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Posted

Currently, File > Export BOM gives you an Excel (xlsx) file with all of the parts. Or, if you need to order parts from Bricklink, use LDD Manager to create a wanted list.

If you want a graphical BOM, you can get that by exporting the building guide to HTML. The BOM is on the last page.

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Posted

Currently, File > Export BOM gives you an Excel (xlsx) file with all of the parts. Or, if you need to order parts from Bricklink, use LDD Manager to create a wanted list.

If you want a graphical BOM, you can get that by exporting the building guide to HTML. The BOM is on the last page.

WOW, that is super - I never known that, thanx...but is there option to change background of the building guide to correspond to that SPACE Classic (or any other) theme from their old building plans (mid 80's)?

Posted

WOW, that is super - I never known that, thanx...but is there option to change background of the building guide to correspond to that SPACE Classic (or any other) theme from their old building plans (mid 80's)?

If you can send me your file I can edit it for you, if you don't know how to edit the css.

Posted

The building guide is in HTML, so you shouldn't have difficulties to change the background (assuming you know a bit of html).

:) yes, I know that, being webdesigner myself, I just wanted to know if there is some "internal" technique inside LDD for this

If you can send me your file I can edit it for you, if you don't know how to edit the css.

aha, for some reason I didn't think about it like this, don't know why :grin: OK, so I try something - thanx for advice :thumbup:

Posted

@legolijntje

Maybe is the SHIFT+Click what you are looking for?

Thank you so much for this... Apparently I was incapable of finding it on the help page O.o

  • 2 weeks later...
Posted

I would like the ability to create submodels. That is a feature LDD lacks that it could really use. I use MLCAD and I love submodels. Also I would like them to make better building instructions. Maybe create a publisher like LPub that is compatible with LDD to make instructions(or make LDD easily compatible with LPub). Finally I think a tool to allow you to type in where a piece should go on each axis would be helpful. That would make placing pieces a lot easier.

Nathan

Posted

@bats

LDD has groups. It is not exactly the same as submodels, but it could be enough.

About creating instruction, tale a look to the "Using groups to generate correct instructions" topic, linked in the Section Index.

Posted (edited)

Personally, I'd like to see the Deleting Tool hotkey shifted from [D] to the actual [Delete] key. It's a bit fustrating using only W, A, and S to try and orient a piece.

Maybe even a way to 'ground' parts, to make them stay. Using the hinge tool sometimes has unwanted effects at turning points...

Edited by Mataroa
Posted

[...]

Maybe even a way to 'ground' parts, to make them stay. Using the hinge tool sometimes has unwanted effects at turning points...

That sounds like a good idea; to be able to lock pieces with the "lock tool" ( :grin:), so one can't accidenly replace pieces :classic:

Posted

yes, "lock" brick/selection/group would be definitely a good idea.

Very useful when you use some tool that accidentally move some part that you don't want to move.

Posted

Isn't that what the ESC key, or maybe Ctrl+Z is for? If I accidentally move a part (and haven't "put it down" anywhere), I just hit ESC, and it goes right back where it was. If I did put it down, I hit Ctrl+Z to undo. I don't think it's that big of a deal. As for the rotate tool, it's just a matter of clicking on the desired joint/hinge/connection a few times, to verify that you're moving the correct axis and/or assembly.

I'm more bothered by camera-relative model rotation; I really wish they'd go back, or at least add an option in Settings to change it to absolute.

Posted

When you play with elements that have more connection, it is a pain with automatic tools.

Often I have to disassemble the built to obtain the tool works correctly. It is not a matter of "undo".

That's why I think the lock feature is a very good idea.

Posted

I recently happened to edit some lxfml-files manually: Switching between LDD and Notepad is a bit cumbersome. So I guess it might be a good idea to add some sort of shell console to LDD where the XML-content of the current model is displayed in real-time and can be edited in-place.

Posted (edited)

Isn't that what the ESC key, or maybe Ctrl+Z is for?

I should have probably put an example, I'm sorry. Bad clarification on my part.

Let's assume that two subassemblies, A and B, are placed and have an Up/Down hinge connecting them. LDD likes to drag BOTH A and B the way you rotate it, one more drastically than the other. My thought was to remove the minor, unwanted rotation by making the half I don't want moved 'fixed in space'.

Ctrl+Z, while it undoes the unwanted rotation, isn't useful because it doesn't help me achieve my goal. However, if I were to 'ground' a single piece in subassembly A, then subassembly A wouldn't move by rotating means. You could still drag it about, however. It would also be useful to make the grounded part visible and easy to find; just in case if you want subassembly A moveable later...

Edited by Mataroa
Posted

I don't know if this is something that was changed in 4.3.6, or if it is something earlier which I have only just noticed by accident, but I really appreciate being able to "re-use" an open LDD window to load new files from Windows Explorer. I remember that LDD used to show an error message if it was already open. Now I can even drag a file into it!

Wouldn't it be great to have a dialogue box pop up to ask if the file should be opened as a new scene, or added to the currently open scene, like a shortcut for the "File > Import model" option? Imagine the workflow!

:drool:

Posted

i would like that being all printing parts or importing online images, also can search and find pieces no someones of them all pieces by reference number

tracks can be fit onto wheels

Posted

Restoring Function. If somehow LDD crashes when you working in it, it is quite sad when you loosing a part, or a whole of something great and genius. I think, I no need telling you how epic this fail is? Because sometimes enthusiastic MOCer forgetting to save his model in time. So there's my suggestion: make LDD having a temporary lxf file which keeps current work space remembered. So when you re-loading crashed LDD, it will ask you to load this temporary file. Saying 'no ' will just clear it.

THIS!!

I was working on a frame for a model and used the "Hinge Align Tool" and boom, crashed! A few 4 letter "F" words later, I went and cut the grass to blow off steam.

And maybe see if there is a way to make the "Hinge Align Tool" more efficient?! The frame I was working on was fairly complex with Bricks, Beams, and pins everywhere, but, when I used the tool to line up a couple of holes, which was fairly simple and I maybe should have used the simple "Hinge Tool". It started tweaking everything in the model, than the model broke into pieces, than, bye-bye! Fudge, Fudge, Fudge, crap, butthead................cutting grass!

Hope this helps and thanks for allowing us input, Jamie

  • 2 weeks later...
Posted

I'd really like the ability to put in an element ID, and get the design ID in the correct color.

You can do that with many Element IDs in the default LDD mode. It'd be a really nice feature for LDD Extended Mode, though.

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