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Posted

According to my calculations, in Quest 75, after we defeat this huge mob of enemies (thats hoping that we survive :tongue:) there are still 20 undefeated stars of destiny. Which means Sandy probably saved the best for last... (you sneaky devil :devil:).

I think you mean 10. :tongue:

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Posted

I think you mean 10. :tongue:

I don't think so. If there are 108 overall. There are 26 in this battle. And there were 62 killed in the previous quest. So 108-26-62=20 villains remaining :classic:

Unfortunately, the Krakentecales still seem a bit futile, since Skrall can just one shot the head and take the entire best down with it. :sceptic:

Lets just make the Kraken lucky, inspired, and hastened, and favor ogres :grin: That would even the battle a bit!

Posted

I don't think so. If there are 108 overall. There are 26 in this battle. And there were 62 killed in the previous quest. So 108-26-62=20 villains remaining :classic:

73 were defeated in Quest 50, not 62. 108 - 73 = 35, +1 for the Jade Flagbearer who came back, I think.

Posted

73 were defeated in Quest 50, not 62. 108 - 73 = 35, +1 for the Jade Flagbearer who came back, I think.

Oh, I must've miscounted, then. Sorry. Alright, I suppose that the leader of the stars and his 9 best bodyguards are awaiting us if we defeat this horde.

Posted

Just to clarify: Sandy, we will be getting a full list of the 108 stars complete with pictures, names and biographies after this quest, right? :tongue:

Posted

73 were defeated in Quest 50, not 62. 108 - 73 = 35, +1 for the Jade Flagbearer who came back, I think.

It seems I omitted one of the Stars that got slain during Quest#50 from the final post collage. The Fair-skinned Gentleman was missing, so the number of already-dead Stars is 73 (the Flagbearer not counted), and currently there are 26 Stars being battled, so that leaves 9 more at large. :wink:

Posted

It seems I omitted one of the Stars that got slain during Quest#50 from the final post collage. The Fair-skinned Gentleman was missing, so the number of already-dead Stars is 73 (the Flagbearer not counted), and currently there are 26 Stars being battled, so that leaves 9 more at large. :wink:

My money's on the remaining seven elemental generals, some sort of ridiculously strong second-in-command, and the leader.

I have a sneaking suspicion the leader and the second are the two aoi Jun ran into for some reason. Guess we'll see. :look:

Posted

Drops: Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear)

Call me critical, but I am not in favor of this drop. It's either really powerful or completely useless. I also do not like the fact that terrain is taken into account. It's just another 'rule' that can be used to complicate the game. I would rather the item give +10s and add damage or immunities to Aquatic.

Posted

Call me critical, but I am not in favor of this drop. It's either really powerful or completely useless. I also do not like the fact that terrain is taken into account. It's just another 'rule' that can be used to complicate the game. I would rather the item give +10s and add damage or immunities to Aquatic.

+10 SP, +10 max health, +10 max ether, and immune to water? :laugh:

It's the kind of artifact you shouldn't have equipped all the time, but rather used whenever applicable. It's not to meant to be worn at all times, then yes, it would be completely useless.

Posted (edited)

+10 SP, +10 max health, +10 max ether, and immune to water? :laugh:

It's the kind of artifact you shouldn't have equipped all the time, but rather used whenever applicable. It's not to meant to be worn at all times, then yes, it would be completely useless.

But for defeating a threshold monster, it should be a trophy, something that can be used all the time, just like the Obsidian Dragon's lance. There are no drawbacks to it. Since the dragon's lance gives a bonus against enemies with dragon in their name, then instead of aquatic immunities, why not a bonus to aquatic?

Edited by UsernameMDM
Posted

I'm fine with it, as long as these kind of items don't become the norm. I created an item that was more effective at night, a sword if I recall, but I haven't implemented it yet. It's meant to be dead weight if the conditions aren't right, so I'm fine with it. As well, the drawback with the lance is that it's only really effective against dragons, otherwise it's just a plain old lance.

Posted

But for defeating a threshold monster, it should be a trophy, something that can be used all the time, just like the Obsidian Dragon's lance. There are no drawbacks to it.

No drawbacks, yeah, but it'd be insanely overpowered. :wacko: I liked the idea behind this item to be honest. It's very powerful, but only in the right conditions.

