Jebediahs Posted December 2, 2011 Posted December 2, 2011 @Quest 13 Cool to see confused effect in action, Rumble. How you handled it makes since to me. Maybe Sarick can use the magic hair brush for a chance to revive Nerwen. Clerics not healing = a no no. Quote
Bricksandparts Posted December 3, 2011 Posted December 3, 2011 I wanna be an Evoker... They are so AWESOME! Quote
K-Nut Posted December 3, 2011 Posted December 3, 2011 I wanna be an Evoker... They are so AWESOME! I know, the main seller is the summoning bit! I pick that over Sage. Quote
Brickdoctor Posted December 3, 2011 Posted December 3, 2011 I know, the main seller is the summoning bit! I pick that over Sage. Anyone want to guess what K-nut's spirit is going to be named? Quote
K-Nut Posted December 3, 2011 Posted December 3, 2011 Anyone want to guess what K-nut's spirit is going to be named? Whoever said there was only one spirit? I'll have to put a Pheonix in there somewhere. Quote
UsernameMDM Posted December 3, 2011 Posted December 3, 2011 Berserker and Mystic Knight for me. The permanent WP/SP upgrade if worth running for a quest or two. Quote
Lordofdragonss Posted December 3, 2011 Posted December 3, 2011 OCC: I'm really sorry guys, My Internet conetion died, end I couldn't even write that I am not able to write on forums... When I get back from work I will read what happened and join you. Quote
Waterbrick Down Posted December 3, 2011 Posted December 3, 2011 I have a question and I have asked this before, but looking back on it, I phrased it incorrectly, so I'll have another go at it. I have the Hunter's Crossbow which currently is WP:6 (+4 against beasts) now if I upgrade the weapon by 1 level does it become WP:7 (+4 against beasts) or WP:7 (+5 against beasts)? My reasoning is if the weapon was made to be effective against beasts then at higher WP levels this advantage will be eclipsed by the weapons normal power if the former is true, i.e. WP:20 (+4 against beasts) with which there is not much of an advantage compared to WP:20 (+18 against beasts). Maybe I'm making it too complicated, but I wanted to get it straight before I upgrade for the next round of quests. Quote
swils Posted December 3, 2011 Posted December 3, 2011 One criticism that I have is that the Berserker seems way to strong. With a huge amount of health and the ability to heal after battle seems a little too much, not to mention the massive abilities with rolls. Like the Black Knight, maybe there could be a consequence for rolling Shield (stunned for a turn), or the Natural Respite doesn't heal as much as the Barbarian. Just noticed this point. I didn't particularly see this as an issue, but then, maybe I *want* to dismiss any beneficial flaws with a branch of "my" class.. (typical behavior in a game-community with varying classes, eh? haha). I can see lots of similar "issues" with a bunch of the advanced classes, but aside from what I've mentioned so far, I think we'll just have to let things unfold and see how it all works out. I personally think that Assassins are looking far too strong, and several people have claimed they look forward to playing them. Maybe we'll both be proven wrong. Let's see :D Quote
legobodgers Posted December 3, 2011 Posted December 3, 2011 I love the look of the advanced classes, Sandy. Amorith will probably become a Sage, none of the other types fit with his personality. The classes that I would play if I could would be sage, druid and witch. All derived from the cleric class . Still, I can't complain, I love being a mage. Quote
CMP Posted December 3, 2011 Posted December 3, 2011 (edited) Don't forget Jim, Berserkers can't change targets once they've attacked or have attacked. And I think the Assassins are pretty fair - their Shield doesn't do anything but draw a large amount of gold. All Advanced classes seem powerful just because there hasn't been a truly challenging quest to pit them up against yet, I think. I do, however, question the long-term effectiveness of the Witch's poisoning - I mean, as level 15s, 1 health per round isn't anything game-changing. Not that it should be overly powerful, just that it won't be much help in more challenging quests. Edited December 3, 2011 by CallMePieOrDie Quote
swils Posted December 3, 2011 Posted December 3, 2011 (edited) Don't forget Jim, Berserkers can't change targets once they've attacked or have attacked. And I think the Assassins are pretty fair - their Shield doesn't do anything but draw a large amount of gold. All Advanced classes seem powerful just because there hasn't been a truly challenging quest to pit them up against yet, I think. I do, however, question the long-term effectiveness of the Witch's poisoning - I mean, as level 15s, 1 health per round isn't anything game-changing. Not that it should be overly powerful, just that it won't be much help in more challenging quests. I disagree. Encounter design thus far has shown that enemy level is mostly tailored to fit a damage output, while the health values remain fairly independent from that. A 1/6 chance to kill out-right on any damaging roll is pretty significant, especially at a point in the game where any single player's damage is highly unlikely to have the potential to OHKO any given opponent from full health. The poisoning relates to my concerns with scaling -- At 1 dmg/turn across the board, it's more potent at low levels, but tapers off as the game goes on. Same as HP scaling within classes. Again, I think it's just one of those things we'll have to see how it goes. Might turn out that it works better as Venom rather than a toxin, applying a separate poison-type debuff that stacks with weapon-tipped poisons. Who knows? Heh. Edit: Although, the Berserker not being able to change targets thing did throw me a bit. I'm assuming the balance lies in the fact that they get 3x crit and a shield, but for not being able to change targets, I might have liked to see perhaps a 3x reg. crit, 4x extra crit, or maybe a damage reduction beyond the shield. Not sure if the limitation is balanced by the benefits. As always though, we'll see how it plays out Edited December 3, 2011 by swils Quote
