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Posted

So...anyone want to know how I was so convincing now? =P

It was fun watching you guys squirm after I was killed (wrongly ^.~), really - The true outcome of the game had been hinted at by Pius in a PM after I died (telling me not to tell you guys I wasn't a heretic, by the way, or ask about it in public until the game was over), and after that it only took a bit of work. Very fun and unique game, Pius - I look forward to your next!

(Hmm...I should probably do some work on mine, too...=D)

~Trexxen

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Posted

Hmmm, interesting. I wish it had been a longer game though, it feels that we didn't get desperate enough.

And don't worry Charles. You have a son, who I'm sure will grow up to be just as accusing as his father. Hopefully not as dead though.

Interesting game Pius!

Posted

Read the end of the Day before Charles was killed. You'll understand. and it's not my ffualt that you love me and would prefer it to be your son :pir-grin:

Posted

Oh, and I'd like to know what people's night actions were, and who they targeted with them. :classic: (if people are willing to reveal that, of course)

As everyone knows I could kill at night.

Night 1 I targeted Alexander / ImperialShadows, that failed

Night 2 I didn't target anyone

Night 3 I also didn't target anyone

Night 4 I targeted Hernan / stash2sixx, that failed (I wonder why, TinyPies?)

Night 5 I targeted Charles / Hinckley, that succeeded, and hilarity ensued :laugh:

Night 6 I targeted Isabella / kill will, that also succeeded

I just have to quote my final night action PM though:

So, as I suppose I can't kill you (even though I really really want to :skull:) I guess I'll try killing that inactive bitch Isabell / kill will instead.
:laugh: (seriously TinyPies, you did a great job, no hard feelings :wub:)
Posted
Night 5 I targeted Charles / Hinckley, that succeeded, and hilarity ensued :laugh:

:laugh: (seriously TinyPies, you did a great job, no hard feelings :wub: )

Oh that was damn funny! :pir-grin: Especially when you tried to shoot Fernando and it went through Charles Ugly grave :pir-tongue::pir-grin::pir-laugh:

Also I only had one thing I had to do. Vote for whoever Sabrina Voted for....But I didn't break the rule on the day we killed her because she didn't vote for anyone so technically im in the clear. :pir-tongue:

Anyone Thanks Tiny Pius for a great game, I loved it. :pir_laugh2:

Will you be making anymore Mafia Games? [Well probable not a WHM2 :pir-tongue: ]

And Hinckley bitching about dying and wanting to know what the story was and when the next day would come up in the WHM thread was funny. :pir-grin:

Posted

Ah yes, I will say who I targeted as well.. though I'm sure you all know.

Night 1: Bernard.. I was going to investigate Alexander at first but I thought that Bernard was missing in the picture.. I suppose I was just blocking him. Hah!

Night 2: Miguel... it failed. I would like an explanation, please!

Night 3: Mustafa... was just suspicious. We all know how that turned out.

Night 4: Sergio.. I wanted to investigate myself or Pickerel though. Its quite obvious that I can't do that, but it was worth a shot.

Night 5: Miguel was finally tortured.. but eh? I suppose someone did get in the way.

I'm assuming my torturing was so intense that people had to cry out that they were witches. Yesh, yesh... sounds very reasonable.

Posted (edited)

Guys, it was fun playing with all of you. When I was assuming role as General Christopher, TinyPiesRUs had told me that Henry and Sergio is under my direct command and control. However, he has specified to me that I knew none about their alignment and inform me to use my judgement to determine whether they are witches and heretics. To be honest, I don't think these 2 of my men are either one of the following. Therefore, throughout the games, the soldiers and I were united together and defend each other from being falsely accussed. That was one of the reasons, why I try to defend Sergio from being associated with the following such as attacking Alexander or attempting to kill Charles.

The very fact is, my night actions is the ability to protect any citizen in the night from being killed. However, the difference between the regular way of protecting is, I command Sergio to protect. If Sergio was killed, Henry will be the next person to protect. If Henry was killed, I will protect them personally. Therefore, in all night scenes, Sergio was the only person whom had appeared instead of us. Some of the attempts are successful, while some are done with mistakes. Nevertheless, I enjoyed playing too. These are the list of people whom I have attempted to protect over the nights.

