Posted September 1, 201014 yr Hello everyone, I wander is it possible to build a whole big Lego City with roads, swimming pool, police-station, houses etc etc in LDD LU mode. That would be interesting
September 1, 201014 yr It's theoretically possible but would get very slow as the city got bigger. I've tried a few big models and small city layouts and the bigger they get the slower and more unstable LDD gets. Try and see... Cheers Rog
September 4, 201014 yr small cities are ok. it all depends on your computer. But when you get to larger cities it will slow down no matter what. I've had to cut my city into 4 parts to get it to not crash. As a word of advice, baseplates in LDD make things a lot slower, so try to avoid them if you are building a larger city.
September 4, 201014 yr As a word of advice, baseplates in LDD make things a lot slower, so try to avoid them if you are building a larger city. The baseplate problem was reported to TLG some time ago, and I've been told that it's fixed in the next release. Nice. How about this ;) Very nice, very, very nice! What's the performance like when you open/rotate the model? I like how you used tiles to create the roads. So simple, yet I haven't seen that before.
September 4, 201014 yr I used to have a LDD city, but it crashed, and I lost everything One thing to remember is to keep the buildings separated and keep baseplates to a minimum.
September 4, 201014 yr What about making one city from few smaller ones from different members? Just import them all, but you need a good processor (which i happen to have), so yeah, I can try if you guys upload your cityes! Edited September 4, 201014 yr by Zblj
September 4, 201014 yr Sounds like a good idea! Once I build up my collections of modular buildings, I'll send them to you, if we are doing this
September 5, 201014 yr I might be a little ahead of you on that (sort of). I haven't taken LDD buildings, but I've used other people's MOCs for "inspiration", and since it has taken so long I got lazy many times along the way and did more recreations of their MOCs using pictures. I warn you ahead of time, keep it simple. If it gets too big or complex it will become such a pain. My city has fried my graphics card, and for those who know, I had a nvidia 8800 ultra. But I think that would be an amazing idea to get a community LDD city put together! Make a topic for everyone to post their parts of the city in. I think you should get some standardization for what size and piece count etc, but its up to you. This sounds so cool!! I'm excited
September 5, 201014 yr I might be a little ahead of you on that (sort of). I haven't taken LDD buildings, but I've used other people's MOCs for "inspiration", and since it has taken so long I got lazy many times along the way and did more recreations of their MOCs using pictures. I warn you ahead of time, keep it simple. If it gets too big or complex it will become such a pain. My city has fried my graphics card, and for those who know, I had a nvidia 8800 ultra. But I think that would be an amazing idea to get a community LDD city put together! Make a topic for everyone to post their parts of the city in. I think you should get some standardization for what size and piece count etc, but its up to you. This sounds so cool!! I'm excited Can you upload your city? I am sure my 9800Gt will take it even if its just and updated 8800
March 20, 201113 yr My city at the moment has 19426 bricks which includes the: All 5 Modular Buildings All 6 Creator Houses A modded City Corner Modded town plan includes (cinema, town hall, and octan station.) It also has many cars in the streets
March 28, 201113 yr Do LDraw-related tools render faster than LDD? I know there is a tool called LDBoxer which can significantly lessen the load on your computer and graphics hardware (at the price of quality if you're not careful).
March 31, 201113 yr Also, you might want to check out Datsville. It was a community project by members of LUGNET created in LDraw. No one has worked on it much in nearly a decade. Even on modern computers it takes a while to render. Some screenshots taken in LDView: http://s421.photobucket.com/albums/pp292/SharkD2161/LDraw/?action=view¤t=town_full_lite_new_terrain_a.png&newest=1 http://s421.photobucket.com/albums/pp292/SharkD2161/LDraw/?action=view¤t=ldr_datsville_lite_screen_a.png&newest=1 http://s421.photobucket.com/albums/pp292/SharkD2161/LDraw/?action=view¤t=ldr_datsville_lite_screen_b.png&newest=1 http://s421.photobucket.com/albums/pp292/SharkD2161/LDraw/?action=view¤t=ldr_datsville_lite_screen_c.png&newest=1 http://s421.photobucket.com/albums/pp292/SharkD2161/LDraw/?action=view¤t=datsville_town0-1_normal.png&newest=1 http://s421.photobucket.com/albums/pp292/SharkD2161/LDraw/?action=view¤t=datsville_town0-1_lite.png&newest=1 I created the terrain seen in the first image in a heightfield program called Wilbur, then converted it to LDraw format using 3DWin. It still needs a lot of work. I need to smooth some of the creases as well as add stuff like foliage, river water, rocks, etc. I am getting about 2 frames-per-second in LDview, so navigation/flying through the scene remains rather painful. I had to use LDBoxer (which I mentioned in my previous post) to get it to even render that fast! I also created a few buildings for it, but I haven't added them to the city yet. Edited March 31, 201113 yr by Dilvish
May 27, 201113 yr I think we'll have no problems with speed come the next update! Where do you get this information from? That would be a pretty serious (and important) reworking of the software, I believe.
June 15, 201113 yr I've done two neighbourhoods for my LDD comic and they get quite slow. Both are set in the future, one being an older one with classical buildings,the other one being a new block with a small military building. This one is the new block, cotaining 8747 bricks. My computer cannot stand more but I am actually pretty impressed that he made that far ;-) city 1 von HMSCentaur auf Flickr city 2 von HMSCentaur auf Flickr city 3 von HMSCentaur auf Flickr
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