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Posted

I also believe Sandy has to give him the Jade Kraken's stats, since he doesn't want leaks on the Threshold Monsters.

The two Fields QMs have the entire fields at their fingertips - it is their "pay" for helping out, per se.

Posted

I also believe Sandy has to give him the Jade Kraken's stats, since he doesn't want leaks on the Threshold Monsters.

Wonder if they got boosted after the Obsidian Dragon got thoroughly beat down.

Posted

The two Fields QMs have the entire fields at their fingertips - it is their "pay" for helping out, per se.

That also means that they can never participate.

Also, they don't accept bribes :hmpf:

:poke:

Posted

No, they can. That is why it is their pay, if I recall correctly.. :tongue:

How can their character participate if they already know everything there is to know about the fields? (e.g. Best loot, easiest enemies,different specials or combinatioms or whatever)

Posted

How can their character participate if they already know everything there is to know about the fields? (e.g. Best loot, easiest enemies,different specials or combinatioms or whatever)

Because they are the ones who spend hours making it possible: it isn't like they have a killswitch for the enemies, they just know who is where. I'd say for all of the time they spend making it possible for other people it is a fair reward.

Posted

How can their character participate if they already know everything there is to know about the fields? (e.g. Best loot, easiest enemies,different specials or combinatioms or whatever)

The number of enemies are adjusted according to the party so not everything is set. For helping out in the fields their payment is the extra knowledge. As far as ease of enemies, that's pretty much known by the map, additionally most parties already have a pretty good idea of the enemies at each location from previous battles, so it isn't that big of an advantage.

Posted

Make it an illusion. Some guy hooks the heroes up to a machine, tells them what's in store and that they're in no harm, and that depending on how well they do they will get a different reward. Have each boss have it's own limit though.

That sounds about right. But then a still living boss hijacks the illusion and tries to kill the heroes for real, and they have to escape theillusion and have a final showdown with the living boss. :devil:

~Insectoid Aristocrat

Yeah, my original idea where something along the "Memory Shards": Enchanted, beautiful crystals that react violently to their owner's memories. It'd basically harvest the memories of the heroes and force them into an illusory fight against a boss. defeating the illusion dispels the magic and allows the heroes to trade it in and the end of the rush to get ~fabulous prizes!~

(Note: No matter what hero activates any crystal, that crystal would always contain the same boss, and would respawn when a new party comes along.)

The entire thing is a timed - its more high score based to get as far into the memory gauntlet as possible, as compared to the fields.

Quit stealing all the ideas from my Quest line's finale! :mad: :laugh:

(Well, OK, it's not exactly like that (actually not even remotely, in terms of being an intentional encounter on either side), and it's only a segment of the final Quest that gets the Heroes used to certain finale-only mechanics, but still! :blush: )

Posted (edited)

Quit stealing all the ideas from my Quest line's finale! :mad: :laugh:

(Well, OK, it's not exactly like that (actually not even remotely, in terms of being an intentional encounter on either side), and it's only a segment of the final Quest that gets the Heroes used to certain finale-only mechanics, but still! :blush: )

If it's a boss rush, count me in! :tongue:

And on that note, if it isn't... still count me in! :tongue:

Edited by Endgame
Posted

Because they are the ones who spend hours making it possible: it isn't like they have a killswitch for the enemies, they just know who is where. I'd say for all of the time they spend making it possible for other people it is a fair reward.

Which is why any Fields party I join will have at least one of the three. I have a feeling that the areas beyond the Threshold Monsters will consist of entirely new enemies, all of whom have stats equivalent to the Threshold Guardians on their own. :look:

Posted

I have a feeling that the areas beyond the Threshold Monsters will consist of entirely new enemies, all of whom have stats equivalent to the Threshold Guardians on their own. :look:

Bring 'em on! I can't wait to come back to the fields as a Dragoon!

This makes me wonder though, when all 3 Threshold Monsters are killed, will something else take their place on the map? Is there anything there right now in the Obsidian Dragon's spot?

Posted

A Sanctuary?

I guess technically the Maginastra could well do a 'boss rush' thing, seeing as he can create Guardians. Although I don't know if Sorrow's loathing of him is matched by Endgame :tongue:

Posted

She is green, but I doubt Zepher would let me 'take' her. Plus, the ones in the Training Hall are still eggs.

If Zeph will hand over Vipera's reins, I would gladly take her.

I imagine Zeph will let you keep Vipera, but I could be wrong.

Posted

This makes me wonder though, when all 3 Threshold Monsters are killed, will something else take their place on the map? Is there anything there right now in the Obsidian Dragon's spot?

There's the Armageddon Dragon residing there now. :devil:

Just kidding. Once the Threshold Monsters are killed, their locations will "vanish" from the maps, replaced by an entrance to the farther regions.

Posted

"Hmm...say...you wouldn't happen to be the farmer who aided several of my fellow Heroes all that time ago, would you?"

Sarge recognizes the kid from something he read.

PLAYER KNOWLEDGE VS. CHARACTER KNOWLEDGE!!!

Seriously, what you are doing is piss-poor roleplaying. You can't possibly recognize people who have been on quests that you weren't on, especially not before they have even introduced themselves. The Library does not provide illustrated guides to each past quest, so saying you read about someone there is not an excuse. :hmpf_bad:

No harm done this time, I guess, but this is not the first time I've seen this happen, and it's getting quite annoying. Your characters cannot be walking encyclopedias, that's just not plausible.

EDIT: Sorry to burst like this, but I'm tired and cranky. :tongue:

Posted

You're only screwed if you roll damage or special damage.

1/3 chance of being K/O'ed, even if I'm not, 1 HP...

I'm fine with it, it's gotta happen to someone, just if Erik falls, everything'll get even harder for the rest of you.

Posted

You can't possibly recognize people who have been on quests that you weren't on.

The Library does not provide illustrated guides to each past quest, so saying you read about someone there is not an excuse. :hmpf_bad:

Your characters cannot be walking encyclopedias, that's just not plausible.

:thumbup: :thumbup: :thumbup:

I can't possibly support this post enough, this is one of the re-occurring issues that irritates me the most, yet is not seen by many "hard-core" roleplayers as a problem. :sadnew:

I'm sorry, but that time in Quest #38...

Posted

Are there strict rules on how to role play? If someone wants to be a walking encyclopedia, why not? I can see people drawing the line when a character is doing something that adversely affects other players, but I'm not sure what the harm is in being "in the know" for something as trivial as NPC character knowledge, for instance.

Posted

Are there strict rules on how to role play? If someone wants to be a walking encyclopedia, why not? I can see people drawing the line when a character is doing something that adversely affects other players, but I'm not sure what the harm is in being "in the know" for something as trivial as NPC character knowledge, for instance.

It's not realistic. :shrug_confused:

That would be neat actually. Each of the final areas has it's own quirk or something, like a boss rush or a special effect in play.

Is handing the heroes their megablocks in the first round a quirk? :grin:

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