Sandy Posted April 18, 2011 Posted April 18, 2011 Yay, another victory for the good guys! Well done guys, and what a fantastic, exhausting and hilarious game you hosted, Hinck! Thanks for including me, even though I didn't make it very far, and was distracted by my own hosting duties. I have to admit that after I was killed off, I had no idea what was going on in the game even though I followed the Day-topics. The amount of night actions was almost as staggering as their amount in Eurodina. So I just have to congratulate the winners for clearing your way through that tangled mess. Here's the hot piece of hare meat I appeared as: Brigit Bunny – Village – BodyguardIn this game of wits and strategy you are playing the character of Brigit Bunny, the Spring Haven Florist. You know you are the most beautiful bunny in town and surrounding you with flowers makes you all the more attractive to the men folk. Despite your undying sex appeal, you are single…but always looking for Mr. Right. You have been given the magical power of Shielding. The Baker and his wife have given you a magical orb that protects the person of your choosing. It’s an odd bit of magic though and puts you at a certain amount of risk. It doesn’t always work, but when it does you will see the person who was attacking. If it doesn’t work, the person attacking will kill you instead.
Eskallon Posted April 18, 2011 Posted April 18, 2011 That is a shit-load of night actions Hinck, I almost cannot imagine how much pain you must have gone through sorting them through, early on in the game. Well I finally found out I was not also a jailkeeper or any variation Oh and just wanted to say, Thanks Sandy for telling the Demon Legion I had a night action. The amount of night actions was almost as staggering as their amount in Eurodina. Or Eurogina as shadows calls it, It was all about a woman called Gina in a European Mafia.
Tamamono Posted April 18, 2011 Posted April 18, 2011 Maybe that clears up some things? I'll post more in a little bit. I wish I had more energy to analyze right now! I'd like to answer all questions ASAP, but can only do what I can stay awake for. Thanks Hinck, that answers most of my questions. However, there's still one thing I'm confused about: what was Stash's win condition?
Hinckley Posted April 18, 2011 Author Posted April 18, 2011 I do believe it's only fair for me to start with analyzing myself as a host: Resurrections First of all, no more resurrections. I realized that pretty quickly that it's too much of a game changer. Somebody commented that those revived were already confirmed town, though, and that's completely false. Dragonator had been confirmed town, but def and Shadows were both revived before the players or even the person doing the reviving knew their affiliation. Why were there two revivers? I don't even know any more. Here's the interesting thing. I had so much time to prepare and was so ready to start this, which was a first for me. But that excess time let my creativity take over and I just kept adding roles. Treacherous lover paranoid bodyguard anyone? My original intent was to make this game so simple and just have basic roles that people would freak out thinking it was complicated and make a mess out of the simplicity. Anyway, I've wanted to have a reviver for quite some time. Rick's role (Never Gonna Give You Up) shouldn't have been called a reviver and he shouldn't have had a resurrection balm. He should've been some sort of doctor. That role is based off the witch doctor from Werewolf, the party game. In that game, on which mafia is based, there's a witch doctor who gets two saves. The host tells the witch doctor who the Werewolf killed and the witch doctor gets a chance to save that person. I love that role and really wanted it to be part of the next game I hosted. Well, I'll never do that again. Why add another reviver in Stash? I don't remember my reasoning, but I liked the idea of someone sacrificing themselves to bring back a player the game needed, which is exactly what Stash did. Everyone was paranoid of Stash and he was targeted to be killed the night he used his night action, so he pulled Dragonator, a proven leader and confirmed Villager back into the game. Stash's win condition was that he had to use his night action to win. I don't like resurrections after watching them play out. They totally screwed Shadows who could've had an awesome game had it not been for all the people he killed coming back to life. And they just swung the balance to the town so early. I thought the town would use them near the end, to gain some balance back if they were starting to falter. But Rick made a good call bringing def back. That was a strong move, even if it was early in the game. The resurrections also acted as a metagaming failsafe. I wanted there to be a way to bring someone