I'm fine with it, as long as these kind of items don't become the norm. I created an item that was more effective at night, a sword if I recall, but I haven't implemented it yet. It's meant to be dead weight if the conditions aren't right, so I'm fine with it. As well, the drawback with the lance is that it's only really effective against dragons, otherwise it's just a plain old lance.

Exactly.

Posted (edited)

The drop is very fitting considering the monster, but I agree with MDM that it is very situational/bordering on lack-luster when compared to the dragon lance. Also note Kintobor, that the Dragon Lance was WP 20. But that's how the cookie crumbles, I guess. Crystal Titan next, anyone? :grin:

Edited by Waterbrick Down
Posted

I'm fine with it, as long as these kind of items don't become the norm. I created an item that was more effective at night, a sword if I recall, but I haven't implemented it yet. It's meant to be dead weight if the conditions aren't right, so I'm fine with it. As well, the drawback with the lance is that it's only really effective against dragons, otherwise it's just a plain old lance.

It's WP 20! What's the drawback to that?!

Crystal Titan next, anyone? :grin:

YUP!

Wait, do seas of lava activate the crown? I legitimately have a boss fight planned (Not for Fading Spark) that takes place in one. :blush:

See what I mean!!! :wacko:

I would really like this item to be dealt with before it is handed out IF anything about it is changed. What about +5s to the mentioned stats as a base, but bumps up to +10 or +20 when fighting/targeting Aquatics?

Posted (edited)

See what I mean!!! :wacko:

I would really like this item to be dealt with before it is handed out IF anything about it is changed. What about +5s to the mentioned stats as a base, but bumps up to +10 or +20 when fighting/targeting Aquatics?

Then perhaps this discussion should be moved to the FAQ thread? I'm not opposed to the idea of a change, but if there is an issue, lets deal with it there. :thumbup:

Edited by Kintobor
Posted

But for defeating a threshold monster, it should be a trophy, something that can be used all the time, just like the Obsidian Dragon's lance. There are no drawbacks to it. Since the dragon's lance gives a bonus against enemies with dragon in their name, then instead of aquatic immunities, why not a bonus to aquatic?

Why should it have no drawbacks? In the right situation, the item is insanely powerful, and thus the only adequate way to balance it is have it only usable in those certain situation.

Posted
Why should it have no drawbacks? In the right situation, the item is insanely powerful, and thus the only adequate way to balance it is have it only usable in those certain situation.
I don't think the argument is so much about it being so powerful, in that we'd rather prefer a less powerful item that was less situational, like the Dragon Spear, very powerful in certain situations, but still a good weapon when not in that situation. :shrug_oh_well: It's Sandy's drop though, and it should stay how it is in my opinion. Just a suggestion for future QM's when designing loot drops though, flexibility with less power is much more rewarding than insane power with limited use.
Posted

Wait, do seas of lava activate the crown? I legitimately have a boss fight planned (Not for Fading Spark) that takes place in one. :blush:

See what I mean!!! :wacko:

Common sense rule. I think it's fairly clear what Sandy meant when saying "sea".
Posted

I just don't really care for the use of terrain when accounting for bonuses/uses. Will all battle now have terrain types/tags? If so, what are they going to be?

It's just another layer that I can see going crazy.

Common sense rule. I think it's fairly clear what Sandy meant when saying "sea".

Not everyone has common sense or a shared definition of it.

Posted

I just don't really care for the use of terrain when accounting for bonuses/uses. Will all battle now have terrain types/tags? If so, what are they going to be?

It's just another layer that I can see going crazy.

Not everyone has common sense or a shared definition of it.

I can't see this being any kind of a problem in reality, to be honest. If a QM or hero finds themself in a situation in which they are unable to recognise the 'sea', a 'lake' or a 'river' - something has gone very, very, wrong. :laugh:

Posted

If a QM or hero finds themself in a situation in which they are unable to recognise the 'sea', a 'lake' or a 'river' - something has gone very, very, wrong. :laugh:

Agreed. :tongue:

Trust me, you'll be thankful you have it if you're planning on heading out to the Eastern Reaches. :look:

Posted

I can't see this being any kind of a problem in reality, to be honest. If a QM or hero finds themself in a situation in which they are unable to recognise the 'sea', a 'lake' or a 'river' - something has gone very, very, wrong. :laugh:

Well Kint confessed to making an item that is usable at night. I am really just trying to stop the train before it gets out of the station on this issue.

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