JimBee Posted June 4, 2013 Posted June 4, 2013 ALSO: if Docken happens to come on Guffington II, there will be NO commentary on his lack of roleplaying, or commentary on his role playing if he chooses to do it. I mean, not actually, I can't actually police that, but it does bother me that he gets so much commentary on how he plays the game. I feel like sometimes we shoe-horn him into "not role playing" aka, he's got such a reputation for it, he feels obligated to adhere specifically to people's expectations. You know what I'm saying? Totally agree. And while I don't mind it terribly, I do wonder sometimes what Docken would be like if we hadn't encouraged him to not roleplay. Of course that's Brickdoctor's prerogative. Agreed, Hall has been lovely lately. I love Guts and Hybros being friends. Nyx will be a good addition if they become friends too. Wish I could have stuck around as well. JimBee, we REALLY have to quest together at some point again. I know! I don't think Boomingham and Hybros have had much interaction since their very first quest. That needs to change. Also, JimBee, I don't know if I've mentioned it ever, but Hybros' laugh is one of the best, most consistent and most defining character choices anyone has made over the course of the game. I think it is the thing that best encapsulates his character... and he is one of my favorite characters in the game. :thumbup: I wanted to say this several times as well. His ridiculous humor and then his laugh. Just great. Makes me smile or laugh every time. Agreed, his humor is a blend of him not understanding humans, and then his casual disregard for most of their lives. Light-hearted (to him) but also dark. Aw thanks guys. I like the way Guts treats other heroes. Like seemingly everything he does (Maybe except for preferring wine to ale.), it's the typical Rogue behavior, but it doesn't seem like he's actually trying to be that stereotypical badass rogue roleplayed as unrealistically tougher than he should be. (And it helps that Guts is powerful enough that the stuff he does that perhaps would normally be stereotypical tough badass rogue behavior isn't ridiculous or unrealistic.) I also like how Scuba's characterized his aging. Badass and still tough as nails, yes, but by the age of 45 there's no way you can match what you once were. Just something I'd like to raise: Since when was paying people back for revivals a thing in this game? It's certainly not something I would encourage or indulge in, seeing as it goes against the basic principles of teamwork. The ethos should be: "You're in trouble! Let me help you out.", not "You're in trouble, I'll help you out so long as you pay me for it afterwards." I hope this doesn't evolve into the normal behaviour. I've seen people "pay back" Phoenix Essences before out of their own gratitude, but yeah, when you buy one don't expect to make any sort of return. They're purely support items. Speaking of which, JimB only has five Meads right now, and you don't have any Mulled Wines. Only? That's five more than I need. Seriously, they're not really worth the investment for Assassins. Quote
Brickdoctor Posted June 4, 2013 Posted June 4, 2013 Totally agree. And while I don't mind it terribly, I do wonder sometimes what Docken would be like if we hadn't encouraged him to not roleplay. Of course that's Brickdoctor's prerogative. Somewhere around...Quest 14, I believe, I tried to roleplay a little more and realized that I couldn't do it. In the beginning I tried to roleplay probably as much as the average player, but it wasn't something I really enjoyed developing and trying to think about while posting. So I think by the time Quest 14 ended I'd decided to play Docken the way I am now. I don't really know when other players started commenting on my roleplaying not roleplaying. Quote
Flipz Posted June 5, 2013 Posted June 5, 2013 "How shall we attack Skrall?" Oh, no! The power of Zoot finally got to Hoke, he's planning to attack his own party member! Oh come on, you know that's too good to pass up. Quote
Brickdoctor Posted June 5, 2013 Posted June 5, 2013 "When do we eat grandpa?" Commas save lifes! "When do we eat Teuthisal soldier?"Wait, that's actually the right punctuation. Quote