Night 1: Protect Alexander / ImperialShadows (Success)

Night 2: Protect Mustafa / Dragonator

Night 3: Protect Charles / Hinckley (Success)

Night 4: Protect Pablo / Atoll Dweller

Night 5: Protect Elisa / ImperialScouts

Night 6:

I forgotten whom did I protect during night 2 and night 6. I remember Joan was one of them, and I believed I protect either Hinckley or ImperialShadows twice in Night 2. Somehow, I can't find that pm. :pir_laugh2:

Edit: I think I remembered whom I protect on Night 2, and it should be Dragonator. :pir-tongue:

Edited by WhiteFang
Posted

I was given the completely useless ability to protect someone from being turned into a witch/heretic, basically to save their soul. That would have been more interesting had anyone been given the ability to do the opposite, huh? :pir_laugh2:

I don't remember the exact protection order, though the two nights I was seen at the Savril estate I was protecting Charles and the night that Joan and I spent together was for the same purpose (dammit). I had protected Miguel the night he was wounded and I think my first one was Mustafa because I thought that Sabrina was coming on so strong that she had to be a witch capable of turning people.

Night 1: Protect Alexander / ImperialShadows (Success)

Aw... thanks! :pir_kiss:

Posted
I'm flattered! :pir-blush: !

I was worried that the entire clan, related to you and Joan might be killed as I have failed to protect Charles during that night.

Aw... thanks! :pir_kiss:

Indeed you are, you are very lucky. If Sergio did not arrive in time, you will be a dead priest, hanging in the church. I bet Miguel won't miss its second shot. :pir-tongue: Glad to see you survive though. I was contemplating whether you or the Inquistor was the mastermind. Judging from my character description information, there was a very subtle clue about something unusual about the Inquistor based on my character understanding.

Posted

I was the one protecting people? I didn't know that I protected Alexander and others....I thought me and Henry would alternate..... :pir-sceptic: Well, I saved the priest.....yay! :pir-cry_happy:

Posted
I was the one protecting people? I didn't know that I protected Alexander and others....I thought me and Henry would alternate..... :pir-sceptic: Well, I saved the priest.....yay! :pir-cry_happy:

Yes, you are the one. All these nights, you are the one whom protect the people which I have pointed. Unless, you are dead, Henry will take up the job.

Posted
A full explanation of the game should be up later on. In the meantime, please give feedback, comment on the game and if you must, call me nasty names.

So.....when is the full explanation going to be up......? :sceptic:

Posted

Sorry about the 2 week delay (nothing unusual there eh?), the last month or so has been rather hectic for me. :blush:

Firstly I'd like to thank everyone for being good sports (especially those who died), I'm glad that you've all taken this so well. :sweet:

I thought that it would be an interesting twist to have in a game, to see how a town that is completely working together will decide who is a witch, and to see how much players rely on powerful night roles to win the game for them. The idea (as well as the title :blush:) was based on another game, Mechstra's Witch Hunt Mafia.

One of the most amusing things for me was how some players came to the conclusion that anyone who was declared a witch by Fernando denied it and tried to help the town must be a witch. :tongue: It got even better when players were congratulating those who had died for being such convincing witches. :laugh:

In the game I based this one off, the town won when the investigator was killed, but I decided not to use this victory condition. Although it would have made for a better climax, there were a few reasons why I decided against thus. Firstly, there was the possibility that the inquisitor could have been killed on the first night (after all, Miguel went after Priest Alexander on the first night didn't he?). It also would've meant that it would have been even harder for the person playing Fernando to win. As well as this, I wanted to show that sometimes brute force won't solve everything. With Fernando gone, the town still believed that there were witches, and were still very eager to continue the witch hunt. It would have been a shame to end the game when the town hadn't in fact solved anything. Finally, I wanted to show that you can't solve everything through sheer force.

As for Fernando escaping, I don't know why the people would continue a witch hunt if the person who told them that they were infested with witches was declared a witch himself. In hindsight, I suppose it would have been better to have killed him to be consistent with the rest of the game, but at the time I decided to take a more realistic approach rather than a mafia game approach.

Now for the clues. Well, there weren't too many clues, I felt that the continuous witch deaths were good enough. Off the top of my head, there was...

Some say the Inquisitor died a few days later from the musket wound. Others say he sailed to the New World, where he became minister of a small church in somewhere called Salem... Nevertheless, he was never seen by the people of Azufre again.

Well, you got that one.

