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Posted

Does Kinto change it too often, or do we not change it enough?

~Insectoid Aristocrat

Well, overall, I probably have had as many avatars as her, but I've also been playing for almost two years... :blush: So yeah well I think we need to find a balance :tongue:

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Posted

Well, overall, I probably have had as many avatars as her, but I've also been playing for almost two years... :blush: So yeah well I think we need to find a balance :tongue:

I've had two! and the first I only consider partially canon (it was a placeholder that stuck). :laugh:

~Insectoid Aristocrat

Posted (edited)

I've had two! and the first I only consider partially canon (it was a placeholder that stuck). :laugh:

~Insectoid Aristocrat

I'm on my fifth, I think :look: Soon it will be six.

Edited by Flare
Posted (edited)

Here's my eventual Alchemist pic (or, more accurately, a pic of Sylph as a druid making a potion: hence the quiver.)

2r2xjz7.jpg

~Insectoid Aristocrat

Edited by Dannylonglegs
Posted

Chauncy looks a lot like Wren.

I swear to god, Zepher, if that's for a reason... :facepalm::ugh::laugh:

He does have the original Luke head, and Wren uses the original Leia head, so...

But he doesn't look as much like Wren as the person in black behind him, with the black robes and long black hair... :look:

Posted

That picture reminds me of an idea I had a while ago. I think the marketplace should add a brewing stand that heroes can use to create potions from items collected throughout the game. It would create a wider range of drops possible from enemies that are useful. What do other people think of the idea?

Posted

I think the marketplace should add a brewing stand that heroes can use to create potions from items collected throughout the game. It would create a wider range of drops possible from enemies that are useful. What do other people think of the idea?

No. Quit trying to make the game more complicated. There are enough drops already.

Posted

I'm not trying to make the game more complicated, one of my concerns is that drops are just becoming a bunch of artifacts and stuff. This would help balance it out in my opinion. I just wanted to hear people's thoughts on the idea.

Posted (edited)

:wub: Great special!

They will wet themselves with blood.

It would make the QMs more likely to drop a potion ingredient than to drop yet another artifact, hence making this game last longer.

Alchemy, I'd like to see a Qm pull that off as well as WBD did. Flare! :laugh:

Edited by Pyrovisionary
Posted

They couldn't simply create whatever consumable they wanted, they would need to obtain different ingredients to make different consumables. The more useful the consumable, the rarer the ingredients.

Yeah, that doesn't make things complicated at all. :wacko: So more stuff to track in inventories, more items to have a resale/trade value and a chart to tell which ingredients go to which consumable.

I agree with WBD, QMs need to drop more/varied consumables and more gold! :grin:

Posted

I agree with WBD, QMs need to drop more/varied consumables and more gold! :grin:

Its good to hear all of this, it is helping me with my plans for my upcoming quest! :thumbup:

Posted

That picture reminds me of an idea I had a while ago. I think the marketplace should add a brewing stand that heroes can use to create potions from items collected throughout the game. It would create a wider range of drops possible from enemies that are useful. What do other people think of the idea?

That'd be interesting, but that is sort of the point of the Alchemist class already, minus the component requirement, which, maybe, the Guild offers for free to their budding alchemists. On the other hand, there could be items like scroll which enable different potions for alchemists, though I'm afraid thinking that one out is beyond me. :wink:

~Insectoid Aristocrat

Posted

That picture reminds me of an idea I had a while ago. I think the marketplace should add a brewing stand that heroes can use to create potions from items collected throughout the game. It would create a wider range of drops possible from enemies that are useful. What do other people think of the idea?

Thank you for the idea, but as others have said, it makes the game needlessly complicated. I don't think QMs need a wider array of drops, just focus more on basic consumables and gold.

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