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Posted (edited)

Or we could artifacts with really high SP (By high I mean like more than 11 SP)have the Slowed effect.

Honestly everything over 5 is high.

But I agree that OP items should have negative effects included.

Edited by Flare
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Posted

My idea on the SP dilemma - Knights (and all knight related classes) should be able to upgrade the SP on artefacts.

OR

Knights (and all knight related classes) are immune to Ignore SP.

Posted

My idea on the SP dilemma - Knights (and all knight related classes) should be able to upgrade the SP on artefacts.

OR

Knights (and all knight related classes) are immune to Ignore SP.

The first idea all you have to do is swap to knight while your at the markets and then swap back and the second seems to be a bit OP for a knight. To counter a knight with high SP and immune to ignore SP a QM might make a really high level enemy which can face the knight however ends up killing everyone else ruining the game so I don't think either of those are good solutions.

Posted

The first idea all you have to do is swap to knight while your at the markets and then swap back and the second seems to be a bit OP for a knight. To counter a knight with high SP and immune to ignore SP a QM might make a really high level enemy which can face the knight however ends up killing everyone else ruining the game so I don't think either of those are good solutions.

Can't change the base class. Also, if the glass canon rules are put into place for other classes, then those suped up artefacts will not be usable by classes other than knight.

Posted (edited)

Can't change the base class. Also, if the glass canon rules are put into place for other classes, then those suped up artefacts will not be usable by classes other than knight.

However, if you go by base class, any Rogue who goes Black Knight is then pretty much finished as an example. :secptic:

Edited by Endgame
Posted

And Karie can officially go to an advanced class! Yay!

With that in mind, is Atramor the only other PC to go Witch for an advanced class, or is that just me?

Posted

My idea on the SP dilemma - Knights (and all knight related classes) should be able to upgrade the SP on artefacts.

OR

Knights (and all knight related classes) are immune to Ignore SP.

Yes to both! :excited: Then Knights like me don't have to spend 210 Gold just for 1 SP when we don't play Gold-gaining classes. And I've always thought armor pierce/ignore SP was one of the least creative ways to challenge a tank. Yes, I'm biased and I'm probably a good reason not to buff SP. :laugh: About class switching, could do something simple like negating the effects: "If you switch back to a non-Knight class, the SP of the artifact drops to its original power and you are no longer immune to Ignore SP."

With that in mind, is Atramor the only other PC to go Witch for an advanced class, or is that just me?

Someone bought a Witch's Talisman and then decided to sell it back to Fabian before actually making the change to Witch... I don't remember who.
Posted

Someone bought a Witch's Talisman and then decided to sell it back to Fabian before actually making the change to Witch... I don't remember who.

Zakura, I believe.

Posted

Applies to regular Sorcerers as well, actually. People REALLY underestimate how expensive Ether is. :sceptic:

Indeed, but Sorcerer is the only Ether-based class that makes any money to pay for it (even Witch doesn't).

RE: "Who's the strongest?", stick me in the Arena with ANY of those three and just see how long I last. Who says squishiness is dead? :tongue:

You are one of those three. :tongue:

Posted

Just as a general point to everyone: all heroes are welcome to visit the embassy for what ever purpose they choose, now and in the future. Consider it usable in a similar way to the library, as has Flare demonstrated. :classic:

Posted

Perhaps one way to keep people from switching back and forth for gold gaining, would be to limit the number of times one can change their class. :shrug_confused:

Perhaps a charge could be implemented?

I.e:

  • Initial choice: free
  • First change: 50 gold
  • Second change: 75 gold

etc.

Just a thought, it doesn't have to be taken too seriously.

Posted

Perhaps a charge could be implemented?

I.e:

  • Initial choice: free
  • First change: 50 gold
  • Second change: 75 gold

etc.

Just a thought, it doesn't have to be taken too seriously.

I like it. It definitely makes sense in a realistic element, as people would likely have to pay a good chunk of money to totally change occupation like that (especially if going into an Ether or Knight class or something), and it does sort of limit the amount of changing.

Posted

Perhaps one way to keep people from switching back and forth for gold gaining, would be to limit the number of times one can change their class. :shrug_confused:

Nooooo please no :cry_sad: I can't stand playing as the same class for more than a couple quests at a time...

Anyways, I still don't think that its very fair. I doubt that I'm the only player who likes to play different classes and not just be stuck with the same ond all the time.

Anyways, why would Copper Fox charge the people he gives free drinks and food to, just for 10 minutes of training?! :poke:

Welcome back Rumble! You can clear up that deal with Flare. Though I think he changed his stats already, so everything should be good.

Yeah, glad to see that you're back in action, Rumbley :purrr:

Posted

Charging Gold makes sense mechanics-wise, but I'm not sure if it fits in in the storyline. You switch classes by going to the training room in Heroica Hall, and everything else in the Hall is free for heroes.

I think it would make more sense to have them give up XP in order to switch after a certain number of switches. (Your first class switch after advancing to the next tier of classes is excepted, though, to prevent players from trying to switch to a class that requires a certain among of XP and then dropping below that amount after the switch.) "You've switched classes so many times that it has become hard for you to master the additional skills of this class. Being not as experienced with this class, you must give up 1 Level/5 XP/something like that."

Posted

I don't think there should be any penalty for switching classes. Right now I think it's a valid strategy to switch to a gold-gaining class for a while and then switch back to pay for expenses, and the same would probably apply if we implemented other class-exclusive advantages. Besides, the costs that come with other classes are enough to begin with - 50 gold is a good amount of the earnings from a short quest, and if that would be the cost of switching, then there would be no point as there would b no money left to upgrade, buy consumables, etc.

I see no reason switching back and forth should be penalized, especially if it were to balance another new rule about Knights being able to upgrade artifacts' SP. Simple is better, and there's no reason to change a bunch of rules to balance one thing.

Posted (edited)

Agreed. Besides, it does cost money to switch classes already. Knight advanced classes need to invest in a shield, mages and clerics in tonics, rogues in consumables, rangers in long ranged weapons, everyone needs new sorts of weapons, etc.

EDIT: Un-related, but I've spoken out about it before, and I'll speak out about it again. I love the layered relationships this game can produce. Dyric and Cronk are VERY interesting together, both in this quest alone, but even more so if you know any of their past interactions. :thumbup:

Edited by Zepher
Posted

Zepher is absolutely right about the hidden cost of changing class. When Cronk goes Minstrel he'll need all new weapons and some different artifacts. His most expensive and upgraded items will be unusable. It'll be awhile before his equipment is back up to snuff.

Posted

Zepher, I asked earlier, but how does the item Staff of the Frog Paladin and its effect Amphibianoc's blessing work? It is from The Big Hunt, aka the first Russel quest. It is just I am unsure how it works.

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