back if it was obvious they were a victim of metagaming. Complications What the hell? I was even banging my head against the wall trying to coordinate all of these ducked up night actions. Wow! As I stated earlier, I meant for this game to be simple. I didn't realize how complicated I had made it until the first night's actions came in. I thought All-Stars would freak out at a simple game. I thought that would be funny to watch. How did I not see how complicated I had made it? I am kind of glad it turned out this way, though. All-Stars play hard and there was a ton of meta-gaming. And even with the heavy complications, the town had the scum figured out pretty quickly. They basically had them lined up and were poised to pick them off one by one. Scum was removed all by voting in this game. That really says something. On night 6, the town targeted Arjay and badboy to confirm their affiliation and blocked Scouts. Those were the three remaining scum and had it not been for the complicated game mechanics they would've taken them out one by one. The town knew exactly what was going on from the beginning. Part of that was metagaming mixed with random role assignment. Most of the roles went to EB mafia "names." None of the quieter players had roles except for Eskallon and badboy. So, the people who are usually scrutinized were the people with the night actions. So, it was easy to find out who was doing what quickly. And without enough vanilla townies, it was easy to confirm roleclaims. Like Werewolf, almost everyone had a night action. This works against the scum too much, in my opinion. Random role selection In my opinion there's no other way to do it. However, in this game, the role selection was so strange! But, that's how random works. The first role I pick is the arsonist and it's Shadows. That's just ridiculous. He was excited about the role and I feel so bad about how it ended for him. Srupid resurrections... The second role I pick is the firefighter and it's WhiteFang. He was the firefighter in the first Baritones! I almost throw both names back but realize that wouldn't be random selection if I was going to make judgment calls. Badboy is the godfather. This was interesting as badboy isn't the most seasoned "all-star" at this point and it was his first scum role. He did all right. There were some mistakes made, though. I'll discuss that later. Overall, great job with your first big role, badboy! Lord Arjay is selected as the Ninja Jack-of-All-Trades. All I could think was "May God be with the town." Balance Here's the most important analysis I can do of my own hosting and that's how I tried to set the balance. There were so many roles and so many that were really powerful roles that the balance swung violently often. The Village The Village has no investigator. Why? Because they have the masons. The head monk (Dragonator at first, then Rufus) can recruit other members into the Masonic Temple. This is for confirmation of their allegiance. Once in the Temple, members can swap night actions. There is also an inventor that can make four objects: A knife that kills, a chain that blocks, a lock that protects (not against fire) and an orb that investigates. So there are two ways the town can still investigate. The masons are role confirming so it's more powerful than an investigator and they can use the orbs to investigate others. All members of the Temple have 50/50 protection. This is decided by a coin flip that never works for the masons. Will I use coin flips again? Yes. It's better to have a coin flip protection than none. This is a very powerful town action. If they successfully recruit a townie every night, they have a solid block that the scum can hardly beat. If there are ten players left, three scum and seven masons, the masons know who they have to take out. So, I have to counter this with a strong scum team. How did I not realize simplicity had fled? In addition, the town has a vigilante, a protector, a bodyguard, a blocker and a watcher and a tracker. Wow, the watcher and tracker did some damage. I will probably not allow the town to have both again. There are also, of course, two revivers. The Demon Legion They also have 50/50 protection which works for them every time. They have a Jack-of-all-trades, who doesn't even know his own powers until he uses them. Why the hell did I do this? I don't even remember. Again, the result of having too much time and letting creativity take over my original plan. Arjay has an action called The Sandman. There are no clues in the pictures until Day 9. People are late because Arjay is making them late. This is the framer action. He doesn't know this until it actually makes a difference. If I remember correctly, it was so they would know an investigation had been performed on the person framed. I also remember thinking that if they