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Posted

Aw, nuts. I hate it when a bracket is accidentally left out of a tag in Mafia games, as you can't just edit the post to fix it. Could, er, a spectating mod give me a hand? :blush:

Posted

Whaaat? default_tong.gif

Thanks for playing, def, and everyone else who has been violently killed. I hope you're all still watching.

Yep, still listening intently, Harriets plays are getting a little crazy though, and I don't think I'll ever be able to look at applesauce again without braking down and crying :look: , but I guess it was worth it. Can't wait to see what happens at the end of today, but I think I already know where the votes are going.

Posted

What ever happened to advertising Mafia game sign-ups on the front page?! This was the upcoming game that I was most interested in, and I missed it because every time I checked the most recent post in the games theme, it belonged to the insane asylum game. I was very frustrated to learn that I missed my opportunity to participate in this game, especially since I am as obsessed with the macabre as I am with Lego :hmpf_bad: . I realize that this rant is late and I should have posted it sooner, but since the initial disappointment, I put this on the back-burner. Rant over. I really do like the theme of this mafia game and find it's execution top-rate. Sorry for being annoyed. :classic:

~Insectoid Aristocrat

Posted (edited)

What ever happened to advertising Mafia game sign-ups on the front page?! This was the upcoming game that I was most interested in, and I missed it because every time I checked the most recent post in the games theme, it belonged to the insane asylum game. I was very frustrated to learn that I missed my opportunity to participate in this game, especially since I am as obsessed with the macabre as I am with Lego default_hmpfbad.gif . I realize that this rant is late and I should have posted it sooner, but since the initial disappointment, I put this on the back-burner. Rant over. I really do like the theme of this mafia game and find it's execution top-rate. Sorry for being annoyed. default_classic.gif

~Insectoid Aristocrat

I know where you're coming from, but the sign-ups were on for about a week. Plenty of time to look at the WaMG thread and see it. And there were several, several times it was in the recent posts section.

Edited by The Legonater
Posted

Since there seems to be very little activity in the day threads during the final 24 hours of the game, I'm thinking of shortening the days to 48 hours, and removing the 24-hour no-vote period. Nights will still be less than/ about 24 hours.

Thoughts?

Posted

Since there seems to be very little activity in the day threads during the final 24 hours of the game, I'm thinking of shortening the days to 48 hours, and removing the 24-hour no-vote period. Nights will still be less than/ about 24 hours.

Thoughts?

72 hours seems to be the most fair for everybody to get as many people involved as possible. Even if a conviction is reached after 48 hours, it's still fair to give that remaining time to the person convicted to try and turn it around. That's my opinion.

Posted

I'd like 48 hour days. It seems to drag on in the last few hours. And the 24 no vote period, definetely can be done without.

Posted

What you're doing is fine JimBee, stick to your guns. Messing with the rules now just gives some players leeway to complain later (not that they would ever do that! :laugh:). 72 hour days are standard, in fact we'd never had days shorted than 72 hours until Bloodbrick. We've even had a few games with 96 hour days! You'll find that some days the players may want a bit more time to come to a decision, so no point changing it now and then having people getting annoyed later on. :wink:

Posted

What you're doing is fine JimBee, stick to your guns. Messing with the rules now just gives some players leeway to complain later (not that they would ever do that! :laugh:). 72 hour days are standard, in fact we'd never had days shorted than 72 hours until Bloodbrick. We've even had a few games with 96 hour days! You'll find that some days the players may want a bit more time to come to a decision, so no point changing it now and then having people getting annoyed later on. :wink:

I agree with this sentiment. Just because the first few days have been runaway bandwagons, doesn't mean that there won't be some highly contested voting in the future. Those are the sort of days we will need 72 hours for.

Posted

I know where you're coming from, but the sign-ups were on for about a week. Plenty of time to look at the WaMG thread and see it. And there were several, several times it was in the recent posts section.

True, and I know that it really is my fault that I missed it, but I sort of did expect a sign-up post on the frontpage as previous mafia games have had. Also, I didn't expect the sign-ups to start until after the asylum game was concluded. furthermore, by sheer dumb luck, I never once saw it in the recent posts section. Although I will for this game, I generally don't delve into the games forum unless I am involved in a game or attempting to become so.

~Insectoid Aristocrat

Posted

Okay, then, thanks very much for your opinions. The fact that not all days will be so decisive is good point. I will keep the schedule as it is. default_classic.gif

True, and I know that it really is my fault that I missed it, but I sort of did expect a sign-up post on the frontpage as previous mafia games have had. Also, I didn't expect the sign-ups to start until after the asylum game was concluded. furthermore, by sheer dumb luck, I never once saw it in the recent posts section. Although I will for this game, I generally don't delve into the games forum unless I am involved in a game or attempting to become so.

~Insectoid Aristocrat

Mafia games rarely get frontpaged. Def's was the first since Witch Hunt, as far as I remember. And, sign-ups did start after the conclusion of Bloodbrick's. And if you were intending to sign-up for this game, wouldn't you have checked the WAMG forum frequently? If not, that's not a very assuring trait of a dedicated player.

