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Posted

Yeah I saw your army of 15 CWBP! :oh3:

Yeah, about that. It's grown by a few since then. Had to make sure I had enough clones to stuff into the new CTT (that I don't own yet :hmpf_bad: ). I think I can safely say that I'm addicted. God help me if I ever see them on sale.

Posted

Yeah, about that. It's grown by a few since then. Had to make sure I had enough clones to stuff into the new CTT (that I don't own yet :hmpf_bad: ). I think I can safely say that I'm addicted. God help me if I ever see them on sale.

:laugh:

Why did you enter with your CIS army if your Republic one is bigger? I would have thought you'd want as many units as you can get when taking on some of the massive armies here!

Posted

:laugh:

Why did you enter with your CIS army if your Republic one is bigger? I would have thought you'd want as many units as you can get when taking on some of the massive armies here!

1) I think Masked Builder had already claimed the Republic side, so in order to play I needed to field the CIS side.

2) My Republic forces are in pieces right now, and from the look of things they are going to stay that way for a while (this MOC is killing me).

3) My CIS force is still sizable.

4) I assumed that I'd be able to field my republic forces eventually, depending on who I was facing. I'd even feel somewhat comfortable going against Jammiedodger's CIS army, although he would outnumber my army (his CIS force is huge).

5) I'm playing for fun. :grin: I don't get too nutsed up about a forum game like this one. Now a mafia game is something different. :wink:

Posted

1) I think Masked Builder had already claimed the Republic side, so in order to play I needed to field the CIS side.

4) I assumed that I'd be able to field my republic forces eventually, depending on who I was facing. I'd even feel somewhat comfortable going against Jammiedodger's CIS army, although he would outnumber my army (his CIS force is huge).

Not true. The army you enter with now will be what you use throughout the game (apart from additions to that faction).

It may not be very SW-accurate to have the same units fighting each other, but it means the players can keep using their best set-ups.

Do you want to change your army before I spend tomorrow setting up your game?

Posted

Not true. The army you enter with now will be what you use throughout the game (apart from additions to that faction).

It may not be very SW-accurate to have the same units fighting each other, but it means the players can keep using their best set-ups.

Do you want to change your army before I spend tomorrow setting up your game?

Nah, like I said, it will be months before my republic forces are in a photographable state. Besides, it'd look odd to have the republic fight itself. And this is just for fun anyway.

Posted

Nah, like I said, it will be months before my republic forces are in a photographable state. Besides, it'd look odd to have the republic fight itself. And this is just for fun anyway.

Sure, but this is a tournament and so winning players will be fighting each other. It's pretty much inevitable that similar factions will battle each other.

I'll get the two remaining games started tomorrow, unless I encounter any army problems that are slow to be checked over. :sweet:

Posted

TO ALL PLAYERS:

If you didn't already know, both players are allowed one turn each before a new map is posted.

So that means we can't have two turns before you post a map, right?

Posted

So that means we can't have two turns before you post a map, right?

That's right. If you have two turns before the next map is posted, you're more likely to make mistakes. Add that to the fact that there's probably at least one mistake between both people already and you start to get a bigger delay than is necessary.

Posted

How is unloading battle droids handled? Say I wanted to unload 20 Battle Droids from an MTT, how many can I unload per turn, and how do they get deployed? Not that I'm planning on unloading them in 5 or 6 turns :look:

Also, do the larger vehicles, say an AT-TE, have to destroy the droids in front of them to move forward, or can they walk across the droids as if they aren't there?

I apologize if you've answered this before. I didn't read through all 12 pages in this thread.

Posted

How is unloading battle droids handled? Say I wanted to unload 20 Battle Droids from an MTT, how many can I unload per turn, and how do they get deployed? Not that I'm planning on unloading them in 5 or 6 turns :look:

Also, do the larger vehicles, say an AT-TE, have to destroy the droids in front of them to move forward, or can they walk across the droids as if they aren't there?

I apologize if you've answered this before. I didn't read through all 12 pages in this thread.

Altough I know it's not great, I have to be consistent with the rest of the round and say one per turn. I plan to make several amendments to the rules before round 2 starts to make the game easier and more fun.

For now though, you can unload one unit per vehicle per turn and they will be deployed fully functional with designated weapon ready for use next turn. They will appear in the space in front of the vehicle. If this is blocked it is the rear space and then one of the side spaces, etc.

Vehicles only have RA so they cannot attack droids on the same space and hence they can't move onto an occupied space. This means that they have to attack the droids before moving into their space.

Also, as Oky asked, you cannot destroy your own units/vehicles that may be blocking you! :tongue: (except with airstrikes)

Don't worry about it. It refreshes everyone's memory. :classic:

Posted

Well, that changes things quite a bit. I was going to deploy my droids as a shield and force MB to plink his way through, while I nickle and dimed him to death. I doubt I have enough turns now to accomplish this.

Time for plan B. :devil:

Posted

Well, that changes things quite a bit. I was going to deploy my droids as a shield and force MB to plink his way through, while I nickle and dimed him to death. I doubt I have enough turns now to accomplish this.

Time for plan B. :devil:

Thank goodness.

*huh*

  • 4 months later...
Posted

Heres my army :look: nothig big though. :sceptic: (edit) Sorry my camera sucks. :sick:

I said Entry thread, not discussion thread. That can be found here. Please follow the topic's rules when you get there: 1 post with deeplinked pictures and summary lists.

Posted

So hows that big update coming?

Good, thank you, Legonater. :classic:

I've been working on new rules to make the game more fast-paced and exciting, I've added new vehicles and units to the game (though I'll no doubt need to add all of the summer things before Round 2 comes!)

I also have something special that you may see in the next few days. :wink:

Posted

Good, thank you, Legonater. :classic:

I've been working on new rules to make the game more fast-paced and exciting, I've added new vehicles and units to the game (though I'll no doubt need to add all of the summer things before Round 2 comes!)

I also have something special that you may see in the next few days. :wink:

Sounds great! :cry_happy: Looking forward to it ADHO!

CF

Posted

Sounds great! :cry_happy: Looking forward to it ADHO!

CF

Thanks. :classic:

Maybe the promise of updates will get you all to post a little quicker! :wink:

  • 3 years later...
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