knew what these actions did they would use them differently. So, it was a powerful action, somewhat weakened by not knowing what their full potential was. I'm not sure how this affected the game and don't know if I'll use it again. They are told they have a kidnapping action. They don't know that it hijacks the night action until they use it on Rick and get his resurrecting balm. When I decided to use the hijacker I didn't imagine that the resurrecting balm would be hijacked. That was quite hilarious. I was also going to make it a vote hijacking, and just double Arjay's vote, but considering the way people count votes around here, I figured that was too easy of a giveaway. In addition, they have three night kill MOs that they can swap around. They can convert the serial killer, which gives them two night kills, they can swap around night actions when a scum is killed and the godfather can investigate to find the arsonist, which later changes to being able to see who people target. That way they can find night actions without having to infiltrate. This gives the scum two way to get into the temple. One is Arjay, he's a ninja so he appears town in "investigations" and won't be seen out by watcher or tracker and can't be killed at night. The other if they frame one of their own the night Rufus recruits them. I believe I told Rufus at one point the only way they could be infiltrated was if a member is recruited. The scum can only recruit Shadows, so I was just letting him know it was possible. If he knew there was a framer or a ninja, that would spoil the scum's fun. Badboy also has a bodyguard. Fugazi is the treacherous lover paranoid bodyguard. He's in love with Cara and protects her every night. He has a 50/50 chance of being killed himself, but if he survives he sees the identity of the attacker. He is told from the beginning that "he believes" Cara could never do any evil. When Rufus tries to investigate badboy, he is told he is "pretty sure" that Rufus was trying to kill her. He blocks anybody who tries to use any night action on Cara. I figured this was a pretty easy way to keep the godfather protected yet give the town a way to find her. They figure it out the first time someone uses a night action on her. The reason the first investigation didn't work is because it was blocked by the scum. It never gets a chance to go through Fugazi. Additionally, Fugazi was to kill himself if Cara is killed or lynched, unless he votes for her himself. This is how I intended to balance the game. Um...it's sheer luck that it ended up balanced. Looking at what each side is capable of, one side could've easily steamrolled the other had it gone any differently. Riddles Riddles were necessary to pass on the two nights actions that could be passed on for the town. The vigilante and head mason were the only two night actions that could be. The head mason wouldn't have been passed on twice and the vigilante action was passed on with only a 50/50 percent chance of working. If Fugazi had ever used it, it would've been one of my favorite night actions. I had a cup of ten LEGO tiles, 5 red, four tan and 1 black. If I drew a red tile, the kill was successful, if I drew a tan tile, something comical happened, like it shot a turkey and if I drew the black tile, it killed Fugazi instead. Anyway, if a scum had answered the riddles they would've kept the night action from being re-distributed. However, the scum can't solve riddles for their lives. I found the question a day, borrowed from def's Bloodbrick, necessary to help the town clarify the complications. It's one thing to be that confused and try to test theories every night, but that can be maddening. So, I wanted to be able to clarify what they were seeing through game mechanics. I would only use this in a complicated game such as this. I'm OK with riddles being used, it gives people something to do and lets people play who aren't in the inside of the PM block. Clues I have to hold off on individual player analysis, because I have a lot to do, plus take a nap. But I thought I'd point out those clues that I added on Day 9. All the true masons fell down. In Marcellus's dream, the town is celebrating their victory by raising their hands in the air...except for Scouts and Arjay. Scouts and Arjay are the only two that can hold in the emotion enough to console other people. Also, on this day, the frog says "A clue is a clue not a giveaway" he is saying that if you think the infiltrator is CorneliusMurdock then you are insulting the host. And a special thanks to Rick, for also being my rock and co-host after his death. I need to discuss things with someone so I bounced everything off of him. It's just like every other mafia game I've played recently. Have to talk to Rick at least once every five minutes. Thanks for helping me keep my head on straight!
