Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Damn, I knew I forgot something... I'll add it in soon. If there's any more towns or villages missing from it, please let me know.

Ve'er is only a days travel from Eubric so somewhere just above the main EUBRIC name would be great :classic:

  • Replies 49k
  • Created
  • Last Reply

Top Posters In This Topic

  • Flipz

    3840

  • Endgame

    3508

  • CMP

    3190

  • Zepher

    2635

Top Posters In This Topic

Posted Images

Posted

Ve'er is only a days travel from Eubric so somewhere just above the main EUBRIC name would be great :classic:

That's supposed to be all open farmland; I'm not sure if it would fit in there. Maybe a little bit west of directly above Eubric, just off to the west of the road between Eubric and R'kilf.
Posted

I'm more concerned about rats. How you can be so much farther ahead than you were in the beginning, and yet they're still a threat...it's just unnatural... :sceptic:

Posted

Ve'er is only a days travel from Eubric so somewhere just above the main EUBRIC name would be great :classic:

That's supposed to be all open farmland; I'm not sure if it would fit in there. Maybe a little bit west of directly above Eubric, just off to the west of the road between Eubric and R'kilf.

Brickdoctor is right, the plains only have farms in them. I myself was thinking of placing Ve'er to the south-west of Eubric, with a new road leading to it along the coastline.

Posted

I'm more concerned about rats. How you can be so much farther ahead than you were in the beginning, and yet they're still a threat...it's just unnatural... :sceptic:

If I told you what I'm planning... Well. I won't tell! :tongue:

Posted (edited)

If I told you what I'm planning... Well. I won't tell! :tongue:

I'm pretty sure I deal x16 damage to Vermin, Beast type monsters. I don't fear them, I just think they're a threat to heroes less equipped to handle them. :laugh:

Edited by CallMePie
Posted

While we're talking about open plains, that little space south of Bric'Bay - or at least a part of it - between the Bric'Lin river and the eastern mountains, should be farmland as well, as will be revealed in more detail at the end of Q31. It doesn't have to be labeled; I just want to make sure that nothing else gets put there.

Posted

I'm pretty sure I deal x16 damage to Vermin, Beast type monsters. I don't fear them, I just think they're a threat to heroes less equipped to handle them. :laugh:

But what have you got against Ratmancers?

Posted

It was a joke,:wink: . I planned something else.

Darn. :blush: But I'll give you credit, now I fear what you're planning. :look:

Posted

Shelbric: Here is where Eubric's shipyards are, and possibly the second largest settlement on Uland. The people that do not work in the Shipyards, work in the forests as loggers or hunters, or along the beaches as beachcombers, fishermen or collectors of crustaceans and the like. A couple of years back, Shelbric was burned down in a massive fire, which destroyed almost all of the village. The villagers however, have done everything they can to get life in Shelbric back to normal, and Shelbric currently is a busy place full of construction and new houses. Due to the Shipyards, the Houses consider Shelbric particularly valuable, especially the Bonapartes, for obvious reasons. A small detachment of Eubric's Town Watch can be found here, because of that.

Gull: A fisherman's town, as the name suggests. A valuable source of fish for Eubric, Gull is also Eubric's questionable source of another commodity: everything smuggled. The Bonapartes won't admit it, but if you want something prohibited onto the island, your best bet is through Gull. Every day is the same in Gull: In the morning the fishermen sail out and the others sit at the pier, in the afternoon they return, in the evening the streets are filled with drunks and brawls (often joined) and the nights are quiet, except for recently: People have been disappearing at night, leaving no trace, their partners often did not even notice they went outside...

Now I'm tired.

Posted (edited)

That unlimited quest looks amazing, Sandy :wub::drool: The way it is laid out is perfrect and balanced.

The fields expand all over Uland, right? If that is the case, I may have a request for you when they reach the northernmost region. :blush:

Edited by Endgame
Posted

That unlimited quest looks amazing, Sandy :wub::drool: The way it is laid out is perfrect and balanced.

The fields expand all over Uland, right? If that is the case, I may have a request for you when they reach the northernmost region. :blush:

The fields only cover the portion of the Eubric plains south-east of the Eubric Highway, before they bump up against the eastern mountains and Brobric. The plains north-west of the highway extend north until they reach Bric'Lin and the Mopag Forest, though the northern parts of that is Hinckwell territory, as mentioned in Q4.
Posted

One of these days, we should try to get the five remaining players from Q1 together to return to the Unlimited Quest.

Or the three remaining players of Q0...

Shelbric: ... A couple of years back, Shelbric was burned down in a massive fire, which destroyed almost all of the village....

They didn't have an orphanage there, by any chance? :look:

Posted

I would've stayed to wait to see the launch of the Unlimited Quest, but I had a chance to go on a Zepher quest with JimB, so...

Oh, you. :tongue:

No, they haven't. I added several brand new locations to the map on purpose to pique people's imagination. :wink:

Cool, thanks for the map, Sandy. Where was Jolly Roger's Cove?

On another note, I was thinking about advanced classes recently. Just curious, would anyone be interested in seeing advanced classes of each basic class? What I mean is, ACs that specialize in the skills of one basic class. For example, a Mage could become a Warlock, or a Knight could become a Warrior. The class would only be accessible to it's respective BC.

I'm not planning on actually making these classes (if Sandy even allowed it), but I was just curious to see if anyone else thought about this.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...