Quarryman Posted June 5, 2013 Posted June 5, 2013 Meanwhile, trying to wrestle this vaguely back on topic, I'm sure Scuba, Pep and I will soon make it evident whether or not we have Wi-Fi (and whether or not we're drunk, too ) which may aid the planning of your quest's start (I make no presumptions, but Scuba is a guaranteed questie from what I understand). If they don't have Wi-Fi we'll make Wi-Fi, surely at least one of the locals will have a plan with sufficient data for us to (ab)use. Quote
Palathadric Posted June 5, 2013 Posted June 5, 2013 If at first you don't succeed, try, try again! I'll need your street address. "When do we eat Teuthisal soldier?" Wait, that's actually the right punctuation. If someone is fragile and poisoned, do they take double damage from the poison? Quote
Flare Posted June 5, 2013 Posted June 5, 2013 If someone is fragile and poisoned, do they take double damage from the poison? No. Poison doesn't work that way. If poison was affected by other things, then for example with SP:1 you could be immune to poison Quote
CMP Posted June 5, 2013 Posted June 5, 2013 (edited) No. Poison doesn't work that way. That's how it's always been run for me. Edited June 5, 2013 by CallMePie Quote
Flare Posted June 5, 2013 Posted June 5, 2013 (edited) That's how it's always been run for me. Wait what? I've always seen that poison is unaffected by other things. Including other affects, defense, etc. If fragile causes poison to be 2 damage instead of one, then the following things would be true according to the same principle: If enemy is poisoned by encouraged hero, poison causes 2 damage per turn. If inspired and poisoned, hero will only get 0.5 damage from poison. If enemy is poisoned by weakened hero, poison only causes 0.5 damage per turn. Also, if a hero has 1 defense then he is immune to poison. But we all know that isn't true. Edited June 5, 2013 by Flare Quote
CMP Posted June 5, 2013 Posted June 5, 2013 (edited) *Snip* You're assuming way too much, of course none of that's true. I'm just saying that as the description of Fragile is 'takes double damage', I'm assume poison damage is no exception. Edited June 5, 2013 by CallMePie Quote
Flare Posted June 5, 2013 Posted June 5, 2013 (edited) You're assuming way too much, of course none of that's true. I'm just saying that as the description of Fragile is 'takes double damage', I'm assume poison damage is no exception. But poison isn't normal damage... Its a reoccuring sickness typothingamabob... Ya know what why don't we just wait to see what Sandy says, and then we'll see which one of us is correct Edited June 5, 2013 by Flare Quote
Brickdoctor Posted June 5, 2013 Posted June 5, 2013 No, Poisoned is an internal effect, taking place inside the Poisoned hero/enemy. It is unaffected by Encouraged since once it enters the body it is in no way affected by attacks. Inspired doesn't do anything to reduce any Damage, Poisoned or otherwise; it just doubles HP. Poisoned is not affected by Weakened for the same reason that it is no affected by Encouraged: it has no connection to attacks once it has been inflicted. And Poisoned is not affected by SP because being an effect taking place inside the body of the afflicted, it's already past the defenses. Whether or not Poisoned is affected by Fragile depends on how you interpret the method by which Fragile causes its effect: does it weaken the man-made defenses, making armor, shields, artifacts more prone to being pierced, or does it affect the way the body itself responds to being damaged. I think the latter makes more sense, since Fragile also affects heroes and enemies with 0 SP, so that would make Fragile an effect that works inside the body of the combatant just like Poisoned does, therefore Poisoned would be affected by Fragile. Even though they modify the calculation in similar ways, Encouraged and Weakened cannot be considered the same way as Fragile when dealing with Poisoned because Fragile affects the combatant taking Damage, not the one dealing it. Fragile and Poisoned are both constants, always affecting the combatant, while Encouraged and Weakened can't take effect unless the combatant successfully lands an attack. And again, since Encouraged and Weakened affect Damage dealt, they only affect successful attacks, something Poisoned has no connection to once inflicted. Not so for Fragile which affects Damage taken. Quote
