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Posted

They could've had 4 seats and a ramp both Dmac's and mine do, the body has plenty of room inside without the landing gear in the way so an interior could easily fit, it's like a tardis in there!

True! But...

The beak on yours is shifted a little too high so the 'bat wings' located behind the cockpit glass sweep above the upper line of the fuselage. It gives your overall cockpit section a nicer line than Dmac's and matches the dimensions of the set mock-up from ROTJ but it doesn't follow the ILM studio model's silhouette quite so closely. The neck on yours looks to have followed the same blueprints and so is thicker than the studio model. Both of these choices allow more room for all four figures to fit comfortably (and presumably help make room for a ramp too).

If you were to follow the ILM model as closely as possible then the neck should be more slender under the nose (by about a brick's width) and your cockpit/nose section shifted down (also by about a brick's width). This keeps the clean line of the cockpit and has the bat wings terminate at the right level. Consequently I reckon you'd then have a harder time fitting all the figures and the ramp in (and I'm assuming this ramp to be fully functional with a reasonable entrance into the interior).

Dmac's cockpit terminates at the right height with the fuselage (but lacks the neck detailing that succeeds so nicely on yours) and therefore runs out of head room for the second row occupants in the cockpit. He could fit all the seats in with his CAD model but opted for only two seats with the actual physical MOC in the end. He could have thickened the neck to accommodate the head room needed for the additional figures or raised the height of the cockpit section but chose to maintain accuracy instead. He was also able to fit his ramp in comfortably while keeping the low profile nose section intact.

It looks to me like TLC have also tried to match a 'low profile' nose. This has meant their design resembles Dmac's and faces the same problems- how to create the headroom for the second row of seats? Rather than dump space for two figures their solution was to thicken the neck under the beak. Now the neck is pretty much in line with the fuselage below and leaves little room for a ramp mechanism that could do the model justice.

So its true, you could have four figures and a ramp but the result is less accurate externally. Mind you I've done all this speculation in my head whereas you've built the crazy thing. Its all just hypothetical to me.... :sceptic:

As for an interior its good to know that its like an empty TARDIS in there. Does this mean that if we incorporate a ramp we only have to click our fingers to open it? :laugh:

Posted

Wow. That is big.

Well, not really, after looking closely I got a rough estimation of the size. Still big though, and way too expensive for my budget (if I can even find the set here).

It does look good though. I suppose the new images have finally cleared up the cockpit discussion. It's nice that there are no stickers, but it is a UCS set, so I wouldn't expect any anyway.

Posted

And then off course we're all looking forward to see the Shuttle placed in Mortens Death Star Hangar MOC, which naturally has to be expanded and updated to handle the beast :wink:

Oh dear! :laugh:

Yeah that should be doable.

He'd have to switch to light-bluish-gray then instead of sticking with old light-gray.

Yup, I'm sure we'll see plenty of MOD's for the shuttle.

Especially from the geeks in the Technic Forum.

Posted

The Shuttle is absolutely brilliant. It is right up there with the UCS Falcon as far as accuracy of the ship IMO. Not sure if I will be geting this set as I have other immidiate priorities come August here in the U.S. (Slave 1 is 1st) but it is nice to see Lego pulling out all the stops on models. I can't wait to see if there is another large UCSish set coming later in the year as others have spoken of.

Posted

Now, I'm not impressed anymore... :sceptic:

I'm sure it was possible to make something better with this shuttle. :sadnew:

2 (horrible) knobs for the 2 wings. And no landing gear.

I would have been impressed if, with 1 knob, the 2 wings go up and the landing gear goes out (and that were a very logical system).

The construcion itself doesn't seem to be hard. It is only bricks, plate, and 90° SNOT.

I mean that with such a construction, if you have time and skills, you are bound to find the way you must build the model.

On the contrary with models like UCS MF, UCS Venator, or UCS Executor, you may work for months and months without finding the perfect way to build your model. :/

Posted

Oh dear! default_laugh_new.gif

Yeah that should be doable.

He'd have to switch to light-bluish-gray then instead of sticking with old light-gray.

Yup, I'm sure we'll see plenty of MOD's for the shuttle.

Especially from the geeks in the Technic Forum.

That would be epic, I can't imagine that MOC getting any bigger.

Posted

Thanks.

After seeing that, there are two things that quite bother me, in fact. The angle of the wings is too flat compared to what it should be. Maybe it's because they haven't fully unfolded them, but since I haven't seen any other picture where the wings are even lower, I have my doubts...

And while the details of the rear and the engines at the back look fantastic, those two "knobs" are awfully big. they're more like gigantic cranks than knobs and lack any sort of subtlety. They should have found a way to discreetly design them somwhere so that they can't be seen for what they are. Here they're just screaming "play feature" (even if it isn't really what they are) and kind of kill the general design and purpose of the set...

Posted

Having watched the video I'm happy to hear that the designer doesn't take all the credit !

I must say it's purely designed to be on display, I like it when these are playable - just being a big kid I guess ! :grin:

September release eh ?

I wonder if there is any more surprises this year - like when in Comic-Con ?

I'm a conformist! ! :sweet:

Posted

Thanks.

