The Legonater Posted February 25, 2011 Posted February 25, 2011 Really? Blast, I'm bad at that. 3) The 'scene-swapping' thing seems unnecessary, a feeling reinforced by the fact it seems to want to tell you when you should swap indicating that the actual amount of choice in the matter is probably rather limited. It might work better in the real game, but I'm not entirely convinced by the demo. Seriously? I think it's a great new feature- it not only makes the game more accurate, but more fun. IMO, it would be a great idea if they went back and redid LSW1 and 2 with this feature- levels like Rescue the Princess and Retake Theed Palace would be so much better. Quote
Sulfurix Posted February 25, 2011 Posted February 25, 2011 (edited) I know this is kind of off topic,but... Lego should make a Lego Battles for console systems using the big epic battle style gameplay from LSW3. Edited February 25, 2011 by Sulfurix Quote
Zarkan Posted February 25, 2011 Posted February 25, 2011 1) They've kept the irritating force/magic purple brick thing from Harry Potter. It's jarring because it's not consistent (some things auto-force into places, others don't) and moving an object in 3D space with just a 2D stick really doesn't work. It's especially irritating at the bit where you have to arrange the red/yellow/green blocks to unlock the power up, because unlike HP there isn't even a way to target which item your force powers are focused on. Cue endless 'fun' trying to get the force to effect the brick you actually want to move. Grrrr. Well, to be far, I'm not sure any Star Wars game has really nailed the Force yet, lego or otherwise. Heck, the system they're using in LSWIII looks virtually identical to the one used in The Force Unleashed series - which is to say, clumsy but manageable. From what I've seen of the game so far, though, it doesn't look that difficult to get the hang of, and I'd say the freedom of motion is way preferential to the limited system they were using before. Quote
The Legonater Posted February 25, 2011 Posted February 25, 2011 Well, to be far, I'm not sure any Star Wars game has really nailed the Force yet, lego or otherwise. Heck, the system they're using in LSWIII looks virtually identical to the one used in The Force Unleashed series - which is to say, clumsy but manageable. From what I've seen of the game so far, though, it doesn't look that difficult to get the hang of, and I'd say the freedom of motion is way preferential to the limited system they were using before. That's what I was thinking. Besides, remember- it's mainly for the kids. Though TT's LEGO games tend to be pretty difficult to get to 100%, which is nice. Quote
TheMasterChief Posted February 26, 2011 Posted February 26, 2011 In case you guys dont know, the LSW3 demo is out for PS3 and Xbox 360. I have downloaded it for my 360 and *drumroll* it is awsome! Quote
commanderneyo Posted February 26, 2011 Posted February 26, 2011 In case you guys dont know, the LSW3 demo is out for PS3 and Xbox 360. I have downloaded it for my 360 and *drumroll* it is awsome! What do you think we've been discussing the last page and a half or two Quote
AndyC Posted February 26, 2011 Posted February 26, 2011 (edited) 1) Yea, it's a bit unrefined, but would you have a challenge putting a brick in place or just holding down a button to do the same? It'd be better if you always had to do it or not at all, with my preference on not at all. Holding down a button might not sound as good, but if gives the player a much better 'feeling' that they're always in control. Rather that than getting frustrated as a platform fails to clip quite properly and falls down, requiring you to repeat the excercise for the umpteenth time. 2) It's not gonna be a game of checkers... I know, which is why I'd ditch it. It's a lazy gameplay mechanic, worse even than quicktime events and they're one of the laziest tricks in the book. 3) It's more consistant to the episode and it's fun having one fighting a boss the other going through a normal level. Seriously? I think it's a great new feature- it not only makes the game more accurate, but more fun. IMO, it would be a great idea if they went back and redid LSW1 and 2 with this feature- levels like Rescue the Princess and Retake Theed Palace would be so much better. Like I said, it may work better in the final game. Especially if its used in a creative way. If it's a case of 'do puzzle X, swap, do puzzle Y, swap, do puzzle Z' as per the demo, then it'll be a bit pointless - you might just as well have swapped over at the key points anyway. 