Zepher Posted April 18, 2011 Posted April 18, 2011 (edited) Balance always is hard and there really isn't a sure fire way to make sure it will work. Again, I'll drag back in Eurodina, even though people gave it mixed reviews. The balance in the beginning was way off simply because one mob never recruited anyone. Its all what the players do with it, and you never really know how it's going to turn out. It was over-all a fairly balanced game, but those resurrections did tilt the balance too early. Then again, we will never know what would have happened if they had not existed at all. Maybe we'd be complaining in the opposite way. I really want an evualtion. But you deserve a ton of rest. I want to host a new and better game now. (Better than my previous one, not better than this one, that would be quite a feat ) Edited April 18, 2011 by Zepher
Scouty Posted April 18, 2011 Posted April 18, 2011 Thanks for the summary, Hinck! Before you read on, I want reiterate I loved this game so much, and is my favorite, in terms of presentation, story, characters, and the thrill of it. However, I'd only really say the game was somewhat balanced, if not balanced more towards town. It may just be me, and I should probably shut up , but these are my thoughts. I feel that if one thing failed for the town, there would be something to correct that. If one thing failed for the scum, that was it. I like the structure of the game, but it seems like that it only delayed (or at least prevent a complete wipeout) the inevitable of the scum's fall. There was hardly a night where we held up top. Here are some things that I did not like: Resurrections, this is obvious. It merely undermines our work and adds another layer to the town's protective wall. The scum didn't have one revival and the town two. Recruitments. We did not have the ability to recruit. Our only consolation in this was to get the serial killer, and so the max number of scum there could have been was 6. Though having an extra kill was helpful, if one of us with killing actions died, we'd lose the killing action. When I read we couldn't recruit, I had that *bad* feeling that we would lose. If we were losing numbers, we had nothing to bump our numbers up. What sort of evil organization doesn't have good propaganda Then there are the masons who could recruit and confirm them town. How could the scum go against that? Kill them? Maybe. Which leads me to my next point. 50/50 protection for the Masons. WHAT!? How on earth could we go against that? And the 50/50 could have gone any way. We got lucky with Rick and Draggy (Sorry guys ), but the game could have been SO much different had I been able to kill Rufus (who was an amazing player, and therefore a threat ). When that happened, I knew we were doomed. It's just too big of an obstacle for us to get over in the end. This brings me to another point. Protections. Not only do the Masons have protections, but there is also a town protector and a protecting orb out there. It's too much, I think. For us, we had the 50/50 protection and NO protector. I prefer it this way, because then we didn't have to worry which one of us to protect. The attacks on us could have gone either way. I could have died on Night 1.. These are the main reasons why I think that the town would win eventually and the scum would inevitably lose. It was too high of a wall for us to get over, even though we did get up pretty close. We could've helped prevent this, by getting those riddles (which I do love, but I did not like that actions could be redistributed), but the times of the riddles did not work for any of us and even if we did, I don't think it would've stopped the inevitable. That's just how I feel though. Anything could have happened, but with what we just went through, these are my thoughts.
Masked Builder Posted April 18, 2011 Posted April 18, 2011 Wow those nights had some crazy actions! Some of the comics were a bit confusing but that was part of the fun! I can't wait till I graduate from the Mafia School so I can join in! Now I want some Fabuland figs.
Hinckley Posted April 18, 2011 Author Posted April 18, 2011 Thanks for the summary, Hinck! Before you read on, I want reiterate I loved this game so much, and is my favorite, in terms of presentation, story, characters, and the thrill of it. However, I'd only really say the game was somewhat balanced, if not balanced more towards town. It may just be me, and I should probably shut up , but these are my thoughts. I feel that if one thing failed for the town, there would be something to correct that. If one thing failed for the scum, that was it. I like the structure of the game, but it seems like that it only delayed (or at least prevent a complete wipeout) the inevitable of the scum's fall. There was hardly a night where we held up top. I appreciate your honesty very much. However, I have a different opinion about why the scum lost. I think the town players were just as strong as the night actions. They really had you guys lined up before any of the night actions became revealed. Obviously, some of those players had been resurrected , but outside of Draggy and def, Rick and Rufus were just as prepared to clean up. And you guys had more than just the 50/50 protection. You had Arjay who couldn't be killed at night and badboy who was protected every night. Those two scum were undetectable. And with as much as Arjay could get away with, you had the power to keep confusing them and that's the strongest tool you have as scum. A confused town is such a solid tool for scum. This game was incredibly close and could've easily gone either way. There were only five players left in the end. Well, six. I will definitely keep your concerns in mind for the next time I host, though. Thanks.
