems a bit weird squashing a church up against the outer wall. It will be pretty hard for whoever's building the church to fit it on a 16x16 baseplate. :look: Perhaps if we had a small chapel instead? Castles didn't normally have churches in them. Then again, they didn't normally have taverns and the like inside castles either. :laugh:

:blush: see above, Im off to make a better choice.

I think that this has turned into more of a community medieval walled city with a keep build. I think that's a good thing though.

We can always mess with the modules a bit to make some of them a bit larger. It would be easy to stretch the walls and throw in a 16x32 in place of a 16x16 on both sides.

As for the Thieves Guild, I envisioned it as sort of a run down house that thieves secretly inhabit. I've started working on that specific module, and my goal is to make it look like an old run down house that no one cares about. The door's all boarded up, and there are a few secret entrances...

~Thrash

Great Picture for the Community build. I better add it into my Sig :wink:

The thieves guild does sound like something from a walled city more than a castle, but hey, you may as well go for it :thumbup:

I better put the list into the first post too.

Posted

So it doesn't matter what section of the castle we pick to build?

Also, what are the standards for the interior parts?

A few things a may be interested in building are:

Blacksmith

Kitchen

Tavern

Jester's Joke Shop

Erdbeereis1 :classic:

Posted
So it doesn't matter what section of the castle we pick to build?

Also, what are the standards for the interior parts?

A few things a may be interested in building are:

Blacksmith

Kitchen

Tavern

Jester's Joke Shop

Erdbeereis1 :classic:

Toddle yourself over to here and get team inspired as Dragonator whips you into a frenzy of MOC building :grin:

You may choose whatever you desire, the map is really just a guide, as the layout isn't fixed in stone

Posted

I really think we should put some of the buildings that are against the outer wall in Trash's layout chart into rooms of the castle keep. The keep can't be just one floor high.

Also, if someone missed it in the poll-thread, I also suggested building the keep in modules so that rooms are separated from hallways.

Like this (the narrow module is a hallway that can be extended, the rest of them are rooms):

P1120285.jpg

P1120291.jpg

P1120295.jpg

P1120292.jpg

The modules could be stacked and attached any way the builder wants to. There would also be separate roof modules and towers that could be combined with these modules. Everything would be held in place by technic pins and some studded plates among the smooth plates on top of the walls.

I didn't get enough opinions about this in the other thread, so please tell me what you think of this system. Note that this would only go for the castle keep itself, not the surrounding buildings! :wink:

Posted

I agree with Sandy, otherwise we'll get a really flat castle i think..

I'd lik to do the tavern and docks, here's my thought on it:

Looking at the map, the docks are attached to the tavern. This seems a bit unlogic as you would find a warehouse there i think?

If i take a 32 x 32 baseplate i might be able to fit both in, together with the docks...?

Think about a crane and what not there....who ever thought my pirate skills would come in handy in castles :grin:

I'll make sure the walls connect to the system ofcourse.

Posted (edited)

I'm thinking that I might try my hand at building the main gatehouse. However I don't think I'll be able to fit the whole thing on a 32x32 plate, as I want to include two round towers on either side. What I am thinking is perhaps relocation the two adjourning sections to another spot. Although, I don't think they would have had an oil smelter in a medieval castle, so perhaps that is no lose. :grin: The mystery play however I would like to move if that is OK. We can fit it in later if someone decides they want to build it. I don't think it really fits in next to the gatehouse anyway...

So, does this sound OK to you all?I want to see if I can build a really big grand gatehouse, hopefully I'll be able too, although I don't really have a clue as yet to what should be in a gatehouse. :blush:

EDIT: Oh and Sandy, I like your idea for the modules, I think that would work best for the main keep. It should definitely be taller too, since a keep is meant to be an imposing building and all that jazz.

Captain Green Hair, I like your plans for the docks, good luck with that! It sounds very cool, I can't wait to see what you come up with. :classic:

Edited by Dragonator
Posted

Sandy, why dont we save the keep as a massive group build where we can all design rooms for it and make it multi-storied?

Also guys I have posted a very rough wall design, meant only to illustrate the pin placement for technic bricks at 1,6, and 11 high.

See below also

Wall001.jpgWall002.jpgWall003.jpg

Posted
Sandy, why dont we save the keep as a massive group build where we can all design rooms for it and make it multi-storied?

Eh? That's exactly what I was saying. :tongue:

Except for the "saving" part... Do you mean nobody should work on it for now? Why didn't you say that before? I'm already building the Princess' Chamber! :hmpf:

Anyway, my modular system allows an infinite amount of rooms and hallways to be attached together. The only thing that should be discussed is the outerior consistency - what color should the outer walls and the roof tiles of the castle be, what should the royal emblem be etc. Although these are things that anybody can switch around if they decide to build the designed rooms themselves.

Posted
Eh? That's exactly what I was saying. :tongue:

Except for the "saving" part... Do you mean nobody should work on it for now? Why didn't you say that before? I'm already building the Princess' Chamber! :hmpf:

Anyway, my modular system allows an infinite amount of rooms and hallways to be attached together. The only thing that should be discussed is the outerior consistency - what color should the outer walls and the roof tiles of the castle be, what should the royal emblem be etc. Although these are things that anybody can switch around if they decide to build the designed rooms themselves.

Sorry didn't realise you were already building as I hadn't seen your choice on the forum anywhere. Of course you can keep building the interior of the keep. I guess the exterior is up to the group preference and hasn't been set yet. Lets see what everyone cranks out for their designs before we move on to the next aspect of the build. This is already spiralling out of my control alone, so lets get cracking on the builds and see how we go. :classic:

Posted
Sorry didn't realise you were already building as I hadn't seen your choice on the forum anywhere. Of course you can keep building the interior of the keep. I guess the exterior is up to the group preference and hasn't been set yet. Lets see what everyone cranks out for their designs before we move on to the next aspect of the build. This is already spiralling out of my control alone, so lets get cracking on the builds and see how we go. :classic:

I called dibs on the Princess' Chamber in the Team Beta thread. :wink:

I just wanted to remind everybody that we're dealing with LEGO bricks here. If someone designs something you don't like, it's extremely easy just build it the way you want it. :wink:

Posted

Alright, maybe somebody already was asking himself where i am, so here's my statement. I had and still have a lot of other things to do these days, and i must admit that this project is becoming too big for me. I wish you all an exciting build and i can't wat to see the final comeout. :classic:

Posted

I wonder what team I'll be on... you do know I've joined, right? RIGHT?!

Anyway, if you haven't already, you should cross the chosen rooms off the list. :classic: That way, it's easier to make a decision.

Posted (edited)
Alright, maybe somebody already was asking himself where i am, so here's my statement. I had and still have a lot of other things to do these days, and i must admit that this project is becoming too big for me. I wish you all an exciting build and i can't wat to see the final comeout. :classic:

I was wondering where you had got too, no dramas though, just swing by next group build if you like :classic:

I wonder what team I'll be on... you do know I've joined, right? RIGHT?!

Anyway, if you haven't already, you should cross the chosen rooms off the list. :classic: That way, it's easier to make a decision.

Will do now. Adam you and LasseD are both in.

Cheers mate

I will have to edit the first post again.

Alright ISC, you can put me down for the joke shop and the kitchen.

I agree with adam that we should cross taken rooms off the list.

Let's get it started! :thumbup:

I knew you were keen, two builds coming up :thumbup:

Edited by I Scream Clone

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