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Posted

Oh, it's been entirely by PM thus far, don't worry. :wink:

The main combo should be Amethyst + Opal + Topaz, imbued in that order if you're low on cash. The finished weapon hits 8 of the most common types of enemies for double damage, and is ineffective against only three. Your second weapon should contain a minimum of a Diamond and a Garnet, in that order, in order to super-effective any types immune to your main weapon, and then you add Aquamarine and Emerald in THAT order to the secondary weapon. Alternatively, put either the Aquamarine or the Emerald in a third weapon, though that gets prohibitively expensive when it comes time to upgrade.

So for the 2-weapon plan:

Weapon 1: Amethyst, Opal, Topaz

Weapon 2: Diamond, Garnet, Aquamarine, Emerald

Types list:

Aquatic - Weapon 1 (2x)

Beasts - Weapon 1 (2x)

Demons/Dark - Weapon 2 (2x)

Electric - Weapon 2 (2x)

Fiery - Weapon 2 (2x)

Flying - Weapon 1 (2x)

Holy - Weapon 1 (2x)

Humanoid - Weapon 1 (2x)

Icy - Weapon 2 (2x)

Mechanical - Weapon 1 (2x)

Plant - Weapon 1 (2x)

Rock - Weapon 2 (2x) [This is why both Aquamarine AND Emerald are needed--the first makes Rock a neutral hit, the second adds a multiplier.]

Undead - Weapon 2 (2x)

Vermin - Weapon 1 (2x)

Alternatively, with the three-weapon plan (I went with Aquamarine because combination Firey/Rock monsters are more common than Aquatic Rock monsters, and because Aquamarine only has the one immunity):

Weapon 1: Amethyst, Opal, Topaz

Weapon 2: Diamond, Garnet,

Weapon 3: Aquamarine

Types list:

Aquatic - Weapon 1 (2x)

Beasts - Weapon 1 (2x)

Demons/Dark - Weapon 2 (2x)

Electric - Weapon 2 (2x)

Fiery - Weapon 2 (2x) OR Weapon 3 (2x)

Flying - Weapon 1 (2x)

Holy - Weapon 1 (2x)

Humanoid - Weapon 1 (2x)

Icy - Weapon 2 (2x)

Mechanical - Weapon 1 (2x)

Plant - Weapon 1 (2x)

Rock - Weapon 3 (2x)

Undead - Weapon 2 (2x)

Vermin - Weapon 1 (2x)

Yes, it's only a 2x multiplier for each type of foe--if you want to get ridiculous multipliers on specific things, it's not hard to look at the element types and stack up the positive multipliers, and/or to become a Hunter. The advantage to my plan is that, once your weapons are set up, you'll never be ineffective against a given opponent type, save for pure Etherial enemies. (If Etherial is combined with ANY other enemy type, you can hit them for neutral damage, as long as you cater to the effectiveness chart for the non-Etherial type.)

Posted

Hey, Myrddyn, just so you know, your math's a little bit off. That Twin Axe is guaranteed to do at least 1 LESS damage per attack compared to the Titanic Axe, and that's dual-striking against the same enemy (you'll do a minimum of 6 less Damage per attack if using the dual-strike against different enemies). The Titanic Axe definitely outclasses the Twin Axe. :wink:

Posted

But it does less damage twice, right?

My calculations:

Twin Axe: Hit, 13 damage from level, + 7 damage from artifact (hide of the suffering), + 5 damage from weapon = 25 damage. *2 for encouraged = 50 damage against two enemies. (total damage = 100)

Titanic Axe: Hit, " (same) " + 11 damage from weapon= 31 damage. *2 for encouraged = 61 damage against one enemy. (total damage = 61)

Twin Axe: Extra Crit, " (same again) " + 15 damage from weapon= 35 damage. *2 for encouraged = 70 damage against two enemies. (total damage = 140)

Titanic Axe: Extra Crit, " (same again) " + 33 damage from weapon= 53 damage. *2 for encouraged = 106 damage against one enemy. (total damage = 106)

Posted

and you split the colors off individually using the other two gems.

How would that make any sense at all? Putting light through a gem would realistically increase that color of light in the stream not decrease it. If we ran the diamond light through both gems, red would be even more drowned out by the other colors.

Posted

How would that make any sense at all? Putting light through a gem would realistically increase that color of light in the stream not decrease it. If we ran the diamond light through both gems, red would be even more drowned out by the other colors.

WBD said in his first post that the gems reflect the light of their color perpendicular to the direction the light entered.

An inspection of the gems reveals that they redirect light of the gems color perpendicular to the incident beam.

Posted

But it does less damage twice, right?

My calculations:

Twin Axe: Hit, 13 damage from level, + 7 damage from artifact (hide of the suffering), + 5 damage from weapon = 25 damage. *2 for encouraged = 50 damage against two enemies. (total damage = 100)

Titanic Axe: Hit, " (same) " + 11 damage from weapon= 31 damage. *2 for encouraged = 61 damage against one enemy. (total damage = 61)

Twin Axe: Extra Crit, " (same again) " + 15 damage from weapon= 35 damage. *2 for encouraged = 70 damage against two enemies. (total damage = 140)

Titanic Axe: Extra Crit, " (same again) " + 33 damage from weapon= 53 damage. *2 for encouraged = 106 damage against one enemy. (total damage = 106)

You're right. I forgot to account for Level in the dual-strike calculations. :blush:

If Zaises and co. stick with you guys, you should totally swap the Twin Axe for her weapon, though--she'd be a lot more effective that way. :wink:

Posted

How would that make any sense at all? Putting light through a gem would realistically increase that color of light in the stream not decrease it. If we ran the diamond light through both gems, red would be even more drowned out by the other colors.