Tamamono Posted April 18, 2011 Posted April 18, 2011 I think you did pretty well with balance. (Although I only know what I saw from the sidelines) The only thing that really upset that balance were the resurrections, which like you said kept Shadows from having a great game. One of the things that really makes the game for a spectator is the roles, and I think some of the roles you included are extremely creative: Fugazi's "treacherous lover paranoid bodyguard" was a very nice twist, and Arjay's "Ninja Jack-of-All-Trades" role was undoubtedly the best in the game. I'm also a big fan of having three different night killers for the scum; it really shrouds a fog of mystery over night-kills in general. Stash's win condition was that he had to use his night action to win. Ah, that explains that, then.
JimBee Posted April 19, 2011 Posted April 19, 2011 Wait, Walter Kovacs was a killer? What? Still confusing as hell from an outsiders perspective, but whatever. Hinck, I can definitely relate to your situation on most of those things. Like you, my "creativity" got out of hand close to Werewolf's start, and that's where badboy's vampire role came from. Also, I agree that resurrections are a bad idea and should be avoided in mafia. There's so many ways that they can throw the game out of whack, they're just not fair to the players.
Zepher Posted April 19, 2011 Posted April 19, 2011 I know you're busy as all hell and have already put up two pretty long passages, but I am waiting with bated breathe for my (and others, actually) critiques. I think it will be very interesting! Not trying to rush you, just letting you know you STILL having me waiting on the edge of my seat for things from this game. This game has never stopped exciting me!
WhiteFang Posted April 19, 2011 Posted April 19, 2011 Wait, Walter Kovacs was a killer? What? Yes, Walter Kovacs is our town vigiliate. Throughout the game, only Draggy and I knew of his actual identity through his knowledge and we shared this in our mason network, to make sure we keep Walter and even Eskallon safe but that info was leaked out when Arjay got inside and more half of our resources are gone... Those were our key allies before Draggy and Rick were killed. It was practically a double blow for us. We also lose def along the way due to the framing process...
Hinckley Posted April 19, 2011 Author Posted April 19, 2011 Wait, Walter Kovacs was a killer? What? Still confusing as hell from an outsiders perspective, but whatever. Hinck, I can definitely relate to your situation on most of those things. Like you, my "creativity" got out of hand close to Werewolf's start, and that's where badboy's vampire role came from. Also, I agree that resurrections are a bad idea and should be avoided in mafia. There's so many ways that they can throw the game out of whack, they're just not fair to the players. Um, wow. You really didn't read the earlier threads: I know you're busy as all hell and have already put up two pretty long passages, but I am waiting with bated breathe for my (and others, actually) critiques. I think it will be very interesting! Not trying to rush you, just letting you know you STILL having me waiting on the edge of my seat for things from this game. This game has never stopped exciting me! I will do this Wednesday night. I have other EB work I've been neglecting and other real life obligations I need to tend to. My health problem turned out to be heat exhaustion and dehydration. I didn't realize how much dehydration hurt. My fault for staying out in the sun too long and not drinking enough water. My body is still recovering but at least now I'm able to stay awake... Yes, Walter Kovacs is our town vigiliate. Throughout the game, only Draggy and I knew of his actual identity through his knowledge and we shared this in our mason network, to make sure we keep Walter and even Eskallon safe but that info was leaked out when Arjay got inside and more half of our resources are gone... Those were our key allies before Draggy and Rick were killed. It was practically a double blow for us. We also lose def along the way due to the framing process... No, people, stop. What are you talking about, Fangy? Walter and Esky were killed before Arjay was recruited. I remember this causing a lot of paranoia, but the scum just had a lucky night. They actually thought Esky was the investigator and thought that too many people trusted Kovacs. Kovacs has referred to himself as an unsuccessful vigilante and I disagree with him there. He chose to kill Stash who, despite being already dead, was a good choice. He was playing differently than he usually does and had aroused a lot of suspicion. Many townies suspected him. He also chose to kill Quarryman, which was spot on because he was scum. If that doesn't make you feel better, Kovacs, compare yourself to Fugazi who wouldn't even aim the wand.