soccerkid6 Posted December 3, 2011 Posted December 3, 2011 (edited) For the assassin, I assume you roll every time they get a hit and if it is a 1 then it kills the enemy. And for the black knight when they roll special damage, you roll again and if it is 1-3 they dodge and the next teammate in the battle order gets hit instead. Is this the correct way of doing it? I'm asking so many questions, because I play Heroica with my little brothers, and I am usually the QM. Or at least take down the stats. It is pretty fun, though not quite as much fun as the actual game. We have been playing maybe 3 weeks, we each have 4 or 5 heroes so there is enough for quests. And there are a few NPC's. Coincidentally we got to lvl 15 before anyone else but when it only takes a couple days to do a quest it goes pretty fast. I currently have a lvl 18 1/2 Warden, and a lvl 16 raider. After finishing our current quest I will have a hunter as well. It is rather fun because you get to play as all the classes and see how strong each of them is. I learned that rangers are extremely strong if there is one enemy. Barbarians are quite strong as well, but I already knew that. I'm looking forward to seeing the strengths and weaknesses of these advanced classes. Edited December 3, 2011 by soccerkid6 Quote
Sandy Posted December 3, 2011 Author Posted December 3, 2011 For the assassin, I assume you roll every time they get a hit and if it is a 1 then it kills the enemy. And for the black knight when they roll special damage, you roll again and if it is 1-3 they dodge and the next teammate in the battle order gets hit instead. Is this the correct way of doing it? Pretty much, yeah. It doesn't really matter what number the instant kill in a roll is, since there's always going to be 1/6 chances to getting it no matter what. As far as the concerns towards Berserker and Assassin go, I've tried to take into consideration that their strengths are balanced by a distinct weakness. But if you guys have some suggestions on how to rebalance them, please tell me. Quote
soccerkid6 Posted December 3, 2011 Posted December 3, 2011 (edited) Yeah, it makes it easier if there is a set number though. So it is the same thing with the Black Knight question? Edited December 3, 2011 by soccerkid6 Quote
Darth Nihilus Posted December 3, 2011 Posted December 3, 2011 Pretty much, yeah. It doesn't really matter what number the instant kill in a roll is, since there's always going to be 1/6 chances to getting it no matter what. As far as the concerns towards Berserker and Assassin go, I've tried to take into consideration that their strengths are balanced by a distinct weakness. But if you guys have some suggestions on how to rebalance them, please tell me. Dak is sooooo gonna be an Assassin. Instant kills will be so awesome. Quote
Scorpiox Posted December 3, 2011 Posted December 3, 2011 Really exited about your quest Zepher! You've already proved yourself to be an exeptional host, and I'm sure this quest will be just as good! Even better, Jess is coming too! Haldor will to restrain himself while questing with her. Quote
TheBoyWonder Posted December 3, 2011 Posted December 3, 2011 Lets just hope What happened in your last quest does not happen again. A little Fumble in a bush, making someone pregnant. Wouldn't it be funny if a picture of the babies was delivered to Jess, or maybe she met Ameli! In all seriousness, Zepher, I look forward to watching this quest as much as I did your last! Quote
Jebediahs Posted December 3, 2011 Posted December 3, 2011 QMs need to make all battles have at least twice the number of enemies as there are party members and have more attacks that hit multiple party members. Berserkers and assassins will be slowed down by trying to keep themselves alive with potions and/or if they one shot a target there are still others to provide a challenge with free hits. Quote
Masked Builder Posted December 3, 2011 Posted December 3, 2011 That's fine Zepher. I completely understand! Quote
JimBee Posted December 3, 2011 Posted December 3, 2011 (typical behavior in a game-community with varying classes, eh? haha). Right, of course. I do think the instant KO would be hard to deal with at times, but at least it doesn't affect multiple enemies. Like Jeb said, a good solution might be to just add more enemies, and make them more powerful. Don't forget Jim, Berserkers can't change targets once they've attacked or have attacked. But is that really balancing to all the other factors? One enemy is normally focused on anyway, and the Berserker can attack multiple enemies at once. The poisoning relates to my concerns with scaling -- At 1 dmg/turn across the board, it's more potent at low levels, but tapers off as the game goes on. Same as HP scaling within classes. Again, I think it's just one of those things we'll have to see how it goes. Might turn out that it works better as Venom rather than a toxin, applying a separate poison-type debuff that stacks with weapon-tipped poisons. Who knows? Heh. I realize this too. Venom has become mostly useless for harder quests now, maybe something could be done to give it more of an effect (more than 1 damage). Maybe determine the severity of the poison by the WP of the weapon that inflicted it? As far as the concerns towards Berserker and Assassin go, I've tried to take into consideration that their strengths are balanced by a distinct weakness. But if you guys have some suggestions on how to rebalance them, please tell me. What are those distinct weaknesses? The ones already mentioned, with the Berserker only being able to target one enemy at a time? As I mentioned before, maybe their Natural Respite skill could be lessened to only half of their level value to regain health. Or, the Battle Cry causing a stunned effect for a turn. On another note, the Bonapartes are a little sad that they're getting fewer sign-ups. Is it something about the sea that really scares people? Let me tell you, the quest will be very hard without a cleric. Quote
Bricksandparts Posted December 3, 2011 Posted December 3, 2011 (edited) Yeah that didn't work... Edited December 3, 2011 by Bricksandparts Quote
Zepher Posted December 3, 2011 Posted December 3, 2011 I'm really psyched about this Quest guys, we've got a good crew, and I promise, the loot will be good, even if there's not official reward! I'm starting in a few hours, I'm too excited to wait . Quote
Scorpiox Posted December 3, 2011 Posted December 3, 2011 (edited) I love the dragon Masked, It's a truly great MOC.b Edited December 3, 2011 by Scorpiox Quote
Masked Builder Posted December 3, 2011 Posted December 3, 2011 Thanks Scorpiox! It didn't take long to build him either. Quote
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