4) Why? You wanna be R2 again? No, but that's the problem. Naturally I don't want to be R2 in a fight, so I hit the swap character button to switch to the nearest Jedi, except now I'm not swapping to who I think, because I'm already Anakin. By the time I've figured out who I'm controlling again, I've lost a life. It's just an unnecessary irritation. 5) The only difference is holding down the button for saber throwing in combat, as far as I can tell. The combat controls are all the same, pretty much. They aren't very different, but it all adds up to making you feel less in control of the characters and the whole game a lot less fluid. It's something that was absolutely spot on in the originals, so it's very disappointing to see the follow ups losing this in the name of trying to add in 'extra' bits that it didn't really need. Edited February 26, 2011 by AndyC Quote
commanderneyo Posted February 26, 2011 Posted February 26, 2011 Sorry, commanderneyo. No worry its fine happens a lot sorry if I upset you or anything I was just pointing out the fact. Also found this image from "The Hidden Enemy" Quote
The Legonater Posted February 26, 2011 Posted February 26, 2011 TheForce.net has images of the incredible boss battles coming! Click here Quote
The Legonater Posted February 28, 2011 Posted February 28, 2011 The gameplay vid for Shadow of Malevolance: Quote
Brickdoctor Posted March 1, 2011 Posted March 1, 2011 I love the idea of the sublight boosters, even if they're non-canon, but that level seemed somewhat repetitive. Destroy stuff. Get torpedos. Blow up something. Repeat. And now apparently the enemy infantry won't fire at you when you're using the Special button. That's no fun. I remember in the previous games you had to destroy all the baddies first, otherwise they'd shoot you while you were using the Force or building something and you'd have to start over. There's no challenge to that task in this game. (but maybe that's just me. I love those challenges. I hated it when Complete Saga scrapped the old Podrace and Gunship Calvary levels for easier versions) Quote
Fallenangel Posted March 1, 2011 Posted March 1, 2011 I love the idea of the sublight boosters, even if they're non-canon, but that level seemed somewhat repetitive. Destroy stuff. Get torpedos. Blow up something. Repeat. And now apparently the enemy infantry won't fire at you when you're using the Special button. That's no fun. I remember in the previous games you had to destroy all the baddies first, otherwise they'd shoot you while you were using the Force or building something and you'd have to start over. There's no challenge to that task in this game. (but maybe that's just me. I love those challenges. I hated it when Complete Saga scrapped the old Podrace and Gunship Calvary levels for easier versions) Wait, they made those levels easier? Man... Can you not deflect blaster bolts in this game? I don't remember ever seeing the player do that. Quote
CMP Posted March 1, 2011 Posted March 1, 2011 Wait, they made those levels easier? Man... Can you not deflect blaster bolts in this game? I don't remember ever seeing the player do that. You can, but to reflect it at the enemy, it has to be in mid-attack. Quote
Fallenangel Posted March 2, 2011 Posted March 2, 2011 You can, but to reflect it at the enemy, it has to be in mid-attack. Ah. That would look kind of messy compared to what we've seen in the other three games. I suppose this is so you can destroy things while deflecting blaster bolts? Quote
BrickArtist Posted March 2, 2011 Posted March 2, 2011 (edited) Ah. That would look kind of messy compared to what we've seen in the other three games. I suppose this is so you can destroy things while deflecting blaster bolts? It looks as though they have changed around the game platform a little, I'm pretty that a lightsaber swing is a single whole action; you could deflect 4 bolts, slice though something, and take out a droid if the position-meant and timing were perfect Edited March 2, 2011 by DobbyClone Quote
Brickdoctor Posted March 2, 2011 Posted March 2, 2011 It looks as though they have changed around the game platform a little, I'm pretty that a lightsaber swing is a single whole action; you could deflect 4 bolts, slice though something, and take out a droid if the position-meant and timing were perfect But in this game it looks as if that's all performed by one button. In the older ones, you had to have the right momentum, be moving in the right direction, time your jumps and attacks just right, and hit the block at just the right moment. And you could still only perform that on one, maybe two enemies at one time, while the other enemies were still shooting at you. Quote