WhiteFang Posted April 19, 2011 Posted April 19, 2011 No, people, stop. What are you talking about, Fangy? Walter and Esky were killed before Arjay was recruited. I remember this causing a lot of paranoia, but the scum just had a lucky night. They actually thought Esky was the investigator and thought that too many people trusted Kovacs. Ahhhh!!! You know the whole paranoia thingy started off very early and it was actually not long when Arjay was recruited and we didn't use the writeboard after that. It was all coordinated and everyone including myself was suspected by one another from our fellow masons. At that time, it was truly a tough period for all of us to go through.
Eskallon Posted April 19, 2011 Posted April 19, 2011 You know the whole paranoia thingy started off very early and it was actually not long when Arjay was recruited and we didn't use the writeboard after that. It was all coordinated and everyone including myself was suspected by one another from our fellow masons. At that time, it was truly a tough period for all of us to go through. It is hard to trust people in an all star game, everyone knows how to tell a lie, so we all get paranoid thinking that someone is double crossing us. Next game, I am going to put my trust in someone, and hope for hell they are innocent.
Peanuts Posted April 19, 2011 Posted April 19, 2011 Next game, I am going to put my trust in someone, and hope for hell they are innocent. That's exactly what I did in Bloodbrick. Then I thought it would be better to trust two people, just to be sure...and then I contacted Scouts. Shouldn't Quarry announce his game now? Can't wait!
Scouty Posted April 19, 2011 Posted April 19, 2011 That's exactly what I did in Bloodbrick. Then I thought it would be better to trust two people, just to be sure...and then I contacted Scouts. Oh, deary, I'm so devilish
def Posted April 19, 2011 Posted April 19, 2011 I have to say, I was really disappointed (though not annoyed) when Hinck repeated his repeated mantra that Bloodbrick was inconsistent in his bio. In the conclusion of that game, I laid out the starting rules of it, and they were 100% consistent with what I'd designed beforehand. Now, seeing the night actions, I see that Hinck at least doubled the 'inconsistency' with this game, but he still felt compelled to throw that in. I'm willing to accept that mafia hosts are, at base, a bitter lot, but I'll try my best to not bring it up again in the future. Let this be a lesson to all EB members: admin, fellows, whoever, we're all capable of hubris.
Hinckley Posted April 19, 2011 Author Posted April 19, 2011 I have to say, I was really disappointed (though not annoyed) when Hinck repeated his repeated mantra that Bloodbrick was inconsistent in his bio. In the conclusion of that game, I laid out the starting rules of it, and they were 100% consistent with what I'd designed beforehand. Now, seeing the night actions, I see that Hinck at least doubled the 'inconsistency' with this game, but he still felt compelled to throw that in. I'm willing to accept that mafia hosts are, at base, a bitter lot, but I'll try my best to not bring it up again in the future. Let this be a lesson to all EB members: admin, fellows, whoever, we're all capable of hubris. I didn't mean to hurt your feelings. Sorry. We can talk about it more in private if you like. You're a fantastic host, you know I think that. Me wubs you! I'll get to it, in the individual critiques, but you getting voted out was one of the hardest things to go through, emotionally, in this game. Knowing what you were going through, watching you get framed, sucked. Either way, I'm happy to answer any inconsitencies you see. I know you wanted to be told who killed you the night you watched yourself and Shadows killed you, but here's how I handled the night actions of the dead. All action roles were successful, so killers, blockers, protectors all succeeded even if they were night killed. Informative roles were not successful, because the dead don't need to know information they shouldn't be passing on. If you investigate somebody and are dead in the morning, but I send you the result anyway, it's too tempting to PM the living with the info. That is why I didn't give any night action results for informative roles consistently throughout the game. Anyway, the reason I stopped by was to answer real quick what Inconspicuous's role was. He was the bomb! And again, we had a game where the bomb didn't go off! If someone tried to kill Inky at night they both would have exploded! If he'd have been voted out, he and the first person who voted for him would've exploded! That's why the "accusers" (the first two people who voted for anybody) always accompanied the convicted.
