Classicsmiley Posted June 7, 2013 Posted June 7, 2013 Currently, File > Export BOM gives you an Excel (xlsx) file with all of the parts. Or, if you need to order parts from Bricklink, use LDD Manager to create a wanted list. If you want a graphical BOM, you can get that by exporting the building guide to HTML. The BOM is on the last page. Quote
___ Posted June 7, 2013 Posted June 7, 2013 Currently, File > Export BOM gives you an Excel (xlsx) file with all of the parts. Or, if you need to order parts from Bricklink, use LDD Manager to create a wanted list. If you want a graphical BOM, you can get that by exporting the building guide to HTML. The BOM is on the last page. WOW, that is super - I never known that, thanx...but is there option to change background of the building guide to correspond to that SPACE Classic (or any other) theme from their old building plans (mid 80's)? Quote
Calabar Posted June 8, 2013 Posted June 8, 2013 The building guide is in HTML, so you shouldn't have difficulties to change the background (assuming you know a bit of html). Quote
legolijntje Posted June 8, 2013 Posted June 8, 2013 WOW, that is super - I never known that, thanx...but is there option to change background of the building guide to correspond to that SPACE Classic (or any other) theme from their old building plans (mid 80's)? If you can send me your file I can edit it for you, if you don't know how to edit the css. Quote
___ Posted June 8, 2013 Posted June 8, 2013 The building guide is in HTML, so you shouldn't have difficulties to change the background (assuming you know a bit of html). :) yes, I know that, being webdesigner myself, I just wanted to know if there is some "internal" technique inside LDD for this If you can send me your file I can edit it for you, if you don't know how to edit the css. aha, for some reason I didn't think about it like this, don't know why OK, so I try something - thanx for advice Quote
MikroMan Posted June 8, 2013 Posted June 8, 2013 @legolijntje Maybe is the SHIFT+Click what you are looking for? Thank you so much for this... Apparently I was incapable of finding it on the help page O.o Quote
bats Posted June 17, 2013 Posted June 17, 2013 I would like the ability to create submodels. That is a feature LDD lacks that it could really use. I use MLCAD and I love submodels. Also I would like them to make better building instructions. Maybe create a publisher like LPub that is compatible with LDD to make instructions(or make LDD easily compatible with LPub). Finally I think a tool to allow you to type in where a piece should go on each axis would be helpful. That would make placing pieces a lot easier.Nathan Quote
Calabar Posted June 17, 2013 Posted June 17, 2013 @bats LDD has groups. It is not exactly the same as submodels, but it could be enough. About creating instruction, tale a look to the "Using groups to generate correct instructions" topic, linked in the Section Index. Quote
bats Posted June 18, 2013 Posted June 18, 2013 Oh, I never realized that. I'll check it out.Thanks,Nathan Quote
Mataroa Posted June 21, 2013 Posted June 21, 2013 (edited) Personally, I'd like to see the Deleting Tool hotkey shifted from [D] to the actual [Delete] key. It's a bit fustrating using only W, A, and S to try and orient a piece. Maybe even a way to 'ground' parts, to make them stay. Using the hinge tool sometimes has unwanted effects at turning points... Edited June 21, 2013 by Mataroa Quote
legolijntje Posted June 21, 2013 Posted June 21, 2013 [...] Maybe even a way to 'ground' parts, to make them stay. Using the hinge tool sometimes has unwanted effects at turning points... That sounds like a good idea; to be able to lock pieces with the "lock tool" ( ), so one can't accidenly replace pieces Quote
Calabar Posted June 21, 2013 Posted June 21, 2013 yes, "lock" brick/selection/group would be definitely a good idea. Very useful when you use some tool that accidentally move some part that you don't want to move. Quote
Classicsmiley Posted June 21, 2013 Posted June 21, 2013 Isn't that what the ESC key, or maybe Ctrl+Z is for? If I accidentally move a part (and haven't "put it down" anywhere), I just hit ESC, and it goes right back where it was. If I did put it down, I hit Ctrl+Z to undo. I don't think it's that big of a deal. As for the rotate tool, it's just a matter of clicking on the desired joint/hinge/connection a few times, to verify that you're moving the correct axis and/or assembly. I'm more bothered by camera-relative model rotation; I really wish they'd go back, or at least add an option in Settings to change it to absolute. Quote