Though the River Fuego was fairly small and slow flowing, it was necessary for a bridge to be built across it, as none of the people of Azufre possessed the ability to swim, or even stay afloat. Roberto made his way to the urban district of Azufre, where he hoped to set up a forge, and of course to help the good people of Azufre rid themselves of the witches that seemed to infest the town.

As none of the town could float in water, and all witches supposedly float on water, none of the town were witches. (I was going to add something about being run over by a wagon of mortar, but decided against it. :grin:)

The search of Fernando's house and the letter also suggested that there were no witches.

The rest of the "clues" throughout the game, from the lack of night actions to the lack of witch-items being bought showed that nothing suspicious was happening in Azufre.

Ah yes, and "azufre" is Spanish for sulphur, or brimstone, and "fuego" is Spanish for fire. At the beginning of Day 1 I believe the town tried to find out what "azufre" meant, but as far as they got was that it was an anagram of "a furze". :grin:

Roles

Inquisitor Fernando - Paranoid Investigator (Investigated through Martinus)

Priest Alexander - Bodyguard against converting (Needless to say, it was quite a useless role, though he would get some clues as to what had happened that night)

General Christopher - Bodyguard against killing (Guarded through Sergio and Henry)

Miguel - Vigilante

The rest of the players had no special actions.

Charles - arrogant, pompous noble

Philip - quiet and studious noble

Joan - an utter snob of a noble

Isabella - very religious noble (this is why she was always at the church at midday)

Mustafa - friendly Moorish merchant

Bernard - nice German merchant

Martinus - friendly baker-turned-torturer

Hernan - swashbuckling farmer, expert swordsman (couldn't be killed at night)

Gustavus - wise old farmer, father of Hernan

John - nice weaver, in love with Sabrina (whoever Sabrina voted for, John had to vote for too)

Sabrina - nice woman

Cassandra - caring wife of Miguel

Elisa - humble house maid of the nobles

Night 1

Fernando - Investigate Bernard (success)

Christopher - Protect Alexander (success)

Alexander - Protect Mustafa (success)

Miguel - Kill Alexander (fail)

Sergio protects Alexander from being killed by Miguel.

Night 2

Fernando - Investigate Miguel (success)

Christopher - Protect Charles (success)

Alexander - Protect Charles (success)

Miguel - None

Night 3

Fernando - Investigate Mustafa (success)

Christopher - Protect Charles (success)

Alexander - Protect Charles (success)

Miguel - None

Both Christopher and Alexander protect Charles again, hence the "oh, it's you two again."

Night 4

Fernando - Investigate Sergio (success)

Christopher - Protect Pablo (success)

Alexander - Protect Miguel (success)

Miguel - Kill Hernan (fail)

Hernan unable to be killed at night.

Night 5

Fernando - Investigate Miguel (success)

Christopher - Protect Elisa (success)

Alexander - Protect Joan (success)

Miguel - Kill Charles (success)

Night 6

Christopher - Protect Joan (success)

Alexander - Protect Roberto (success)

Miguel - Kill Isabella (success)

I think that about wraps it up. If you have any more questions about the game, I'll be glad to answer them. Thanks for participating everyone, I had a lot of fun with this game and I hope you did too. :sweet:

Posted
Night 2

Fernando - Investigate Miguel (success)

Christopher - Protect Charles (success)

Alexander - Protect Charles (success)

Miguel - None

Night 3

Fernando - Investigate Mustafa (success)

Christopher - Protect Charles (success)

Alexander - Protect Charles (success)

Miguel - None

Both Christopher and Alexander protect Charles again, hence the "oh, it's you two again."

Now, I understand why Night 3 turned out to be "4 in 1 bed". :laugh: Hinck, you can see clearly that Shadows and I tried to protect you for consective 2 nights, and you have to ask yourself to be killed by Miguel which he really did. :hmpf: TinyPiesRUs, thanks for hosting this. :classic:

Posted
Sorry about the 2 week delay (nothing unusual there eh?), the last month or so has been rather hectic for me. :blush:

It seems like only yesterday that we ended this. :tongue:

Firstly I'd like to thank everyone for being good sports (especially those who died), I'm glad that you've all taken this so well. :sweet:

Explains one of Charles' recent titles. :laugh:

As none of the town could float in water, and all witches supposedly float on water, none of the town were witches. (I was going to add something about being run over by a wagon of mortar, but decided against it. :grin:)

We never did determine if you could float on water... :tongue:

The search of Fernando's house and the letter also suggested that there were no witches.