CorneliusMurdock Posted April 19, 2011 Posted April 19, 2011 We were never sure that Arjay was the last scum, especially when you put two blacked-out people in that flashback scene. If Inconspicuous hadn't voted for Arjay the final day, we might have tried to use the cursed wand at him that night. What a mess that would have been! We could have had an exploding turkey.
Hinckley Posted April 19, 2011 Author Posted April 19, 2011 We were never sure that Arjay was the last scum, especially when you put two blacked-out people in that flashback scene. If Inconspicuous hadn't voted for Arjay the final day, we might have tried to use the cursed wand at him that night. What a mess that would have been! We could have had an exploding turkey. The reason there were two blacked out people was because the other Demon Legion member had been janitored and letting people know who that was would've undone some of the scum's work. I realized in this game how easy it is to confuse people with simple jokes and pictures. Let's discuss why Bob the Construction Man was voted out: the arsonist was using a "carrot" and Bristol was a bunny.
Rick Posted April 19, 2011 Posted April 19, 2011 During the game I was discussing the night Shadows was block-killed with Draggy. def watched himself and saw Shadows target him. We both thought it was strange that def saw Shadows target him even while Shadows was being blocked by TinyPies. It just didn't seem logical to me, although I'm not sure how this should (if there even is a 'should' in this case) be handled. And whereas it was by no means the reason to vote off def, it added to our 'confusion' about him.
def Posted April 19, 2011 Posted April 19, 2011 I didn't mean to hurt your feelings. Sorry. No worries, I just expect to be hearing about about inconsistencies well through to Jan 2013 at this point There's a reason I wrote 'inconsistencies' and not inconsistencies, since the host's rules are their prerogatives, and I accepted them as they came along. You stayed true to what you had planned before the game, and you were consistent in that framework. I do think I should have been given my results on the basis that I was revived though, but that's my prerogative, but that situation would never come up in my game, since I would never use revivals And whereas it was by no means the reason to vote off def, it added to our 'confusion' about him. That's another of those 'blame Hinck!' moments I had Why did I know that? Not my fault.
Hinckley Posted April 19, 2011 Author Posted April 19, 2011 During the game I was discussing the night Shadows was block-killed with Draggy. def watched himself and saw Shadows target him. We both thought it was strange that def saw Shadows target him even while Shadows was being blocked by TinyPies. It just didn't seem logical to me, although I'm not sure how this should (if there even is a 'should' in this case) be handled. And whereas it was by no means the reason to vote off def, it added to our 'confusion' about him. Oh crap. I did that twice. I gave def results of someone who was blocked. When it came down to it, it was a huge help to the village. He knew Shadows had targeted him. For some reason I thought the tracker would magically be able to see people's intent. That's why he saw WhiteFang target Draggy even though WhiteFang was blocked. It was a goofy mistake on my part. Def asked for help because the masons didn't believe he wasn't making up his night action results. I did my best to clarify without confirming def for them. I didn't know how far to step in there. I wanted to be fair to the scum who had framed him and help def out however I could. So, I told Draggy the bucket of water hitting him in the opening was a mistake. That was another thing with this game, the time zones hampered it more than any recent game. That night where WhiteFang was blocked, I didn't get the night actions in until after I'd written the day thread. There were sometimes 20 hours between getting night actions from people whose actions depended on eachother. Add the revivals and janitor on top of it and I had to let Rick or Arjay know who was killed and if they wanted to revive or sweep them up. Yikes! Well, part of me forgot to change the night actions and the day thread after Fangy was blocked and the other part of me wanted to tell def who was targeted even if they're blocked. I realize now a tracker should not be able to see that. Sorry, def.
def Posted April 19, 2011 Posted April 19, 2011 For some reason I thought the tracker would magically be able to see people's intent. I was a watcher, not a tracker Rick having to explain this to me wasn't helpful
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