Calabar Posted June 21, 2013 Posted June 21, 2013 When you play with elements that have more connection, it is a pain with automatic tools. Often I have to disassemble the built to obtain the tool works correctly. It is not a matter of "undo". That's why I think the lock feature is a very good idea. Quote
pbat Posted June 22, 2013 Posted June 22, 2013 I recently happened to edit some lxfml-files manually: Switching between LDD and Notepad is a bit cumbersome. So I guess it might be a good idea to add some sort of shell console to LDD where the XML-content of the current model is displayed in real-time and can be edited in-place. Quote
Mataroa Posted June 22, 2013 Posted June 22, 2013 (edited) Isn't that what the ESC key, or maybe Ctrl+Z is for? I should have probably put an example, I'm sorry. Bad clarification on my part. Let's assume that two subassemblies, A and B, are placed and have an Up/Down hinge connecting them. LDD likes to drag BOTH A and B the way you rotate it, one more drastically than the other. My thought was to remove the minor, unwanted rotation by making the half I don't want moved 'fixed in space'. Ctrl+Z, while it undoes the unwanted rotation, isn't useful because it doesn't help me achieve my goal. However, if I were to 'ground' a single piece in subassembly A, then subassembly A wouldn't move by rotating means. You could still drag it about, however. It would also be useful to make the grounded part visible and easy to find; just in case if you want subassembly A moveable later... Edited June 22, 2013 by Mataroa Quote
Gnac Posted June 25, 2013 Posted June 25, 2013 I don't know if this is something that was changed in 4.3.6, or if it is something earlier which I have only just noticed by accident, but I really appreciate being able to "re-use" an open LDD window to load new files from Windows Explorer. I remember that LDD used to show an error message if it was already open. Now I can even drag a file into it! Wouldn't it be great to have a dialogue box pop up to ask if the file should be opened as a new scene, or added to the currently open scene, like a shortcut for the "File > Import model" option? Imagine the workflow! Quote
blitzard Posted June 25, 2013 Posted June 25, 2013 i would like that being all printing parts or importing online images, also can search and find pieces no someones of them all pieces by reference number tracks can be fit onto wheels Quote
jamie75 Posted July 3, 2013 Posted July 3, 2013 Restoring Function. If somehow LDD crashes when you working in it, it is quite sad when you loosing a part, or a whole of something great and genius. I think, I no need telling you how epic this fail is? Because sometimes enthusiastic MOCer forgetting to save his model in time. So there's my suggestion: make LDD having a temporary lxf file which keeps current work space remembered. So when you re-loading crashed LDD, it will ask you to load this temporary file. Saying 'no ' will just clear it. THIS!! I was working on a frame for a model and used the "Hinge Align Tool" and boom, crashed! A few 4 letter "F" words later, I went and cut the grass to blow off steam. And maybe see if there is a way to make the "Hinge Align Tool" more efficient?! The frame I was working on was fairly complex with Bricks, Beams, and pins everywhere, but, when I used the tool to line up a couple of holes, which was fairly simple and I maybe should have used the simple "Hinge Tool". It started tweaking everything in the model, than the model broke into pieces, than, bye-bye! Fudge, Fudge, Fudge, crap, butthead................cutting grass! Hope this helps and thanks for allowing us input, Jamie Quote
Nachapon Lego Posted July 3, 2013 Posted July 3, 2013 (edited) Add AR (Argumented Reality) function for webcam / tablet or smart phone, or an AR App which support LDD LXF file format. My custom AR test: http://www.eurobrick...showtopic=82662 Edited July 3, 2013 by bbqqq Quote
Classicsmiley Posted July 11, 2013 Posted July 11, 2013 I'd really like the ability to put in an element ID, and get the design ID in the correct color. Quote
Aanchir Posted July 11, 2013 Posted July 11, 2013 I'd really like the ability to put in an element ID, and get the design ID in the correct color. You can do that with many Element IDs in the default LDD mode. It'd be a really nice feature for LDD Extended Mode, though. Quote
Aanchir Posted July 11, 2013 Posted July 11, 2013 Default mode? What's that? Just "LDD Mode". The one with the blue header instead of a black one, and with a limited parts palette. Quote
Classicsmiley Posted July 11, 2013 Posted July 11, 2013 Sorry, my winking smiley face didn't do its job in conveying my sarcasm. I'm familiar with what default mode is; it's just that I never, ever use it... Quote
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