Sorry CM, for the simplicity of the puzzle I had to bend the laws of physics a little. If we really want to get into it let's just say the light of specific color wavelengths diffract at 90 degree angles when incident upon their respecting gem's atomic planes. :grin:

Posted

You're right. I forgot to account for Level in the dual-strike calculations. :blush:

If Zaises and co. stick with you guys, you should totally swap the Twin Axe for her weapon, though--she'd be a lot more effective that way. :wink:

I was thinking the same thing. In the beginning I was hitting myself for not handing Jules my Blind scroll, and now I'm hitting myself for not putting Zasies higher up in the order. Grrrrr! We could be done with Drake! Ah well, let's see if I can't figure this out. :devil: For all the trouble a Brezerker can cause to strategy, I'm really digging the class. I just wish I'd put her on Henry or Morgan. :blush:

~Insectoid Aristocrat

Posted

Sorry CM, for the simplicity of the puzzle I had to bend the laws of physics a little. If we really want to get into it let's just say the light of specific color wavelengths diffract at 90 degree angles when incident upon their respecting gem's atomic planes. :grin:

Well, when you put it that way... I guess that's all right.

I must have missed where you said that about the gems. No wonder I couldn't figure it out. I've been a bit distracted this month...

Posted

There we go; a paraphrased quote worthy of recognition in the Brickdoctor archives. :grin: And on Black Knights too!

And you adapted a quote in describing it, too! :wub: (Even if it's a quote from Clones. :snicker: )
Posted (edited)

I was thinking the same thing. In the beginning I was hitting myself for not handing Jules my Blind scroll, and now I'm hitting myself for not putting Zasies higher up in the order. Grrrrr! We could be done with Drake! Ah well, let's see if I can't figure this out. :devil: For all the trouble a Brezerker can cause to strategy, I'm really digging the class. I just wish I'd put her on Henry or Morgan. :blush:

I had thought of that for the bleeding, but I decided to not do so, because I thought that Morgan and Henry may not be people that we would want to target every round because of their specials. If they aren't sealed, they can be a pain in the megablocks. I totally forgot about encouraged. :wall:

Berserkers without shields can really be a pain though.

The main combo should be Amethyst + Opal + Topaz, imbued in that order if you're low on cash. The finished weapon hits 8 of the most common types of enemies for double damage, and is ineffective against only three. Your second weapon should contain a minimum of a Diamond and a Garnet, in that order, in order to super-effective any types immune to your main weapon, and then you add Aquamarine and Emerald in THAT order to the secondary weapon. Alternatively, put either the Aquamarine or the Emerald in a third weapon, though that gets prohibitively expensive when it comes time to upgrade.

Right now I have an Amethyst, Ruby, and Sapphire imbued in one and a Diamond in one. I think the heavy flail I'll keep without any gems so I can use it against all enemies except undead. Where do you think I should go from here though? Garnet with the Diamond? Should an Opal or Topaz go with the Ruby and Sapphire?

I would have gotten and Opal with the Amethyst when I bought it, but I kind of wanted a Wind-elemental weapon in the Flying Cross (because it seemed to make sense. :grin: ) which made me choose the Sapphire.

Edited by Palathadric
Posted

OoC: Aura makes the user take damage and specials for all the other party members, so even area-of-effect skills are directed to the one with Aura. So, in this case only Atramor should be slowed. Sorry! :tongue:

So if there is an AOE attack that deals damage to the entire party, would the person with Aura take the damage from each party member, or just the damage dealt to himself?

Posted

So if there is an AOE attack that deals damage to the entire party, would the person with Aura take the damage from each party member, or just the damage dealt to himself?

Shhhh...! Rule #7 of Heroica: Do Not Give Zepher Ideas! :grin:

Posted

So if there is an AOE attack that deals damage to the entire party, would the person with Aura take the damage from each party member, or just the damage dealt to himself?

He would take the damage for each ally, ie. normal damage multiplied by the amount of party members. That's where the weakness of the Aura-strategy lies. :wink:

Posted

He would take the damage for each ally, ie. normal damage multiplied by the amount of party members. That's where the weakness of the Aura-strategy lies. :wink:

You do realize that now every single enemy will have a special that either a.) deals damage to every party member, or b.) deals damage to every ally (in hopes of ruining Special Mirror), right? :poke:

...dammit Hybros, this is why we needed you and that staff on 53! Would have stopped Atramor from murdering half the damn party! :laugh:

Posted

I think it would be interesting to keep count of how many days I wake up and check this subforum to find a conversation in one of the threads that's in one way or another related to ways you can KO Docken. :look: (Even if in this case you're primarily talking about Pie.)

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