It would have normally, but we had one bigger enemy to deal with, ourselves, but not in the way you intended. We were so caught up in the game concept that we couldn't imagine you taking such liberties with traditional mafia structure. I'm sure it will become a more common practice as these games evolve, but it was a first for all of us, I dare say.

The rest of the "clues" throughout the game, from the lack of night actions to the lack of witch-items being bought showed that nothing suspicious was happening in Azufre.

I did mention that early on, to the point of proposing that there were no witches, but again, the game concept overrode that logic and we kept killing.

Charles - arrogant, pompous noble

Are you sure he wasn't a witch? Maybe he had you fooled too... :wink:

Cassandra - caring wife of Miguel

And wearer of too much lipstick.

I had a lot of fun with this game and I hope you did too. :sweet:

Oh, I bet you did. :tongue:

Fine. It was fun. Sometimes. :hmpf_bad::laugh:

Posted
Inquisitor Fernando - Paranoid Investigator (Investigated through Martinus)

Priest Alexander - Bodyguard against converting (Needless to say, it was quite a useless role, though he would get some clues as to what had happened that night)

General Christopher - Bodyguard against killing (Guarded through Sergio and Henry)

Miguel - Vigilante

The rest of the players had no special actions.

Charles - arrogant, pompous noble

Philip - quiet and studious noble

Joan - an utter snob of a noble

Isabella - very religious noble (this is why she was always at the church at midday)

Mustafa - friendly Moorish merchant

Bernard - nice German merchant

Martinus - friendly baker-turned-torturer

Hernan - swashbuckling farmer, expert swordsman (couldn't be killed at night)

Gustavus - wise old farmer, father of Hernan

John - nice weaver, in love with Sabrina (whoever Sabrina voted for, John had to vote for too)

Sabrina - nice woman

Cassandra - caring wife of Miguel

Elisa - humble house maid of the nobles

I think that about wraps it up. If you have any more questions about the game, I'll be glad to answer them. Thanks for participating everyone, I had a lot of fun with this game and I hope you did too. :sweet:

Ahh I knew the river was somesort of clue! :wacko::blush:

Wow Im one the only one who had to do something that wasn't a night action. :blush:

Also I'd just like to clarify AGAIN that I was in the right when voting for Sabrina, Since she didn't vote for anyone! :grin::tongue: I still think its a shame ISC could'nt play her. :sadnew:

Also I probable would've been killed next if I didn't vote for her and yes as I said it was ok. :tongue:

I'd just like to say THANKS! Again to TinyPius for hosting this wonderfull [and confusing] Mafia Game :sweet::thumbup:

Also Im guessing there's no "Witch Hunt Mafia II"? :grin:

Also thanks to all my fellow participants yes even Charles....Who was bitching the whole time in the WHM Game Topic about geting killed and how he demanded an anwser... THAT, Quarryman was the BEST moment in the whole game :laugh:

And when his "ugly grave" got shot up by Miguel while shooting fernando.. :grin:

Posted
Finally, I wanted to show that you can't solve everything through sheer force.

When I meet you in person, I'm going to punch you in the face.

Posted
Hernan - swashbuckling farmer, expert swordsman (couldn't be killed at night)
Night 1

Christopher - Protect Alexander (success)

Miguel - Kill Alexander (fail)

Sergio protects Alexander from being killed by Miguel.

Night 4

Fernando - Investigate Sergio (success)

Christopher - Protect Pablo (success)

Alexander - Protect Miguel (success)

Miguel - Kill Hernan (fail)

Hernan unable to be killed at night.

It's good to see that there were good reasons for my failed attempts, I was at a time quite annoyed because I felt you weren't letting me kill anyone :tongue: (which it turns out only was true for Fernando, and that has already been discussed.)

Also thanks to all my fellow participants yes even Charles....Who was bitching the whole time in the WHM Game Topic about geting killed and how he demanded an anwser... THAT, Quarryman was the BEST moment in the whole game :laugh:

And when his "ugly grave" got shot up by Miguel while shooting fernando.. :grin:

I do believe that comment made my day :blush:

Posted
It seems like only yesterday that we ended this. :tongue:

See? Time flies when you're having fun. :grin:

When I meet you in person, I'm going to punch you in the face.

:wub: Thanks for playing!

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