Eskallon Posted October 31, 2009 Author Posted October 31, 2009 (edited) Can I have room 16 please, I will make it a labratory for republic scientists. Sorry but I said 16 must be a hanger but I have signed you up for a place thats similar but on venator 1, it is space 34. Edited October 31, 2009 by Eskallon Quote
Admiral Woodhouse Posted October 31, 2009 Posted October 31, 2009 Do you mind if I take 27 as a artillery station? Quote
Eskallon Posted October 31, 2009 Author Posted October 31, 2009 Do you mind if I take 27 as a artillery station? Done and I have added another venator due to the amount of people wishing to sign up so feel free to all take spaces on venator 1. Quote
Commander Flash Posted October 31, 2009 Posted October 31, 2009 I won't be needing the small lot. I'm using pieces to make a moc. Quote
Calanon Posted October 31, 2009 Posted October 31, 2009 AH! I see you have added an extra venator! I am back at home and would be quite happy to do room 37, battle stategy room on Venator 1. :) So: room 37 - stategy room Quote
I Scream Clone Posted October 31, 2009 Posted October 31, 2009 Eskallon, could you place my Bowling Alley in Venator1 no 17 please. Wow two Venators, this should be interesting. Quote
Millacol88 Posted November 1, 2009 Posted November 1, 2009 Eskallon, could you change module 19 from a research lab to a weapons depot/armory? Also, number 2 is an engine room, not a research lab. Quote
Eskallon Posted November 1, 2009 Author Posted November 1, 2009 Eskallon, could you change module 19 from a research lab to a weapons depot/armory? Also, number 2 is an engine room, not a research lab. Ok, thats fine, I will sort everything out tommorow as I am on my phone right now. Good luck with your build though. Quote
I Scream Clone Posted November 2, 2009 Posted November 2, 2009 That is a really nice armoury Millacol. Lots of weapon variety and loads of pictures, I was beginning to worry there were no shots with figs Quote
Millacol88 Posted November 2, 2009 Posted November 2, 2009 Thanks for the kind words, ISC. I really wanted to show off the armory and the weapons, so I figured figs could take a backseat this time. I basically just built the "shell" of the room a few days ago, then crammed in as much weaponry as I could. Essentially, there's a sub-machine gun, a sniper rifle, a grenade launcher, four RPG's, four plasma grenades, a bunch of anti-air missiles, a whole pile of standard-issue weapons, some lightsabres, and a time-bomb. Quote
Millacol88 Posted November 2, 2009 Posted November 2, 2009 Don't mean to step on your toes, but I already asked Eskallon via PM If I could have numbers 18 and 19 on Venator 1. Quote
legorevolution Posted November 2, 2009 Posted November 2, 2009 What a great idea I'd love to get in if the few spots still remain. I guess I'll go with taking #16 ;) Quote
Oky Posted November 2, 2009 Posted November 2, 2009 Nice armory, Millacol. I really like the door and the weapons rack. But the counter with the clerk doesn't make much sense to me. It makes it look more like a weapons shop than a depot. Quote
Millacol88 Posted November 2, 2009 Posted November 2, 2009 Thanks for the comment, Oky. My idea was that a trooper would have to sign out the weapon he wanted, fill out paperwork, etc. So I thought more of a store atmosphere would work. Quote
Oky Posted November 2, 2009 Posted November 2, 2009 Well, it was a good idea, but just imagine this situation: A clone comes running into the armory: "Our troops down on the planet are running out of weapons! We need 50 rifles and 20 missile launcher RIGHT AWAY!!" Clerk: "Now hold on a minute. I need you to fill out these forms first, and then sign here... and here... and here..." Quote
Millacol88 Posted November 2, 2009 Posted November 2, 2009 How about this: "Hello, I've just joined the army of the republic five minutes ago, and I need a whole bunch of guns, as well as enough explosives to blow up the ship we're on." "Of course. Some higher-up said no paperwork or other precautions, so go right ahead." Quote
Oky Posted November 2, 2009 Posted November 2, 2009 Good point. Btw, I need some advice. When I build the command bridge, which wall should be the open one? I think it should be either the back or one of the sides. You could probably see more if it is one of the sides, but if I do that, how should do the trench on that side? You know, those trenches where all the clones sit at monitors? Would it be OK if I leave the trench closed on the side, or do you need to be able to look inside it too? Quote
-JD- Posted November 2, 2009 Posted November 2, 2009 I have completed the Munitions room. It should be up in the next two days. Quote
Eskallon Posted November 2, 2009 Author Posted November 2, 2009 Good point. Btw, I need some advice. When I build the command bridge, which wall should be the open one? I think it should be either the back or one of the sides. You could probably see more if it is one of the sides, but if I do that, how should do the trench on that side? You know, those trenches where all the clones sit at monitors? Would it be OK if I leave the trench closed on the side, or do you need to be able to look inside it too? I think it would be best if you did it on the side with the trench, yes it would remove computer space but it gives a better view. Remember if you want you could only overhead shots. I have completed the Munitions room. It should be up in the next two days. I look forward to it. Hey Millacol88, great entry, I really like some of the cool weapons and it all fits in perfectly. Quote
Oky Posted November 2, 2009 Posted November 2, 2009 I think it would be best if you did it on the side with the trench, yes it would remove computer space but it gives a better view. Remember if you want you could only overhead shots. I just had an idea: How about I use hinges on the trench wall with the computers so that it can open up? And I don't really understand that last thing you said. Why would I want to only take overhead shots? Quote
legorevolution Posted November 2, 2009 Posted November 2, 2009 Thanks for adding me to the list, and I hate to be a pain in the big behind, but could I switch over to slot 16, and slot 41 on Venator 1 please? Quote
I Scream Clone Posted November 3, 2009 Posted November 3, 2009 Thanks for adding me to the list, and I hate to be a pain in the big behind, but could I switch over to slot 16, and slot 41 on Venator 1 please? 16 is already taken by the Sith Apprentice on Venator1, so better try another number in Star Wars Lotto for the community build. I am sure Eskallon can give you 41 without a drama. Quote
CommanderFox Posted November 3, 2009 Posted November 3, 2009 Very nice entry Millacol88 I really like the choice of weapons. I like it how there is a nice row of blasters-rifles. Great job and looking forward to everyone else's entrys. CommanderFox Quote
Eskallon Posted November 3, 2009 Author Posted November 3, 2009 I just had an idea: How about I use hinges on the trench wall with the computers so that it can open up? And I don't really understand that last thing you said. Why would I want to only take overhead shots? Oh, ignore what I said, yeah hinges would be nice. Thanks for adding me to the list, and I hate to be a pain in the big behind, but could I switch over to slot 16, and slot 41 on Venator 1 please? I have only done 41, read I Scream Clones post fory why not 16. Quote
Mraz Skintas Posted November 3, 2009 Posted November 3, 2009 I would like to switch out room 31 on the fuller Venator and take 8 and 9 on the emptier one. Quote
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