I'm sorry you missed sign-ups, though. Better luck next time.

Posted

Even if a conviction is reached after 48 hours, it's still fair to give that remaining time to the person convicted to try and turn it around. That's my opinion.

Yes, it is still very much possible. Unless the host specify in certain games that once a conviction (majority) is made, there will be no turning back, the day will ends.

You'll find that some days the players may want a bit more time to come to a decision, so no point changing it now and then having people getting annoyed later on. :wink:

Thank you Draggy for highlighting this point. :wub:

Posted
72 hour days are standard, in fact we'd never had days shorted than 72 hours until Bloodbrick.

Except that before Asylum, the days would usually end as soon as conviction was made. I distinctively remember some days that lasted only about 24 hours because of this (and those were the reason you put up the rule of the no-voting period).

I personally prefer shorter days, but on the other hand I understand that not all people can follow a more crunched schedule, like the one that was in Asylum.

Posted
72 hour days are standard, in fact we'd never had days shorted than 72 hours until Bloodbrick. We've even had a few games with 96 hour days!

I'd expect the Games Moderator to know his history a bit better, 96 hour Days was for a long while the standard. :wink: In fact, I think the first game that tried using 72 hours was Eurodina (but that was changed to 96 due to the size of the game), while the first game that actually used shorter days was Asylum.

Some examples:

3. During days, there is a 24 hour period before anyone can vote. Once the majority decision is reached, you cannot unvote the player in question anymore. Days will run for 72 96 hours.
- Eurodina

(haven't been able to find the Day length in Hogwarts Mafia, so Sandy, feel free to enlighten me)

This game will follow the basic conventions of a Mafia Game. Each "day", you will be given 4 real days in which to vote for someone to kill. The day will end as soon as a majority decision is reached, or when the 4 days are up.
- !Dystopia
This game will follow the basic conventions of a Mafia Game. Each "day", you will be given 4 real days in which to vote for someone to kill.
- Mystical Castle
This game will follow the basic conventions of a Mafia Game. Each "Day", you will be given 96 real hours in which to vote for someone to kill. The day will end as soon as a majority decision is reached, or when the 4 days are up.
- Infection

Oh, and here's some juicy old stuff:

A day will last a maximum of 5 days, or until someone has been condemned. Night will then begin, and will last for 2 days.
- Mystery Castle (5 days!? Excuse me mister Games Moderator, but what the hell were you thinking? :tongue:)
A day lasts until someone is lynched. Someone is lynched when the majority of the players have voted them out. This includes the bandits.
- Western Mafia
Posted

A day that last until a majority is reached... aaah, the torture. :devil: We'd still be playing Imperial Soldiers' Mafia that way.

I liked 48 hours as in 'Bloodbrick', but I do agree that 72 hours is a bit more relaxing and provides some opportunity for reflection. But you're doing a good job in keeping the nights short JimB. :thumbup:

Posted

I'm completely fine with 72 hour days. I don't think we should rush into things, we might need the time afterward.

But I wouldn't mind the day to end once a conclusion was reached, I always thought the limit was only to prevent never ending days.

Posted

Personally I like 72 hour days more than 96 hour ones, but I still don't really approve of the 1 vote lynch rule and the day never ends until the full 72 hours have past. It can really make the day drag on when we have already made most our votes. Nevertheless, more time to share my cock with Harriet. :wink:

Posted

I still don't really approve of the 1 vote lynch rule and the day never ends until the full 72 hours have past. It can really make the day drag on when we have already made most our votes.

Which is why I was thinking of shortening the days. But I still prefer this new method because I know exactly when I'm going to end the day, and fit it into my schedule. If we were using the old method, a conviction might be reached I wouldn't be there. Up to 19 hours of twilight could go by before I got to posting the day conclusion. It would also make it difficult for players who are in different time zones - a conviction could be reached and then they get accused for not voting when they're asleep or at work.

Posted

(haven't been able to find the Day length in Hogwarts Mafia, so Sandy, feel free to enlighten me)

It was 72 hours as well, with the no-voting period during the first 24 hours. It did not read in the rules, but I mentioned it every time the voting began.

Posted

Which is why I was thinking of shortening the days. But I still prefer this new method because I know exactly when I'm going to end the day, and fit it into my schedule. If we were using the old method, a conviction might be reached I wouldn't be there. Up to 19 hours of twilight could go by before I got to posting the day conclusion. It would also make it difficult for players who are in different time zones - a conviction could be reached and then they get accused for not voting when they're asleep or at work.

Let me tell you, it was a real drag in Eurodina to go to bed with voting still closed, and then wake up with the thread locked and me convicted. No chance to make a defense for myself.

Just for game mechanics, having a cut off time makes sense, but also in a narrative way too, since days can't just end.

Posted

I'd expect the Games Moderator to know his history a bit better, 96 hour Days was for a long while the standard. :wink:

Dragonator hovers a claw over the ban button.

Hmmm, I do sort of like playing with my food though, so you can stay. :wink:

Quarry is right though, what I was meaning was that 72 hours is the new standard in my as yet still top secret EB standard rules. So there you go. :tongue:

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