Fallenangel Posted March 2, 2011 Posted March 2, 2011 But in this game it looks as if that's all performed by one button. In the older ones, you had to have the right momentum, be moving in the right direction, time your jumps and attacks just right, and hit the block at just the right moment. And you could still only perform that on one, maybe two enemies at one time, while the other enemies were still shooting at you. So in spite of what AndyC said, the gameplay is actually less complicated. I think I'll just stick with playing the first one... Quote
CMP Posted March 2, 2011 Posted March 2, 2011 Yes, but when you have twice as many respawning enemies, it makes sense. This game is mostly about large scale combat, that's why. Quote
Brickdoctor Posted March 2, 2011 Posted March 2, 2011 Yes, but when you have twice as many respawning enemies, it makes sense. This game is mostly about large scale combat, that's why. I guess it's because this is targeted towards the pre-teen fans. Because I mean, in Battlefront 2, (I hear; don't own the PC game) there's the PC mode wherein each faction deploys 200 troops, and so far as I know it uses the same controls as the normal missions. Vehicle combat, on the other hand, seems to promise much more freedom without simplification, so that's good. Quote
commanderneyo Posted March 4, 2011 Posted March 4, 2011 This new clip is really funny you should check it out http://www.starwars.com/video/view/001233.html Quote
AndyC Posted March 7, 2011 Posted March 7, 2011 So in spite of what AndyC said, the gameplay is actually less complicated. I think I'll just stick with playing the first one... Having played both recently, it's basically the same. If you press the 'attack/defend' button then it'll deflect laser bolts that are about to hit you. Striking it at just the right time will send the bolt back to hit whomever shot you rather than merely deflecting it. At least that's for the 360 version, no idea about on the Wii, which was always a bit different. The force push attack seems to have been tweaked, wheras in the old ones you could force push weaker enemies like battle droids and smash them into the wall it'll only push them back a little bit now. If you hold the force button for a fraction of a second longer, however, it'll pick them up and then throw them which does smash them. It all feels a bit clumsy. Played the other level now, where you fly the JSF, it's a bit of an improvement over vehicle levels in the other Lego games but I'm still not convinced that they actually work all that well. Quote
Brickdoctor Posted March 7, 2011 Posted March 7, 2011 Having played both recently, it's basically the same. If you press the 'attack/defend' button then it'll deflect laser bolts that are about to hit you. Striking it at just the right time will send the bolt back to hit whomever shot you rather than merely deflecting it. At least that's for the 360 version, no idea about on the Wii, which was always a bit different. What I'm trying to say is that in the older game(s), you could only do this to one enemy at a time. The controls may not have changed, but each attack has become more powerful in the sense that it takes out more enemies. (or do you just hit the button rapidly and the game strings the moves together? That's a little easier, but not bad and totally awesome to look at. Haven't played the game myself)The Wii...ugh. In Complete Saga, they say the Wiimote becomes your lightsaber, but in reality moving it just performs the same old standard attack, it just takes longer to register and longer to reload. It's worse than the buttons. Quote
The Legonater Posted March 7, 2011 Posted March 7, 2011 (edited) What I'm trying to say is that in the older game(s), you could only do this to one enemy at a time. The controls may not have changed, but each attack has become more powerful in the sense that it takes out more enemies. (or do you just hit the button rapidly and the game strings the moves together? That's a little easier, but not bad and totally awesome to look at. Haven't played the game myself) Really? On the PC, if you timed it right, you could send several bolts back at your enemies. That's generally how I took out droidikas. Edited March 7, 2011 by The Legonater Quote
Brickdoctor Posted March 7, 2011 Posted March 7, 2011 Really? On the PC, if you timed it right, you could send several bolts back at your enemies. That's generally how I took out droidikas. I know, but not the way that this game is doing it. One swipe and - bam, bam, bam! There's also the fact that in the older games defending meant you couldn't move. Quote
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