Tachyon Posted June 5, 2013 Posted June 5, 2013 Which reminds me, I imagine LEGOman273 will be back in action sometime in the near future. What did he get banned for ? I just remember his account was banned during the fight against the Death Progg during Quest 36. Quote
CorneliusMurdock Posted June 5, 2013 Posted June 5, 2013 What did he get banned for ? I just remember his account was banned during the fight against the Death Progg during Quest 36. That's between him and EB staff. Just know that it's not a step taken lightly. Quote
Dannylonglegs Posted June 5, 2013 Posted June 5, 2013 (edited) Wow, I just realized how dysfunctional our group is related to each-other. Pretzel is heavily bigoted towards vampires and possibly black knights in general, and has no problem speaking his mind on the subject, Dreyrugr resents that and is none-too-pleased with his treatment by the Monk, Sylph is trying to be the leader/still thinks he's the leader, like he was in 48, and his callous pragmatism is exacerbated by Nessa, whose 3-way split-personality causes her to behave somewhat erratically (which seemingly irritates Pretzel and maybe even Dreyrugr as well), and she resents the lack of compassion by which she's surrounded. The only one who doesn't seem completely irritated with another party member is Erik, who's quiet. ~Insectoid Aristocrat Edited June 5, 2013 by Dannylonglegs Quote
Shoker86 Posted June 5, 2013 Posted June 5, 2013 Wow, I just realized how dysfunctional our group is related to each-other. Pretzel is heavily bigoted towards vampires and possibly black knights in general, and has no problem speaking his mind on the subject, Dreyrugr resents that and is none-too-pleased with his treatment by the Monk, Sylph is trying to be the leader/still thinks he's the leader, like he was in 48, and his callous pragmatism is exacerbated by Nessa, whose 3-way split-personality causes her to behave somewhat erratically (which seemingly irritates Pretzel and maybe even Dreyrugr as well), and she resents the lack of compassion she's surrounded by. The only one who doesn't seem completely irritated with another party member is Erik, who's quiet. ~Insectoid Aristocrat I bet you're having a blast, but it could have been worse.Imagine two heroes with split personality Quote
Kintobor Posted June 5, 2013 Posted June 5, 2013 Or better yet, Heckz trying to pull off a split personality! Quote
Flare Posted June 5, 2013 Posted June 5, 2013 Or better yet, Heckz trying to pull off a split personality! Deary dear. Lets hope that he won't be fed to eaten by a dinosaur Quote
Dannylonglegs Posted June 5, 2013 Posted June 5, 2013 (edited) I bet you're having a blast, but it could have been worse.Imagine two heroes with split personality There do seem to be a large amount of heroes with split-personalities. I think my third character will be an exiled male human amnesiac knight with a split personality and a talking pet. (obviously that's a joke) (Drake's already a character) Or better yet, Heckz trying to pull off a split personality! ~Insectoid Aristocrat Edited June 5, 2013 by Dannylonglegs Quote
Shoker86 Posted June 5, 2013 Posted June 5, 2013 Or better yet, Heckz trying to pull off a split personality! Heckz with split personality would be too much Quote
Flipz Posted June 5, 2013 Posted June 5, 2013 Or better yet, Heckz trying to pull off a split personality! Excuse me, I need to go commit seppuku. It will be less painful that way. Quote
Scorpiox Posted June 5, 2013 Posted June 5, 2013 Excuse me, I need to go commit seppuku. It will be less painful that way. Don't forget that Heckz' split personality would likely be gifted with lucious long hair and sparkling eyes. Quote
Sandy Posted June 5, 2013 Author Posted June 5, 2013 I actually haven't run into a situation where a fragile target is poisoned. Fragile lasts just for three rounds unless recast, so I don't have a problem having poisoning deal double damage to fragile targets. Just have to remember to implement it after this. And if you ask me about this later, I will probably have the exact opposite opinion, so I better put it into the FAQ. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.