After seeing that, there are two things that quite bother me, in fact. The angle of the wings is too flat compared to what it should be. Maybe it's because they haven't fully unfolded them, but since I haven't seen any other picture where the wings are even lower, I have my doubts...

And while the details of the rear and the engines at the back look fantastic, those two "knobs" are awfully big. they're more like gigantic cranks than knobs and lack any sort of subtlety. They should have found a way to discreetly design them somwhere so that they can't be seen for what they are. Here they're just screaming "play feature" (even if it isn't really what they are) and kind of kill the general design and purpose of the set...

It appears that the wings in the video with the designer are less flat than the Brickworld video based on where the Technic bricks on the wings line up with the studs on the fuselage. Hopefully the wings can be deployed further in order to match up with how they should be in flight mode in ROTJ.

Hopefully the cranks can be removed and inserted freely as necessary to play and display the shuttle.

Posted (edited)

Thanks.

After seeing that, there are two things that quite bother me, in fact. The angle of the wings is too flat compared to what it should be.

looks fine to me,

4712838906_8bf7a208b2_b.jpg

i also think they could have built the wings with 3 hinges, i think it will get modded almost as soon as it is built!

first mod will be replacing these

6183.gif

with these

6005.gif

and then adding white tiles to give it a smooth look.

Edited by cavegod
Posted

I was hoping for an interior in the bulk of the ship, not just the cockpit. :sceptic:

I never really expected LEGO to give us a full interior. If I ever get the money for this monster, modding will be in order; but UCS MF-style interior is really the most you can expect from LEGO. The only times we get a full interior is inside starfighters, and even then it's the select few that have one.

Posted

There might be a reason why there is no interior, perhaps it's to do with strength and stability, how many UCS sets have an interior, correct me if I'm wrong but I think the MF had an interior, but thats easy in one respect - it's very broad (wide that is) and lower to any surface it will sit on. Where as the shuttle, has moveable wings so while it's on a stand they can move hopefully without the whole thing crashing to the floor.

We will really see why when two things happen, 1) instructions appear on their customer service site and 2) a review by one of our members.

I'm a conformist! ! :sweet:

Posted

There might be a reason why there is no interior, perhaps it's to do with strength and stability, how many UCS sets have an interior, correct me if I'm wrong but I think the MF had an interior, but thats easy in one respect - it's very broad (wide that is) and lower to any surface it will sit on. Where as the shuttle, has moveable wings so while it's on a stand they can move hopefully without the whole thing crashing to the floor.

We will really see why when two things happen, 1) instructions appear on their customer service site and 2) a review by one of our members.

I'm a conformist! ! :sweet:

The UCS MF has no interior except the cockpit.

Posted

It's stupid how you have to wind the wings up and down :sceptic:

And the knobs look terrible on the back, You'd think that with all the cool design and detail on this set they could have at least added some deasant method of folding the wings :sceptic:

The UCS MF has no interior except the cockpit.

SHOCKER!

I was always under the impression that the UCS MF had an interior (I don't own it) so this is a pretty big suprise!

Thanks for that little bit of information!

Posted

It's stupid how you have to wind the wings up and down :sceptic:

And the knobs look terrible on the back, You'd think that with all the cool design and detail on this set they could have at least added some deasant method of folding the wings :sceptic:

SHOCKER!

I was always under the impression that the UCS MF had an interior (I don't own it) so this is a pretty big suprise!

Thanks for that little bit of information!

But if there were no gears, the wings would just drop down. No stop-motion-animation, no in-landing-sequence poses, and a lot less playability. Just two standard wing poses and the danger of snapping the wing off while deploying to flight mode.

Posted

The UCS MF has no interior except the cockpit.

Thanks for the correction like I said.

But we'll need to see the instructions to see the breakdown of this wing winding mechanism to see if it can be PF'ed - PF'ing this would be AWESOME ! :grin:

I'm a conformist! ! :sweet:

Posted

Thanks for the correction like I said.

But we'll need to see the instructions to see the breakdown of this wing winding mechanism to see if it can be PF'ed - PF'ing this would be AWESOME ! :grin:

I'm a conformist! ! :sweet:

You could probably fit the hardware into the cabin easily; couple of screws to increase the strength of the motor; and since every remote has two channels, you might as well motorize the landing gear and/or boarding ramp while you're at it.

Posted

you might as well motorize the landing gear and/or boarding ramp while you're at it.

That's if you Modded it to have a boarding ramp or attached landing gear, since right now it has neither. The landing gear is a separate chunk that you can attach when you want it.

Posted

I was hoping for an interior in the bulk of the ship, not just the cockpit. default_sceptic.gif

I'm actually g;lad that it has little interrior- large LEGO sets with an interior tend to be extremly delicate.

Posted

I thought from the pix of the imperial shuttle that there was no boarding ramp, but this pic makes me have doubts... any thoughts?

No, it's not a boarding ramp, it's just the base of the cockpit. I can't believe the cockpit would flip open and the bottom of it would fold down; that just wouldn't make sense.

See this picture, I don't think the floor folds down.

4713326164_11aaacfc79.jpg

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